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change default bloom factor to a more reasonable 0.8
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@ -30,7 +30,7 @@ namespace MM::OpenGL::RenderTasks {
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std::string color_tex {"hdr_color"};
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std::string bloom_tex {"bloom"};
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float bloom_factor {1.f};
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float bloom_factor {0.8f};
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void reloadShaders(MM::Engine& engine);
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