add sound sfxr loaders

This commit is contained in:
Green Sky 2022-11-18 22:32:10 +01:00
parent 0c1a98cfd5
commit 86c52c4fac
No known key found for this signature in database
5 changed files with 126 additions and 18 deletions

View File

@ -19,21 +19,6 @@ target_link_libraries(sound_service
############################### ###############################
add_library(filesystem_soloud_file
./src/mm/soloud_filesystem_file_impl.hpp
./src/mm/soloud_filesystem_file_impl.cpp
./src/mm/sound_loader_wav.hpp
./src/mm/sound_loader_wav.cpp
)
target_link_libraries(filesystem_soloud_file
filesystem_service
soloud
)
###############################
add_library(soloud_json add_library(soloud_json
./src/mm/soloud_json.hpp ./src/mm/soloud_json.hpp
./src/mm/soloud_json.cpp ./src/mm/soloud_json.cpp
@ -46,6 +31,24 @@ target_link_libraries(soloud_json
nlohmann_json::nlohmann_json nlohmann_json::nlohmann_json
) )
###############################
add_library(filesystem_soloud_file
./src/mm/soloud_filesystem_file_impl.hpp
./src/mm/soloud_filesystem_file_impl.cpp
./src/mm/sound_loader_wav.hpp
./src/mm/sound_loader_wav.cpp
./src/mm/sound_loader_sfxr.hpp
./src/mm/sound_loader_sfxr.cpp
)
target_link_libraries(filesystem_soloud_file
filesystem_service
soloud
soloud_json
)
if (BUILD_TESTING) if (BUILD_TESTING)
add_subdirectory(test) add_subdirectory(test)
endif() endif()

View File

@ -0,0 +1,38 @@
#include "./sound_loader_sfxr.hpp"
#include <nlohmann/json.hpp>
#include "./soloud_json.hpp"
#include <mm/services/filesystem.hpp>
namespace MM {
std::shared_ptr<::SoLoud::Sfxr> SoundLoaderSfxrPreset::load(const ::SoLoud::Sfxr::SFXR_PRESETS preset, const int seed) const {
auto sfxr = std::make_shared<::SoLoud::Sfxr>();
sfxr->loadPreset(preset, seed);
return sfxr;
}
std::shared_ptr<::SoLoud::Sfxr> SoundLoaderSfxrJson::load(const nlohmann::json& j) const {
auto sfxr = std::make_shared<::SoLoud::Sfxr>();
*sfxr = j;
return sfxr;
}
std::shared_ptr<::SoLoud::Sfxr> SoundLoaderSfxrFile::load(const std::string& path, MM::Engine& engine) const {
auto& fs = engine.getService<MM::Services::FilesystemService>();
if (!fs.isFile(path.c_str())) {
// TODO: log error
return nullptr;
}
auto j = fs.readJson(path.c_str());
return SoundLoaderSfxrJson{}.load(j);
}
} // MM

View File

@ -0,0 +1,28 @@
#pragma once
#include <memory>
#include <string>
#include <soloud_sfxr.h>
#include <nlohmann/json_fwd.hpp>
namespace MM {
// fwd
class Engine;
struct SoundLoaderSfxrPreset {
std::shared_ptr<::SoLoud::Sfxr> load(const ::SoLoud::Sfxr::SFXR_PRESETS preset, const int seed) const;
};
struct SoundLoaderSfxrJson {
std::shared_ptr<::SoLoud::Sfxr> load(const nlohmann::json& j) const;
};
struct SoundLoaderSfxrFile {
std::shared_ptr<::SoLoud::Sfxr> load(const std::string& path, MM::Engine& engine) const;
};
} // MM

View File

@ -9,8 +9,10 @@ namespace MM {
std::shared_ptr<::SoLoud::Wav> SoundLoaderWavFile::load(const std::string& path, Engine& engine) const { std::shared_ptr<::SoLoud::Wav> SoundLoaderWavFile::load(const std::string& path, Engine& engine) const {
auto& fs = engine.getService<Services::FilesystemService>(); auto& fs = engine.getService<Services::FilesystemService>();
if (!fs.isFile(path.c_str())) if (!fs.isFile(path.c_str())) {
// TODO: log error
return nullptr; return nullptr;
}
auto h = fs.open(path.c_str()); auto h = fs.open(path.c_str());
@ -19,7 +21,7 @@ std::shared_ptr<::SoLoud::Wav> SoundLoaderWavFile::load(const std::string& path,
auto ptr = std::make_shared<::SoLoud::Wav>(); auto ptr = std::make_shared<::SoLoud::Wav>();
auto r = ptr->loadFile(&sl_f); auto r = ptr->loadFile(&sl_f);
if (r != ::SoLoud::SO_NO_ERROR) { if (r != ::SoLoud::SO_NO_ERROR) {
// log error // TODO: log error
return nullptr; return nullptr;
} }

View File

@ -5,9 +5,11 @@
#include <physfs.h> #include <physfs.h>
#include <mm/soloud_filesystem_file_impl.hpp> #include <mm/soloud_filesystem_file_impl.hpp>
#include <mm/sound_loader_wav.hpp> #include <mm/sound_loader_wav.hpp>
#include <mm/sound_loader_sfxr.hpp>
#include <mm/resource_manager.hpp> #include <mm/resource_manager.hpp>
#include <soloud_sfxr.h>
#include <soloud_wav.h> #include <soloud_wav.h>
#include <soloud_wavstream.h> #include <soloud_wavstream.h>
#include <soloud_monotone.h> #include <soloud_monotone.h>
@ -21,7 +23,7 @@ using namespace entt::literals;
extern char* argv0; extern char* argv0;
TEST(soloud_fs_loader, basic) { TEST(soloud_fs_loader, wav) {
MM::Engine engine; MM::Engine engine;
// setup // setup
@ -59,3 +61,38 @@ TEST(soloud_fs_loader, basic) {
rm.clear(); rm.clear();
} }
TEST(soloud_fs_loader, sfxr) {
MM::Engine engine;
// setup
auto& sound = engine.addService<MM::Services::SoundService>();
ASSERT_TRUE(engine.enableService<MM::Services::SoundService>());
engine.addService<MM::Services::FilesystemService>(argv0, "soloud_filesystem_loader_test");
ASSERT_TRUE(engine.enableService<MM::Services::FilesystemService>());
auto& rm = MM::ResourceManager<SoLoud::Sfxr>::ref();
sound.engine.setGlobalVolume(0.4f);
ASSERT_FALSE(rm.contains("test_preset"_hs));
rm.load<MM::SoundLoaderSfxrPreset>("test_preset", ::SoLoud::Sfxr::SFXR_PRESETS::EXPLOSION, 0);
ASSERT_TRUE(rm.contains("test_preset"_hs));
// TODO: add load from json
// TODO: add load from json from file
{
auto sh = rm.get("test_preset"_hs);
sound.engine.play(*sh);
while (sound.engine.getActiveVoiceCount()) {
using namespace std::chrono_literals;
std::this_thread::sleep_for(5ms);
}
}
rm.clear();
}