tomato/src/bitset_image_loader.cpp
Green Sky 84ade4d683
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local have bitset rendering
2024-12-13 00:53:48 +01:00

86 lines
2.2 KiB
C++

#include "./bitset_image_loader.hpp"
#include <solanaceae/object_store/object_store.hpp>
#include <solanaceae/object_store/meta_components_file.hpp>
#include "./os_comps.hpp"
#include <entt/entity/entity.hpp>
#include <SDL3/SDL.h>
#include <iostream>
// fwd
namespace Message {
uint64_t getTimeMS(void);
}
BitsetImageLoader::BitsetImageLoader(void) {
}
std::optional<TextureEntry> BitsetImageLoader::load(TextureUploaderI& tu, ObjectHandle o) {
if (!static_cast<bool>(o)) {
std::cerr << "BIL error: trying to load invalid object\n";
return std::nullopt;
}
if (!o.all_of<ObjComp::F::LocalHaveBitset>()) {
// after completion, this is called until the texture times out
//std::cout << "BIL: no local have bitset\n";
return std::nullopt;
}
// TODO: const
auto& have = o.get<ObjComp::F::LocalHaveBitset>().have;
auto* surf = SDL_CreateSurfaceFrom(
have.size_bits(), 1,
SDL_PIXELFORMAT_INDEX1MSB, // LSB ?
have.data(), have.size_bytes()
);
if (surf == nullptr) {
std::cerr << "BIL error: bitset to 1bit surface creationg failed o:" << entt::to_integral(o.entity()) << "\n";
return std::nullopt;
}
SDL_Color colors[] {
{0, 0, 0, 0},
{255, 255, 255, 255},
};
SDL_Palette* palette = SDL_CreatePalette(2);
SDL_SetPaletteColors(palette, colors, 0, 2);
SDL_SetSurfacePalette(surf, palette);
auto* conv_surf = SDL_ConvertSurface(surf, SDL_PIXELFORMAT_RGBA32);
SDL_DestroySurface(surf);
SDL_DestroyPalette(palette);
if (conv_surf == nullptr) {
std::cerr << "BIL error: surface conversion failed o:" << entt::to_integral(o.entity()) << " : " << SDL_GetError() << "\n";
return std::nullopt;
}
SDL_LockSurface(conv_surf);
TextureEntry new_entry;
new_entry.timestamp_last_rendered = Message::getTimeMS();
new_entry.current_texture = 0;
new_entry.width = have.size_bits();
new_entry.height = 1;
const auto n_t = tu.upload(static_cast<uint8_t*>(conv_surf->pixels), conv_surf->w, conv_surf->h, TextureUploaderI::RGBA);
assert(n_t != 0);
new_entry.textures.push_back(n_t);
new_entry.frame_duration.push_back(0);
std::cout << "BIL: genereated bitset image o:" << entt::to_integral(o.entity()) << "\n";
SDL_UnlockSurface(conv_surf);
SDL_DestroySurface(conv_surf);
return new_entry;
}