entt update to v3.11.1

This commit is contained in:
Green Sky 2022-11-11 16:22:58 +01:00 committed by Erik Scholz
parent 8036fdf2a9
commit 8d24976a13
14 changed files with 26 additions and 35 deletions

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@ -26,8 +26,6 @@ jobs:
with:
submodules: recursive
# TODO: cache
- name: Install Dependencies
run: sudo apt update && sudo apt -y install libsdl2-dev xserver-xorg-video-dummy
@ -62,8 +60,6 @@ jobs:
with:
submodules: recursive
# TODO: cache
- name: Install Dependencies
run: sudo apt update && sudo apt -y install libsdl2-dev
@ -102,9 +98,6 @@ jobs:
with:
submodules: recursive
#- name: Install Dependencies
#run: sudo apt update && sudo apt -y install libsdl2-dev
- name: Setup emsdk
uses: mymindstorm/setup-emsdk@v11
with:
@ -134,8 +127,6 @@ jobs:
with:
submodules: recursive
# TODO: cache
- name: Install Dependencies
run: brew install sdl2
@ -156,7 +147,6 @@ jobs:
submodules: recursive
# TODO: cache
- name: Install Dependencies
run: vcpkg install sdl2[core,vulkan]:x64-windows

2
external/entt vendored

@ -1 +1 @@
Subproject commit e4ccb878f47245a319704912435d3c89f34ad6be
Subproject commit fef921132cae7588213d0f9bcd2fb9c8ffd8b7fc

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@ -85,8 +85,8 @@ private:
bool entityHasComponent(Registry& registry, EntityType& entity, ComponentTypeID type_id)
{
const auto storage_it = registry.storage(type_id);
return storage_it != registry.storage().end() && storage_it->second.contains(entity);
const auto* storage_ptr = registry.storage(type_id);
return storage_ptr != nullptr && storage_ptr->contains(entity);
}
public:
@ -243,11 +243,11 @@ public:
}
});
} else {
entt::basic_runtime_view<entt::basic_sparse_set<EntityType>> view{};
entt::runtime_view view{};
for (const auto type : comp_list) {
auto storage_it = registry.storage(type);
if (storage_it != registry.storage().end()) {
view.iterate(registry.storage(type)->second);
auto* storage_ptr = registry.storage(type);
if (storage_ptr != nullptr) {
view.iterate(*storage_ptr);
}
}

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@ -20,7 +20,7 @@ void Camera3D(MM::Scene& scene) {
ImGui::TextUnformatted("NO CAMERA!");
return;
}
auto& camera = scene.ctx().at<MM::OpenGL::Camera3D>();
auto& camera = scene.ctx().get<MM::OpenGL::Camera3D>();
static bool follow_entity = false;
static MM::Entity tracking = entt::null;

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@ -157,7 +157,7 @@ namespace MM::Services {
if (_show_time_delta_ctx) {
if (ImGui::Begin("Scene TimeDelta Context", &_show_time_delta_ctx)) {
if (scene.ctx().contains<MM::Components::TimeDelta>()) {
auto& td = scene.ctx().at<MM::Components::TimeDelta>();
auto& td = scene.ctx().get<MM::Components::TimeDelta>();
ImGui::Value("tickDelta", td.tickDelta);
ImGui::SliderFloat("deltaFactor", &td.deltaFactor, 0.f, 10.f, "%.5f", ImGuiSliderFlags_Logarithmic);
} else {

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@ -117,7 +117,7 @@ void BatchedSpriteSheet::render(Services::OpenGLRenderer& rs, Engine& engine) {
_vertexBuffer->bind(GL_ARRAY_BUFFER);
_vao->bind();
auto& cam = scene.ctx().at<Camera3D>();
auto& cam = scene.ctx().get<Camera3D>();
auto vp = cam.getViewProjection();
_shader->setUniformMat4f("_VP", vp);

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@ -78,7 +78,7 @@ void FastSky::render(MM::Services::OpenGLRenderer& rs, MM::Engine& engine) {
_vao->bind();
{
auto& cam = scene.ctx().at<MM::OpenGL::Camera3D>();
auto& cam = scene.ctx().get<MM::OpenGL::Camera3D>();
MM::OpenGL::Camera3D tmp_cam = cam;
// create cam with y up, bc shader says so
tmp_cam.up = {0, 1, 0};
@ -95,7 +95,7 @@ void FastSky::render(MM::Services::OpenGLRenderer& rs, MM::Engine& engine) {
//}
auto* ctx_ptr = &_default_context;
if (scene.ctx().contains<FastSkyContext>()) {
ctx_ptr = &scene.ctx().at<FastSkyContext>();
ctx_ptr = &scene.ctx().get<FastSkyContext>();
}
_shader->setUniform1f("time", ctx_ptr->time);

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@ -138,7 +138,7 @@ void LiteParticles2D::uploadParticles(Services::OpenGLRenderer&, Scene& scene) {
return; // nothing to upload
}
auto& queue = scene.ctx().at<Components::LiteParticles2DUploadQueue>();
auto& queue = scene.ctx().get<Components::LiteParticles2DUploadQueue>();
while (!queue.queue.empty()) {
// get range
@ -200,7 +200,7 @@ void LiteParticles2D::computeParticles(Services::OpenGLRenderer&, Scene& scene)
std::chrono::duration<double, std::ratio<1, 1>> deltaTime = newNow - _last_time;
_last_time = newNow;
float time_delta = deltaTime.count() * scene.ctx().at<MM::Components::TimeDelta>().deltaFactor;
float time_delta = deltaTime.count() * scene.ctx().get<MM::Components::TimeDelta>().deltaFactor;
_time += time_delta;
_tf_shader->setUniform1f("_time_delta", time_delta);
_tf_shader->setUniform1f("_time", _time);
@ -269,7 +269,7 @@ void LiteParticles2D::renderParticles(Services::OpenGLRenderer& rs, Scene& scene
auto& rm_t = MM::ResourceManager<Texture>::ref();
rm_t.get("MM::LiteParticles2DTypes::Render"_hs)->bind(0);
Camera3D& cam = scene.ctx().at<Camera3D>();
Camera3D& cam = scene.ctx().get<Camera3D>();
_points_shader->setUniformMat4f("_vp", cam.getViewProjection());
GLint view_port[4];

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@ -72,7 +72,7 @@ void SimpleRect::render(Services::OpenGLRenderer& rs, Engine& engine) {
_shader->bind();
_vao->bind();
Camera3D& cam = scene.ctx().at<Camera3D>();
Camera3D& cam = scene.ctx().get<Camera3D>();
auto vp = cam.getViewProjection();
scene.view<const Components::Transform4x4>().each([this, &scene, &vp](entt::entity e, const auto& t) {

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@ -80,7 +80,7 @@ void SimpleSprite::render(Services::OpenGLRenderer& rs, Engine& engine) {
_vao->bind();
Camera3D& cam = scene.ctx().at<Camera3D>();
Camera3D& cam = scene.ctx().get<Camera3D>();
auto vp = cam.getViewProjection();
scene.view<const Components::Transform4x4, Components::OpenGL::Texture>().each([this, &scene, &vp](entt::entity e, const auto& t, auto& tex) {

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@ -81,7 +81,7 @@ void SimpleSpriteSheet::render(Services::OpenGLRenderer& rs, Engine& engine) {
_vertexBuffer->bind(GL_ARRAY_BUFFER);
_vao->bind();
Camera3D& cam = scene.ctx().at<Camera3D>();
Camera3D& cam = scene.ctx().get<Camera3D>();
auto vp = cam.getViewProjection();
scene.view<const Components::Transform4x4, SpriteSheetRenderable>().each([this, &scene, &vp](entt::entity e, const auto& t, auto& spr) {

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@ -96,7 +96,7 @@ void Tilemap::render(MM::Services::OpenGLRenderer& rs, MM::Engine& engine) {
_vertexBuffer->bind(GL_ARRAY_BUFFER);
_vao->bind();
MM::OpenGL::Camera3D& cam = scene.ctx().at<MM::OpenGL::Camera3D>();
MM::OpenGL::Camera3D& cam = scene.ctx().get<MM::OpenGL::Camera3D>();
auto vp = cam.getViewProjection();
_shader->setUniform3f("_ambient_color", ambient_color);

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@ -81,7 +81,7 @@ void OrganizerSceneService::sceneFixedUpdate(Engine&) {
_accumulator -= f_delta;
continuous_counter++;
for (auto&& v : _scene->ctx().at<std::vector<entt::organizer::vertex>>()) {
for (auto&& v : _scene->ctx().get<std::vector<entt::organizer::vertex>>()) {
v.callback()(v.data(), *_scene);
}
@ -126,7 +126,8 @@ void OrganizerSceneService::updateOrganizerVertices(Scene& scene) {
scene.ctx().emplace<MM::Components::TimeDelta>();
}
SPDLOG_DEBUG("graph:\n{}", scene.ctx().at<std::vector<entt::organizer::vertex>>());
// TODO: use entt::dot instead
SPDLOG_DEBUG("graph:\n{}", scene.ctx().get<std::vector<entt::organizer::vertex>>());
}
void OrganizerSceneService::resetTime(void) {

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@ -75,13 +75,13 @@ class ResourceManager {
return reload<Loader>(entt::hashed_string{id}.value(), std::forward<Args>(args)...);
}
void discard(const res_id_type id) ENTT_NOEXCEPT {
void discard(const res_id_type id) noexcept {
if (auto it = _storage.find(id); it != _storage.end()) {
_storage.erase(it);
}
}
void discard(const char* id) ENTT_NOEXCEPT {
void discard(const char* id) noexcept {
discard(entt::hashed_string{id}.value());
}
@ -100,11 +100,11 @@ class ResourceManager {
return _storage.empty();
}
void clear(void) ENTT_NOEXCEPT {
void clear(void) noexcept {
_storage.clear();
}
bool contains(const res_id_type id) const ENTT_NOEXCEPT {
bool contains(const res_id_type id) const noexcept {
return (_storage.find(id) != _storage.cend());
}