mirror of
https://github.com/MadeOfJelly/MushMachine.git
synced 2024-12-04 19:23:28 +01:00
entt update to v3.11.1
This commit is contained in:
parent
8036fdf2a9
commit
8d24976a13
10
.github/workflows/cmake.yml
vendored
10
.github/workflows/cmake.yml
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@ -26,8 +26,6 @@ jobs:
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with:
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submodules: recursive
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# TODO: cache
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- name: Install Dependencies
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run: sudo apt update && sudo apt -y install libsdl2-dev xserver-xorg-video-dummy
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@ -62,8 +60,6 @@ jobs:
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with:
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submodules: recursive
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# TODO: cache
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- name: Install Dependencies
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run: sudo apt update && sudo apt -y install libsdl2-dev
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@ -102,9 +98,6 @@ jobs:
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with:
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submodules: recursive
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#- name: Install Dependencies
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#run: sudo apt update && sudo apt -y install libsdl2-dev
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- name: Setup emsdk
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uses: mymindstorm/setup-emsdk@v11
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with:
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@ -134,8 +127,6 @@ jobs:
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with:
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submodules: recursive
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# TODO: cache
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- name: Install Dependencies
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run: brew install sdl2
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@ -156,7 +147,6 @@ jobs:
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submodules: recursive
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# TODO: cache
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- name: Install Dependencies
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run: vcpkg install sdl2[core,vulkan]:x64-windows
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2
external/entt
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2
external/entt
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@ -1 +1 @@
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Subproject commit e4ccb878f47245a319704912435d3c89f34ad6be
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Subproject commit fef921132cae7588213d0f9bcd2fb9c8ffd8b7fc
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@ -85,8 +85,8 @@ private:
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bool entityHasComponent(Registry& registry, EntityType& entity, ComponentTypeID type_id)
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{
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const auto storage_it = registry.storage(type_id);
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return storage_it != registry.storage().end() && storage_it->second.contains(entity);
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const auto* storage_ptr = registry.storage(type_id);
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return storage_ptr != nullptr && storage_ptr->contains(entity);
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}
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public:
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@ -243,11 +243,11 @@ public:
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}
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});
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} else {
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entt::basic_runtime_view<entt::basic_sparse_set<EntityType>> view{};
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entt::runtime_view view{};
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for (const auto type : comp_list) {
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auto storage_it = registry.storage(type);
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if (storage_it != registry.storage().end()) {
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view.iterate(registry.storage(type)->second);
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auto* storage_ptr = registry.storage(type);
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if (storage_ptr != nullptr) {
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view.iterate(*storage_ptr);
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}
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}
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@ -20,7 +20,7 @@ void Camera3D(MM::Scene& scene) {
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ImGui::TextUnformatted("NO CAMERA!");
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return;
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}
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auto& camera = scene.ctx().at<MM::OpenGL::Camera3D>();
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auto& camera = scene.ctx().get<MM::OpenGL::Camera3D>();
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static bool follow_entity = false;
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static MM::Entity tracking = entt::null;
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@ -157,7 +157,7 @@ namespace MM::Services {
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if (_show_time_delta_ctx) {
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if (ImGui::Begin("Scene TimeDelta Context", &_show_time_delta_ctx)) {
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if (scene.ctx().contains<MM::Components::TimeDelta>()) {
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auto& td = scene.ctx().at<MM::Components::TimeDelta>();
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auto& td = scene.ctx().get<MM::Components::TimeDelta>();
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ImGui::Value("tickDelta", td.tickDelta);
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ImGui::SliderFloat("deltaFactor", &td.deltaFactor, 0.f, 10.f, "%.5f", ImGuiSliderFlags_Logarithmic);
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} else {
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@ -117,7 +117,7 @@ void BatchedSpriteSheet::render(Services::OpenGLRenderer& rs, Engine& engine) {
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_vertexBuffer->bind(GL_ARRAY_BUFFER);
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_vao->bind();
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auto& cam = scene.ctx().at<Camera3D>();
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auto& cam = scene.ctx().get<Camera3D>();
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auto vp = cam.getViewProjection();
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_shader->setUniformMat4f("_VP", vp);
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@ -78,7 +78,7 @@ void FastSky::render(MM::Services::OpenGLRenderer& rs, MM::Engine& engine) {
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_vao->bind();
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{
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auto& cam = scene.ctx().at<MM::OpenGL::Camera3D>();
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auto& cam = scene.ctx().get<MM::OpenGL::Camera3D>();
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MM::OpenGL::Camera3D tmp_cam = cam;
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// create cam with y up, bc shader says so
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tmp_cam.up = {0, 1, 0};
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@ -95,7 +95,7 @@ void FastSky::render(MM::Services::OpenGLRenderer& rs, MM::Engine& engine) {
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//}
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auto* ctx_ptr = &_default_context;
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if (scene.ctx().contains<FastSkyContext>()) {
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ctx_ptr = &scene.ctx().at<FastSkyContext>();
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ctx_ptr = &scene.ctx().get<FastSkyContext>();
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}
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_shader->setUniform1f("time", ctx_ptr->time);
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@ -138,7 +138,7 @@ void LiteParticles2D::uploadParticles(Services::OpenGLRenderer&, Scene& scene) {
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return; // nothing to upload
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}
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auto& queue = scene.ctx().at<Components::LiteParticles2DUploadQueue>();
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auto& queue = scene.ctx().get<Components::LiteParticles2DUploadQueue>();
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while (!queue.queue.empty()) {
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// get range
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@ -200,7 +200,7 @@ void LiteParticles2D::computeParticles(Services::OpenGLRenderer&, Scene& scene)
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std::chrono::duration<double, std::ratio<1, 1>> deltaTime = newNow - _last_time;
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_last_time = newNow;
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float time_delta = deltaTime.count() * scene.ctx().at<MM::Components::TimeDelta>().deltaFactor;
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float time_delta = deltaTime.count() * scene.ctx().get<MM::Components::TimeDelta>().deltaFactor;
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_time += time_delta;
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_tf_shader->setUniform1f("_time_delta", time_delta);
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_tf_shader->setUniform1f("_time", _time);
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@ -269,7 +269,7 @@ void LiteParticles2D::renderParticles(Services::OpenGLRenderer& rs, Scene& scene
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auto& rm_t = MM::ResourceManager<Texture>::ref();
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rm_t.get("MM::LiteParticles2DTypes::Render"_hs)->bind(0);
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Camera3D& cam = scene.ctx().at<Camera3D>();
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Camera3D& cam = scene.ctx().get<Camera3D>();
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_points_shader->setUniformMat4f("_vp", cam.getViewProjection());
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GLint view_port[4];
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@ -72,7 +72,7 @@ void SimpleRect::render(Services::OpenGLRenderer& rs, Engine& engine) {
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_shader->bind();
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_vao->bind();
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Camera3D& cam = scene.ctx().at<Camera3D>();
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Camera3D& cam = scene.ctx().get<Camera3D>();
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auto vp = cam.getViewProjection();
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scene.view<const Components::Transform4x4>().each([this, &scene, &vp](entt::entity e, const auto& t) {
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@ -80,7 +80,7 @@ void SimpleSprite::render(Services::OpenGLRenderer& rs, Engine& engine) {
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_vao->bind();
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Camera3D& cam = scene.ctx().at<Camera3D>();
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Camera3D& cam = scene.ctx().get<Camera3D>();
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auto vp = cam.getViewProjection();
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scene.view<const Components::Transform4x4, Components::OpenGL::Texture>().each([this, &scene, &vp](entt::entity e, const auto& t, auto& tex) {
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@ -81,7 +81,7 @@ void SimpleSpriteSheet::render(Services::OpenGLRenderer& rs, Engine& engine) {
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_vertexBuffer->bind(GL_ARRAY_BUFFER);
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_vao->bind();
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Camera3D& cam = scene.ctx().at<Camera3D>();
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Camera3D& cam = scene.ctx().get<Camera3D>();
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auto vp = cam.getViewProjection();
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scene.view<const Components::Transform4x4, SpriteSheetRenderable>().each([this, &scene, &vp](entt::entity e, const auto& t, auto& spr) {
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@ -96,7 +96,7 @@ void Tilemap::render(MM::Services::OpenGLRenderer& rs, MM::Engine& engine) {
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_vertexBuffer->bind(GL_ARRAY_BUFFER);
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_vao->bind();
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MM::OpenGL::Camera3D& cam = scene.ctx().at<MM::OpenGL::Camera3D>();
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MM::OpenGL::Camera3D& cam = scene.ctx().get<MM::OpenGL::Camera3D>();
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auto vp = cam.getViewProjection();
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_shader->setUniform3f("_ambient_color", ambient_color);
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@ -81,7 +81,7 @@ void OrganizerSceneService::sceneFixedUpdate(Engine&) {
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_accumulator -= f_delta;
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continuous_counter++;
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for (auto&& v : _scene->ctx().at<std::vector<entt::organizer::vertex>>()) {
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for (auto&& v : _scene->ctx().get<std::vector<entt::organizer::vertex>>()) {
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v.callback()(v.data(), *_scene);
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}
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@ -126,7 +126,8 @@ void OrganizerSceneService::updateOrganizerVertices(Scene& scene) {
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scene.ctx().emplace<MM::Components::TimeDelta>();
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}
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SPDLOG_DEBUG("graph:\n{}", scene.ctx().at<std::vector<entt::organizer::vertex>>());
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// TODO: use entt::dot instead
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SPDLOG_DEBUG("graph:\n{}", scene.ctx().get<std::vector<entt::organizer::vertex>>());
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}
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void OrganizerSceneService::resetTime(void) {
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@ -75,13 +75,13 @@ class ResourceManager {
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return reload<Loader>(entt::hashed_string{id}.value(), std::forward<Args>(args)...);
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}
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void discard(const res_id_type id) ENTT_NOEXCEPT {
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void discard(const res_id_type id) noexcept {
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if (auto it = _storage.find(id); it != _storage.end()) {
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_storage.erase(it);
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}
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}
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void discard(const char* id) ENTT_NOEXCEPT {
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void discard(const char* id) noexcept {
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discard(entt::hashed_string{id}.value());
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}
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@ -100,11 +100,11 @@ class ResourceManager {
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return _storage.empty();
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}
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void clear(void) ENTT_NOEXCEPT {
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void clear(void) noexcept {
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_storage.clear();
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}
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bool contains(const res_id_type id) const ENTT_NOEXCEPT {
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bool contains(const res_id_type id) const noexcept {
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return (_storage.find(id) != _storage.cend());
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}
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