mirror of
https://github.com/MadeOfJelly/MushMachine.git
synced 2025-06-20 11:46:36 +02:00
adopt engine stuff to new update strategy
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@ -1,5 +1,7 @@
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#include "./input_service.hpp"
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#include <entt/core/hashed_string.hpp>
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#include <glm/common.hpp>
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#include <glm/geometric.hpp>
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#include <glm/trigonometric.hpp>
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@ -88,24 +90,6 @@ bool InputService::enable(Engine& engine) {
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return false;
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}
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_update_handle = engine.addFixedUpdate([this](MM::Engine&) {
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for (size_t i = 0; i < 4; i++) {
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if (!_player_active[i])
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continue;
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auto& p = _player[i];
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if (p.is_controller) {
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} else {
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updateKPlayerDirs(p);
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}
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}
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});
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if (_update_handle.expired()) {
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LOG_ERROR("couldnt register update handler!");
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return false;
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}
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_update_handle.lock()->priority = 1; // scene is 0
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return true;
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}
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@ -119,12 +103,27 @@ void InputService::disable(Engine& engine) {
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sdl_ss->removeEventHandler(_event_handle);
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}
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}
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if (!_update_handle.expired()) {
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engine.removeFixedUpdate(_update_handle);
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_update_handle.reset();
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}
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std::vector<UpdateStrategies::UpdateCreationInfo> InputService::registerUpdates(void) {
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return {
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{
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"InputService::update"_hs,
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"InputService::update",
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[this](MM::Engine&) {
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for (size_t i = 0; i < 4; i++) {
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if (!_player_active[i])
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continue;
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auto& p = _player[i];
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if (p.is_controller) {
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} else {
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updateKPlayerDirs(p);
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}
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}
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}
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}
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};
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}
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bool InputService::handleSDL_Event(const SDL_Event& e, MM::Engine& engine) {
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@ -16,7 +16,7 @@ namespace MM::Services {
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class InputService : public Service {
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public:
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// TDO: rework
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// TODO: rework
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enum input_action_t {
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SPELL_WEAPON,
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SPELL_1,
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@ -106,8 +106,6 @@ namespace MM::Services {
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private:
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SDLService::EventHandlerHandle _event_handle = nullptr;
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MM::Engine::FunctionDataHandle _update_handle;
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public:
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bool enable(Engine& engine) override;
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@ -115,6 +113,10 @@ namespace MM::Services {
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const char* name(void) override { return "InputService"; }
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// you will likely want to make the scene depend on this
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std::vector<UpdateStrategies::UpdateCreationInfo> registerUpdates(void) override;
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public:
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// returns true if event was relevant
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bool handleSDL_Event(const SDL_Event& e, MM::Engine& engine);
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