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https://github.com/MadeOfJelly/MushMachine.git
synced 2024-12-04 19:23:28 +01:00
refactor engine service id from entt::family to entt::id_hash
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4776691b2b
commit
b8a5cd7cf4
@ -127,7 +127,7 @@ void Engine::stop(void) {
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_is_running = false;
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}
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bool Engine::enableService(service_family::family_type s_t) {
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bool Engine::enableService(entt::id_type s_t) {
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if (_services.count(s_t)) {
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auto* ss_entry = _services[s_t].get();
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if (ss_entry->first) {
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@ -148,7 +148,7 @@ bool Engine::enableService(service_family::family_type s_t) {
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return false;
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}
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void Engine::disableService(service_family::family_type s_t) {
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void Engine::disableService(entt::id_type s_t) {
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if (_services.count(s_t)) {
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auto* s_entry = _services[s_t].get();
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if (s_entry->first) {
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@ -167,7 +167,7 @@ void Engine::disableService(service_family::family_type s_t) {
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}
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}
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bool Engine::provide(service_family::family_type I, service_family::family_type T) {
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bool Engine::provide(entt::id_type I, entt::id_type T) {
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if (!_services.count(T)) {
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// TODO: log error
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return false;
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@ -2,7 +2,7 @@
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#include "./engine_fwd.hpp"
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#include <entt/core/family.hpp>
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#include <entt/core/type_info.hpp>
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#include <functional>
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#include <memory>
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@ -27,10 +27,10 @@ class Engine {
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friend Services::ImGuiEngineTools;
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private:
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using service_family = entt::family<struct internal_service_family>;
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//using service_family = entt::family<struct internal_service_family>;
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public:
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using service_family_type = service_family::family_type;
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//using service_family_type = service_family::family_type;
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protected:
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std::unique_ptr<UpdateStrategies::UpdateStrategy> _update_strategy;
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@ -64,11 +64,11 @@ class Engine {
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void stop(void);
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private:
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std::vector<service_family::family_type> _service_add_order; // ?
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std::vector<service_family::family_type> _service_enable_order; // ?
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std::vector<entt::id_type> _service_add_order; // ?
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std::vector<entt::id_type> _service_enable_order; // ?
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std::unordered_map<
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service_family::family_type,
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entt::id_type,
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std::shared_ptr<std::pair<
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bool,
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std::unique_ptr<Services::Service>
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@ -77,15 +77,16 @@ class Engine {
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public:
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template<typename T>
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constexpr auto type(void) {
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return service_family::type<T>;
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constexpr static auto type(void) {
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//return entt::type_id<T>.hash();
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return entt::type_hash<T>::value();
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}
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template<typename T, typename... Args>
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T& addService(Args&& ... args) {
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assert(!tryService<T>());
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auto& ss_entry = _services[service_family::type<T>] =
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auto& ss_entry = _services[type<T>()] =
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std::make_shared<std::pair<bool, std::unique_ptr<Services::Service>>>(
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std::make_pair<bool, std::unique_ptr<Services::Service>>(
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false,
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@ -93,11 +94,11 @@ class Engine {
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)
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);
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_service_add_order.emplace_back(service_family::type<T>);
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_service_add_order.emplace_back(type<T>());
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// add updates to update strategy
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_update_strategy->registerService(
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service_family::type<T>,
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type<T>(),
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ss_entry.get()->second->registerUpdates()
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);
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@ -106,8 +107,8 @@ class Engine {
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template<typename T>
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[[nodiscard]] T* tryService(void) const {
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if (_services.count(service_family::type<T>)) {
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return static_cast<T*>(_services.at(service_family::type<T>).get()->second.get());
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if (_services.count(type<T>())) {
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return static_cast<T*>(_services.at(type<T>()).get()->second.get());
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}
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return nullptr;
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@ -126,22 +127,22 @@ class Engine {
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return *tmp;
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}
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bool enableService(service_family::family_type s_t);
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void disableService(service_family::family_type s_t);
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bool enableService(entt::id_type s_t);
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void disableService(entt::id_type s_t);
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template<typename T>
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bool enableService(void) {
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return enableService(service_family::type<T>);
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return enableService(type<T>());
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}
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template<typename T>
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void disableService(void) {
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disableService(service_family::type<T>);
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disableService(type<T>());
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}
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// provide T as I implementation
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// T needs to be an added Service
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bool provide(service_family::family_type I, service_family::family_type T);
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bool provide(entt::id_type I, entt::id_type T);
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// provide T as I implementation
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// T needs to be an added Service
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@ -150,7 +151,7 @@ class Engine {
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static_assert(std::is_base_of_v<I, T>, "T is not derived from I!");
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static_assert(!std::is_same_v<I, T>, "I and T are the same, makes no sense!");
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return provide(service_family::type<I>, service_family::type<T>);
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return provide(type<I>(), type<T>());
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}
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// TODO: reimplement???
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@ -20,20 +20,20 @@ class ScreenDirector : public Service {
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public:
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struct Screen {
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// lists of services relevant for this screen, disable and enable are called when its changed to
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std::vector<Engine::service_family_type> start_disable;
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std::vector<Engine::service_family_type> start_enable;
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std::vector<entt::id_type> start_disable;
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std::vector<entt::id_type> start_enable;
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// register provider, when its changed to
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std::vector<
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std::pair<
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Engine::service_family_type, // I
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Engine::service_family_type // T
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entt::id_type, // I
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entt::id_type // T
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>
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> start_provide;
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// lists of services relevant for this screen, disable and enable are called when its changed from
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std::vector<Engine::service_family_type> end_disable;
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std::vector<Engine::service_family_type> end_enable;
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std::vector<entt::id_type> end_disable;
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std::vector<entt::id_type> end_enable;
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// called when its changed to, after services disable and enable
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std::function<void(MM::Engine&)> start_fn = [](MM::Engine&){};
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