Green Sky
5c7231b7a3
git-subtree-dir: external/entt/entt git-subtree-split: fef921132cae7588213d0f9bcd2fb9c8ffd8b7fc
3.3 KiB
3.3 KiB
Similar projects
There are many projects similar to EnTT
, both open source and not.
Some even borrowed some ideas from this library and expressed them in different
languages.
Others developed different architectures from scratch and therefore offer
alternative solutions with their pros and cons.
Below an incomplete list of those that I've come across so far.
If some terms or designs aren't clear, I recommend referring to the
ECS Back and Forth series for all the
details.
I hope this list can grow much more in the future:
-
C:
- destral_ecs: a single-file ECS based on sparse sets.
- Diana: an ECS that uses sparse sets to keep track of entities in systems.
- Flecs: a multithreaded archetype ECS based on semi-contiguous arrays rather than chunks.
- lent: the Donald Trump of the ECS libraries.
-
C++:
- decs: a chunk based archetype ECS.
- ecst: a multithreaded compile-time ECS that uses sparse sets to keep track of entities in systems.
- EntityX: a bitset based ECS that uses a single large matrix of components indexed with entities.
- Gaia-ECS: a chunk based archetype ECS.
- Polypropylene: a hybrid solution between an ECS and dynamic mixins.
-
C#
- Entitas: the ECS framework for C# and Unity, where reactive systems were invented.
- LeoECS: simple lightweight C# Entity Component System framework.
- Svelto.ECS: a very interesting platform agnostic and table based ECS framework.
-
Go:
- gecs: a sparse sets based ECS inspired
by
EnTT
.
- gecs: a sparse sets based ECS inspired
by
-
Javascript:
- @javelin/ecs: an archetype ECS in TypeScript.
- ecsy: I haven't had the time to
investigate the underlying design of
ecsy
but it looks cool anyway.
-
Perl:
- Game::Entities: a simple
entity registry for ECS designs inspired by
EnTT
.
- Game::Entities: a simple
entity registry for ECS designs inspired by
-
Raku:
- Game::Entities: a simple
entity registry for ECS designs inspired by
EnTT
.
- Game::Entities: a simple
entity registry for ECS designs inspired by
-
Rust:
- Legion: a chunk based archetype ECS.
- Shipyard: it borrows some ideas from
EnTT
and offers a sparse sets based ECS with grouping functionalities. - Sparsey: sparse set based ECS written in Rust.
- Specs: a parallel ECS based mainly on hierarchical bitsets that allows different types of storage as needed.
-
Zig
- zig-ecs: a zig-ification of
EnTT
.
- zig-ecs: a zig-ification of
If you know of other resources out there that can be of interest for the reader, feel free to open an issue or a PR and I'll be glad to add them to this page.