mirror of
https://github.com/MadeOfJelly/MushMachine.git
synced 2024-12-04 19:23:28 +01:00
trying to fix some warnings (had side effects)
This commit is contained in:
parent
05a8dfe1ff
commit
573b276116
2
external/soloud/CMakeLists.txt
vendored
2
external/soloud/CMakeLists.txt
vendored
@ -159,7 +159,7 @@ target_compile_definitions(soloud PRIVATE WITH_NULL)
|
||||
#target_compile_definitions(soloud PRIVATE WITH_SDL2)
|
||||
target_compile_definitions(soloud PRIVATE WITH_SDL2_STATIC)
|
||||
|
||||
target_include_directories(soloud PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/soloud/include")
|
||||
target_include_directories(soloud SYSTEM PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/soloud/include")
|
||||
#target_include_directories(soloud PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/imgui")
|
||||
|
||||
#if not android or emscripten
|
||||
|
2
external/stb/CMakeLists.txt
vendored
2
external/stb/CMakeLists.txt
vendored
@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.2 FATAL_ERROR)
|
||||
project(stb CXX)
|
||||
|
||||
add_library(stb INTERFACE)
|
||||
target_include_directories(stb INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}")
|
||||
target_include_directories(stb SYSTEM INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}")
|
||||
|
||||
add_library(stb_image "stb/stb_image.h" "stb_image.cpp")
|
||||
target_link_libraries(stb_image stb)
|
||||
|
@ -8,7 +8,7 @@
|
||||
namespace MM::ImGuiWidgets {
|
||||
|
||||
// TODO: fix formating
|
||||
void Texture(MM::OpenGL::Texture::handle& texture, bool dropTarget) {
|
||||
void Texture(MM::OpenGL::Texture::handle_t& texture, bool dropTarget) {
|
||||
const float s_sz = ImGui::GetFrameHeight();
|
||||
//const float w_all = ImGui::CalcItemWidth();
|
||||
//const char* lable_display_end = ImGui::FindRenderedTextEnd(label);
|
||||
@ -58,7 +58,7 @@ void Texture(MM::OpenGL::Texture::handle& texture, bool dropTarget) {
|
||||
ImGui::EndGroup();
|
||||
}
|
||||
|
||||
void LabelTexture(const char* label, MM::OpenGL::Texture::handle& texture, bool dropTarget) {
|
||||
void LabelTexture(const char* label, MM::OpenGL::Texture::handle_t& texture, bool dropTarget) {
|
||||
const float s_sz = ImGui::GetFrameHeight();
|
||||
const float w_all = ImGui::CalcItemWidth();
|
||||
const char* lable_display_end = ImGui::FindRenderedTextEnd(label);
|
||||
|
@ -6,8 +6,8 @@ namespace MM::ImGuiWidgets {
|
||||
|
||||
#define IMGUI_PAYLOAD_TYPE_MM_REND_TEXTURE "MM_REND_TEXTURE"
|
||||
|
||||
void Texture(MM::OpenGL::Texture::handle& texture, bool dropTarget = true);
|
||||
void LabelTexture(const char* label, MM::OpenGL::Texture::handle& texture, bool dropTarget = true);
|
||||
void Texture(MM::OpenGL::Texture::handle_t& texture, bool dropTarget = true);
|
||||
void LabelTexture(const char* label, MM::OpenGL::Texture::handle_t& texture, bool dropTarget = true);
|
||||
|
||||
}
|
||||
|
||||
|
@ -32,7 +32,7 @@ void TextureResourceManagerList(void) {
|
||||
void TextureResourceManagerLoader(MM::Engine& engine) {
|
||||
using namespace entt::literals;
|
||||
auto& rm = MM::ResourceManager<MM::OpenGL::Texture>::ref();
|
||||
static MM::OpenGL::Texture::handle texture = rm.get("default"_hs);
|
||||
static MM::OpenGL::Texture::handle_t texture = rm.get("default"_hs);
|
||||
|
||||
static std::string path = "";
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
namespace MM::Components::OpenGL {
|
||||
|
||||
struct Texture {
|
||||
MM::OpenGL::Texture::handle tex;
|
||||
MM::OpenGL::Texture::handle_t tex;
|
||||
};
|
||||
|
||||
} // MM::Components::OpenGL
|
||||
|
@ -6,7 +6,7 @@ namespace MM::OpenGL {
|
||||
|
||||
// a SpriteSheet is a texture divided evenly into a Grid
|
||||
struct SpriteSheet {
|
||||
MM::OpenGL::Texture::handle tex = nullptr;
|
||||
MM::OpenGL::Texture::handle_t tex = nullptr;
|
||||
struct {
|
||||
uint32_t x = 1;
|
||||
uint32_t y = 1;
|
||||
|
@ -15,9 +15,9 @@ uint32_t Texture::getHandle(void) const {
|
||||
|
||||
Texture::Texture(
|
||||
uint32_t handle,
|
||||
int32_t width, int32_t height,
|
||||
int32_t width_, int32_t height_,
|
||||
int32_t internalFormat, int32_t format, int32_t type
|
||||
) : _handle(handle), width(width), height(height),
|
||||
) : _handle(handle), width(width_), height(height_),
|
||||
_internalFormat(internalFormat), _format(format), _type(type) {}
|
||||
|
||||
Texture::~Texture(void) {
|
||||
@ -44,7 +44,7 @@ void Texture::resize(int32_t new_width, int32_t new_height) {
|
||||
*(const_cast<int32_t*>(&height)) = new_height;
|
||||
}
|
||||
|
||||
Texture::handle Texture::createEmpty(int32_t internalFormat, int32_t width, int32_t height, int32_t format, int32_t type) {
|
||||
Texture::handle_t Texture::createEmpty(int32_t internalFormat, int32_t width, int32_t height, int32_t format, int32_t type) {
|
||||
uint32_t id;
|
||||
glGenTextures(1, &id);
|
||||
glBindTexture(GL_TEXTURE_2D, id);
|
||||
@ -54,7 +54,7 @@ Texture::handle Texture::createEmpty(int32_t internalFormat, int32_t width, int3
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
return handle(new Texture(id, width, height, internalFormat, format, type));
|
||||
return handle_t(new Texture(id, width, height, internalFormat, format, type));
|
||||
}
|
||||
|
||||
} // MM::OpenGL
|
||||
|
@ -19,12 +19,12 @@ namespace MM::OpenGL {
|
||||
|
||||
Texture(
|
||||
uint32_t handle,
|
||||
int32_t width, int32_t height,
|
||||
int32_t width_, int32_t height_,
|
||||
int32_t internalFormat, int32_t format, int32_t type
|
||||
);
|
||||
|
||||
public:
|
||||
using handle = std::shared_ptr<Texture>;
|
||||
using handle_t = std::shared_ptr<Texture>;
|
||||
|
||||
int32_t const width;
|
||||
int32_t const height;
|
||||
@ -44,7 +44,7 @@ namespace MM::OpenGL {
|
||||
|
||||
void resize(int32_t new_width, int32_t new_height);
|
||||
|
||||
static handle createEmpty(int32_t internalFormat, int32_t width, int32_t height, int32_t format, int32_t type);
|
||||
static handle_t createEmpty(int32_t internalFormat, int32_t width, int32_t height, int32_t format, int32_t type);
|
||||
};
|
||||
|
||||
} // MM::OpenGL
|
||||
|
@ -85,7 +85,7 @@ void BatchedSpriteSheet::render(Services::OpenGLRenderer& rs, Engine& engine) {
|
||||
std::vector<instance_data> instances;
|
||||
};
|
||||
// HACK: assume same sp for same texture
|
||||
std::unordered_map<MM::OpenGL::Texture::handle, sp_data> batch_map;
|
||||
std::unordered_map<MM::OpenGL::Texture::handle_t, sp_data> batch_map;
|
||||
|
||||
auto view = scene.view<Components::Transform2D, SpriteSheetRenderable>();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user