mirror of
https://github.com/MadeOfJelly/MushMachine.git
synced 2025-08-24 16:36:39 +02:00
adopt engine stuff to new update strategy
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@@ -1,3 +1,4 @@
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#include <functional>
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#include <gtest/gtest.h>
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#include <mm/resource_manager.hpp>
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@@ -21,6 +22,25 @@
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static char* argv0;
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class TemplateUpdateMainService : public MM::Services::Service {
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std::function<void(MM::Engine&)> _fn;
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public:
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explicit TemplateUpdateMainService(std::function<void(MM::Engine&)> fn) : _fn(fn) {}
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const char* name(void) override { return "TemplateUpdateMainService"; }
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bool enable(MM::Engine&) override { return true; }
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void disable(MM::Engine&) override {}
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std::vector<MM::UpdateStrategies::UpdateCreationInfo> registerUpdates(void) override {
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return {{
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"TemplateUpdateMainService::fn"_hs,
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"TemplateUpdateMainService::fn",
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_fn
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}};
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}
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};
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TEST(imgui_text_edit, it) {
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MM::Engine engine;
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@@ -50,17 +70,11 @@ TEST(imgui_text_edit, it) {
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiSceneToolsService>());
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MM::ImGuiSimpleFPSOverlay fps_overlay;
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engine.addUpdate([&](MM::Engine&) {
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fps_overlay.renderImGui();
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}
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);
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MM::FileTextEditor fte{engine};
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engine.addUpdate([&](MM::Engine&) {
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fte.renderImGui();
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}
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);
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engine.addService<TemplateUpdateMainService>([](MM::Engine& e) {
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static MM::FileTextEditor fte{e};
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fte.renderImGui();
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});
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ASSERT_TRUE(engine.enableService<TemplateUpdateMainService>());
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engine.run();
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@@ -98,26 +112,16 @@ TEST(imgui_text_edit, shader) {
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiSceneToolsService>());
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MM::ImGuiSimpleFPSOverlay fps_overlay;
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engine.addUpdate([&](MM::Engine&) {
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fps_overlay.renderImGui();
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}
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);
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//auto& rc = engine.getScene().ctx<MM::OpenGL::RenderController>();
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//rc.registerRenderer<MM::OpenGL::Renderers::QuadRenderer>();
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MM::FileTextEditor fte{engine};
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engine.addUpdate([&](MM::Engine&) {
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fte.renderImGui();
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}
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);
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MM::FileShaderEditor fse{engine};
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engine.addUpdate([&](MM::Engine&) {
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fse.renderImGui();
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}
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);
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engine.addService<TemplateUpdateMainService>([&](MM::Engine&) {
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fte.renderImGui();
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fse.renderImGui();
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});
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ASSERT_TRUE(engine.enableService<TemplateUpdateMainService>());
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fte.open("shader/quad_renderer/vert.glsl");
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fse.open("shader/quad_renderer/frag.glsl");
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