forked from Green-Sky/tomato
Squashed 'external/toxcore/c-toxcore/' changes from 640e6cace..e58eb27a8
e58eb27a8 fix(toxav): remove extra copy of video frame on encode Tested and works, but there might be alignment issues and other stuff. 206ea3530 refactor: Explicitly pass dependencies to constructors. 7cefa93cf fix(toxencryptsave): Wipe salt and passkey after usage. 7c3be2342 refactor: Add file/line to tox-bootstrapd logging. f84e8cdce refactor: Move loglogdata out of network.c. 390f7db06 refactor: Move random and memory OS-specifics to `os_*` files. REVERT: 640e6cace fix(toxav): remove extra copy of video frame on encode Tested and works, but there might be alignment issues and other stuff. git-subtree-dir: external/toxcore/c-toxcore git-subtree-split: e58eb27a84f9fa0cd996868e079f39e90a5c04b6
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53
toxcore/tox_random_impl.h
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53
toxcore/tox_random_impl.h
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/* SPDX-License-Identifier: GPL-3.0-or-later
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* Copyright © 2022-2025 The TokTok team.
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*/
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#ifndef C_TOXCORE_TOXCORE_TOX_RANDOM_IMPL_H
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#define C_TOXCORE_TOXCORE_TOX_RANDOM_IMPL_H
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#include "tox_memory.h"
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#include "tox_random.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** @brief Fill a byte array with random bytes.
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*
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* This is the key generator callback and as such must be a cryptographically
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* secure pseudo-random number generator (CSPRNG). The security of Tox heavily
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* depends on the security of this RNG.
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*/
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typedef void tox_random_bytes_cb(void *self, uint8_t *bytes, uint32_t length);
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/** @brief Generate a random integer between 0 and @p upper_bound.
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*
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* Should produce a uniform random distribution, but Tox security does not
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* depend on this being correct. In principle, it could even be a non-CSPRNG.
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*/
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typedef uint32_t tox_random_uniform_cb(void *self, uint32_t upper_bound);
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/** @brief Virtual function table for Random. */
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struct Tox_Random_Funcs {
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tox_random_bytes_cb *bytes_callback;
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tox_random_uniform_cb *uniform_callback;
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};
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/** @brief Random number generator object.
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*
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* Can be used by test code and fuzzers to make toxcore behave in specific
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* well-defined (non-random) ways. Production code ought to use libsodium's
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* CSPRNG and use `os_random` below.
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*/
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struct Tox_Random {
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const Tox_Random_Funcs *funcs;
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void *user_data;
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const Tox_Memory *mem;
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};
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /* C_TOXCORE_TOXCORE_TOX_RANDOM_IMPL_H */
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