adopt engine stuff to new update strategy

This commit is contained in:
2020-12-26 19:29:39 +01:00
parent c1ae30c89c
commit 840b663d5e
28 changed files with 351 additions and 324 deletions

View File

@ -1,4 +1,7 @@
#include "simple_sdl_renderer.hpp"
#include "mm/update_strategies/update_strategy.hpp"
#include <entt/core/hashed_string.hpp>
#include <mm/logger.hpp>
#define LOG_CRIT(...) __LOG_CRIT( "SimpleSDLRenderer", __VA_ARGS__)
@ -8,7 +11,6 @@
#define LOG_DEBUG(...) __LOG_DEBUG("SimpleSDLRenderer", __VA_ARGS__)
#define LOG_TRACE(...) __LOG_TRACE("SimpleSDLRenderer", __VA_ARGS__)
namespace MM::Services {
SimpleSDLRendererService::SimpleSDLRendererService(void) {
@ -42,18 +44,12 @@ bool SimpleSDLRendererService::enable(Engine& engine) {
return false;
}
_render_handle = engine.addUpdate([this](Engine& e){ this->render(e); });
targets["display"].reset(renderer, 800, 600);
return true;
}
void SimpleSDLRendererService::disable(Engine& engine) {
if (!_render_handle.expired()) {
engine.removeUpdate(_render_handle);
}
void SimpleSDLRendererService::disable(Engine&) {
processors.clear();
targets.clear();
@ -61,6 +57,17 @@ void SimpleSDLRendererService::disable(Engine& engine) {
SDL_DestroyRenderer(renderer);
}
std::vector<UpdateStrategies::UpdateCreationInfo> SimpleSDLRendererService::registerUpdates(void) {
return {
{
"SimpleSDLRendererService::render"_hs,
"SimpleSDLRendererService::render",
[this](Engine& e){ this->render(e); },
UpdateStrategies::update_phase_t::POST
}
};
}
void SimpleSDLRendererService::render(Engine& engine) {
targets["display"].clear(renderer, {40, 40, 40, 255});

View File

@ -21,8 +21,6 @@ namespace MM::Services {
std::vector<std::function<void(SimpleSDLRendererService&, Engine&)>> processors;
private:
Engine::FunctionDataHandle _render_handle;
public:
bool enable(Engine& engine) override;
@ -30,6 +28,9 @@ namespace MM::Services {
const char* name(void) override { return "SimpleSDLServiceSystem"; };
std::vector<UpdateStrategies::UpdateCreationInfo> registerUpdates(void) override;
private:
void render(Engine& engine);
};