remote (combined) bitset have
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This commit is contained in:
Green Sky
2024-12-14 23:47:04 +01:00
parent 84ade4d683
commit 9777cb81cb
6 changed files with 114 additions and 40 deletions

View File

@@ -16,23 +16,8 @@ namespace Message {
uint64_t getTimeMS(void);
}
BitsetImageLoader::BitsetImageLoader(void) {
}
std::optional<TextureEntry> BitsetImageLoader::load(TextureUploaderI& tu, ObjectHandle o) {
if (!static_cast<bool>(o)) {
std::cerr << "BIL error: trying to load invalid object\n";
return std::nullopt;
}
if (!o.all_of<ObjComp::F::LocalHaveBitset>()) {
// after completion, this is called until the texture times out
//std::cout << "BIL: no local have bitset\n";
return std::nullopt;
}
// TODO: const
auto& have = o.get<ObjComp::F::LocalHaveBitset>().have;
std::optional<TextureEntry> BitsetImageLoader::haveToTexture(TextureUploaderI& tu, BitSet& have, ObjectHandle o) {
assert(have.size_bits() > 0);
auto* surf = SDL_CreateSurfaceFrom(
have.size_bits(), 1,
@@ -83,3 +68,86 @@ std::optional<TextureEntry> BitsetImageLoader::load(TextureUploaderI& tu, Object
return new_entry;
}
BitsetImageLoader::BitsetImageLoader(void) {
}
std::optional<TextureEntry> BitsetImageLoader::load(TextureUploaderI& tu, ObjectHandle o) {
if (!static_cast<bool>(o)) {
std::cerr << "BIL error: trying to load invalid object\n";
return std::nullopt;
}
if (!o.any_of<ObjComp::F::LocalHaveBitset, ObjComp::F::RemoteHaveBitset>()) {
// after completion, this is called until the texture times out
//std::cout << "BIL: no local have bitset\n";
return std::nullopt;
}
if (o.all_of<ObjComp::F::LocalHaveBitset>()) {
auto& have = o.get<ObjComp::F::LocalHaveBitset>().have;
assert(have.size_bits() > 0);
return haveToTexture(tu, have, o);
} else if (o.all_of<ObjComp::F::RemoteHaveBitset>()) {
auto& list = o.get<ObjComp::F::RemoteHaveBitset>().others;
if (list.empty()) {
std::cout << "BIL: remote set list empty\n";
return std::nullopt;
}
const auto& first_entry = list.begin()->second;
if (first_entry.have_all) {
_tmp_bitset = {8};
_tmp_bitset.invert();
std::cout << "BIL: remote first have all\n";
} else {
_tmp_bitset = first_entry.have;
assert(_tmp_bitset.size_bits() == first_entry.have.size_bits());
for (auto it = list.begin()+1; it != list.end(); it++) {
if (it->second.have_all) {
_tmp_bitset = {8};
_tmp_bitset.invert();
std::cout << "BIL: remote have all\n";
break;
}
_tmp_bitset.merge(it->second.have);
}
}
return haveToTexture(tu, _tmp_bitset, o);
}
return std::nullopt;
}
std::optional<TextureEntry> BitsetImageLoader::load(TextureUploaderI& tu, ObjectContactSub ocs) {
if (!static_cast<bool>(ocs.o)) {
std::cerr << "BIL error: trying to load invalid object\n";
return std::nullopt;
}
if (!ocs.o.all_of<ObjComp::F::RemoteHaveBitset>()) {
// after completion, this is called until the texture times out
return std::nullopt;
}
auto& map = ocs.o.get<ObjComp::F::RemoteHaveBitset>().others;
auto it = map.find(ocs.c);
if (it == map.end()) {
// contact not found
return std::nullopt;
}
if (it->second.have_all) {
BitSet tmp{8}; // or 1?
tmp.invert();
return haveToTexture(tu, tmp, ocs.o);
} else if (it->second.have.size_bits() == 0) {
BitSet tmp{8}; // or 1?
return haveToTexture(tu, tmp, ocs.o);
} else {
return haveToTexture(tu, it->second.have, ocs.o);
}
}