sketch out main
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src/main.cpp
55
src/main.cpp
@ -1,3 +1,56 @@
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int main(void) {
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#include <chrono>
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#include <thread>
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#include <atomic>
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#include <iostream>
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#if defined (__unix__) || (defined (__APPLE__) && defined (__MACH__))
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#include <signal.h>
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#include <unistd.h>
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#elif defined (_WIN32)
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#include <signal.h>
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#endif
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std::atomic_bool quit = false;
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#if defined (__unix__) || (defined (__APPLE__) && defined (__MACH__)) || defined (_WIN32)
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void sigint_handler(int signo) {
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if (signo == SIGINT) {
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quit = true;
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}
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}
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#endif
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int main(int argc, char** argv) {
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#if defined (__unix__) || (defined (__APPLE__) && defined (__MACH__))
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struct sigaction sigint_action;
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sigint_action.sa_handler = sigint_handler;
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sigemptyset (&sigint_action.sa_mask);
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sigint_action.sa_flags = 0;
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sigaction(SIGINT, &sigint_action, NULL);
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#elif defined (_WIN32)
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signal(SIGINT, sigint_handler);
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#endif
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// TODO: parse arg
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// totato <config.json> -p <path/to/plugin.so>
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//auto last_time = std::chrono::steady_clock::now();
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std::this_thread::sleep_for(std::chrono::milliseconds(10)); // at startup, just to be safe
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while (!quit) {
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//auto new_time = std::chrono::steady_clock::now();
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//std::this_thread::sleep_for( // time left to get to 60fps
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//std::chrono::duration<float, std::chrono::seconds::period>(0.0166f) // 60fps frame duration
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//- std::chrono::duration<float, std::chrono::seconds::period>(std::chrono::steady_clock::now() - new_time) // time used for rendering
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//);
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std::this_thread::sleep_for(std::chrono::milliseconds(20)); // HACK: until i figure out the best main loop
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}
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std::cout << "\nTOTATO shutting down...\n";
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return 0;
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}
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