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fix opengl shader mismatch when linking on intel
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@ -150,7 +150,7 @@ layout(location = 2) in uint _atlasIndex;
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//layout(location = 3) in vec3 _tColor;
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//layout(location = 3) in vec3 _tColor;
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//out vec4 _color;
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//out vec4 _color;
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out vec2 _tex_pos;
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centroid out vec2 _tex_pos;
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void main() {
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void main() {
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//gl_Position = vec4(_WVP * vec3(_vertexPosition, 1), 1);
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//gl_Position = vec4(_WVP * vec3(_vertexPosition, 1), 1);
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