mirror of
https://github.com/MadeOfJelly/MushMachine.git
synced 2024-11-14 02:53:02 +01:00
71 lines
2.0 KiB
Markdown
71 lines
2.0 KiB
Markdown
# Setting up MushMachine
|
|
|
|
## Game development
|
|
|
|
First add MM as a git submodule if in git repo:
|
|
```bash
|
|
git submodule add <url>
|
|
git submodule update --init --recursive
|
|
```
|
|
else just git clone --recursive
|
|
|
|
add to cmake as subdirectory
|
|
```cmake
|
|
include("${CMAKE_CURRENT_LIST_DIR}/external/MushMachine/mm_options_and_defines.cmake")
|
|
add_subdirectory(MushMachine)
|
|
```
|
|
|
|
The Engine is intended to be linked statically, but you can explore dynamic-linking of course.
|
|
|
|
## Engine development
|
|
* clone repo
|
|
* install dependencies
|
|
|
|
### GNU/LiNUX
|
|
* install dependencies
|
|
- libsdl2
|
|
|
|
* navigate to (out of tree) build directory (prefer just "build" in repo-dir)
|
|
* `cmake ..`
|
|
|
|
### OSX
|
|
never tested before. be the first one :) .
|
|
|
|
### Windows
|
|
* install dependencies
|
|
- using install vcpkg
|
|
- install SDL2 (non static)
|
|
- or by hand
|
|
- download libSDL2 and put it somewere, and set the "SDL2" environment variable to that location (set SDL2="path/to/folder")
|
|
|
|
#### Visual Studio (GUI)
|
|
* open cmake project with visual studio (vs2019; vs2017 may work)
|
|
- if using vcpkg and vs2017: set vcpkg cmake toolchain (vs2019 does this automaticly)
|
|
|
|
#### Visual Studio (MSVC dev cmd)
|
|
* open dev cmd (search start menu)
|
|
* navigate to (out of tree) build directory (prefer just "build" in repo-dir)
|
|
- if using vcpkg
|
|
- `cmake .. -DCMAKE_TOOLCHAIN_FILE="<path-to-vcpkg-install>\scripts\buildsystems\vcpkg.cmake" -G Ninja`
|
|
- else
|
|
- `cmake .. -G Ninja`
|
|
|
|
#### CLion
|
|
TODO
|
|
(look at cmake in this doc)
|
|
|
|
## Additional Notes
|
|
|
|
### CMake
|
|
* to specify build type on console use `-DCMAKE_BUILD_TYPE=<build-type>` eg. `Release`. the engine cmake defaults to `Debug` if not set.
|
|
* the engine has cmake-level defines that can be set (via cmd eg. `-DMM_HEADLESS=ON`):
|
|
- `MM_HEADLESS` (disables sdl2 and opengl usage)
|
|
- `MM_NETWORKING` (depricated)
|
|
- `MM_OPENGL_3` (disabled if `MM_HEADLESS`)
|
|
- `MM_OPENGL_3_GLES` (disabled if `MM_HEADLESS`, `MM_OPENGL_3` supplement, makes the openglrenderer use gles3 instead of gl3)
|
|
|
|
### Emscripten
|
|
* version 2.0.1 works
|
|
* version 1.39.18 does not (webgl errors)
|
|
|