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lil continue
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@ -523,12 +523,102 @@ bool VulkanRenderer::createSwapchain(Engine& engine) {
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VK_FALSE
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};
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// rn whole screen
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vk::Viewport viewport {
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0.f, // x
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0.f, // y
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static_cast<float>(surface_extent.width),
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static_cast<float>(surface_extent.height),
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0.f, // min depth
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1.f, // max depth
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};
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// whole screen
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vk::Rect2D scissor {
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{0, 0}, // offset
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surface_extent
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};
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vk::PipelineViewportStateCreateInfo pl_viewport_state_ci {
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{},
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1,
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&viewport,
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1,
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&scissor,
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};
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vk::PipelineRasterizationStateCreateInfo pl_raster_state_ci {
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{},
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VK_FALSE, // depth clamp
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VK_FALSE, // discard
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vk::PolygonMode::eFill,
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//vk::CullModeFlagBits::eBack,
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vk::CullModeFlagBits::eNone, // TODO: enable, just debug now
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vk::FrontFace::eClockwise, // TODO: determain what the engine uses normally
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VK_FALSE,
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0.f, 0.f, 0.f,
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1.f, // line width
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};
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// default for vkhpp is disabled
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vk::PipelineMultisampleStateCreateInfo pl_ms_state_ci {};
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vk::PipelineColorBlendAttachmentState pl_color_blend_attachment_state {
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VK_FALSE,
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vk::BlendFactor::eOne,
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vk::BlendFactor::eZero,
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vk::BlendOp::eAdd,
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vk::BlendFactor::eOne,
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vk::BlendFactor::eZero,
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vk::BlendOp::eAdd,
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vk::ColorComponentFlagBits::eR
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| vk::ColorComponentFlagBits::eG
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| vk::ColorComponentFlagBits::eB
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| vk::ColorComponentFlagBits::eA,
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};
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vk::PipelineColorBlendStateCreateInfo pl_color_blend_state_ci {
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{},
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VK_FALSE,
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vk::LogicOp::eCopy,
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1,
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&pl_color_blend_attachment_state,
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{ 0.f, 0.f, 0.f, 0.f },
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};
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//std::vector<vk::DynamicState> pl_dyn_states {
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//vk::DynamicState::eViewport,
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//vk::DynamicState::eLineWidth,
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//};
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vk::PipelineLayout pl_layout = device.createPipelineLayout({
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{},
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0,
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{},
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0,
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{}
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});
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device.createGraphicsPipeline({}, {
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{},
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static_cast<uint32_t>(pl_shader_ci.size()),
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pl_shader_ci.data(),
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pl_vertex_input_ci.data(),
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&pl_input_asm_ci,
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{},
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&pl_viewport_state_ci,
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&pl_raster_state_ci,
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&pl_ms_state_ci,
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{}, // d'n's
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&pl_color_blend_state_ci,
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{}, // dyn
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pl_layout,
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});
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_swapchain_framebuffers.clear();
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