change default bloom factor to a more reasonable 0.8

This commit is contained in:
Green Sky 2022-08-02 14:53:21 +02:00
parent 95b9a17af4
commit 989e3f7dda

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@ -30,7 +30,7 @@ namespace MM::OpenGL::RenderTasks {
std::string color_tex {"hdr_color"};
std::string bloom_tex {"bloom"};
float bloom_factor {1.f};
float bloom_factor {0.8f};
void reloadShaders(MM::Engine& engine);