reworked the general update strategy interface

This commit is contained in:
2021-04-28 19:38:25 +02:00
parent b8a5cd7cf4
commit efad254193
53 changed files with 756 additions and 889 deletions

View File

@ -1,7 +1,6 @@
#pragma once
#include <SDL.h>
#include "mm/services/service.hpp"
#include <glm/vec2.hpp>
#include <mm/services/sdl_service.hpp>
@ -108,14 +107,11 @@ namespace MM::Services {
SDLService::EventHandlerHandle _event_handle = nullptr;
public:
bool enable(Engine& engine) override;
bool enable(Engine& engine, std::vector<UpdateStrategies::TaskInfo>& task_array) override;
void disable(Engine& engine) override;
const char* name(void) override { return "InputService"; }
// you will likely want to make the scene depend on this
std::vector<UpdateStrategies::UpdateCreationInfo> registerUpdates(void) override;
public:
// returns true if event was relevant
bool handleSDL_Event(const SDL_Event& e, MM::Engine& engine);