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	| Author | SHA1 | Date | |
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| 010c49d100 | |||
| ff5dbaffc0 | |||
| b56d581e4b | |||
| aa661aaaa7 | |||
| cc3f430bab | |||
| 139db5b03b | |||
| 7d0e5c80bd | |||
| f716ad9dd1 | |||
| 671772a20e | 
							
								
								
									
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								external/solanaceae_contact
									
									
									
									
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								external/solanaceae_contact
									
									
									
									
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							 Submodule external/solanaceae_contact updated: 2d73c7272c...6f3f9ef191
									
								
							
							
								
								
									
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							 Submodule external/solanaceae_message3 updated: ab282235b5...486306d854
									
								
							
							
								
								
									
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								external/solanaceae_plugin
									
									
									
									
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							 Submodule external/solanaceae_plugin updated: 17ffaee013...82cfb6d492
									
								
							
							
								
								
									
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								external/solanaceae_util
									
									
									
									
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								external/solanaceae_util
									
									
									
									
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							 Submodule external/solanaceae_util updated: 390b123fb7...d304d719e9
									
								
							| @@ -37,7 +37,7 @@ namespace Components { | ||||
|  | ||||
| } // Components | ||||
|  | ||||
| static float lerp(float a, float b, float t) { | ||||
| static constexpr float lerp(float a, float b, float t) { | ||||
| 	return a + t * (b - a); | ||||
| } | ||||
|  | ||||
| @@ -121,8 +121,10 @@ ChatGui4::ChatGui4( | ||||
| 	ConfigModelI& conf, | ||||
| 	RegistryMessageModel& rmm, | ||||
| 	Contact3Registry& cr, | ||||
| 	TextureUploaderI& tu | ||||
| ) : _conf(conf), _rmm(rmm), _cr(cr), _tal(_cr), _contact_tc(_tal, tu), _msg_tc(_mil, tu), _sip(tu) { | ||||
| 	TextureUploaderI& tu, | ||||
| 	ContactTextureCache& contact_tc, | ||||
| 	MessageTextureCache& msg_tc | ||||
| ) : _conf(conf), _rmm(rmm), _cr(cr), _contact_tc(contact_tc), _msg_tc(msg_tc), _sip(tu) { | ||||
| } | ||||
|  | ||||
| ChatGui4::~ChatGui4(void) { | ||||
| @@ -136,20 +138,7 @@ ChatGui4::~ChatGui4(void) { | ||||
| 	//} | ||||
| } | ||||
|  | ||||
| void ChatGui4::render(float time_delta) { | ||||
| 	if (!_cr.storage<Contact::Components::TagAvatarInvalidate>().empty()) { // handle force-reloads for avatars | ||||
| 		std::vector<Contact3> to_purge; | ||||
| 		_cr.view<Contact::Components::TagAvatarInvalidate>().each([&to_purge](const Contact3 c) { | ||||
| 			to_purge.push_back(c); | ||||
| 		}); | ||||
| 		_cr.remove<Contact::Components::TagAvatarInvalidate>(to_purge.cbegin(), to_purge.cend()); | ||||
| 		_contact_tc.invalidate(to_purge); | ||||
| 	} | ||||
| 	// ACTUALLY NOT IF RENDERED, MOVED LOGIC TO ABOVE | ||||
| 	// it might unload textures, so it needs to be done before rendering | ||||
| 	_contact_tc.update(); | ||||
| 	_msg_tc.update(); | ||||
|  | ||||
| float ChatGui4::render(float time_delta) { | ||||
| 	_fss.render(); | ||||
| 	_sip.render(time_delta); | ||||
|  | ||||
| @@ -627,8 +616,7 @@ void ChatGui4::render(float time_delta) { | ||||
| 	} | ||||
| 	ImGui::End(); | ||||
|  | ||||
| 	_contact_tc.workLoadQueue(); | ||||
| 	_msg_tc.workLoadQueue(); | ||||
| 	return 1000.f; // TODO: higher min fps? | ||||
| } | ||||
|  | ||||
| void ChatGui4::sendFilePath(const char* file_path) { | ||||
| @@ -749,7 +737,11 @@ void ChatGui4::renderMessageBodyFile(Message3Registry& reg, const Message3 e) { | ||||
| 	) { | ||||
| 		if (ImGui::Button("save to")) { | ||||
| 			_fss.requestFile( | ||||
| 				[](const auto& path) -> bool { return std::filesystem::is_directory(path); }, | ||||
| 				[](std::filesystem::path& path) -> bool { | ||||
| 					// remove file path | ||||
| 					path.remove_filename(); | ||||
| 					return std::filesystem::is_directory(path); | ||||
| 				}, | ||||
| 				[this, ®, e](const auto& path) { | ||||
| 					if (reg.valid(e)) { // still valid | ||||
| 						// TODO: trim file? | ||||
|   | ||||
| @@ -9,7 +9,8 @@ | ||||
| #include "./message_image_loader.hpp" | ||||
| #include "./file_selector.hpp" | ||||
| #include "./send_image_popup.hpp" | ||||
| #include "entt/container/dense_map.hpp" | ||||
|  | ||||
| #include <entt/container/dense_map.hpp> | ||||
|  | ||||
| #include <cstdint> | ||||
| #include <vector> | ||||
| @@ -17,15 +18,16 @@ | ||||
| #include <mutex> | ||||
| #include <memory> | ||||
|  | ||||
| using ContactTextureCache = TextureCache<void*, Contact3, ToxAvatarLoader>; | ||||
| using MessageTextureCache = TextureCache<void*, Message3Handle, MessageImageLoader>; | ||||
|  | ||||
| class ChatGui4 { | ||||
| 	ConfigModelI& _conf; | ||||
| 	RegistryMessageModel& _rmm; | ||||
| 	Contact3Registry& _cr; | ||||
|  | ||||
| 	ToxAvatarLoader _tal; | ||||
| 	TextureCache<void*, Contact3, ToxAvatarLoader> _contact_tc; | ||||
| 	MessageImageLoader _mil; | ||||
| 	TextureCache<void*, Message3Handle, MessageImageLoader> _msg_tc; | ||||
| 	ContactTextureCache& _contact_tc; | ||||
| 	MessageTextureCache& _msg_tc; | ||||
|  | ||||
| 	FileSelector _fss; | ||||
| 	SendImagePopup _sip; | ||||
| @@ -52,12 +54,14 @@ class ChatGui4 { | ||||
| 			ConfigModelI& conf, | ||||
| 			RegistryMessageModel& rmm, | ||||
| 			Contact3Registry& cr, | ||||
| 			TextureUploaderI& tu | ||||
| 			TextureUploaderI& tu, | ||||
| 			ContactTextureCache& contact_tc, | ||||
| 			MessageTextureCache& msg_tc | ||||
| 		); | ||||
| 		~ChatGui4(void); | ||||
|  | ||||
| 	public: | ||||
| 		void render(float time_delta); | ||||
| 		float render(float time_delta); | ||||
|  | ||||
| 	public: | ||||
| 		bool any_unread {false}; | ||||
|   | ||||
| @@ -18,7 +18,7 @@ FileSelector::FileSelector(void) { | ||||
| } | ||||
|  | ||||
| void FileSelector::requestFile( | ||||
| 	std::function<bool(const std::filesystem::path& path)>&& is_valid, | ||||
| 	std::function<bool(std::filesystem::path& path)>&& is_valid, | ||||
| 	std::function<void(const std::filesystem::path& path)>&& on_choose, | ||||
| 	std::function<void(void)>&& on_cancel | ||||
| ) { | ||||
| @@ -77,7 +77,9 @@ void FileSelector::render(void) { | ||||
| 			if (current_path.has_parent_path()) { | ||||
| 				if (ImGui::TableNextColumn()) { | ||||
| 					if (ImGui::Selectable("D##..", false, ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowItemOverlap)) { | ||||
| 						_current_file_path = _current_file_path.parent_path(); | ||||
| 						// the first "parent_path()" only removes the filename and the ending "/" | ||||
| 						_current_file_path = _current_file_path.parent_path().parent_path() / ""; | ||||
| 						//_current_file_path = _current_file_path.remove_filename().parent_path() / ""; | ||||
| 					} | ||||
| 				} | ||||
|  | ||||
|   | ||||
| @@ -8,7 +8,7 @@ struct FileSelector { | ||||
|  | ||||
| 	bool _open_popup {false}; | ||||
|  | ||||
| 	std::function<bool(const std::filesystem::path& path)> _is_valid = [](auto){ return true; }; | ||||
| 	std::function<bool(std::filesystem::path& path)> _is_valid = [](auto){ return true; }; | ||||
| 	std::function<void(const std::filesystem::path& path)> _on_choose = [](auto){}; | ||||
| 	std::function<void(void)> _on_cancel = [](){}; | ||||
|  | ||||
| @@ -18,8 +18,9 @@ struct FileSelector { | ||||
| 		FileSelector(void); | ||||
|  | ||||
| 		// TODO: supply hints | ||||
| 		// HACK: until we supply hints, is_valid can modify | ||||
| 		void requestFile( | ||||
| 			std::function<bool(const std::filesystem::path& path)>&& is_valid, | ||||
| 			std::function<bool(std::filesystem::path& path)>&& is_valid, | ||||
| 			std::function<void(const std::filesystem::path& path)>&& on_choose, | ||||
| 			std::function<void(void)>&& on_cancel | ||||
| 		); | ||||
|   | ||||
| @@ -178,9 +178,13 @@ int main(int argc, char** argv) { | ||||
| 				//) | ||||
| 			//)); | ||||
|  | ||||
| 			const float min_delay = std::min<float>( | ||||
| 			const float min_delay = | ||||
| 				std::min<float>( | ||||
| 					std::min<float>( | ||||
| 						screen->nextTick() - time_delta_tick, | ||||
| 						screen->nextRender() - time_delta_render | ||||
| 					), | ||||
| 					0.25f // dont sleep too long | ||||
| 				) * 1000.f; | ||||
|  | ||||
| 			if (min_delay > 0.f) { | ||||
|   | ||||
| @@ -1,5 +1,7 @@ | ||||
| #include "./main_screen.hpp" | ||||
|  | ||||
| #include <solanaceae/contact/components.hpp> | ||||
|  | ||||
| #include <imgui/imgui.h> | ||||
|  | ||||
| #include <SDL3/SDL.h> | ||||
| @@ -21,7 +23,11 @@ MainScreen::MainScreen(SDL_Renderer* renderer_, std::string save_path, std::stri | ||||
| 	mmil(rmm), | ||||
| 	tam(rmm, cr, conf), | ||||
| 	sdlrtu(renderer_), | ||||
| 	cg(conf, rmm, cr, sdlrtu), | ||||
| 	tal(cr), | ||||
| 	contact_tc(tal, sdlrtu), | ||||
| 	mil(), | ||||
| 	msg_tc(mil, sdlrtu), | ||||
| 	cg(conf, rmm, cr, sdlrtu, contact_tc, msg_tc), | ||||
| 	sw(conf), | ||||
| 	tuiu(tc, conf), | ||||
| 	tdch(tpi) | ||||
| @@ -168,7 +174,22 @@ Screen* MainScreen::render(float time_delta, bool&) { | ||||
|  | ||||
| 	const float pm_interval = pm.render(time_delta); // render | ||||
|  | ||||
| 	cg.render(time_delta); // render | ||||
| 	// TODO: move this somewhere else!!! | ||||
| 	// needs both tal and tc <.< | ||||
| 	if (!cr.storage<Contact::Components::TagAvatarInvalidate>().empty()) { // handle force-reloads for avatars | ||||
| 		std::vector<Contact3> to_purge; | ||||
| 		cr.view<Contact::Components::TagAvatarInvalidate>().each([&to_purge](const Contact3 c) { | ||||
| 			to_purge.push_back(c); | ||||
| 		}); | ||||
| 		cr.remove<Contact::Components::TagAvatarInvalidate>(to_purge.cbegin(), to_purge.cend()); | ||||
| 		contact_tc.invalidate(to_purge); | ||||
| 	} | ||||
| 	// ACTUALLY NOT IF RENDERED, MOVED LOGIC TO ABOVE | ||||
| 	// it might unload textures, so it needs to be done before rendering | ||||
| 	const float ctc_interval = contact_tc.update(); | ||||
| 	const float msgtc_interval = msg_tc.update(); | ||||
|  | ||||
| 	const float cg_interval = cg.render(time_delta); // render | ||||
| 	sw.render(); // render | ||||
| 	tuiu.render(); // render | ||||
| 	tdch.render(); // render | ||||
| @@ -217,20 +238,136 @@ Screen* MainScreen::render(float time_delta, bool&) { | ||||
| 		ImGui::ShowDemoWindow(); | ||||
| 	} | ||||
|  | ||||
| 	if ( | ||||
| 		_fps_perf_mode > 1 // TODO: magic | ||||
| 	) { | ||||
| 		// powersave forces 250ms | ||||
| 		_render_interval = 1.f/4.f; | ||||
| 	} else if ( | ||||
| 		_time_since_event > 1.f && ( // 1sec cool down | ||||
| 			_fps_perf_mode == 1 || // TODO: magic | ||||
| 			_window_hidden | ||||
| 		) | ||||
| 	) { | ||||
| 		_render_interval = std::min<float>(1.f/4.f, pm_interval); | ||||
| 	float tc_unfinished_queue_interval; | ||||
| 	{ // load rendered but not loaded textures | ||||
| 		bool unfinished_work_queue = contact_tc.workLoadQueue(); | ||||
| 		unfinished_work_queue = unfinished_work_queue || msg_tc.workLoadQueue(); | ||||
|  | ||||
| 		if (unfinished_work_queue) { | ||||
| 			tc_unfinished_queue_interval = 0.1f; // so we can get images loaded faster | ||||
| 		} else { | ||||
| 		_render_interval = std::min<float>(1.f/60.f, pm_interval); | ||||
| 			tc_unfinished_queue_interval = 1.f; // TODO: higher min fps? | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	// calculate interval for next frame | ||||
| 	// normal: | ||||
| 	//  - if < 1.5sec since last event | ||||
| 	//    - min all and clamp(1/60, 1/1) | ||||
| 	//  - if < 30sec since last event | ||||
| 	//    - min all (anim + everything else) clamp(1/60, 1/1) (maybe less?) | ||||
| 	//  - else | ||||
| 	//    - min without anim and clamp(1/60, 1/1) (maybe more?) | ||||
| 	// reduced: | ||||
| 	//  - if < 1sec since last event | ||||
| 	//    - min all and clamp(1/60, 1/1) | ||||
| 	//  - if < 10sec since last event | ||||
| 	//    - min all (anim + everything else) clamp(1/10, 1/1) | ||||
| 	//  - else | ||||
| 	//    - min without anim and max clamp(1/10, 1/1) | ||||
| 	// powersave: | ||||
| 	//  - if < 0sec since last event | ||||
| 	//    - (ignored) | ||||
| 	//  - if < 1sec since last event | ||||
| 	//    - min all (anim + everything else) clamp(1/8, 1/1) | ||||
| 	//  - else | ||||
| 	//    - min without anim and clamp(1/1, 1/1) | ||||
| 	struct PerfProfileRender { | ||||
| 		float low_delay_window {1.5f}; | ||||
| 		float low_delay_min {1.f/60.f}; | ||||
| 		float low_delay_max {1.f/60.f}; | ||||
|  | ||||
| 		float mid_delay_window {30.f}; | ||||
| 		float mid_delay_min {1.f/60.f}; | ||||
| 		float mid_delay_max {1.f/2.f}; | ||||
|  | ||||
| 		// also when main window hidden | ||||
| 		float else_delay_min {1.f/60.f}; | ||||
| 		float else_delay_max {1.f/2.f}; | ||||
| 	}; | ||||
|  | ||||
| 	const static PerfProfileRender normalPerfProfile{ | ||||
| 		//1.5f,		// low_delay_window | ||||
| 		//1.f/60.f,	// low_delay_min | ||||
| 		//1.f/60.f,	// low_delay_max | ||||
|  | ||||
| 		//30.f,		// mid_delay_window | ||||
| 		//1.f/60.f,	// mid_delay_min | ||||
| 		//1.f/2.f,	// mid_delay_max | ||||
|  | ||||
| 		//1.f/60.f,	// else_delay_min | ||||
| 		//1.f/2.f,	// else_delay_max | ||||
| 	}; | ||||
| 	const static PerfProfileRender reducedPerfProfile{ | ||||
| 		1.f,		// low_delay_window | ||||
| 		1.f/60.f,	// low_delay_min | ||||
| 		1.f/30.f,	// low_delay_max | ||||
|  | ||||
| 		10.f,		// mid_delay_window | ||||
| 		1.f/10.f,	// mid_delay_min | ||||
| 		1.f/4.f,	// mid_delay_max | ||||
|  | ||||
| 		1.f/10.f,	// else_delay_min | ||||
| 		1.f,		// else_delay_max | ||||
| 	}; | ||||
| 	// TODO: fix powersave by adjusting it in the events handler (make ppr member) | ||||
| 	const static PerfProfileRender powersavePerfProfile{ | ||||
| 		// no window -> ignore first case | ||||
| 		0.f,		// low_delay_window | ||||
| 		1.f,		// low_delay_min | ||||
| 		1.f,		// low_delay_max | ||||
|  | ||||
| 		1.f,		// mid_delay_window | ||||
| 		1.f/8.f,	// mid_delay_min | ||||
| 		1.f/4.f,	// mid_delay_max | ||||
|  | ||||
| 		1.f,		// else_delay_min | ||||
| 		1.f,		// else_delay_max | ||||
| 	}; | ||||
|  | ||||
| 	const PerfProfileRender& curr_profile = | ||||
| 		// TODO: magic | ||||
| 		_fps_perf_mode > 1 | ||||
| 		? powersavePerfProfile | ||||
| 		: ( | ||||
| 			_fps_perf_mode == 1 | ||||
| 			? reducedPerfProfile | ||||
| 			: normalPerfProfile | ||||
| 		) | ||||
| 	; | ||||
|  | ||||
| 	// min over non animations in all cases | ||||
| 	_render_interval = std::min<float>(pm_interval, cg_interval); | ||||
| 	_render_interval = std::min<float>(_render_interval, tc_unfinished_queue_interval); | ||||
|  | ||||
| 	// low delay time window | ||||
| 	if (!_window_hidden && _time_since_event < curr_profile.low_delay_window) { | ||||
| 		_render_interval = std::min<float>(_render_interval, ctc_interval); | ||||
| 		_render_interval = std::min<float>(_render_interval, msgtc_interval); | ||||
|  | ||||
| 		_render_interval = std::clamp( | ||||
| 			_render_interval, | ||||
| 			curr_profile.low_delay_min, | ||||
| 			curr_profile.low_delay_max | ||||
| 		); | ||||
| 	// mid delay time window | ||||
| 	} else if (!_window_hidden && _time_since_event < curr_profile.mid_delay_window) { | ||||
| 		_render_interval = std::min<float>(_render_interval, ctc_interval); | ||||
| 		_render_interval = std::min<float>(_render_interval, msgtc_interval); | ||||
|  | ||||
| 		_render_interval = std::clamp( | ||||
| 			_render_interval, | ||||
| 			curr_profile.mid_delay_min, | ||||
| 			curr_profile.mid_delay_max | ||||
| 		); | ||||
| 	// timed out or window hidden | ||||
| 	} else { | ||||
| 		// no animation timing here | ||||
| 		_render_interval = std::clamp( | ||||
| 			_render_interval, | ||||
| 			curr_profile.else_delay_min, | ||||
| 			curr_profile.else_delay_max | ||||
| 		); | ||||
| 	} | ||||
|  | ||||
| 	_time_since_event += time_delta; | ||||
|   | ||||
| @@ -21,6 +21,10 @@ | ||||
| #include "./tox_avatar_manager.hpp" | ||||
|  | ||||
| #include "./sdlrenderer_texture_uploader.hpp" | ||||
| #include "./texture_cache.hpp" | ||||
| #include "./tox_avatar_loader.hpp" | ||||
| #include "./message_image_loader.hpp" | ||||
|  | ||||
| #include "./chat_gui4.hpp" | ||||
| #include "./settings_window.hpp" | ||||
| #include "./tox_ui_utils.hpp" | ||||
| @@ -61,6 +65,11 @@ struct MainScreen final : public Screen { | ||||
| 	SDLRendererTextureUploader sdlrtu; | ||||
| 	//OpenGLTextureUploader ogltu; | ||||
|  | ||||
| 	ToxAvatarLoader tal; | ||||
| 	TextureCache<void*, Contact3, ToxAvatarLoader> contact_tc; | ||||
| 	MessageImageLoader mil; | ||||
| 	TextureCache<void*, Message3Handle, MessageImageLoader> msg_tc; | ||||
|  | ||||
| 	ChatGui4 cg; | ||||
| 	SettingsWindow sw; | ||||
| 	ToxUIUtils tuiu; | ||||
| @@ -85,7 +94,7 @@ struct MainScreen final : public Screen { | ||||
| 	// 0 - normal | ||||
| 	// 1 - reduced | ||||
| 	// 2 - power save | ||||
| 	int _fps_perf_mode {1}; | ||||
| 	int _fps_perf_mode {0}; | ||||
| 	// 0 - normal | ||||
| 	// 1 - power save | ||||
| 	int _compute_perf_mode {0}; | ||||
|   | ||||
| @@ -2,8 +2,9 @@ | ||||
|  | ||||
| #include <chrono> | ||||
| #include <array> | ||||
| #include <limits> | ||||
|  | ||||
| void TextureEntry::doAnimation(const int64_t ts_now) { | ||||
| int64_t TextureEntry::doAnimation(const int64_t ts_now) { | ||||
| 	if (frame_duration.size() > 1) { // is animation | ||||
| 		do { // why is this loop so ugly | ||||
| 			const int64_t duration = getDuration(); | ||||
| @@ -11,11 +12,13 @@ void TextureEntry::doAnimation(const int64_t ts_now) { | ||||
| 				timestamp_last_rendered += duration; | ||||
| 				next(); | ||||
| 			} else { | ||||
| 				break; | ||||
| 				// return ts for next frame | ||||
| 				return timestamp_last_rendered + duration; | ||||
| 			} | ||||
| 		} while(true); | ||||
| 		} while (true); | ||||
| 	} else { | ||||
| 		timestamp_last_rendered = ts_now; | ||||
| 		return std::numeric_limits<int64_t>::max(); // static image | ||||
| 	} | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -50,7 +50,8 @@ struct TextureEntry { | ||||
| 		current_texture = (current_texture + 1) % frame_duration.size(); | ||||
| 	} | ||||
|  | ||||
| 	void doAnimation(const int64_t ts_now); | ||||
| 	// returns ts for next frame | ||||
| 	int64_t doAnimation(const int64_t ts_now); | ||||
|  | ||||
| 	template<typename TextureType> | ||||
| 	TextureType getID(void) { | ||||
| @@ -133,14 +134,16 @@ struct TextureCache { | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	void update(void) { | ||||
| 	float update(void) { | ||||
| 		const uint64_t ts_now = Message::getTimeMS(); | ||||
| 		uint64_t ts_min_next = ts_now + ms_before_purge; | ||||
|  | ||||
| 		std::vector<KeyType> to_purge; | ||||
| 		for (auto&& [key, te] : _cache) { | ||||
| 			if (te.rendered_this_frame) { | ||||
| 				te.doAnimation(ts_now); | ||||
| 				const uint64_t ts_next = te.doAnimation(ts_now); | ||||
| 				te.rendered_this_frame = false; | ||||
| 				ts_min_next = std::min(ts_min_next, ts_next); | ||||
| 			} else if (_cache.size() > min_count_before_purge && ts_now - te.timestamp_last_rendered >= ms_before_purge) { | ||||
| 				to_purge.push_back(key); | ||||
| 			} | ||||
| @@ -148,7 +151,10 @@ struct TextureCache { | ||||
|  | ||||
| 		invalidate(to_purge); | ||||
|  | ||||
| 		// we ignore the default texture ts :) | ||||
| 		_default_texture.doAnimation(ts_now); | ||||
|  | ||||
| 		return (ts_min_next - ts_now) / 1000.f; | ||||
| 	} | ||||
|  | ||||
| 	void invalidate(const std::vector<KeyType>& to_purge) { | ||||
| @@ -162,16 +168,22 @@ struct TextureCache { | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	void workLoadQueue(void) { | ||||
| 		for (auto it = _to_load.begin(); it != _to_load.end(); it++) { | ||||
| 	// returns true if there is still work queued up | ||||
| 	bool workLoadQueue(void) { | ||||
| 		auto it = _to_load.begin(); | ||||
| 		for (; it != _to_load.end(); it++) { | ||||
| 			auto new_entry_opt = _l.load(_tu, *it); | ||||
| 			if (new_entry_opt.has_value()) { | ||||
| 				_cache.emplace(*it, new_entry_opt.value()); | ||||
| 				_to_load.erase(it); | ||||
| 				// TODO: not a good idea | ||||
| 				it = _to_load.erase(it); | ||||
|  | ||||
| 				// TODO: not a good idea? | ||||
| 				break; // end load from queue/onlyload 1 per update | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 		// peak | ||||
| 		return it != _to_load.end(); | ||||
| 	} | ||||
| }; | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user