voip model draft 1

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Green Sky 2024-09-29 13:11:29 +02:00
parent d8a58ee286
commit 0acabf70b7
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#pragma once
#include <solanaceae/contact/contact_model3.hpp>
#include <solanaceae/object_store/fwd.hpp>
struct VoIPModelI;
namespace Components::VoIP {
struct TagVoIPSession {};
// to talk to the model handling this session
struct VoIPModel {
VoIPModelI* ptr {nullptr};
};
struct SessionState {
// ????
// incoming
// outgoing
enum class State {
RINGING,
CONNECTED,
} state;
};
struct SessionContact {
Contact3 c{entt::null};
};
struct StreamSources {
// list of all stream sources originating from this VoIP session
std::vector<Object> streams;
};
struct StreamSinks {
// list of all stream sinks going to this VoIP session
std::vector<Object> streams;
};
} // Components::VoIP
// TODO: events? piggyback on objects?
// stream model instead?? -> more generic than "just" audio and video?
// or specialized like this
// streams abstract type in a nice way
struct VoIPModelI {
virtual ~VoIPModelI(void) {}
// enters a call/voicechat/videocall ???
// - contact
// - default stream sources/sinks ?
// - enable a/v ? -> done on connecting to sources
// returns object tieing together the VoIP session
struct DefaultConfig {
bool incoming_audio {true};
bool incoming_video {true};
bool outgoing_audio {true};
bool outgoing_video {true};
};
virtual ObjectHandle enter(const Contact3 c, const DefaultConfig& defaults = {});
// accept/join an invite to a session
virtual bool accept(ObjectHandle session);
// leaves a call
// - VoIP session object
virtual bool leave(ObjectHandle session);
};