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https://github.com/MadeOfJelly/MushMachine.git
synced 2024-12-05 03:33:27 +01:00
fix liteparticles2d being named hdr_bloom
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parent
563dd80a52
commit
5cc6aa8c74
@ -238,13 +238,13 @@ R"({
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}
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TEST(hdr_bloom_pipeline, it) {
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TEST(lite_particles2d, it) {
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MM::Engine engine;
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auto& sdl_ss = engine.addService<MM::Services::SDLService>();
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ASSERT_TRUE(engine.enableService<MM::Services::SDLService>());
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sdl_ss.createGLWindow("hdr_bloom_pipeline_example", 1280, 720);
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sdl_ss.createGLWindow("lite_particles2d", 1280, 720);
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engine.addService<MM::Services::OrganizerSceneService>();
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ASSERT_TRUE(engine.enableService<MM::Services::OrganizerSceneService>());
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@ -253,7 +253,7 @@ TEST(hdr_bloom_pipeline, it) {
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ASSERT_TRUE(provide_ret);
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auto& scene = engine.tryService<MM::Services::SceneServiceInterface>()->getScene();
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engine.addService<MM::Services::FilesystemService>(argv0, "hdr_bloom_pipeline_example");
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engine.addService<MM::Services::FilesystemService>(argv0, "lite_particles2d");
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ASSERT_TRUE(engine.enableService<MM::Services::FilesystemService>());
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auto& rs = engine.addService<MM::Services::OpenGLRenderer>();
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