tomato-testing/src/main_screen.cpp

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#include "./main_screen.hpp"
#include <imgui/imgui.h>
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#include <SDL3/SDL.h>
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#include <memory>
MainScreen::MainScreen(SDL_Renderer* renderer_, std::string save_path, std::string save_password, std::vector<std::string> plugins) :
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renderer(renderer_),
rmm(cr),
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mts(rmm),
tc(save_path, save_password),
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tpi(tc.getTox()),
ad(tc),
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tcm(cr, tc, tc),
tmm(rmm, cr, tcm, tc, tc),
ttm(rmm, cr, tcm, tc, tc),
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mmil(rmm),
tam(rmm, cr, conf),
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sdlrtu(renderer_),
cg(conf, rmm, cr, sdlrtu),
sw(conf),
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tuiu(tc, conf),
tdch(tpi)
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{
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tel.subscribeAll(tc);
conf.set("tox", "save_file_path", save_path);
{ // name stuff
auto name = tc.toxSelfGetName();
if (name.empty()) {
name = "tomato";
}
conf.set("tox", "name", name);
tc.setSelfName(name); // TODO: this is ugly
}
// TODO: remove
std::cout << "own address: " << tc.toxSelfGetAddressStr() << "\n";
{ // setup plugin instances
g_provideInstance<ConfigModelI>("ConfigModelI", "host", &conf);
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g_provideInstance<Contact3Registry>("Contact3Registry", "1", "host", &cr);
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g_provideInstance<RegistryMessageModel>("RegistryMessageModel", "host", &rmm);
g_provideInstance<ToxI>("ToxI", "host", &tc);
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g_provideInstance<ToxPrivateI>("ToxPrivateI", "host", &tpi);
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g_provideInstance<ToxEventProviderI>("ToxEventProviderI", "host", &tc);
g_provideInstance<ToxContactModel2>("ToxContactModel2", "host", &tcm);
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// TODO: pm?
// graphics
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g_provideInstance("ImGuiContext", ImGui::GetVersion(), "host", ImGui::GetCurrentContext());
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g_provideInstance<TextureUploaderI>("TextureUploaderI", "host", &sdlrtu);
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}
for (const auto& ppath : plugins) {
if (!pm.add(ppath)) {
std::cerr << "MS error: loading plugin '" << ppath << "' failed!\n";
// thow?
assert(false && "failed to load plugin");
}
}
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conf.dump();
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}
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MainScreen::~MainScreen(void) {
}
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bool MainScreen::handleEvent(SDL_Event& e) {
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if (e.type == SDL_EVENT_DROP_FILE) {
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std::cout << "DROP FILE: " << e.drop.data << "\n";
cg.sendFilePath(e.drop.data);
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_render_interval = 1.f/60.f; // TODO: magic
_time_since_event = 0.f;
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return true; // TODO: forward return succ from sendFilePath()
}
if (
e.type == SDL_EVENT_WINDOW_MINIMIZED ||
e.type == SDL_EVENT_WINDOW_HIDDEN ||
e.type == SDL_EVENT_WINDOW_OCCLUDED // does this trigger on partial occlusion?
) {
auto* window = SDL_GetWindowFromID(e.window.windowID);
auto* event_renderer = SDL_GetRenderer(window);
if (event_renderer != nullptr && event_renderer == renderer) {
// our window is now obstructed
if (_window_hidden_ts < e.window.timestamp) {
_window_hidden_ts = e.window.timestamp;
_window_hidden = true;
//std::cout << "TOMAT: window hidden " << e.window.timestamp << "\n";
}
}
return true; // forward?
}
if (
e.type == SDL_EVENT_WINDOW_SHOWN ||
e.type == SDL_EVENT_WINDOW_RESTORED ||
e.type == SDL_EVENT_WINDOW_EXPOSED
) {
auto* window = SDL_GetWindowFromID(e.window.windowID);
auto* event_renderer = SDL_GetRenderer(window);
if (event_renderer != nullptr && event_renderer == renderer) {
if (_window_hidden_ts <= e.window.timestamp) {
_window_hidden_ts = e.window.timestamp;
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if (_window_hidden) {
// if window was previously hidden, we shorten the wait for the next frame
_render_interval = 1.f/60.f;
}
_window_hidden = false;
//std::cout << "TOMAT: window shown " << e.window.timestamp << "\n";
}
}
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_render_interval = 1.f/60.f; // TODO: magic
_time_since_event = 0.f;
return true; // forward?
}
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if (
_fps_perf_mode <= 1 && (
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// those are all the events imgui polls
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e.type == SDL_EVENT_MOUSE_MOTION ||
e.type == SDL_EVENT_MOUSE_WHEEL ||
e.type == SDL_EVENT_MOUSE_BUTTON_DOWN ||
e.type == SDL_EVENT_MOUSE_BUTTON_UP ||
e.type == SDL_EVENT_TEXT_INPUT ||
e.type == SDL_EVENT_KEY_DOWN ||
e.type == SDL_EVENT_KEY_UP ||
e.type == SDL_EVENT_WINDOW_MOUSE_ENTER ||
e.type == SDL_EVENT_WINDOW_MOUSE_LEAVE ||
e.type == SDL_EVENT_WINDOW_FOCUS_GAINED ||
e.type == SDL_EVENT_WINDOW_FOCUS_LOST
)
) {
_render_interval = 1.f/60.f; // TODO: magic
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_time_since_event = 0.f;
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}
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return false;
}
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Screen* MainScreen::render(float time_delta, bool&) {
// HACK: render the tomato main window first, with proper flags set.
// flags need to be set the first time begin() is called.
// and plugins are run before the main cg is run.
{
// TODO: maybe render cg earlier? or move the main window out of cg?
constexpr auto bg_window_flags =
ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_MenuBar |
ImGuiWindowFlags_NoBringToFrontOnFocus;
ImGui::Begin("tomato", nullptr, bg_window_flags);
ImGui::End();
}
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const float pm_interval = pm.render(time_delta); // render
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cg.render(time_delta); // render
sw.render(); // render
tuiu.render(); // render
tdch.render(); // render
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{ // main window menubar injection
if (ImGui::Begin("tomato")) {
if (ImGui::BeginMenuBar()) {
// ImGui::Separator(); // why do we not need this????
if (ImGui::BeginMenu("Performance")) {
{ // fps
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const auto targets = "normal\0reduced\0powersave\0";
ImGui::SetNextItemWidth(ImGui::GetFontSize()*10);
ImGui::Combo("fps mode", &_fps_perf_mode, targets, 4);
}
{ // compute
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const auto targets = "normal\0powersave\0extreme powersave\0";
ImGui::SetNextItemWidth(ImGui::GetFontSize()*10);
ImGui::Combo("compute mode", &_compute_perf_mode, targets, 4);
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ImGui::SetItemTooltip("Limiting compute can slow down things like filetransfers!");
}
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
}
ImGui::End();
}
if constexpr (false) {
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ImGui::ShowDemoWindow();
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}
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if (
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_fps_perf_mode > 1 // TODO: magic
) {
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// powersave forces 250ms
_render_interval = 1.f/4.f;
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} else if (
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_time_since_event > 1.f && ( // 1sec cool down
_fps_perf_mode == 1 || // TODO: magic
_window_hidden
)
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) {
_render_interval = std::min<float>(1.f/4.f, pm_interval);
} else {
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_render_interval = std::min<float>(1.f/60.f, pm_interval);
}
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_time_since_event += time_delta;
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return nullptr;
}
Screen* MainScreen::tick(float time_delta, bool& quit) {
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quit = !tc.iterate(); // compute
tcm.iterate(time_delta); // compute
tam.iterate(); // compute
const float pm_interval = pm.tick(time_delta); // compute
tdch.tick(time_delta); // compute
mts.iterate(); // compute
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_min_tick_interval = std::min<float>(
tc.toxIterationInterval()/1000.f,
pm_interval
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);
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switch (_compute_perf_mode) {
// normal 1ms lower bound
case 0: _min_tick_interval = std::max<float>(_min_tick_interval, 0.001f); break;
// in powersave fix the lowerbound to 100ms
case 1: _min_tick_interval = std::max<float>(_min_tick_interval, 0.1f); break;
// extreme 2s
case 2: _min_tick_interval = std::max<float>(_min_tick_interval, 2.f); break;
default: std::cerr << "unknown compute perf mode\n"; std::exit(-1);
}
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return nullptr;
}