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trying to fix some warnings (had side effects)
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@ -85,7 +85,7 @@ void BatchedSpriteSheet::render(Services::OpenGLRenderer& rs, Engine& engine) {
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std::vector<instance_data> instances;
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};
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// HACK: assume same sp for same texture
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std::unordered_map<MM::OpenGL::Texture::handle, sp_data> batch_map;
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std::unordered_map<MM::OpenGL::Texture::handle_t, sp_data> batch_map;
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auto view = scene.view<Components::Transform2D, SpriteSheetRenderable>();
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