MushMachine/framework/engine/test/update_test.cpp

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#include <gtest/gtest.h>
#include <memory>
#include <mm/engine.hpp>
//class MyUpdateStrategy : public MM::UpdateStrategy::UpdateStrategy {
//public:
//virtual ~MyUpdateStrategy(void) {}
//// return nullptr on error
//[[nodiscard]] MM::UpdateStrategy::FunctionDataHandle addUpdate(std::function<void(MM::Engine&)> fn) override {
//}
//[[nodiscard]] MM::UpdateStrategy::FunctionDataHandle addFixedUpdate(std::function<void(MM::Engine&)> fn) override {
//}
//// knows which one
//void removeUpdate(MM::UpdateStrategy::FunctionDataHandle handle) override {
//}
//// dont use, if you are not using it to modify the engine.
//// you usualy dont need to use this, if you think you need to use this, you probably dont.
//void addFixedDefered(std::function<void(MM::Engine&)> function) override {
//}
////virtual std::future addAsync(std::function<void(Engine&)> function) = 0;
//void doUpdate(MM::Engine& engine) override {
//}
//void doFixedUpdate(MM::Engine& engine) override {
//}
//};
class MyEngine : public MM::Engine {
public:
MyEngine(void) : MM::Engine(std::make_unique<MyUpdateStrategy>()) {
}
};
TEST(engine_fixed_update, empty_add_rm) {
MyEngine engine;
auto test_fun = [](auto&) {};
auto handle = engine.getUpdateStrategy().addFixedUpdate(test_fun);
ASSERT_NE(handle.lock(), nullptr);
//handle.lock()->priority = 1;
engine.getUpdateStrategy().removeUpdate(handle);
}
TEST(engine_update, empty_add_rm) {
MyEngine engine;
auto test_fun = [](auto&) {};
auto handle = engine.getUpdateStrategy().addUpdate(test_fun);
ASSERT_NE(handle.lock(), nullptr);
//handle.lock()->priority = 1;
engine.getUpdateStrategy().removeUpdate(handle);
}
TEST(engine_fixed_update, empty_run) {
MyEngine engine;
auto test_fun = [](auto&) {};
auto handle = engine.getUpdateStrategy().addFixedUpdate(test_fun);
ASSERT_NE(handle.lock(), nullptr);
//handle.lock()->priority = 1;
engine.fixedUpdate(); // single update
engine.getUpdateStrategy().removeUpdate(handle);
}
TEST(engine_update, empty_run) {
MyEngine engine;
auto test_fun = [](auto&) {};
auto handle = engine.getUpdateStrategy().addUpdate(test_fun);
ASSERT_NE(handle.lock(), nullptr);
//handle.lock()->priority = 1;
engine.update();
engine.getUpdateStrategy().removeUpdate(handle);
}
TEST(engine_fixed_update, test_run) {
MyEngine engine;
bool run = false;
auto test_fun = [&run](auto&) { run = true; };
auto handle = engine.getUpdateStrategy().addFixedUpdate(test_fun);
ASSERT_NE(handle.lock(), nullptr);
//handle.lock()->priority = 1;
ASSERT_FALSE(run);
engine.fixedUpdate(); // single update
ASSERT_TRUE(run);
engine.getUpdateStrategy().removeUpdate(handle);
}
#if 0
TEST(engine_update, test_run) {
MyEngine engine;
bool run = false;
auto test_fun = [&run](auto&) { run = true; };
auto handle = engine.addUpdate(test_fun);
ASSERT_NE(handle.lock(), nullptr);
handle.lock()->priority = 1;
ASSERT_FALSE(run);
engine.update();
ASSERT_TRUE(run);
engine.removeUpdate(handle);
}
TEST(engine_fixed_update, test_order_run) {
MyEngine engine;
bool run1 = false;
bool run2 = false;
auto test_fun1 = [&](auto&) {
ASSERT_FALSE(run2);
run1 = true;
};
auto test_fun2 = [&](auto&) {
ASSERT_TRUE(run1);
run2 = true;
};
auto handle1 = engine.addFixedUpdate(test_fun1);
ASSERT_NE(handle1.lock(), nullptr);
handle1.lock()->priority = 1;
auto handle2 = engine.addFixedUpdate(test_fun2);
ASSERT_NE(handle2.lock(), nullptr);
handle2.lock()->priority = 0;
ASSERT_FALSE(run1);
ASSERT_FALSE(run2);
engine.fixedUpdate(); // single update
ASSERT_TRUE(run1);
ASSERT_TRUE(run2);
engine.removeFixedUpdate(handle1);
engine.removeFixedUpdate(handle2);
}
TEST(engine_fixed_update, test_order_rev_run) {
MM::Engine engine;
bool run1 = false;
bool run2 = false;
auto test_fun1 = [&](auto&) {
ASSERT_TRUE(run2);
run1 = true;
};
auto test_fun2 = [&](auto&) {
ASSERT_FALSE(run1);
run2 = true;
};
auto handle1 = engine.addFixedUpdate(test_fun1);
ASSERT_NE(handle1.lock(), nullptr);
handle1.lock()->priority = 0;
auto handle2 = engine.addFixedUpdate(test_fun2);
ASSERT_NE(handle2.lock(), nullptr);
handle2.lock()->priority = 1;
ASSERT_FALSE(run1);
ASSERT_FALSE(run2);
engine.fixedUpdate(); // single update
ASSERT_TRUE(run1);
ASSERT_TRUE(run2);
engine.removeFixedUpdate(handle1);
engine.removeFixedUpdate(handle2);
}
TEST(engine_update, test_order_run) {
MM::Engine engine;
bool run1 = false;
bool run2 = false;
auto test_fun1 = [&](auto&) {
ASSERT_FALSE(run2);
run1 = true;
};
auto test_fun2 = [&](auto&) {
ASSERT_TRUE(run1);
run2 = true;
};
auto handle1 = engine.addUpdate(test_fun1);
ASSERT_NE(handle1.lock(), nullptr);
handle1.lock()->priority = 1;
auto handle2 = engine.addUpdate(test_fun2);
ASSERT_NE(handle2.lock(), nullptr);
handle2.lock()->priority = 0;
ASSERT_FALSE(run1);
ASSERT_FALSE(run2);
engine.update(); // single update
ASSERT_TRUE(run1);
ASSERT_TRUE(run2);
engine.removeUpdate(handle1);
engine.removeUpdate(handle2);
}
TEST(engine_update, test_order_rev_run) {
MM::Engine engine;
bool run1 = false;
bool run2 = false;
auto test_fun1 = [&](auto&) {
ASSERT_TRUE(run2);
run1 = true;
};
auto test_fun2 = [&](auto&) {
ASSERT_FALSE(run1);
run2 = true;
};
auto handle1 = engine.addUpdate(test_fun1);
ASSERT_NE(handle1.lock(), nullptr);
handle1.lock()->priority = 0;
auto handle2 = engine.addUpdate(test_fun2);
ASSERT_NE(handle2.lock(), nullptr);
handle2.lock()->priority = 1;
ASSERT_FALSE(run1);
ASSERT_FALSE(run2);
engine.update(); // single update
ASSERT_TRUE(run1);
ASSERT_TRUE(run2);
engine.removeUpdate(handle1);
engine.removeUpdate(handle2);
}
#endif