MushMachine/framework
2022-01-09 18:32:59 +01:00
..
common_components remove old transform and velocity components and replace with new decomposed components 2022-01-09 18:32:59 +01:00
engine hacking on the experimental net interface 2021-12-23 15:57:40 +01:00
filesystem add mingw-w64 support 2021-11-30 19:50:40 +01:00
imgui remove old transform and velocity components and replace with new decomposed components 2022-01-09 18:32:59 +01:00
input cleanup includes, primarily artifacts of the updatestrat refactor 2021-05-17 01:35:35 +02:00
logger initial import, >900commits predate this 2020-09-29 13:58:20 +02:00
opengl_primitives hack in shader preprocessor for #include (wip) 2021-10-22 20:49:49 +02:00
opengl_renderer remove old transform and velocity components and replace with new decomposed components 2022-01-09 18:32:59 +01:00
organizer_scene remove clutter from organizer scene service 2021-05-22 14:05:27 +02:00
random port everything over to organizer 2021-12-12 22:56:16 +01:00
resource_manager fix entt update 2020-12-29 19:22:36 +01:00
screen_director cleanup includes, primarily artifacts of the updatestrat refactor 2021-05-17 01:35:35 +02:00
sdl_service add mingw-w64 support 2021-11-30 19:50:40 +01:00
simple_sdl_renderer cleanup includes, primarily artifacts of the updatestrat refactor 2021-05-17 01:35:35 +02:00
sound reworked the general update strategy interface 2021-05-16 16:48:58 +02:00
std_utils srng: impl floating point numbers and make std dist compat 2021-07-01 18:01:42 +02:00
tilemap remove old transform and velocity components and replace with new decomposed components 2022-01-09 18:32:59 +01:00
CMakeLists.txt port everything over to organizer 2021-12-12 22:56:16 +01:00