mirror of
https://github.com/MadeOfJelly/MushMachine.git
synced 2024-10-30 06:45:36 +01:00
372 lines
9.5 KiB
C++
372 lines
9.5 KiB
C++
#include <gtest/gtest.h>
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#include <mm/engine.hpp>
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#include <mm/services/filesystem.hpp>
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#include <mm/services/sdl_service.hpp>
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#include <mm/services/organizer_scene.hpp>
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#include <mm/services/opengl_renderer.hpp>
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#include <mm/fs_const_archiver.hpp>
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#include <entt/entity/registry.hpp>
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#include <entt/entity/organizer.hpp>
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#include <entt/core/hashed_string.hpp>
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#include <mm/opengl/render_tasks/clear.hpp>
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#include <mm/opengl/render_tasks/lite_particles2d.hpp>
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#include <mm/opengl/bloom.hpp>
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#include <mm/opengl/render_tasks/composition.hpp>
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// ctx
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#include <mm/opengl/components/lite_particles2d.hpp>
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#include <mm/components/time_delta.hpp>
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#include <mm/opengl/camera_3d.hpp>
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// components
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#include <mm/components/position2d.hpp>
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#include <mm/resource_manager.hpp>
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#include <mm/opengl/texture_loader.hpp>
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#include <mm/opengl/lite_particles2d_type_loader.hpp>
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#include <mm/opengl/fbo_builder.hpp>
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#include <mm/random/srng.hpp>
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#include <glm/vec2.hpp>
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#include <glm/vec4.hpp>
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#include <glm/common.hpp>
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#include <glm/gtc/constants.hpp>
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#include <glm/trigonometric.hpp>
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#include <mm/scalar_range2.hpp>
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#include <vector>
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#include <string>
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using namespace entt::literals;
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namespace Components {
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// or what ever
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struct LiteParticles2DEmitter {
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float age {0.f}; // this changes each tick, if >=1, spawn and reset to 0
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float age_delta {1.f}; // times per sec
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MM::ScalarRange2<uint16_t> particle_count {1u, 1u};
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// particles data
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std::string p_type {};
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MM::ScalarRange2<float> p_pos_x {0.f, 0.f};
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MM::ScalarRange2<float> p_pos_y {0.f, 0.f};
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MM::ScalarRange2<float> p_dir {0.f, 0.f}; // 0-1, not rad
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MM::ScalarRange2<float> p_dir_force {0.f, 0.f};
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MM::ScalarRange2<float> p_age {0.f, 0.f};
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};
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} // Components
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namespace Systems {
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void lite_particles2d_emit(
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entt::view<entt::get_t<
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const MM::Components::Position2D,
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Components::LiteParticles2DEmitter
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>> view,
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const MM::Components::TimeDelta& td,
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MM::Components::LiteParticles2DUploadQueue& lp_uq,
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MM::Random::SRNG& rng
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) {
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view.each([&lp_uq, &td, &rng](const auto& pos, Components::LiteParticles2DEmitter& lpe) {
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lpe.age += lpe.age_delta * td.tickDelta;
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if (lpe.age < 1.f) {
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return;
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}
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lpe.age = 0.f; // TODO: dont discard ?
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const auto type = entt::hashed_string::value(lpe.p_type.c_str());
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const size_t count = rng.range(lpe.particle_count);
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for (size_t i = 0; i < count; i++) {
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float dir = rng.range(lpe.p_dir) * glm::two_pi<float>();
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lp_uq.queue.push(MM::Components::LiteParticle2D{
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type, // type
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//{rng.negOneToOne() * 30.f, rng.negOneToOne() * 30.f}, // pos
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pos.pos + /*lpe.pos_offset +*/ glm::vec2{rng.range(lpe.p_pos_x), rng.range(lpe.p_pos_y)}, // pos
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glm::vec2{glm::cos(dir), glm::sin(dir)} * rng.range(lpe.p_dir_force), // vel
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rng.range(lpe.p_age) // age
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});
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}
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});
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}
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} // Systems
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const char* argv0;
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static void setup_textures(MM::Engine& engine) {
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auto& rm_t = MM::ResourceManager<MM::OpenGL::Texture>::ref();
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auto [w, h] = engine.getService<MM::Services::SDLService>().getWindowSize();
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// we dont have a gbuffer in this example
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{ // gbuffer
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// depth
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#ifdef MM_OPENGL_3_GLES
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rm_t.reload<MM::OpenGL::TextureLoaderEmpty>(
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"depth",
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GL_DEPTH_COMPONENT24, // d16 is the onlyone for gles 2 (TODO: test for 3)
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w, h,
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GL_DEPTH_COMPONENT, GL_UNSIGNED_INT
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);
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#else
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rm_t.reload<MM::OpenGL::TextureLoaderEmpty>(
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"depth",
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GL_DEPTH_COMPONENT32F, // TODO: stencil?
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w, h,
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GL_DEPTH_COMPONENT, GL_FLOAT
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);
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#endif
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}
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const float render_scale = 1.f;
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// hdr color gles3 / webgl2
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rm_t.reload<MM::OpenGL::TextureLoaderEmpty>(
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"hdr_color",
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GL_RGBA16F,
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w * render_scale, h * render_scale,
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GL_RGBA,
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GL_HALF_FLOAT
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);
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{ // filter
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rm_t.get("hdr_color"_hs)->bind(0);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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}
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static void setup_fbos(MM::Engine& engine) {
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auto& rs = engine.getService<MM::Services::OpenGLRenderer>();
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auto& rm_t = MM::ResourceManager<MM::OpenGL::Texture>::ref();
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const float render_scale = 1.f;
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rs.targets["game_view"] = MM::OpenGL::FBOBuilder::start()
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.attachTexture(rm_t.get("hdr_color"_hs), GL_COLOR_ATTACHMENT0)
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.attachTexture(rm_t.get("depth"_hs), GL_DEPTH_ATTACHMENT)
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.setResizeFactors(render_scale, render_scale)
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.setResize(true)
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.finish();
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assert(rs.targets["game_view"]);
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}
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void setup_particles_types(MM::Engine& engine) {
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auto& lpt_rm = MM::ResourceManager<MM::OpenGL::LiteParticles2DType>::ref();
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lpt_rm.load<MM::OpenGL::LiteParticles2DTypeLoaderJson>("MM::spark1",
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R"({
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"compute": {
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"age_delta": 2.0,
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"force_vec": { "x": 0.0, "y": -5.0 },
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"turbulence": 1.0,
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"turbulence_individuality": 1.0,
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"turbulence_noise_scale": 1.0,
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"turbulence_time_scale": 1.0,
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"dampening": 1.0
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},
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"render": {
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"color_start": {
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"x": 6.0,
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"y": 6.0,
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"z": 1.8,
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"w": 1.0
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},
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"color_end": {
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"x": 1.5,
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"y": 1.0,
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"z": 0.3,
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"w": 1.0
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},
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"size_start": 0.01,
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"size_end": 0.002
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}
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})"_json);
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// mount into vfx
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FS_CONST_MOUNT_FILE("/particles/lite_particles2d/fire1.json",
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R"({
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"compute": {
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"age_delta": 1.0,
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"force_vec": { "x": 0.0, "y": 5.0 },
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"turbulence": 5.0,
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"turbulence_individuality": 1.0,
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"turbulence_noise_scale": 1.0,
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"turbulence_time_scale": 1.0,
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"dampening": 0.0
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},
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"render": {
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"color_start": {
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"x": 3.0,
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"y": 2.1,
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"z": 1.5,
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"w": 0.8
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},
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"color_end": {
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"x": 3.0,
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"y": 1.1,
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"z": 1.0,
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"w": 0.0
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},
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"size_start": 0.15,
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"size_end": 0.4
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}
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})");
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// and load it
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lpt_rm.load<MM::OpenGL::LiteParticles2DTypeLoaderFile>("MM::fire1", engine, "/particles/lite_particles2d/fire1.json");
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}
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TEST(lite_particles2d, it) {
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MM::Engine engine;
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auto& sdl_ss = engine.addService<MM::Services::SDLService>();
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ASSERT_TRUE(engine.enableService<MM::Services::SDLService>());
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sdl_ss.createGLWindow("lite_particles2d", 1280, 720);
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engine.addService<MM::Services::OrganizerSceneService>();
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ASSERT_TRUE(engine.enableService<MM::Services::OrganizerSceneService>());
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bool provide_ret = engine.provide<MM::Services::SceneServiceInterface, MM::Services::OrganizerSceneService>();
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ASSERT_TRUE(provide_ret);
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auto& scene = engine.tryService<MM::Services::SceneServiceInterface>()->getScene();
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engine.addService<MM::Services::FilesystemService>(argv0, "lite_particles2d");
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ASSERT_TRUE(engine.enableService<MM::Services::FilesystemService>());
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auto& rs = engine.addService<MM::Services::OpenGLRenderer>();
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ASSERT_TRUE(engine.enableService<MM::Services::OpenGLRenderer>());
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// load particle types
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// before addRenderTask<LiteParticle2D>
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// OR
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// call LiteParticle2D::resetTypeBuffers()
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setup_particles_types(engine);
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{ // setup rendering
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// TODO: split vertically
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setup_textures(engine);
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setup_fbos(engine);
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// clear
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auto& clear_opaque = rs.addRenderTask<MM::OpenGL::RenderTasks::Clear>(engine);
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clear_opaque.target_fbo = "game_view";
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// clears all color attachments
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clear_opaque.r = 0.f;
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clear_opaque.g = 0.f;
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clear_opaque.b = 0.f;
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clear_opaque.a = 1.f;
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clear_opaque.mask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
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{ // render
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//MM::OpenGL::RenderTasks::SimpleRect& bsrr_rend = rs.addRenderTask<MM::OpenGL::RenderTasks::SimpleRect>(engine);
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//bsrr_rend.target_fbo = "game_view";
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auto& lprt = rs.addRenderTask<MM::OpenGL::RenderTasks::LiteParticles2D>(engine);
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lprt.target_fbo = "game_view";
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}
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// rn does rt too
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MM::OpenGL::setup_bloom(engine);
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// not part of setup_bloom
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auto& comp = rs.addRenderTask<MM::OpenGL::RenderTasks::Composition>(engine);
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comp.color_tex = "hdr_color";
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comp.bloom_tex = "blur_tmp1";
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comp.target_fbo = "display";
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}
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// setup scene
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auto& cam = scene.ctx().emplace<MM::OpenGL::Camera3D>();
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cam.horizontalViewPortSize = 30.f;
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cam.setOrthographic();
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cam.updateView();
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scene.ctx().emplace<MM::Components::LiteParticles2DUploadQueue>();
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scene.ctx().emplace<MM::Random::SRNG>(42u);
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// setup v system
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auto& org = scene.ctx().emplace<entt::organizer>();
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org.emplace<Systems::lite_particles2d_emit>("lite_particles2d_emit");
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// HACK: instead you would switch to this scene
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engine.getService<MM::Services::OrganizerSceneService>().updateOrganizerVertices(scene);
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{ // default
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auto e = scene.create();
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auto& p = scene.emplace<MM::Components::Position2D>(e);
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p.pos.x = -10.f;
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auto& lpe = scene.emplace<Components::LiteParticles2DEmitter>(e);
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lpe.age_delta = 60.f;
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lpe.particle_count = {1, 1};
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lpe.p_type = "default";
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lpe.p_dir = {-0.1f, +0.1f};
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lpe.p_dir_force = {0.f, 8.f};
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lpe.p_age = {0.f, 0.7f};
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}
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{ // sparks
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auto e = scene.create();
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auto& p = scene.emplace<MM::Components::Position2D>(e);
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p.pos.x = 0.f;
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auto& lpe = scene.emplace<Components::LiteParticles2DEmitter>(e);
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lpe.age_delta = 1.f;
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lpe.particle_count = {25, 40};
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lpe.p_type = "MM::spark1";
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lpe.p_dir = {0.f, 1.f};
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lpe.p_dir_force = {0.f, 1.f}; // m/s
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lpe.p_age = {0.f, 0.7f};
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}
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{ // fire
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auto e = scene.create();
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auto& p = scene.emplace<MM::Components::Position2D>(e);
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p.pos.x = 10.f;
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auto& lpe = scene.emplace<Components::LiteParticles2DEmitter>(e);
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lpe.age_delta = 60.f;
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lpe.particle_count = {1, 1};
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lpe.p_type = "MM::fire1";
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lpe.p_dir = {0.f, 1.f};
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lpe.p_dir_force = {0.f, 1.f};
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lpe.p_age = {0.f, 0.5f};
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}
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engine.run();
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}
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int main(int argc, char** argv) {
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argv0 = argv[0];
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::testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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}
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