reworked the general update strategy interface

This commit is contained in:
2021-04-28 19:38:25 +02:00
parent b8a5cd7cf4
commit efad254193
53 changed files with 756 additions and 889 deletions

View File

@ -77,7 +77,7 @@ InputService::InputService(void) {
InputService::~InputService(void) {
}
bool InputService::enable(Engine& engine) {
bool InputService::enable(Engine& engine, std::vector<UpdateStrategies::TaskInfo>& task_array) {
auto* sdl_ss = engine.tryService<SDLService>();
if (!sdl_ss) {
LOG_ERROR("InputService requires SDLService in engine!");
@ -90,6 +90,24 @@ bool InputService::enable(Engine& engine) {
return false;
}
// add task
task_array.push_back(
UpdateStrategies::TaskInfo{"InputService::update"}
.fn([this](MM::Engine&) {
for (size_t i = 0; i < 4; i++) {
if (!_player_active[i])
continue;
auto& p = _player[i];
if (p.is_controller) {
} else {
updateKPlayerDirs(p);
}
}
}
)
);
return true;
}
@ -105,28 +123,6 @@ void InputService::disable(Engine& engine) {
}
}
std::vector<UpdateStrategies::UpdateCreationInfo> InputService::registerUpdates(void) {
using namespace entt::literals;
return {
{
"InputService::update"_hs,
"InputService::update",
[this](MM::Engine&) {
for (size_t i = 0; i < 4; i++) {
if (!_player_active[i])
continue;
auto& p = _player[i];
if (p.is_controller) {
} else {
updateKPlayerDirs(p);
}
}
}
}
};
}
bool InputService::handleSDL_Event(const SDL_Event& e, MM::Engine& engine) {
ZoneScopedN("MM::InputService::handleSDL_Event");
switch (e.type) {

View File

@ -1,7 +1,6 @@
#pragma once
#include <SDL.h>
#include "mm/services/service.hpp"
#include <glm/vec2.hpp>
#include <mm/services/sdl_service.hpp>
@ -108,14 +107,11 @@ namespace MM::Services {
SDLService::EventHandlerHandle _event_handle = nullptr;
public:
bool enable(Engine& engine) override;
bool enable(Engine& engine, std::vector<UpdateStrategies::TaskInfo>& task_array) override;
void disable(Engine& engine) override;
const char* name(void) override { return "InputService"; }
// you will likely want to make the scene depend on this
std::vector<UpdateStrategies::UpdateCreationInfo> registerUpdates(void) override;
public:
// returns true if event was relevant
bool handleSDL_Event(const SDL_Event& e, MM::Engine& engine);

View File

@ -1,4 +1,6 @@
#include "mm/services/service.hpp"
#include <gtest/gtest.h>
#include <mm/services/input_service.hpp>
#include <mm/services/sdl_service.hpp>
#include <mm/services/filesystem.hpp>
@ -11,7 +13,6 @@
#include <imgui/imgui.h>
class InputVisualizer : public MM::Services::Service {
private:
MM::Input::PlayerID _player_id;
@ -20,7 +21,7 @@ class InputVisualizer : public MM::Services::Service {
public:
const char* name(void) override { return "InputVisualizer"; }
bool enable(MM::Engine& engine) override {
bool enable(MM::Engine& engine, std::vector<MM::UpdateStrategies::TaskInfo>& task_array) override {
_player_id = UINT16_MAX;
auto* sdl_ss = engine.tryService<MM::Services::SDLService>();
@ -40,27 +41,18 @@ class InputVisualizer : public MM::Services::Service {
}
}
task_array.push_back(
MM::UpdateStrategies::TaskInfo{"InputVisualizer::render"}
.fn([this](MM::Engine& e){ renderImGui(e); })
.succeed("InputService::update")
);
return true;
}
void disable(MM::Engine&) override {
}
std::vector<MM::UpdateStrategies::UpdateCreationInfo> registerUpdates(void) override {
using namespace entt::literals;
return {
{
"InputVisualizer::render"_hs,
"InputVisualizer::render",
[this](MM::Engine& e){ this->renderImGui(e); },
MM::UpdateStrategies::update_phase_t::MAIN,
true,
{ "InputService::update"_hs }
}
};
}
private:
void renderImGui(MM::Engine& engine) {
ImGui::Begin("InputVisualizer", NULL, ImGuiWindowFlags_AlwaysAutoResize);