changes for imgui update
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@ -142,7 +142,7 @@ int main(int argc, char** argv) {
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}
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ImGui::Render();
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ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData());
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ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), renderer.get());
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SDL_RenderPresent(renderer.get());
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// clearing after present is (should) more performant, but first frame is a mess
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