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fix builtins test vertex shader
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@ -43,7 +43,7 @@ void main() {
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)");
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auto sb = MM::OpenGL::ShaderBuilder::start();
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sb.addStageVertex("void main() {}");
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sb.addStageVertex("void main() { gl_Position = vec4(0.0); }");
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sb.addStageFragmentF(engine, "/shaders/test_frag.glsl");
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auto shader = sb.finish();
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ASSERT_TRUE(shader);
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