mirror of
https://github.com/MadeOfJelly/MushMachine.git
synced 2024-12-04 19:23:28 +01:00
add a map range option to ogl (instance) buffer
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parent
8e74256670
commit
5d74c3298d
@ -24,6 +24,7 @@ void FrameBufferObject::bind(Target target) const {
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}
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}
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// TODO: refactor, make depth and stencil set-able
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void FrameBufferObject::clear(float r, float g, float b, float a, GLbitfield target_mask) {
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bind(FrameBufferObject::RW);
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@ -19,7 +19,7 @@ namespace MM::OpenGL {
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class InstanceBuffer {
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private:
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GLuint _handle;
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size_t _size;
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std::size_t _size;
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public:
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explicit InstanceBuffer(void) : _handle(0), _size(0) {
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@ -43,21 +43,21 @@ namespace MM::OpenGL {
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glBindBufferBase(target, index, _handle);
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}
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void resize(size_t size, GLenum usage) {
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void resize(std::size_t size, GLenum usage) {
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glBindBuffer(GL_ARRAY_BUFFER, _handle);
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glBufferData(GL_ARRAY_BUFFER, size * sizeof(TInstance), nullptr, usage);
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_size = size;
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}
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size_t getSize(void) const {
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std::size_t getSize(void) const {
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return _size;
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}
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size_t getSizeBytes(void) const {
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std::size_t getSizeBytes(void) const {
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return _size * sizeof(TInstance);
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}
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TInstance* map(size_t size, GLenum usage = GL_DYNAMIC_DRAW, bool shrink = false) {
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TInstance* map(std::size_t size, GLenum usage = GL_DYNAMIC_DRAW, bool shrink = false) {
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if (size > _size || (shrink && (size < _size)))
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resize(size, usage);
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@ -71,12 +71,21 @@ namespace MM::OpenGL {
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GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT
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)
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);
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//auto* res = static_cast<TInstance*>(
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//glMapBuffer(
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//GL_ARRAY_BUFFER,
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//GL_WRITE_ONLY
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//)
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//);
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return res;
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}
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TInstance* mapRange(std::size_t offset, std::size_t size, GLbitfield access = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT) {
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glBindBuffer(GL_ARRAY_BUFFER, _handle);
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auto* res = static_cast<TInstance*>(
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glMapBufferRange(
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GL_ARRAY_BUFFER,
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offset * sizeof(TInstance),
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size * sizeof(TInstance),
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access
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)
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);
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return res;
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}
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@ -56,17 +56,14 @@ SimpleRect::~SimpleRect(void) {
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void SimpleRect::render(Services::OpenGLRenderer& rs, Engine& engine) {
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ZoneScopedN("MM::OpenGL::RenderTasks::SimpleRect::render");
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rs.targets[target_fbo]->bind(FrameBufferObject::W);
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rs.targets[target_fbo]->bind(FrameBufferObject::RW);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LESS);
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_shader->bind();
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_vertexBuffer->bind(GL_ARRAY_BUFFER);
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_vao->bind();
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//_shader->setUniform4f("_color", default_color);
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auto& scene = engine.tryService<MM::Services::SceneServiceInterface>()->getScene();
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Camera3D* cam = scene.try_ctx<Camera3D>();
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@ -94,7 +91,6 @@ void SimpleRect::render(Services::OpenGLRenderer& rs, Engine& engine) {
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}
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_vao->unbind();
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_vertexBuffer->unbind(GL_ARRAY_BUFFER);
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_shader->unbind();
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}
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