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1012 lines
36 KiB
Markdown
1012 lines
36 KiB
Markdown
# Crash Course: core functionalities
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<!--
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@cond TURN_OFF_DOXYGEN
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-->
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# Table of Contents
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* [Introduction](#introduction)
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* [Any as in any type](#any-as-in-any-type)
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* [Small buffer optimization](#small-buffer-optimization)
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* [Alignment requirement](#alignment-requirement)
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* [Compressed pair](#compressed-pair)
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* [Enum as bitmask](#enum-as-bitmask)
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* [Hashed strings](#hashed-strings)
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* [Wide characters](wide-characters)
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* [Conflicts](#conflicts)
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* [Iterators](#iterators)
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* [Input iterator pointer](#input-iterator-pointer)
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* [Iota iterator](#iota-iterator)
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* [Iterable adaptor](#iterable-adaptor)
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* [Memory](#memory)
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* [Power of two and fast modulus](#power-of-two-and-fast-modulus)
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* [Allocator aware unique pointers](#allocator-aware-unique-pointers)
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* [Monostate](#monostate)
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* [Type support](#type-support)
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* [Built-in RTTI support](#built-in-rtti-support)
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* [Type info](#type-info)
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* [Almost unique identifiers](#almost-unique-identifiers)
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* [Type traits](#type-traits)
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* [Size of](#size-of)
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* [Is applicable](#is-applicable)
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* [Constness as](#constness-as)
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* [Member class type](#member-class-type)
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* [N-th argument](#n-th-argument)
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* [Integral constant](#integral-constant)
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* [Tag](#tag)
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* [Type list and value list](#type-list-and-value-list)
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* [Unique sequential identifiers](#unique-sequential-identifiers)
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* [Compile-time generator](#compile-time-generator)
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* [Runtime generator](#runtime-generator)
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* [Utilities](#utilities)
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<!--
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@endcond TURN_OFF_DOXYGEN
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-->
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# Introduction
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`EnTT` comes with a bunch of core functionalities mostly used by the other parts
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of the library itself.<br/>
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Hardly users will include these features in their code, but it's worth
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describing what `EnTT` offers so as not to reinvent the wheel in case of need.
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# Any as in any type
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`EnTT` comes with its own `any` type. It may seem redundant considering that
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C++17 introduced `std::any`, but it is not (hopefully).<br/>
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First of all, the _type_ returned by an `std::any` is a const reference to an
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`std::type_info`, an implementation defined class that's not something everyone
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wants to see in a software. Furthermore, there is no way to connect it with the
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type system of the library and therefore with its integrated RTTI support.<br/>
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Note that this class is largely used internally by the library itself.
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The API is very similar to that of its most famous counterpart, mainly because
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this class serves the same purpose of being an opaque container for any type of
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value.<br/>
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Instances of `any` also minimize the number of allocations by relying on a well
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known technique called _small buffer optimization_ and a fake vtable.
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Creating an object of the `any` type, whether empty or not, is trivial:
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```cpp
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// an empty container
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entt::any empty{};
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// a container for an int
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entt::any any{0};
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// in place construction
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entt::any in_place{std::in_place_type<int>, 42};
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```
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Alternatively, the `make_any` function serves the same purpose but requires to
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always be explicit about the type:
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```cpp
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entt::any any = entt::make_any<int>(42);
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```
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In both cases, the `any` class takes the burden of destroying the contained
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element when required, regardless of the storage strategy used for the specific
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object.<br/>
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Furthermore, an instance of `any` isn't tied to an actual type. Therefore, the
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wrapper is reconfigured when it's assigned a new object of a type other than
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the one it contains.
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There exists also a way to directly assign a value to the variable contained by
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an `entt::any`, without necessarily replacing it. This is especially useful when
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the object is used in _aliasing mode_, as described below:
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```cpp
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entt::any any{42};
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entt::any value{3};
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// assigns by copy
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any.assign(value);
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// assigns by move
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any.assign(std::move(value));
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```
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The `any` class will also perform a check on the type information and whether or
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not the original type was copy or move assignable, as appropriate.<br/>
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In all cases, the `assign` function returns a boolean value to indicate the
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success or failure of the operation.
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When in doubt about the type of object contained, the `type` member function of
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`any` returns a const reference to the `type_info` associated with its element,
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or `type_id<void>()` if the container is empty. The type is also used internally
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when comparing two `any` objects:
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```cpp
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if(any == empty) { /* ... */ }
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```
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In this case, before proceeding with a comparison, it's verified that the _type_
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of the two objects is actually the same.<br/>
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Refer to the `EnTT` type system documentation for more details about how
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`type_info` works and on possible risks of a comparison.
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A particularly interesting feature of this class is that it can also be used as
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an opaque container for const and non-const references:
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```cpp
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int value = 42;
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entt::any any{std::in_place_type<int &>(value)};
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entt::any cany = entt::make_any<const int &>(value);
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entt::any fwd = entt::forward_as_any(value);
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any.emplace<const int &>(value);
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```
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In other words, whenever `any` is explicitly told to construct an _alias_, it
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acts as a pointer to the original instance rather than making a copy of it or
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moving it internally. The contained object is never destroyed and users must
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ensure that its lifetime exceeds that of the container.<br/>
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Similarly, it's possible to create non-owning copies of `any` from an existing
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object:
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```cpp
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// aliasing constructor
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entt::any ref = other.as_ref();
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```
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In this case, it doesn't matter if the original container actually holds an
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object or acts already as a reference for unmanaged elements, the new instance
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thus created won't create copies and will only serve as a reference for the
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original item.<br/>
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This means that, starting from the example above, both `ref` and `other` will
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point to the same object, whether it's initially contained in `other` or already
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an unmanaged element.
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As a side note, it's worth mentioning that, while everything works transparently
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when it comes to non-const references, there are some exceptions when it comes
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to const references.<br/>
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In particular, the `data` member function invoked on a non-const instance of
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`any` that wraps a const reference will return a null pointer in all cases.
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To cast an instance of `any` to a type, the library offers a set of `any_cast`
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functions in all respects similar to their most famous counterparts.<br/>
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The only difference is that, in the case of `EnTT`, these won't raise exceptions
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but will only trigger an assert in debug mode, otherwise resulting in undefined
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behavior in case of misuse in release mode.
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## Small buffer optimization
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The `any` class uses a technique called _small buffer optimization_ to reduce
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the number of allocations where possible.<br/>
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The default reserved size for an instance of `any` is `sizeof(double[2])`.
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However, this is also configurable if needed. In fact, `any` is defined as an
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alias for `basic_any<Len>`, where `Len` is the size above.<br/>
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Users can easily set a custom size or define their own aliases:
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```cpp
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using my_any = entt::basic_any<sizeof(double[4])>;
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```
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This feature, in addition to allowing the choice of a size that best suits the
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needs of an application, also offers the possibility of forcing dynamic creation
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of objects during construction.<br/>
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In other terms, if the size is 0, `any` avoids the use of any optimization and
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always dynamically allocates objects (except for aliasing cases).
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Note that the size of the internal storage as well as the alignment requirements
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are directly part of the type and therefore contribute to define different types
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that won't be able to interoperate with each other.
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## Alignment requirement
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The alignment requirement is optional and by default the most stringent (the
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largest) for any object whose size is at most equal to the one provided.<br/>
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The `basic_any` class template inspects the alignment requirements in each case,
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even when not provided and may decide not to use the small buffer optimization
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in order to meet them.
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The alignment requirement is provided as an optional second parameter following
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the desired size for the internal storage:
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```cpp
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using my_any = entt::basic_any<sizeof(double[4]), alignof(double[4])>;
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```
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Note that the alignment requirements as well as the size of the internal storage
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are directly part of the type and therefore contribute to define different types
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that won't be able to interoperate with each other.
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# Compressed pair
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Primarily designed for internal use and far from being feature complete, the
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`compressed_pair` class does exactly what it promises: it tries to reduce the
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size of a pair by exploiting _Empty Base Class Optimization_ (or _EBCO_).<br/>
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This class **is not** a drop-in replacement for `std::pair`. However, it offers
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enough functionalities to be a good alternative for when reducing memory usage
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is more important than having some cool and probably useless feature.
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Although the API is very close to that of `std::pair` (apart from the fact that
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the template parameters are inferred from the constructor and therefore there is
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no` entt::make_compressed_pair`), the major difference is that `first` and
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`second` are functions for implementation needs:
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```cpp
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entt::compressed_pair pair{0, 3.};
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pair.first() = 42;
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```
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There isn't much to describe then. It's recommended to rely on documentation and
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intuition. At the end of the day, it's just a pair and nothing more.
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# Enum as bitmask
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Sometimes it's useful to be able to use enums as bitmasks. However, enum classes
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aren't really suitable for the purpose out of the box. Main problem is that they
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don't convert implicitly to their underlying type.<br/>
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All that remains is to make a choice between using old-fashioned enums (with all
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their problems that I don't want to discuss here) or writing _ugly_ code.
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Fortunately, there is also a third way: adding enough operators in the global
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scope to treat enum classes as bitmask transparently.<br/>
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The ultimate goal is to be able to write code like the following (or maybe
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something more meaningful, but this should give a grasp and remain simple at the
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same time):
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```cpp
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enum class my_flag {
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unknown = 0x01,
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enabled = 0x02,
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disabled = 0x04
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};
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const my_flag flags = my_flag::enabled;
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const bool is_enabled = !!(flags & my_flag::enabled);
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```
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The problem with adding all operators to the global scope is that these will
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come into play even when not required, with the risk of introducing errors that
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are difficult to deal with.<br/>
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However, C++ offers enough tools to get around this problem. In particular, the
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library requires users to register all enum classes for which bitmask support
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should be enabled:
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```cpp
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template<>
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struct entt::enum_as_bitmask<my_flag>
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: std::true_type
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{};
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```
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This is handy when dealing with enum classes defined by third party libraries
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and over which the users have no control. However, it's also verbose and can be
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avoided by adding a specific value to the enum class itself:
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```cpp
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enum class my_flag {
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unknown = 0x01,
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enabled = 0x02,
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disabled = 0x04,
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_entt_enum_as_bitmask
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};
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```
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In this case, there is no need to specialize the `enum_as_bitmask` traits, since
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`EnTT` will automatically detect the flag and enable the bitmask support.<br/>
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Once the enum class has been registered (in one way or the other) all the most
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common operators will be available, such as `&`, `|` but also `&=` and `|=`.
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Refer to the official documentation for the full list of operators.
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# Hashed strings
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A hashed string is a zero overhead unique identifier. Users can use
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human-readable identifiers in the codebase while using their numeric
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counterparts at runtime, thus without affecting performance.<br/>
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The class has an implicit `constexpr` constructor that chews a bunch of
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characters. Once created, all what one can do with it is getting back the
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original string through the `data` member function or converting the instance
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into a number.<br/>
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The good part is that a hashed string can be used wherever a constant expression
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is required and no _string-to-number_ conversion will take place at runtime if
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used carefully.
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Example of use:
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```cpp
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auto load(entt::hashed_string::hash_type resource) {
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// uses the numeric representation of the resource to load and return it
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}
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auto resource = load(entt::hashed_string{"gui/background"});
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```
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There is also a _user defined literal_ dedicated to hashed strings to make them
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more user-friendly:
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```cpp
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using namespace entt::literals;
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constexpr auto str = "text"_hs;
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```
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To use it, remember that all user defined literals in `EnTT` are enclosed in the
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`entt::literals` namespace. Therefore, the entire namespace or selectively the
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literal of interest must be explicitly included before each use, a bit like
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`std::literals`.<br/>
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Finally, in case users need to create hashed strings at runtime, this class also
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offers the necessary functionalities:
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```cpp
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std::string orig{"text"};
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// create a full-featured hashed string...
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entt::hashed_string str{orig.c_str()};
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// ... or compute only the unique identifier
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const auto hash = entt::hashed_string::value(orig.c_str());
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```
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This possibility shouldn't be exploited in tight loops, since the computation
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takes place at runtime and no longer at compile-time and could therefore impact
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performance to some degrees.
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## Wide characters
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The hashed string has a design that is close to that of an `std::basic_string`.
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It means that `hashed_string` is nothing more than an alias for
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`basic_hashed_string<char>`. For those who want to use the C++ type for wide
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character representation, there exists also the alias `hashed_wstring` for
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`basic_hashed_string<wchar_t>`.<br/>
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In this case, the user defined literal to use to create hashed strings on the
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fly is `_hws`:
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```cpp
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constexpr auto str = L"text"_hws;
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```
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Note that the hash type of the `hashed_wstring` is the same of its counterpart.
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## Conflicts
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The hashed string class uses internally FNV-1a to compute the numeric
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counterpart of a string. Because of the _pigeonhole principle_, conflicts are
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possible. This is a fact.<br/>
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There is no silver bullet to solve the problem of conflicts when dealing with
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hashing functions. In this case, the best solution seemed to be to give up.
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That's all.<br/>
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After all, human-readable unique identifiers aren't something strictly defined
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and over which users have not the control. Choosing a slightly different
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identifier is probably the best solution to make the conflict disappear in this
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case.
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# Iterators
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Writing and working with iterators isn't always easy and more often than not
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leads to duplicated code.<br/>
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`EnTT` tries to overcome this problem by offering some utilities designed to
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make this hard work easier.
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## Input iterator pointer
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When writing an input iterator that returns in-place constructed values if
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dereferenced, it's not always straightforward to figure out what `value_type` is
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and how to make it behave like a full-fledged pointer.<br/>
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Conversely, it would be very useful to have an `operator->` available on the
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iterator itself that always works without too much complexity.
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The input iterator pointer is meant for this. It's a small class that wraps the
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in-place constructed value and adds some functions on top of it to make it
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suitable for use with input iterators:
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```cpp
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struct iterator_type {
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using value_type = std::pair<first_type, second_type>;
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using pointer = input_iterator_pointer<value_type>;
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using reference = value_type;
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using difference_type = std::ptrdiff_t;
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using iterator_category = std::input_iterator_tag;
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// ...
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}
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```
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The library makes extensive use of this class internally. In many cases, the
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`value_type` of the returned iterators is just an input iterator pointer.
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## Iota iterator
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Waiting for C++20, this iterator accepts an integral value and returns all
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elements in a certain range:
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```cpp
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entt::iota_iterator first{0};
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entt::iota_iterator last{100};
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for(; first != last; ++first) {
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int value = *first;
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// ...
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}
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```
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In the future, views will replace this class. Meanwhile, the library makes some
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interesting uses of it when a range of integral values is to be returned to the
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user.
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## Iterable adaptor
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Typically, a container class provides `begin` and `end` member functions (with
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their const counterparts) to be iterated by the user.<br/>
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However, it can happen that a class offers multiple iteration methods or allows
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users to iterate different sets of _elements_.
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The iterable adaptor is a utility class that makes it easier to use and access
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data in this case.<br/>
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It accepts a couple of iterators (or an iterator and a sentinel) and offers an
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_iterable_ object with all the expected methods like `begin`, `end` and whatnot.
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The library uses this class extensively.<br/>
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Think for example of views, which can be iterated to access entities but also
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offer a method of obtaining an iterable object that returns tuples of entities
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and components at once.<br/>
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Another example is the registry class which allows users to iterate its storage
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by returning an iterable object for the purpose.
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# Memory
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There are a handful of tools within `EnTT` to interact with memory in one way or
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another.<br/>
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Some are geared towards simplifying the implementation of (internal or external)
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allocator aware containers. Others, on the other hand, are designed to help the
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developer with everyday problems.
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The former are very specific and for niche problems. These are tools designed to
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unwrap fancy or plain pointers (`to_address`) or to help forget the meaning of
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acronyms like _POCCA_, _POCMA_ or _POCS_.<br/>
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I won't describe them here in detail. Instead, I recommend reading the inline
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documentation to those interested in the subject.
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## Power of two and fast modulus
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Finding out if a number is a power of two (`is_power_of_two`) or what the next
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power of two is given a random value (`next_power_of_two`) is very useful at
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times.<br/>
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For example, it helps to allocate memory in pages having a size suitable for the
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fast modulus:
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```cpp
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const std::size_t result = entt::fast_mod(value, modulus);
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```
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Where `modulus` is necessarily a power of two. Perhaps not everyone knows that
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this type of operation is far superior in terms of performance to the basic
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modulus and for this reason preferred in many areas.
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## Allocator aware unique pointers
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A nasty thing in C++ (at least up to C++20) is the fact that shared pointers
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support allocators while unique pointers don't.<br/>
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There is a proposal at the moment that also shows among the other things how
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this can be implemented without any compiler support.
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The `allocate_unique` function follows this proposal, making a virtue out of
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necessity:
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```cpp
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|
std::unique_ptr<my_type, entt::allocation_deleter<my_type>> ptr = entt::allocate_unique<my_type>(allocator, arguments);
|
|
```
|
|
|
|
Although the internal implementation is slightly different from what is proposed
|
|
for the standard, this function offers an API that is a drop-in replacement for
|
|
the same feature.
|
|
|
|
# Monostate
|
|
|
|
The monostate pattern is often presented as an alternative to a singleton based
|
|
configuration system. This is exactly its purpose in `EnTT`. Moreover, this
|
|
implementation is thread safe by design (hopefully).<br/>
|
|
Keys are represented by hashed strings, values are basic types like `int`s or
|
|
`bool`s. Values of different types can be associated to each key, even more than
|
|
one at a time. Because of this, users must pay attention to use the same type
|
|
both during an assignment and when they try to read back their data. Otherwise,
|
|
they will probably incur in unexpected results.
|
|
|
|
Example of use:
|
|
|
|
```cpp
|
|
entt::monostate<entt::hashed_string{"mykey"}>{} = true;
|
|
entt::monostate<"mykey"_hs>{} = 42;
|
|
|
|
// ...
|
|
|
|
const bool b = entt::monostate<"mykey"_hs>{};
|
|
const int i = entt::monostate<entt::hashed_string{"mykey"}>{};
|
|
```
|
|
|
|
# Type support
|
|
|
|
`EnTT` provides some basic information about types of all kinds.<br/>
|
|
It also offers additional features that are not yet available in the standard
|
|
library or that will never be.
|
|
|
|
## Built-in RTTI support
|
|
|
|
Runtime type identification support (or RTTI) is one of the most frequently
|
|
disabled features in the C++ world, especially in the gaming sector. Regardless
|
|
of the reasons for this, it's often a shame not to be able to rely on opaque
|
|
type information at runtime.<br/>
|
|
The library tries to fill this gap by offering a built-in system that doesn't
|
|
serve as a replacement but comes very close to being one and offers similar
|
|
information to that provided by its counterpart.
|
|
|
|
Basically, the whole system relies on a handful of classes. In particular:
|
|
|
|
* The unique sequential identifier associated with a given type:
|
|
|
|
```cpp
|
|
auto index = entt::type_index<a_type>::value();
|
|
```
|
|
|
|
The returned value isn't guaranteed to be stable across different runs.
|
|
However, it can be very useful as index in associative and unordered
|
|
associative containers or for positional accesses in a vector or an array.
|
|
|
|
So as not to conflict with the other tools available, the `family` class isn't
|
|
used to generate these indexes. Therefore, the numeric identifiers returned by
|
|
the two tools may differ.<br/>
|
|
On the other hand, this leaves users with full powers over the `family` class
|
|
and therefore the generation of custom runtime sequences of indices for their
|
|
own purposes, if necessary.
|
|
|
|
An external generator can also be used if needed. In fact, `type_index` can be
|
|
specialized by type and is also _sfinae-friendly_ in order to allow more
|
|
refined specializations such as:
|
|
|
|
```cpp
|
|
template<typename Type>
|
|
struct entt::type_index<Type, std::void_d<decltype(Type::index())>> {
|
|
static entt::id_type value() noexcept {
|
|
return Type::index();
|
|
}
|
|
};
|
|
```
|
|
|
|
Note that indexes **must** still be generated sequentially in this case.<br/>
|
|
The tool is widely used within `EnTT`. Generating indices not sequentially
|
|
would break an assumption and would likely lead to undesired behaviors.
|
|
|
|
* The hash value associated with a given type:
|
|
|
|
```cpp
|
|
auto hash = entt::type_hash<a_type>::value();
|
|
```
|
|
|
|
In general, the `value` function exposed by `type_hash` is also `constexpr`
|
|
but this isn't guaranteed for all compilers and platforms (although it's valid
|
|
with the most well-known and popular ones).
|
|
|
|
This function **can** use non-standard features of the language for its own
|
|
purposes. This makes it possible to provide compile-time identifiers that
|
|
remain stable across different runs.<br/>
|
|
In all cases, users can prevent the library from using these features by means
|
|
of the `ENTT_STANDARD_CPP` definition. In this case, there is no guarantee
|
|
that identifiers remain stable across executions. Moreover, they are generated
|
|
at runtime and are no longer a compile-time thing.
|
|
|
|
As for `type_index`, also `type_hash` is a _sfinae-friendly_ class that can be
|
|
specialized in order to customize its behavior globally or on a per-type or
|
|
per-traits basis.
|
|
|
|
* The name associated with a given type:
|
|
|
|
```cpp
|
|
auto name = entt::type_name<a_type>::value();
|
|
```
|
|
|
|
The name associated with a type is extracted from some information generally
|
|
made available by the compiler in use. Therefore, it may differ depending on
|
|
the compiler and may be empty in the event that this information isn't
|
|
available.<br/>
|
|
For example, given the following class:
|
|
|
|
```cpp
|
|
struct my_type { /* ... */ };
|
|
```
|
|
|
|
The name is `my_type` when compiled with GCC or CLang and `struct my_type`
|
|
when MSVC is in use.<br/>
|
|
Most of the time the name is also retrieved at compile-time and is therefore
|
|
always returned through an `std::string_view`. Users can easily access it and
|
|
modify it as needed, for example by removing the word `struct` to standardize
|
|
the result. `EnTT` won't do this for obvious reasons, since it requires
|
|
copying and creating a new string potentially at runtime.
|
|
|
|
This function **can** use non-standard features of the language for its own
|
|
purposes. Users can prevent the library from using non-standard features by
|
|
means of the `ENTT_STANDARD_CPP` definition. In this case, the name will be
|
|
empty by default.
|
|
|
|
As for `type_index`, also `type_name` is a _sfinae-friendly_ class that can be
|
|
specialized in order to customize its behavior globally or on a per-type or
|
|
per-traits basis.
|
|
|
|
These are then combined into utilities that aim to offer an API that is somewhat
|
|
similar to that offered by the language.
|
|
|
|
### Type info
|
|
|
|
The `type_info` class isn't a drop-in replacement for `std::type_info` but can
|
|
provide similar information which are not implementation defined and don't
|
|
require to enable RTTI.<br/>
|
|
Therefore, they can sometimes be even more reliable than those obtained
|
|
otherwise.
|
|
|
|
Its type defines an opaque class that is also copyable and movable.<br/>
|
|
Objects of this type are generally returned by the `type_id` functions:
|
|
|
|
```cpp
|
|
// by type
|
|
auto info = entt::type_id<a_type>();
|
|
|
|
// by value
|
|
auto other = entt::type_id(42);
|
|
```
|
|
|
|
All elements thus received are nothing more than const references to instances
|
|
of `type_info` with static storage duration.<br/>
|
|
This is convenient for saving the entire object aside for the cost of a pointer.
|
|
However, nothing prevents from constructing `type_info` objects directly:
|
|
|
|
```cpp
|
|
entt::type_info info{std::in_place_type<int>};
|
|
```
|
|
|
|
These are the information made available by `type_info`:
|
|
|
|
* The index associated with a given type:
|
|
|
|
```cpp
|
|
auto idx = entt::type_id<a_type>().index();
|
|
```
|
|
|
|
This is also an alias for the following:
|
|
|
|
```cpp
|
|
auto idx = entt::type_index<std::remove_cv_t<std::remove_reference_t<a_type>>>::value();
|
|
```
|
|
|
|
* The hash value associated with a given type:
|
|
|
|
```cpp
|
|
auto hash = entt::type_id<a_type>().hash();
|
|
```
|
|
|
|
This is also an alias for the following:
|
|
|
|
```cpp
|
|
auto hash = entt::type_hash<std::remove_cv_t<std::remove_reference_t<a_type>>>::value();
|
|
```
|
|
|
|
* The name associated with a given type:
|
|
|
|
```cpp
|
|
auto name = entt::type_id<my_type>().name();
|
|
```
|
|
|
|
This is also an alias for the following:
|
|
|
|
```cpp
|
|
auto name = entt::type_name<std::remove_cv_t<std::remove_reference_t<a_type>>>::value();
|
|
```
|
|
|
|
Where all accessed features are available at compile-time, the `type_info` class
|
|
is also fully `constexpr`. However, this cannot be guaranteed in advance and
|
|
depends mainly on the compiler in use and any specializations of the classes
|
|
described above.
|
|
|
|
### Almost unique identifiers
|
|
|
|
Since the default non-standard, compile-time implementation of `type_hash` makes
|
|
use of hashed strings, it may happen that two types are assigned the same hash
|
|
value.<br/>
|
|
In fact, although this is quite rare, it's not entirely excluded.
|
|
|
|
Another case where two types are assigned the same identifier is when classes
|
|
from different contexts (for example two or more libraries loaded at runtime)
|
|
have the same fully qualified name. In this case, also `type_name` will return
|
|
the same value for the two types.<br/>
|
|
Fortunately, there are several easy ways to deal with this:
|
|
|
|
* The most trivial one is to define the `ENTT_STANDARD_CPP` macro. Runtime
|
|
identifiers don't suffer from the same problem in fact. However, this solution
|
|
doesn't work well with a plugin system, where the libraries aren't linked.
|
|
|
|
* Another possibility is to specialize the `type_name` class for one of the
|
|
conflicting types, in order to assign it a custom identifier. This is probably
|
|
the easiest solution that also preserves the feature of the tool.
|
|
|
|
* A fully customized identifier generation policy (based for example on enum
|
|
classes or preprocessing steps) may represent yet another option.
|
|
|
|
These are just some examples of possible approaches to the problem but there are
|
|
many others. As already mentioned above, since users have full control over
|
|
their types, this problem is in any case easy to solve and should not worry too
|
|
much.<br/>
|
|
In all likelihood, it will never happen to run into a conflict anyway.
|
|
|
|
## Type traits
|
|
|
|
A handful of utilities and traits not present in the standard template library
|
|
but which can be useful in everyday life.<br/>
|
|
This list **is not** exhaustive and contains only some of the most useful
|
|
classes. Refer to the inline documentation for more information on the features
|
|
offered by this module.
|
|
|
|
### Size of
|
|
|
|
The standard operator `sizeof` complains when users provide it for example with
|
|
function or incomplete types. On the other hand, it's guaranteed that its result
|
|
is always nonzero, even if applied to an empty class type.<br/>
|
|
This small class combines the two and offers an alternative to `sizeof` that
|
|
works under all circumstances, returning zero if the type isn't supported:
|
|
|
|
```cpp
|
|
const auto size = entt::size_of_v<void>;
|
|
```
|
|
|
|
### Is applicable
|
|
|
|
The standard library offers the great `std::is_invocable` trait in several
|
|
forms. This takes a function type and a series of arguments and returns true if
|
|
the condition is satisfied.<br/>
|
|
Moreover, users are also provided with `std::apply`, a tool for combining
|
|
invocable elements and tuples of arguments.
|
|
|
|
It would therefore be a good idea to have a variant of `std::is_invocable` that
|
|
also accepts its arguments in the form of a tuple-like type, so as to complete
|
|
the offer:
|
|
|
|
```cpp
|
|
constexpr bool result = entt::is_applicable<Func, std::tuple<a_type, another_type>>;
|
|
```
|
|
|
|
This trait is built on top of `std::is_invocable` and does nothing but unpack a
|
|
tuple-like type and simplify the code at the call site.
|
|
|
|
### Constness as
|
|
|
|
A utility to easily transfer the constness of a type to another type:
|
|
|
|
```cpp
|
|
// type is const dst_type because of the constness of src_type
|
|
using type = entt::constness_as_t<dst_type, const src_type>;
|
|
```
|
|
|
|
The trait is subject to the rules of the language. Therefore, for example,
|
|
transferring constness between references won't give the desired effect.
|
|
|
|
### Member class type
|
|
|
|
The `auto` template parameter introduced with C++17 made it possible to simplify
|
|
many class templates and template functions but also made the class type opaque
|
|
when members are passed as template arguments.<br/>
|
|
The purpose of this utility is to extract the class type in a few lines of code:
|
|
|
|
```cpp
|
|
template<typename Member>
|
|
using clazz = entt::member_class_t<Member>;
|
|
```
|
|
|
|
### N-th argument
|
|
|
|
A utility to quickly find the n-th argument of a function, member function or
|
|
data member (for blind operations on opaque types):
|
|
|
|
```cpp
|
|
using type = entt::nt_argument_t<1u, &clazz::member>;
|
|
```
|
|
|
|
Disambiguation of overloaded functions is the responsibility of the user, should
|
|
it be needed.
|
|
|
|
### Integral constant
|
|
|
|
Since `std::integral_constant` may be annoying because of its form that requires
|
|
to specify both a type and a value of that type, there is a more user-friendly
|
|
shortcut for the creation of integral constants.<br/>
|
|
This shortcut is the alias template `entt::integral_constant`:
|
|
|
|
```cpp
|
|
constexpr auto constant = entt::integral_constant<42>;
|
|
```
|
|
|
|
Among the other uses, when combined with a hashed string it helps to define tags
|
|
as human-readable _names_ where actual types would be required otherwise:
|
|
|
|
```cpp
|
|
constexpr auto enemy_tag = entt::integral_constant<"enemy"_hs>;
|
|
registry.emplace<enemy_tag>(entity);
|
|
```
|
|
|
|
### Tag
|
|
|
|
Since `id_type` is very important and widely used in `EnTT`, there is a more
|
|
user-friendly shortcut for the creation of integral constants based on it.<br/>
|
|
This shortcut is the alias template `entt::tag`.
|
|
|
|
If used in combination with hashed strings, it helps to use human-readable names
|
|
where types would be required otherwise. As an example:
|
|
|
|
```cpp
|
|
registry.emplace<entt::tag<"enemy"_hs>>(entity);
|
|
```
|
|
|
|
However, this isn't the only permitted use. Literally any value convertible to
|
|
`id_type` is a good candidate, such as the named constants of an unscoped enum.
|
|
|
|
### Type list and value list
|
|
|
|
There is no respectable library where the much desired _type list_ can be
|
|
missing.<br/>
|
|
`EnTT` is no exception and provides (making extensive use of it internally) the
|
|
`type_list` type, in addition to its `value_list` counterpart dedicated to
|
|
non-type template parameters.
|
|
|
|
Here is a (possibly incomplete) list of the functionalities that come with a
|
|
type list:
|
|
|
|
* `type_list_element[_t]` to get the N-th element of a type list.
|
|
* `type_list_index[_v]` to get the index of a given element of a type list.
|
|
* `type_list_cat[_t]` and a handy `operator+` to concatenate type lists.
|
|
* `type_list_unique[_t]` to remove duplicate types from a type list.
|
|
* `type_list_contains[_v]` to know if a type list contains a given type.
|
|
* `type_list_diff[_t]` to remove types from type lists.
|
|
* `type_list_transform[_t]` to _transform_ a range and create another type list.
|
|
|
|
I'm also pretty sure that more and more utilities will be added over time as
|
|
needs become apparent.<br/>
|
|
Many of these functionalities also exist in their version dedicated to value
|
|
lists. We therefore have `value_list_element[_v]` as well as
|
|
`value_list_cat[_t]`and so on.
|
|
|
|
# Unique sequential identifiers
|
|
|
|
Sometimes it's useful to be able to give unique, sequential numeric identifiers
|
|
to types either at compile-time or runtime.<br/>
|
|
There are plenty of different solutions for this out there and I could have used
|
|
one of them. However, I decided to spend my time to define a couple of tools
|
|
that fully embraces what the modern C++ has to offer.
|
|
|
|
## Compile-time generator
|
|
|
|
To generate sequential numeric identifiers at compile-time, `EnTT` offers the
|
|
`ident` class template:
|
|
|
|
```cpp
|
|
// defines the identifiers for the given types
|
|
using id = entt::ident<a_type, another_type>;
|
|
|
|
// ...
|
|
|
|
switch(a_type_identifier) {
|
|
case id::value<a_type>:
|
|
// ...
|
|
break;
|
|
case id::value<another_type>:
|
|
// ...
|
|
break;
|
|
default:
|
|
// ...
|
|
}
|
|
```
|
|
|
|
This is what this class template has to offer: a `value` inline variable that
|
|
contains a numeric identifier for the given type. It can be used in any context
|
|
where constant expressions are required.
|
|
|
|
As long as the list remains unchanged, identifiers are also guaranteed to be
|
|
stable across different runs. In case they have been used in a production
|
|
environment and a type has to be removed, one can just use a placeholder to
|
|
leave the other identifiers unchanged:
|
|
|
|
```cpp
|
|
template<typename> struct ignore_type {};
|
|
|
|
using id = entt::ident<
|
|
a_type_still_valid,
|
|
ignore_type<no_longer_valid_type>,
|
|
another_type_still_valid
|
|
>;
|
|
```
|
|
|
|
Perhaps a bit ugly to see in a codebase but it gets the job done at least.
|
|
|
|
## Runtime generator
|
|
|
|
To generate sequential numeric identifiers at runtime, `EnTT` offers the
|
|
`family` class template:
|
|
|
|
```cpp
|
|
// defines a custom generator
|
|
using id = entt::family<struct my_tag>;
|
|
|
|
// ...
|
|
|
|
const auto a_type_id = id::value<a_type>;
|
|
const auto another_type_id = id::value<another_type>;
|
|
```
|
|
|
|
This is what a _family_ has to offer: a `value` inline variable that contains a
|
|
numeric identifier for the given type.<br/>
|
|
The generator is customizable, so as to get different _sequences_ for different
|
|
purposes if needed.
|
|
|
|
Please, note that identifiers aren't guaranteed to be stable across different
|
|
runs. Indeed it mostly depends on the flow of execution.
|
|
|
|
# Utilities
|
|
|
|
It's not possible to escape the temptation to add utilities of some kind to a
|
|
library. In fact, `EnTT` also provides a handful of tools to simplify the
|
|
life of developers:
|
|
|
|
* `entt::identity`: the identity function object that will be available with
|
|
C++20. It returns its argument unchanged and nothing more. It's useful as a
|
|
sort of _do nothing_ function in template programming.
|
|
|
|
* `entt::overload`: a tool to disambiguate different overloads from their
|
|
function type. It works with both free and member functions.<br/>
|
|
Consider the following definition:
|
|
|
|
```cpp
|
|
struct clazz {
|
|
void bar(int) {}
|
|
void bar() {}
|
|
};
|
|
```
|
|
|
|
This utility can be used to get the _right_ overload as:
|
|
|
|
```cpp
|
|
auto *member = entt::overload<void(int)>(&clazz::bar);
|
|
```
|
|
|
|
The line above is literally equivalent to:
|
|
|
|
```cpp
|
|
auto *member = static_cast<void(clazz:: *)(int)>(&clazz::bar);
|
|
```
|
|
|
|
Just easier to read and shorter to type.
|
|
|
|
* `entt::overloaded`: a small class template used to create a new type with an
|
|
overloaded `operator()` from a bunch of lambdas or functors.<br/>
|
|
As an example:
|
|
|
|
```cpp
|
|
entt::overloaded func{
|
|
[](int value) { /* ... */ },
|
|
[](char value) { /* ... */ }
|
|
};
|
|
|
|
func(42);
|
|
func('c');
|
|
```
|
|
|
|
Rather useful when doing metaprogramming and having to pass to a function a
|
|
callable object that supports multiple types at once.
|
|
|
|
* `entt::y_combinator`: this is a C++ implementation of **the** _y-combinator_.
|
|
If it's not clear what it is, there is probably no need for this utility.<br/>
|
|
Below is a small example to show its use:
|
|
|
|
```cpp
|
|
entt::y_combinator gauss([](const auto &self, auto value) -> unsigned int {
|
|
return value ? (value + self(value-1u)) : 0;
|
|
});
|
|
|
|
const auto result = gauss(3u);
|
|
```
|
|
|
|
Maybe convoluted at a first glance but certainly effective. Unfortunately,
|
|
the language doesn't make it possible to do much better.
|
|
|
|
This is a rundown of the (actually few) utilities made available by `EnTT`. The
|
|
list will probably grow over time but the size of each will remain rather small,
|
|
as has been the case so far.
|