fix liteparticles2d being named hdr_bloom

This commit is contained in:
Green Sky 2022-04-26 01:00:43 +02:00
parent 563dd80a52
commit 5cc6aa8c74

View File

@ -238,13 +238,13 @@ R"({
}
TEST(hdr_bloom_pipeline, it) {
TEST(lite_particles2d, it) {
MM::Engine engine;
auto& sdl_ss = engine.addService<MM::Services::SDLService>();
ASSERT_TRUE(engine.enableService<MM::Services::SDLService>());
sdl_ss.createGLWindow("hdr_bloom_pipeline_example", 1280, 720);
sdl_ss.createGLWindow("lite_particles2d", 1280, 720);
engine.addService<MM::Services::OrganizerSceneService>();
ASSERT_TRUE(engine.enableService<MM::Services::OrganizerSceneService>());
@ -253,7 +253,7 @@ TEST(hdr_bloom_pipeline, it) {
ASSERT_TRUE(provide_ret);
auto& scene = engine.tryService<MM::Services::SceneServiceInterface>()->getScene();
engine.addService<MM::Services::FilesystemService>(argv0, "hdr_bloom_pipeline_example");
engine.addService<MM::Services::FilesystemService>(argv0, "lite_particles2d");
ASSERT_TRUE(engine.enableService<MM::Services::FilesystemService>());
auto& rs = engine.addService<MM::Services::OpenGLRenderer>();