mirror of
https://github.com/MadeOfJelly/MushMachine.git
synced 2024-12-04 19:23:28 +01:00
adopt scene tools to imgui menu bar, some features are now lost
This commit is contained in:
parent
e84e8fc236
commit
3471b949cc
@ -37,6 +37,8 @@ namespace MM::Services {
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auto& menu_bar = engine.getService<MM::Services::ImGuiMenuBar>();
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menu_bar.menu_tree["Engine"].erase("Stop Engine");
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menu_bar.menu_tree["Engine"].erase("About");
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menu_bar.menu_tree["Engine"].erase("Services");
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}
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std::vector<UpdateStrategies::UpdateCreationInfo> ImGuiEngineTools::registerUpdates(void) {
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@ -1,12 +1,11 @@
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#include "./scene_tools.hpp"
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#include <entt/config/version.h>
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//#include <mm/services/opengl_renderer.hpp>
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#include <mm/services/opengl_renderer.hpp>
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#include <mm/resource_manager.hpp>
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//#include <mm/resource_manager.hpp>
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#include <mm/engine.hpp>
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#include "./imgui_menu_bar.hpp"
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#include <imgui/imgui.h>
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@ -14,7 +13,7 @@
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#include <mm/components/transform2d.hpp>
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#include <mm/components/velocity2d.hpp>
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#include <mm/imgui/widgets/texture_resource_manager.hpp>
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//#include <mm/imgui/widgets/texture_resource_manager.hpp>
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#include <mm/imgui/widgets/entity.hpp>
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#include <mm/imgui/widgets/components/name.hpp>
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@ -28,75 +27,95 @@
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#include <mm/imgui/widgets/camera.hpp>
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#include <mm/imgui/widgets/filesystem.hpp>
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#include <mm/services/filesystem.hpp>
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//#include <mm/imgui/widgets/filesystem.hpp>
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//#include <mm/services/filesystem.hpp>
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#include <mm/logger.hpp>
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#define LOGIGS(x) LOG("ImGuiSceneToolsService", x)
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namespace MM::Services {
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void ImGuiSceneToolsService::renderImGui(Engine& engine) {
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if (show_menu && ImGui::BeginMainMenuBar()) {
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if (ImGui::BeginMenu("Engine")) {
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if (ImGui::MenuItem("Stop Engine")) {
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engine.stop();
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}
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("TextEditor")) {
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if (ImGui::MenuItem("New Editor")) {
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_text_editor_list.emplace_back(engine);
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}
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Windows")) {
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ImGui::MenuItem("MM Metrics", NULL, &_show_mm_metrics);
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ImGui::MenuItem("ImGui Metrics", NULL, &_show_imgui_metrics);
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ImGui::MenuItem("Texture Loader", NULL, &_show_texture_loader);
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ImGui::MenuItem("Texture List", NULL, &_show_texture_list);
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ImGui::MenuItem("Entity Editor", NULL, &_show_entity_editor);
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ImGui::MenuItem("Camera Tool", NULL, &_show_camera_tool);
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ImGui::EndMenu();
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}
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ImGui::Text("%.1fFPS", ImGui::GetIO().Framerate);
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ImGui::EndMainMenuBar();
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bool ImGuiSceneToolsService::enable(Engine& engine) {
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if (!engine.tryService<MM::Services::SceneServiceInterface>()) {
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LOGIGS("error: no SceneServiceInterface");
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return false;
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}
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// setup entity editor defaults
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{
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_entity_editor.show_window = false;
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_entity_editor.registerComponent<MM::Components::Name>("Name");
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_entity_editor.registerComponent<MM::Components::Transform2D>("Transform2D");
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_entity_editor.registerComponent<MM::Components::Transform3D>("Transform3D");
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_entity_editor.registerComponent<MM::Components::Velocity2D>("Velocity2D");
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_entity_editor.registerComponent<MM::Components::ViewDir2D>("ViewDir2D");
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_entity_editor.registerComponent<MM::Components::ViewDir3D>("ViewDir3D");
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_entity_editor.registerComponent<MM::Components::Color>("Color");
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_entity_editor.registerComponent<MM::Components::OpenGL::Texture>("Texture");
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}
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auto& menu_bar = engine.getService<MM::Services::ImGuiMenuBar>();
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menu_bar.menu_tree["Scene"]["Metrics"] = [this](Engine&) {
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ImGui::MenuItem("Metrics", NULL, &_show_scene_metrics);
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};
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menu_bar.menu_tree["Scene"]["EntityEditor"] = [this](Engine&) {
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ImGui::MenuItem("EntityEditor", NULL, &_show_entity_editor);
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};
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menu_bar.menu_tree["Scene"]["CameraTool"] = [this](Engine&) {
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ImGui::MenuItem("Camera3D Tool", NULL, &_show_camera_tool);
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};
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return true;
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}
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void ImGuiSceneToolsService::disable(Engine& engine) {
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auto& menu_bar = engine.getService<MM::Services::ImGuiMenuBar>();
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menu_bar.menu_tree["Scene"].erase("Metrics");
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menu_bar.menu_tree["Scene"].erase("EntityEditor");
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}
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std::vector<UpdateStrategies::UpdateCreationInfo> ImGuiSceneToolsService::registerUpdates(void) {
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using namespace entt::literals;
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return {
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{
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"ImGuiSceneToolsService::render"_hs,
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"ImGuiSceneToolsService::render",
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[this](Engine& e){ renderImGui(e); },
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UpdateStrategies::update_phase_t::MAIN,
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true,
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{
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"ImGuiMenuBar::render"_hs
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}
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}
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};
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}
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void ImGuiSceneToolsService::renderImGui(Engine& engine) {
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//if (show_menu && ImGui::BeginMainMenuBar()) {
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//if (ImGui::BeginMenu("Windows")) {
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//ImGui::MenuItem("Camera Tool", NULL, &_show_camera_tool);
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//ImGui::EndMenu();
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//}
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//}
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auto& scene = engine.tryService<MM::Services::SceneServiceInterface>()->getScene();
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if (_show_mm_metrics) {
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if (ImGui::Begin("Metrics##MM", &_show_mm_metrics)) {
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if (ImGui::CollapsingHeader("ECS")) {
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ImGui::Text("EnTT v%d.%d.%d", ENTT_VERSION_MAJOR, ENTT_VERSION_MINOR, ENTT_VERSION_PATCH);
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ImGui::Text("capacity: %lu", scene.capacity());
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ImGui::Text("size: %lu", scene.size());
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ImGui::Text("alive: %lu", scene.alive());
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size_t orphans = 0;
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scene.orphans([&](auto) { orphans++; });
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ImGui::Text("orphans: %lu", orphans);
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}
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}
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ImGui::End();
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}
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if (_show_imgui_metrics) {
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ImGui::ShowMetricsWindow(&_show_imgui_metrics);
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}
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if (_show_texture_loader) {
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if (ImGui::Begin("Texture Loader", &_show_texture_loader)) {
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ImGuiWidgets::TextureResourceManagerLoader(engine);
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}
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ImGui::End();
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}
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if (_show_texture_list) {
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if (ImGui::Begin("Texture List", &_show_texture_list)) {
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ImGuiWidgets::TextureResourceManagerList();
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if (_show_scene_metrics) {
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if (ImGui::Begin("Scene Metrics##ImGuiSceneToolsService", &_show_scene_metrics)) {
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ImGui::Text("capacity: %lu", scene.capacity());
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ImGui::Text("size: %lu", scene.size());
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ImGui::Text("alive: %lu", scene.alive());
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size_t orphans = 0;
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scene.orphans([&](auto) { orphans++; });
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ImGui::Text("orphans: %lu", orphans);
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}
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ImGui::End();
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}
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@ -131,86 +150,11 @@ namespace MM::Services {
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}
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ImGui::End();
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}
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for (auto it = _text_editor_list.begin(); it != _text_editor_list.end();) {
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bool keep_open = true;
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it->renderImGui(&keep_open);
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if (!keep_open) {
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it = _text_editor_list.erase(it);
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continue;
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}
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it++;
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}
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}
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EntityEditor<Entity>& ImGuiSceneToolsService::getEntityEditor(void) {
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return _entity_editor;
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}
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bool ImGuiSceneToolsService::enable(Engine& engine) {
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if (!engine.tryService<MM::Services::OpenGLRenderer>()) {
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LOGIGS("error: rendering is not in engine");
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return false;
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}
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if (!engine.tryService<MM::Services::FilesystemService>()) {
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LOGIGS("error: filesystem not initialized");
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return false;
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}
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if (!engine.tryService<MM::Services::SceneServiceInterface>()) {
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LOGIGS("error: no SceneServiceInterface");
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return false;
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}
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// setup entity editor defaults
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{
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_entity_editor.show_window = false;
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_entity_editor.registerComponent<MM::Components::Name>("Name");
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_entity_editor.registerComponent<MM::Components::Transform2D>("Transform2D");
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_entity_editor.registerComponent<MM::Components::Transform3D>("Transform3D");
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_entity_editor.registerComponent<MM::Components::Velocity2D>("Velocity2D");
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_entity_editor.registerComponent<MM::Components::ViewDir2D>("ViewDir2D");
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_entity_editor.registerComponent<MM::Components::ViewDir3D>("ViewDir3D");
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_entity_editor.registerComponent<MM::Components::Color>("Color");
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_entity_editor.registerComponent<MM::Components::OpenGL::Texture>("Texture");
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}
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auto* sdl_ss = engine.tryService<MM::Services::SDLService>();
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if (sdl_ss) {
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_event_handle = sdl_ss->addEventHandler([this](const SDL_Event& e) -> bool {
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if (e.type == SDL_KEYDOWN && !e.key.repeat && e.key.keysym.sym == this->toggle_key) {
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this->show_menu = !this->show_menu;
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}
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return false; // invis
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});
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} else {
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LOGIGS("Warn: no SDLService, skipping toggle hotkey");
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}
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return true;
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}
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void ImGuiSceneToolsService::disable(Engine& engine) {
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if (_event_handle) {
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auto* sdl_ss = engine.tryService<MM::Services::SDLService>();
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sdl_ss->removeEventHandler(_event_handle);
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_event_handle = nullptr;
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}
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}
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std::vector<UpdateStrategies::UpdateCreationInfo> ImGuiSceneToolsService::registerUpdates(void) {
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using namespace entt::literals;
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return {
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{
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"ImGuiSceneToolsService::render"_hs,
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"ImGuiSceneToolsService::render",
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[this](Engine& e){ renderImGui(e); }
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}
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};
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}
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} // namespace MM::Services
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@ -1,46 +1,15 @@
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#pragma once
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#include <mm/services/sdl_service.hpp>
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#define MM_IEEE_ENTITY_WIDGET ::MM::ImGuiWidgets::Entity // evil
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#define MM_IEEE_ASSERT(x)
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#include <mm/imgui/widgets/entity.hpp>
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#include <mm/imgui/imgui_entt_entity_editor.hpp>
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#include <mm/imgui/file_text_editor.hpp>
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//#include <mm/imgui/file_text_editor.hpp>
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namespace MM::Services {
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class ImGuiSceneToolsService : public Service {
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public:
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bool show_menu = true;
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SDL_Keycode toggle_key = SDLK_F2;
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private:
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bool _show_mm_metrics = false;
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bool _show_imgui_metrics = false;
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bool _show_texture_loader = false;
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bool _show_texture_list = false;
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bool _show_entity_editor = false;
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bool _show_entity_list = true;
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bool _show_camera_tool = false;
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EntityEditor<Entity> _entity_editor;
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// for list
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std::set<EntityEditor<Entity>::ComponentTypeID> _entity_comp_list;
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std::vector<MM::FileTextEditor> _text_editor_list;
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MM::Services::SDLService::EventHandlerHandle _event_handle = nullptr;
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private:
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void renderImGui(Engine& engine);
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public:
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EntityEditor<Entity>& getEntityEditor(void);
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Entity _e = entt::null; // entity currently in editor
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public:
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bool enable(Engine& engine) override;
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void disable(Engine& engine) override;
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@ -49,6 +18,24 @@ namespace MM::Services {
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std::vector<UpdateStrategies::UpdateCreationInfo> registerUpdates(void) override;
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private:
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bool _show_scene_metrics = false;
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bool _show_entity_editor = false;
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bool _show_entity_list = true;
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bool _show_camera_tool = false;
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EntityEditor<Entity> _entity_editor;
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// for list
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std::set<EntityEditor<Entity>::ComponentTypeID> _entity_comp_list;
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//std::vector<MM::FileTextEditor> _text_editor_list;
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private:
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void renderImGui(Engine& engine);
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public:
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EntityEditor<Entity>& getEntityEditor(void);
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Entity _e = entt::null; // entity currently in editor
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};
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} // namespace MM::Services
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@ -8,6 +8,8 @@
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#include <mm/services/filesystem.hpp>
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#include <mm/services/simple_scene.hpp>
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#include <mm/services/imgui_s.hpp>
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#include <mm/services/imgui_menu_bar.hpp>
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#include <mm/services/engine_tools.hpp>
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#include <mm/services/opengl_renderer.hpp>
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#include <mm/opengl/render_tasks/imgui.hpp>
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@ -38,6 +40,12 @@ TEST(imgui_scene_tools, it) {
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engine.addService<MM::Services::ImGuiService>();
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiService>());
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engine.addService<MM::Services::ImGuiMenuBar>();
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiMenuBar>());
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engine.addService<MM::Services::ImGuiEngineTools>();
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiEngineTools>());
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engine.addService<MM::Services::ImGuiSceneToolsService>();
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engine.getUpdateStrategy().depend("ImGuiSceneToolsService::render"_hs, "SimpleSceneService::scene_tick"_hs);
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#include <mm/services/simple_scene.hpp>
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#include <mm/services/opengl_renderer.hpp>
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#include <mm/services/imgui_s.hpp>
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#include <mm/services/imgui_menu_bar.hpp>
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#include <mm/services/engine_tools.hpp>
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#include <mm/opengl/render_tasks/imgui.hpp>
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@ -62,6 +64,12 @@ TEST(imgui_text_edit, it) {
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engine.addService<MM::Services::ImGuiService>();
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiService>());
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engine.addService<MM::Services::ImGuiMenuBar>();
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiMenuBar>());
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engine.addService<MM::Services::ImGuiEngineTools>();
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiEngineTools>());
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engine.addService<MM::Services::ImGuiSceneToolsService>();
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auto& rs = engine.addService<MM::Services::OpenGLRenderer>();
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@ -104,6 +112,12 @@ TEST(imgui_text_edit, shader) {
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engine.addService<MM::Services::ImGuiService>();
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiService>());
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engine.addService<MM::Services::ImGuiMenuBar>();
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiMenuBar>());
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engine.addService<MM::Services::ImGuiEngineTools>();
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiEngineTools>());
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engine.addService<MM::Services::ImGuiSceneToolsService>();
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auto& rs = engine.addService<MM::Services::OpenGLRenderer>();
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