add compute powersave extreme
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@ -183,7 +183,7 @@ Screen* MainScreen::render(float time_delta, bool&) {
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}
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{ // compute
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const auto targets = "normal\0powersave\0";
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const auto targets = "normal\0powersave\0extreme powersave\0";
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ImGui::SetNextItemWidth(ImGui::GetFontSize()*10);
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ImGui::Combo("compute mode", &_compute_perf_mode, targets, 4);
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ImGui::SetItemTooltip("Limiting compute can slow down things like filetransfers!");
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@ -237,15 +237,21 @@ Screen* MainScreen::tick(float time_delta, bool& quit) {
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mts.iterate(); // compute
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_min_tick_interval = std::max<float>(
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std::min<float>(
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tc.toxIterationInterval()/1000.f,
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pm_interval
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//0.03f // HACK: 30ms upper bound, should be the same as tox but will change
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),
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(_compute_perf_mode == 0 ? 0.001f : 0.1f) // in powersave fix the lowerbound to 100ms
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_min_tick_interval = std::min<float>(
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tc.toxIterationInterval()/1000.f,
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pm_interval
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);
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switch (_compute_perf_mode) {
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// normal 1ms lower bound
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case 0: _min_tick_interval = std::max<float>(_min_tick_interval, 0.001f); break;
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// in powersave fix the lowerbound to 100ms
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case 1: _min_tick_interval = std::max<float>(_min_tick_interval, 0.1f); break;
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// extreme 2s
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case 2: _min_tick_interval = std::max<float>(_min_tick_interval, 2.f); break;
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default: std::cerr << "unknown compute perf mode\n"; std::exit(-1);
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}
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return nullptr;
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}
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