fix opengl shader mismatch when linking on intel

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Green Sky 2022-11-15 20:22:41 +01:00
parent a9e56b9e25
commit 0c1a98cfd5
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@ -150,7 +150,7 @@ layout(location = 2) in uint _atlasIndex;
//layout(location = 3) in vec3 _tColor;
//out vec4 _color;
out vec2 _tex_pos;
centroid out vec2 _tex_pos;
void main() {
//gl_Position = vec4(_WVP * vec3(_vertexPosition, 1), 1);