forked from Green-Sky/tomato
update sdl Merge commit '644725478f4de0f074a6834e8423ac36dce3974f'
This commit is contained in:
579
external/sdl/SDL/src/audio/SDL_audio.c
vendored
579
external/sdl/SDL/src/audio/SDL_audio.c
vendored
@ -116,6 +116,106 @@ const char *SDL_GetCurrentAudioDriver(void)
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return current_audio.name;
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}
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static int GetDefaultSampleFramesFromFreq(const int freq)
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{
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const char *hint = SDL_GetHint(SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES);
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if (hint) {
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const int val = SDL_atoi(hint);
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if (val > 0) {
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return val;
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}
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}
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if (freq <= 22050) {
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return 512;
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} else if (freq <= 48000) {
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return 1024;
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} else if (freq <= 96000) {
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return 2048;
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} else {
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return 4096;
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}
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}
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void OnAudioStreamCreated(SDL_AudioStream *stream)
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{
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SDL_assert(SDL_GetCurrentAudioDriver() != NULL);
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SDL_assert(stream != NULL);
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// this isn't really part of the "device list" but it's a convenient lock to use here.
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SDL_LockRWLockForWriting(current_audio.device_list_lock);
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if (current_audio.existing_streams) {
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current_audio.existing_streams->prev = stream;
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}
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stream->prev = NULL;
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stream->next = current_audio.existing_streams;
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current_audio.existing_streams = stream;
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SDL_UnlockRWLock(current_audio.device_list_lock);
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}
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void OnAudioStreamDestroy(SDL_AudioStream *stream)
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{
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SDL_assert(SDL_GetCurrentAudioDriver() != NULL);
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SDL_assert(stream != NULL);
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// this isn't really part of the "device list" but it's a convenient lock to use here.
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SDL_LockRWLockForWriting(current_audio.device_list_lock);
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if (stream->prev) {
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stream->prev->next = stream->next;
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}
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if (stream->next) {
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stream->next->prev = stream->prev;
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}
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if (stream == current_audio.existing_streams) {
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current_audio.existing_streams = stream->next;
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}
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SDL_UnlockRWLock(current_audio.device_list_lock);
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}
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// should hold logdev's physical device's lock before calling.
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static void UpdateAudioStreamFormatsLogical(SDL_LogicalAudioDevice *logdev)
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{
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const SDL_bool iscapture = logdev->physical_device->iscapture;
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SDL_AudioSpec spec;
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SDL_copyp(&spec, &logdev->physical_device->spec);
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if (logdev->postmix != NULL) {
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spec.format = SDL_AUDIO_F32;
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}
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for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) {
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// set the proper end of the stream to the device's format.
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// SDL_SetAudioStreamFormat does a ton of validation just to memcpy an audiospec.
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SDL_LockMutex(stream->lock);
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SDL_copyp(iscapture ? &stream->src_spec : &stream->dst_spec, &spec);
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SDL_UnlockMutex(stream->lock);
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}
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}
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// should hold device->lock before calling.
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static void UpdateAudioStreamFormatsPhysical(SDL_AudioDevice *device)
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{
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for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = logdev->next) {
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UpdateAudioStreamFormatsLogical(logdev);
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}
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}
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// device should be locked when calling this.
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static SDL_bool AudioDeviceCanUseSimpleCopy(SDL_AudioDevice *device)
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{
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SDL_assert(device != NULL);
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return (
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device->logical_devices && // there's a logical device
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!device->logical_devices->next && // there's only _ONE_ logical device
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!device->logical_devices->postmix && // there isn't a postmix callback
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!SDL_AtomicGet(&device->logical_devices->paused) && // it isn't paused
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device->logical_devices->bound_streams && // there's a bound stream
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!device->logical_devices->bound_streams->next_binding // there's only _ONE_ bound stream.
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) ? SDL_TRUE : SDL_FALSE;
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}
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// device management and hotplug...
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@ -176,6 +276,8 @@ static void DestroyLogicalAudioDevice(SDL_LogicalAudioDevice *logdev)
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SDL_UnlockMutex(stream->lock);
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}
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logdev->physical_device->simple_copy = AudioDeviceCanUseSimpleCopy(logdev->physical_device);
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SDL_free(logdev);
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}
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@ -208,7 +310,10 @@ static SDL_AudioDevice *CreatePhysicalAudioDevice(const char *name, SDL_bool isc
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{
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SDL_assert(name != NULL);
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if (SDL_AtomicGet(¤t_audio.shutting_down)) {
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SDL_LockRWLockForReading(current_audio.device_list_lock);
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const int shutting_down = SDL_AtomicGet(¤t_audio.shutting_down);
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SDL_UnlockRWLock(current_audio.device_list_lock);
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if (shutting_down) {
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return NULL; // we're shutting down, don't add any devices that are hotplugged at the last possible moment.
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}
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@ -236,8 +341,9 @@ static SDL_AudioDevice *CreatePhysicalAudioDevice(const char *name, SDL_bool isc
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SDL_AtomicSet(&device->condemned, 0);
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SDL_AtomicSet(&device->zombie, 0);
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device->iscapture = iscapture;
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SDL_memcpy(&device->spec, spec, sizeof (SDL_AudioSpec));
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SDL_memcpy(&device->default_spec, spec, sizeof (SDL_AudioSpec));
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SDL_copyp(&device->spec, spec);
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SDL_copyp(&device->default_spec, spec);
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device->sample_frames = GetDefaultSampleFramesFromFreq(device->spec.freq);
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device->silence_value = SDL_GetSilenceValueForFormat(device->spec.format);
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device->handle = handle;
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device->prev = NULL;
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@ -336,7 +442,7 @@ void SDL_AudioDeviceDisconnected(SDL_AudioDevice *device)
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SDL_LogicalAudioDevice *next = NULL;
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for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = next) {
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next = logdev->next;
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if (!logdev->is_default) { // if opened as a default, leave it on the zombie device for later migration.
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if (!logdev->opened_as_default) { // if opened as a default, leave it on the zombie device for later migration.
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DisconnectLogicalAudioDevice(logdev);
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}
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}
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@ -412,7 +518,7 @@ void SDL_AudioDeviceDisconnected(SDL_AudioDevice *device)
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static void SDL_AudioThreadDeinit_Default(SDL_AudioDevice *device) { /* no-op. */ }
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static void SDL_AudioWaitDevice_Default(SDL_AudioDevice *device) { /* no-op. */ }
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static void SDL_AudioPlayDevice_Default(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size) { /* no-op. */ }
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static int SDL_AudioPlayDevice_Default(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size) { return 0; /* no-op. */ }
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static void SDL_AudioWaitCaptureDevice_Default(SDL_AudioDevice *device) { /* no-op. */ }
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static void SDL_AudioFlushCapture_Default(SDL_AudioDevice *device) { /* no-op. */ }
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static void SDL_AudioCloseDevice_Default(SDL_AudioDevice *device) { /* no-op. */ }
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@ -493,6 +599,7 @@ int SDL_InitAudio(const char *driver_name)
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}
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SDL_ChooseAudioConverters();
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SDL_SetupAudioResampler();
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SDL_RWLock *device_list_lock = SDL_CreateRWLock(); // create this early, so if it fails we don't have to tear down the whole audio subsystem.
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if (!device_list_lock) {
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@ -614,6 +721,11 @@ void SDL_QuitAudio(void)
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return;
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}
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// Destroy any audio streams that still exist...
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while (current_audio.existing_streams != NULL) {
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SDL_DestroyAudioStream(current_audio.existing_streams);
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}
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// merge device lists so we don't have to duplicate work below.
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SDL_LockRWLockForWriting(current_audio.device_list_lock);
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SDL_AtomicSet(¤t_audio.shutting_down, 1);
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@ -633,7 +745,7 @@ void SDL_QuitAudio(void)
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SDL_AtomicSet(¤t_audio.output_device_count, 0);
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SDL_AtomicSet(¤t_audio.capture_device_count, 0);
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SDL_UnlockRWLock(current_audio.device_list_lock);
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// mark all devices for shutdown so all threads can begin to terminate.
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for (SDL_AudioDevice *i = devices; i != NULL; i = i->next) {
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SDL_AtomicSet(&i->shutdown, 1);
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@ -676,6 +788,14 @@ void SDL_AudioThreadFinalize(SDL_AudioDevice *device)
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SDL_AtomicSet(&device->thread_alive, 0);
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}
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static void MixFloat32Audio(float *dst, const float *src, const int buffer_size)
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{
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if (SDL_MixAudioFormat((Uint8 *) dst, (const Uint8 *) src, SDL_AUDIO_F32, buffer_size, SDL_MIX_MAXVOLUME) < 0) {
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SDL_assert(!"This shouldn't happen.");
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}
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}
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// Output device thread. This is split into chunks, so backends that need to control this directly can use the pieces they need without duplicating effort.
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void SDL_OutputAudioThreadSetup(SDL_AudioDevice *device)
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@ -697,41 +817,90 @@ SDL_bool SDL_OutputAudioThreadIterate(SDL_AudioDevice *device)
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SDL_bool retval = SDL_TRUE;
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int buffer_size = device->buffer_size;
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Uint8 *mix_buffer = current_audio.impl.GetDeviceBuf(device, &buffer_size);
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if (!mix_buffer) {
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Uint8 *device_buffer = current_audio.impl.GetDeviceBuf(device, &buffer_size);
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if (!device_buffer) {
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retval = SDL_FALSE;
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} else {
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SDL_assert(buffer_size <= device->buffer_size); // you can ask for less, but not more.
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SDL_memset(mix_buffer, device->silence_value, buffer_size); // start with silence.
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SDL_assert(AudioDeviceCanUseSimpleCopy(device) == device->simple_copy); // make sure this hasn't gotten out of sync.
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for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = logdev->next) {
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if (SDL_AtomicGet(&logdev->paused)) {
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continue; // paused? Skip this logical device.
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// can we do a basic copy without silencing/mixing the buffer? This is an extremely likely scenario, so we special-case it.
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if (device->simple_copy) {
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SDL_LogicalAudioDevice *logdev = device->logical_devices;
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SDL_AudioStream *stream = logdev->bound_streams;
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// We should have updated this elsewhere if the format changed!
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SDL_assert(AUDIO_SPECS_EQUAL(stream->dst_spec, device->spec));
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const int br = SDL_GetAudioStreamData(stream, device_buffer, buffer_size);
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if (br < 0) { // Probably OOM. Kill the audio device; the whole thing is likely dying soon anyhow.
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retval = SDL_FALSE;
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SDL_memset(device_buffer, device->silence_value, buffer_size); // just supply silence to the device before we die.
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} else if (br < buffer_size) {
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SDL_memset(device_buffer + br, device->silence_value, buffer_size - br); // silence whatever we didn't write to.
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}
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} else { // need to actually mix (or silence the buffer)
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float *final_mix_buffer = (float *) ((device->spec.format == SDL_AUDIO_F32) ? device_buffer : device->mix_buffer);
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const int needed_samples = buffer_size / SDL_AUDIO_BYTESIZE(device->spec.format);
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const int work_buffer_size = needed_samples * sizeof (float);
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SDL_AudioSpec outspec;
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for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) {
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/* this will hold a lock on `stream` while getting. We don't explicitly lock the streams
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for iterating here because the binding linked list can only change while the device lock is held.
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(we _do_ lock the stream during binding/unbinding to make sure that two threads can't try to bind
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the same stream to different devices at the same time, though.) */
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const int br = SDL_GetAudioStreamData(stream, device->work_buffer, buffer_size);
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if (br < 0) {
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// oh crud, we probably ran out of memory. This is possibly an overreaction to kill the audio device, but it's likely the whole thing is going down in a moment anyhow.
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retval = SDL_FALSE;
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break;
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} else if (br > 0) { // it's okay if we get less than requested, we mix what we have.
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// !!! FIXME: this needs to mix to float32 or int32, so we don't clip.
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if (SDL_MixAudioFormat(mix_buffer, device->work_buffer, device->spec.format, br, SDL_MIX_MAXVOLUME) < 0) { // !!! FIXME: allow streams to specify gain?
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SDL_assert(!"We probably ended up with some totally unexpected audio format here");
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retval = SDL_FALSE; // uh...?
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SDL_assert(work_buffer_size <= device->work_buffer_size);
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outspec.format = SDL_AUDIO_F32;
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outspec.channels = device->spec.channels;
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outspec.freq = device->spec.freq;
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SDL_memset(final_mix_buffer, '\0', work_buffer_size); // start with silence.
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for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = logdev->next) {
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if (SDL_AtomicGet(&logdev->paused)) {
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continue; // paused? Skip this logical device.
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}
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const SDL_AudioPostmixCallback postmix = logdev->postmix;
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float *mix_buffer = final_mix_buffer;
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if (postmix) {
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mix_buffer = device->postmix_buffer;
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SDL_memset(mix_buffer, '\0', work_buffer_size); // start with silence.
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}
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for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) {
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// We should have updated this elsewhere if the format changed!
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SDL_assert(AUDIO_SPECS_EQUAL(stream->dst_spec, outspec));
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/* this will hold a lock on `stream` while getting. We don't explicitly lock the streams
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for iterating here because the binding linked list can only change while the device lock is held.
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(we _do_ lock the stream during binding/unbinding to make sure that two threads can't try to bind
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the same stream to different devices at the same time, though.) */
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const int br = SDL_GetAudioStreamData(stream, device->work_buffer, work_buffer_size);
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if (br < 0) { // Probably OOM. Kill the audio device; the whole thing is likely dying soon anyhow.
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retval = SDL_FALSE;
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break;
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} else if (br > 0) { // it's okay if we get less than requested, we mix what we have.
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MixFloat32Audio(mix_buffer, (float *) device->work_buffer, br);
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}
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}
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if (postmix) {
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SDL_assert(mix_buffer == device->postmix_buffer);
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postmix(logdev->postmix_userdata, &outspec, mix_buffer, work_buffer_size);
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MixFloat32Audio(final_mix_buffer, mix_buffer, work_buffer_size);
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}
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}
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if (((Uint8 *) final_mix_buffer) != device_buffer) {
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// !!! FIXME: we can't promise the device buf is aligned/padded for SIMD.
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//ConvertAudio(needed_samples * device->spec.channels, final_mix_buffer, SDL_AUDIO_F32, device->spec.channels, device_buffer, device->spec.format, device->spec.channels, device->work_buffer);
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ConvertAudio(needed_samples / device->spec.channels, final_mix_buffer, SDL_AUDIO_F32, device->spec.channels, device->work_buffer, device->spec.format, device->spec.channels, NULL);
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SDL_memcpy(device_buffer, device->work_buffer, buffer_size);
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}
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}
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// !!! FIXME: have PlayDevice return a value and do disconnects in here with it.
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current_audio.impl.PlayDevice(device, mix_buffer, buffer_size); // this SHOULD NOT BLOCK, as we are holding a lock right now. Block in WaitDevice!
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// PlayDevice SHOULD NOT BLOCK, as we are holding a lock right now. Block in WaitDevice instead!
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if (current_audio.impl.PlayDevice(device, device_buffer, buffer_size) < 0) {
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retval = SDL_FALSE;
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}
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}
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SDL_UnlockMutex(device->lock);
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@ -746,9 +915,9 @@ SDL_bool SDL_OutputAudioThreadIterate(SDL_AudioDevice *device)
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void SDL_OutputAudioThreadShutdown(SDL_AudioDevice *device)
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{
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SDL_assert(!device->iscapture);
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const int samples = (device->buffer_size / (SDL_AUDIO_BITSIZE(device->spec.format) / 8)) / device->spec.channels;
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const int frames = device->buffer_size / SDL_AUDIO_FRAMESIZE(device->spec);
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// Wait for the audio to drain. !!! FIXME: don't bother waiting if device is lost.
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SDL_Delay(((samples * 1000) / device->spec.freq) * 2);
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SDL_Delay(((frames * 1000) / device->spec.freq) * 2);
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current_audio.impl.ThreadDeinit(device);
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SDL_AudioThreadFinalize(device);
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}
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@ -791,21 +960,42 @@ SDL_bool SDL_CaptureAudioThreadIterate(SDL_AudioDevice *device)
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current_audio.impl.FlushCapture(device); // nothing wants data, dump anything pending.
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} else {
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// this SHOULD NOT BLOCK, as we are holding a lock right now. Block in WaitCaptureDevice!
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const int rc = current_audio.impl.CaptureFromDevice(device, device->work_buffer, device->buffer_size);
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if (rc < 0) { // uhoh, device failed for some reason!
|
||||
int br = current_audio.impl.CaptureFromDevice(device, device->work_buffer, device->buffer_size);
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if (br < 0) { // uhoh, device failed for some reason!
|
||||
retval = SDL_FALSE;
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} else if (rc > 0) { // queue the new data to each bound stream.
|
||||
} else if (br > 0) { // queue the new data to each bound stream.
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||||
for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = logdev->next) {
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if (SDL_AtomicGet(&logdev->paused)) {
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continue; // paused? Skip this logical device.
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}
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||||
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||||
void *output_buffer = device->work_buffer;
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||||
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// I don't know why someone would want a postmix on a capture device, but we offer it for API consistency.
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if (logdev->postmix) {
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// move to float format.
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SDL_AudioSpec outspec;
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outspec.format = SDL_AUDIO_F32;
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outspec.channels = device->spec.channels;
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||||
outspec.freq = device->spec.freq;
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output_buffer = device->postmix_buffer;
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const int frames = br / SDL_AUDIO_FRAMESIZE(device->spec);
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||||
br = frames * SDL_AUDIO_FRAMESIZE(outspec);
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||||
ConvertAudio(frames, device->work_buffer, device->spec.format, outspec.channels, device->postmix_buffer, SDL_AUDIO_F32, outspec.channels, NULL);
|
||||
logdev->postmix(logdev->postmix_userdata, &outspec, device->postmix_buffer, br);
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||||
}
|
||||
|
||||
for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) {
|
||||
// We should have updated this elsewhere if the format changed!
|
||||
SDL_assert(stream->src_spec.format == (logdev->postmix ? SDL_AUDIO_F32 : device->spec.format));
|
||||
SDL_assert(stream->src_spec.channels == device->spec.channels);
|
||||
SDL_assert(stream->src_spec.freq == device->spec.freq);
|
||||
|
||||
/* this will hold a lock on `stream` while putting. We don't explicitly lock the streams
|
||||
for iterating here because the binding linked list can only change while the device lock is held.
|
||||
(we _do_ lock the stream during binding/unbinding to make sure that two threads can't try to bind
|
||||
the same stream to different devices at the same time, though.) */
|
||||
if (SDL_PutAudioStreamData(stream, device->work_buffer, rc) < 0) {
|
||||
if (SDL_PutAudioStreamData(stream, output_buffer, br) < 0) {
|
||||
// oh crud, we probably ran out of memory. This is possibly an overreaction to kill the audio device, but it's likely the whole thing is going down in a moment anyhow.
|
||||
retval = SDL_FALSE;
|
||||
break;
|
||||
@ -1036,22 +1226,22 @@ char *SDL_GetAudioDeviceName(SDL_AudioDeviceID devid)
|
||||
return retval;
|
||||
}
|
||||
|
||||
int SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SDL_AudioSpec *spec)
|
||||
int SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SDL_AudioSpec *spec, int *sample_frames)
|
||||
{
|
||||
if (!spec) {
|
||||
return SDL_InvalidParamError("spec");
|
||||
}
|
||||
|
||||
SDL_bool is_default = SDL_FALSE;
|
||||
SDL_bool wants_default = SDL_FALSE;
|
||||
if (devid == SDL_AUDIO_DEVICE_DEFAULT_OUTPUT) {
|
||||
devid = current_audio.default_output_device_id;
|
||||
is_default = SDL_TRUE;
|
||||
wants_default = SDL_TRUE;
|
||||
} else if (devid == SDL_AUDIO_DEVICE_DEFAULT_CAPTURE) {
|
||||
devid = current_audio.default_capture_device_id;
|
||||
is_default = SDL_TRUE;
|
||||
wants_default = SDL_TRUE;
|
||||
}
|
||||
|
||||
if ((devid == 0) && is_default) {
|
||||
if ((devid == 0) && wants_default) {
|
||||
return SDL_SetError("No default audio device available");
|
||||
}
|
||||
|
||||
@ -1060,7 +1250,10 @@ int SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SDL_AudioSpec *spec)
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_memcpy(spec, &device->spec, sizeof (SDL_AudioSpec));
|
||||
SDL_copyp(spec, &device->spec);
|
||||
if (sample_frames) {
|
||||
*sample_frames = device->sample_frames;
|
||||
}
|
||||
SDL_UnlockMutex(device->lock);
|
||||
|
||||
return 0;
|
||||
@ -1080,18 +1273,22 @@ static void ClosePhysicalAudioDevice(SDL_AudioDevice *device)
|
||||
SDL_AtomicSet(&device->thread_alive, 0);
|
||||
}
|
||||
|
||||
if (device->is_opened) {
|
||||
if (device->currently_opened) {
|
||||
current_audio.impl.CloseDevice(device); // if ProvidesOwnCallbackThread, this must join on any existing device thread before returning!
|
||||
device->is_opened = SDL_FALSE;
|
||||
device->currently_opened = SDL_FALSE;
|
||||
device->hidden = NULL; // just in case.
|
||||
}
|
||||
|
||||
if (device->work_buffer) {
|
||||
SDL_aligned_free(device->work_buffer);
|
||||
device->work_buffer = NULL;
|
||||
}
|
||||
SDL_aligned_free(device->work_buffer);
|
||||
device->work_buffer = NULL;
|
||||
|
||||
SDL_memcpy(&device->spec, &device->default_spec, sizeof (SDL_AudioSpec));
|
||||
SDL_aligned_free(device->mix_buffer);
|
||||
device->mix_buffer = NULL;
|
||||
|
||||
SDL_aligned_free(device->postmix_buffer);
|
||||
device->postmix_buffer = NULL;
|
||||
|
||||
SDL_copyp(&device->spec, &device->default_spec);
|
||||
device->sample_frames = 0;
|
||||
device->silence_value = SDL_GetSilenceValueForFormat(device->spec.format);
|
||||
SDL_AtomicSet(&device->shutdown, 0); // ready to go again.
|
||||
@ -1121,16 +1318,14 @@ static SDL_AudioFormat ParseAudioFormatString(const char *string)
|
||||
#define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) { return SDL_AUDIO_##x; }
|
||||
CHECK_FMT_STRING(U8);
|
||||
CHECK_FMT_STRING(S8);
|
||||
CHECK_FMT_STRING(S16LSB);
|
||||
CHECK_FMT_STRING(S16MSB);
|
||||
CHECK_FMT_STRING(S16LE);
|
||||
CHECK_FMT_STRING(S16BE);
|
||||
CHECK_FMT_STRING(S16);
|
||||
CHECK_FMT_STRING(S32LSB);
|
||||
CHECK_FMT_STRING(S32MSB);
|
||||
CHECK_FMT_STRING(S32SYS);
|
||||
CHECK_FMT_STRING(S32LE);
|
||||
CHECK_FMT_STRING(S32BE);
|
||||
CHECK_FMT_STRING(S32);
|
||||
CHECK_FMT_STRING(F32LSB);
|
||||
CHECK_FMT_STRING(F32MSB);
|
||||
CHECK_FMT_STRING(F32SYS);
|
||||
CHECK_FMT_STRING(F32LE);
|
||||
CHECK_FMT_STRING(F32BE);
|
||||
CHECK_FMT_STRING(F32);
|
||||
#undef CHECK_FMT_STRING
|
||||
}
|
||||
@ -1168,15 +1363,12 @@ static void PrepareAudioFormat(SDL_bool iscapture, SDL_AudioSpec *spec)
|
||||
}
|
||||
}
|
||||
|
||||
static int GetDefaultSampleFramesFromFreq(int freq)
|
||||
{
|
||||
return SDL_powerof2((freq / 1000) * 46); // Pick the closest power-of-two to ~46 ms at desired frequency
|
||||
}
|
||||
|
||||
void SDL_UpdatedAudioDeviceFormat(SDL_AudioDevice *device)
|
||||
{
|
||||
device->silence_value = SDL_GetSilenceValueForFormat(device->spec.format);
|
||||
device->buffer_size = device->sample_frames * (SDL_AUDIO_BITSIZE(device->spec.format) / 8) * device->spec.channels;
|
||||
device->buffer_size = device->sample_frames * SDL_AUDIO_FRAMESIZE(device->spec);
|
||||
device->work_buffer_size = device->sample_frames * sizeof (float) * device->spec.channels;
|
||||
device->work_buffer_size = SDL_max(device->buffer_size, device->work_buffer_size); // just in case we end up with a 64-bit audio format at some point.
|
||||
}
|
||||
|
||||
char *SDL_GetAudioThreadName(SDL_AudioDevice *device, char *buf, size_t buflen)
|
||||
@ -1189,7 +1381,7 @@ char *SDL_GetAudioThreadName(SDL_AudioDevice *device, char *buf, size_t buflen)
|
||||
// this expects the device lock to be held.
|
||||
static int OpenPhysicalAudioDevice(SDL_AudioDevice *device, const SDL_AudioSpec *inspec)
|
||||
{
|
||||
SDL_assert(!device->is_opened);
|
||||
SDL_assert(!device->currently_opened);
|
||||
SDL_assert(device->logical_devices == NULL);
|
||||
|
||||
// Just pretend to open a zombie device. It can still collect logical devices on the assumption they will all migrate when the default device is officially changed.
|
||||
@ -1198,7 +1390,7 @@ static int OpenPhysicalAudioDevice(SDL_AudioDevice *device, const SDL_AudioSpec
|
||||
}
|
||||
|
||||
SDL_AudioSpec spec;
|
||||
SDL_memcpy(&spec, inspec ? inspec : &device->default_spec, sizeof (SDL_AudioSpec));
|
||||
SDL_copyp(&spec, inspec ? inspec : &device->default_spec);
|
||||
PrepareAudioFormat(device->iscapture, &spec);
|
||||
|
||||
/* We allow the device format to change if it's better than the current settings (by various definitions of "better"). This prevents
|
||||
@ -1211,7 +1403,7 @@ static int OpenPhysicalAudioDevice(SDL_AudioDevice *device, const SDL_AudioSpec
|
||||
device->sample_frames = GetDefaultSampleFramesFromFreq(device->spec.freq);
|
||||
SDL_UpdatedAudioDeviceFormat(device); // start this off sane.
|
||||
|
||||
device->is_opened = SDL_TRUE; // mark this true even if impl.OpenDevice fails, so we know to clean up.
|
||||
device->currently_opened = SDL_TRUE; // mark this true even if impl.OpenDevice fails, so we know to clean up.
|
||||
if (current_audio.impl.OpenDevice(device) < 0) {
|
||||
ClosePhysicalAudioDevice(device); // clean up anything the backend left half-initialized.
|
||||
return -1;
|
||||
@ -1220,12 +1412,20 @@ static int OpenPhysicalAudioDevice(SDL_AudioDevice *device, const SDL_AudioSpec
|
||||
SDL_UpdatedAudioDeviceFormat(device); // in case the backend changed things and forgot to call this.
|
||||
|
||||
// Allocate a scratch audio buffer
|
||||
device->work_buffer = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->buffer_size);
|
||||
device->work_buffer = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->work_buffer_size);
|
||||
if (device->work_buffer == NULL) {
|
||||
ClosePhysicalAudioDevice(device);
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
if (device->spec.format != SDL_AUDIO_F32) {
|
||||
device->mix_buffer = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->work_buffer_size);
|
||||
if (device->mix_buffer == NULL) {
|
||||
ClosePhysicalAudioDevice(device);
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
}
|
||||
|
||||
// Start the audio thread if necessary
|
||||
SDL_AtomicSet(&device->thread_alive, 1);
|
||||
if (!current_audio.impl.ProvidesOwnCallbackThread) {
|
||||
@ -1251,16 +1451,16 @@ SDL_AudioDeviceID SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSp
|
||||
return 0;
|
||||
}
|
||||
|
||||
SDL_bool is_default = SDL_FALSE;
|
||||
SDL_bool wants_default = SDL_FALSE;
|
||||
if (devid == SDL_AUDIO_DEVICE_DEFAULT_OUTPUT) {
|
||||
devid = current_audio.default_output_device_id;
|
||||
is_default = SDL_TRUE;
|
||||
wants_default = SDL_TRUE;
|
||||
} else if (devid == SDL_AUDIO_DEVICE_DEFAULT_CAPTURE) {
|
||||
devid = current_audio.default_capture_device_id;
|
||||
is_default = SDL_TRUE;
|
||||
wants_default = SDL_TRUE;
|
||||
}
|
||||
|
||||
if ((devid == 0) && is_default) {
|
||||
if ((devid == 0) && wants_default) {
|
||||
SDL_SetError("No default audio device available");
|
||||
return 0;
|
||||
}
|
||||
@ -1273,7 +1473,7 @@ SDL_AudioDeviceID SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSp
|
||||
} else {
|
||||
SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid); // this locks the physical device, too.
|
||||
if (logdev) {
|
||||
is_default = logdev->is_default; // was the original logical device meant to be a default? Make this one, too.
|
||||
wants_default = logdev->opened_as_default; // was the original logical device meant to be a default? Make this one, too.
|
||||
device = logdev->physical_device;
|
||||
}
|
||||
}
|
||||
@ -1282,23 +1482,24 @@ SDL_AudioDeviceID SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSp
|
||||
|
||||
if (device) {
|
||||
SDL_LogicalAudioDevice *logdev = NULL;
|
||||
if (!is_default && SDL_AtomicGet(&device->zombie)) {
|
||||
if (!wants_default && SDL_AtomicGet(&device->zombie)) {
|
||||
// uhoh, this device is undead, and just waiting for a new default device to be declared so it can hand off to it. Refuse explicit opens.
|
||||
SDL_SetError("Device was already lost and can't accept new opens");
|
||||
} else if ((logdev = (SDL_LogicalAudioDevice *) SDL_calloc(1, sizeof (SDL_LogicalAudioDevice))) == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
} else if (!device->is_opened && OpenPhysicalAudioDevice(device, spec) == -1) { // first thing using this physical device? Open at the OS level...
|
||||
} else if (!device->currently_opened && OpenPhysicalAudioDevice(device, spec) == -1) { // first thing using this physical device? Open at the OS level...
|
||||
SDL_free(logdev);
|
||||
} else {
|
||||
SDL_AtomicSet(&logdev->paused, 0);
|
||||
retval = logdev->instance_id = assign_audio_device_instance_id(device->iscapture, /*islogical=*/SDL_TRUE);
|
||||
logdev->physical_device = device;
|
||||
logdev->is_default = is_default;
|
||||
logdev->opened_as_default = wants_default;
|
||||
logdev->next = device->logical_devices;
|
||||
if (device->logical_devices) {
|
||||
device->logical_devices->prev = logdev;
|
||||
}
|
||||
device->logical_devices = logdev;
|
||||
device->simple_copy = AudioDeviceCanUseSimpleCopy(device);
|
||||
}
|
||||
SDL_UnlockMutex(device->lock);
|
||||
}
|
||||
@ -1313,6 +1514,7 @@ static int SetLogicalAudioDevicePauseState(SDL_AudioDeviceID devid, int value)
|
||||
return -1; // ObtainLogicalAudioDevice will have set an error.
|
||||
}
|
||||
SDL_AtomicSet(&logdev->paused, value);
|
||||
logdev->physical_device->simple_copy = AudioDeviceCanUseSimpleCopy(logdev->physical_device);
|
||||
SDL_UnlockMutex(logdev->physical_device->lock);
|
||||
return 0;
|
||||
}
|
||||
@ -1327,7 +1529,7 @@ int SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID devid)
|
||||
return SetLogicalAudioDevicePauseState(devid, 0);
|
||||
}
|
||||
|
||||
SDL_bool SDL_IsAudioDevicePaused(SDL_AudioDeviceID devid)
|
||||
SDL_bool SDL_AudioDevicePaused(SDL_AudioDeviceID devid)
|
||||
{
|
||||
SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid);
|
||||
SDL_bool retval = SDL_FALSE;
|
||||
@ -1340,6 +1542,31 @@ SDL_bool SDL_IsAudioDevicePaused(SDL_AudioDeviceID devid)
|
||||
return retval;
|
||||
}
|
||||
|
||||
int SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid, SDL_AudioPostmixCallback callback, void *userdata)
|
||||
{
|
||||
SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid);
|
||||
int retval = 0;
|
||||
if (logdev) {
|
||||
SDL_AudioDevice *device = logdev->physical_device;
|
||||
if (callback && !device->postmix_buffer) {
|
||||
device->postmix_buffer = (float *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->work_buffer_size);
|
||||
if (device->mix_buffer == NULL) {
|
||||
retval = SDL_OutOfMemory();
|
||||
}
|
||||
}
|
||||
|
||||
if (retval == 0) {
|
||||
logdev->postmix = callback;
|
||||
logdev->postmix_userdata = userdata;
|
||||
}
|
||||
|
||||
UpdateAudioStreamFormatsLogical(logdev);
|
||||
device->simple_copy = AudioDeviceCanUseSimpleCopy(device);
|
||||
|
||||
SDL_UnlockMutex(device->lock);
|
||||
}
|
||||
return retval;
|
||||
}
|
||||
|
||||
int SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream **streams, int num_streams)
|
||||
{
|
||||
@ -1356,8 +1583,14 @@ int SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream **streams, int
|
||||
return SDL_SetError("Audio streams are bound to device ids from SDL_OpenAudioDevice, not raw physical devices");
|
||||
} else if ((logdev = ObtainLogicalAudioDevice(devid)) == NULL) {
|
||||
return -1; // ObtainLogicalAudioDevice set the error message.
|
||||
} else if (logdev->simplified) {
|
||||
SDL_UnlockMutex(logdev->physical_device->lock);
|
||||
return SDL_SetError("Cannot change stream bindings on device opened with SDL_OpenAudioDeviceStream");
|
||||
}
|
||||
|
||||
// !!! FIXME: We'll set the device's side's format below, but maybe we should refuse to bind a stream if the app's side doesn't have a format set yet.
|
||||
// !!! FIXME: Actually, why do we allow there to be an invalid format, again?
|
||||
|
||||
// make sure start of list is sane.
|
||||
SDL_assert(!logdev->bound_streams || (logdev->bound_streams->prev_binding == NULL));
|
||||
|
||||
@ -1388,18 +1621,8 @@ int SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream **streams, int
|
||||
|
||||
if (retval == 0) {
|
||||
// Now that everything is verified, chain everything together.
|
||||
const SDL_bool iscapture = device->iscapture;
|
||||
for (int i = 0; i < num_streams; i++) {
|
||||
SDL_AudioStream *stream = streams[i];
|
||||
SDL_AudioSpec src_spec, dst_spec;
|
||||
|
||||
// set the proper end of the stream to the device's format.
|
||||
SDL_GetAudioStreamFormat(stream, &src_spec, &dst_spec);
|
||||
if (iscapture) {
|
||||
SDL_SetAudioStreamFormat(stream, &device->spec, &dst_spec);
|
||||
} else {
|
||||
SDL_SetAudioStreamFormat(stream, &src_spec, &device->spec);
|
||||
}
|
||||
|
||||
stream->bound_device = logdev;
|
||||
stream->prev_binding = NULL;
|
||||
@ -1411,8 +1634,12 @@ int SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream **streams, int
|
||||
|
||||
SDL_UnlockMutex(stream->lock);
|
||||
}
|
||||
|
||||
UpdateAudioStreamFormatsLogical(logdev);
|
||||
}
|
||||
|
||||
device->simple_copy = AudioDeviceCanUseSimpleCopy(device);
|
||||
|
||||
SDL_UnlockMutex(device->lock);
|
||||
|
||||
return retval;
|
||||
@ -1459,7 +1686,8 @@ void SDL_UnbindAudioStreams(SDL_AudioStream **streams, int num_streams)
|
||||
// everything is locked, start unbinding streams.
|
||||
for (int i = 0; i < num_streams; i++) {
|
||||
SDL_AudioStream *stream = streams[i];
|
||||
if (stream && stream->bound_device) {
|
||||
// don't allow unbinding from "simplified" devices (opened with SDL_OpenAudioDeviceStream). Just ignore them.
|
||||
if (stream && stream->bound_device && !stream->bound_device->simplified) {
|
||||
if (stream->bound_device->bound_streams == stream) {
|
||||
SDL_assert(stream->prev_binding == NULL);
|
||||
stream->bound_device->bound_streams = stream->next_binding;
|
||||
@ -1482,6 +1710,7 @@ void SDL_UnbindAudioStreams(SDL_AudioStream **streams, int num_streams)
|
||||
stream->bound_device = NULL;
|
||||
SDL_UnlockMutex(stream->lock);
|
||||
if (logdev) {
|
||||
logdev->physical_device->simple_copy = AudioDeviceCanUseSimpleCopy(logdev->physical_device);
|
||||
SDL_UnlockMutex(logdev->physical_device->lock);
|
||||
}
|
||||
}
|
||||
@ -1493,7 +1722,7 @@ void SDL_UnbindAudioStream(SDL_AudioStream *stream)
|
||||
SDL_UnbindAudioStreams(&stream, 1);
|
||||
}
|
||||
|
||||
SDL_AudioDeviceID SDL_GetAudioStreamBinding(SDL_AudioStream *stream)
|
||||
SDL_AudioDeviceID SDL_GetAudioStreamDevice(SDL_AudioStream *stream)
|
||||
{
|
||||
SDL_AudioDeviceID retval = 0;
|
||||
if (stream) {
|
||||
@ -1506,45 +1735,71 @@ SDL_AudioDeviceID SDL_GetAudioStreamBinding(SDL_AudioStream *stream)
|
||||
return retval;
|
||||
}
|
||||
|
||||
SDL_AudioStream *SDL_CreateAndBindAudioStream(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec)
|
||||
SDL_AudioStream *SDL_OpenAudioDeviceStream(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec, SDL_AudioStreamCallback callback, void *userdata)
|
||||
{
|
||||
const SDL_bool islogical = (devid & (1<<1)) ? SDL_FALSE : SDL_TRUE;
|
||||
if (!islogical) {
|
||||
SDL_SetError("Audio streams are bound to device ids from SDL_OpenAudioDevice, not raw physical devices");
|
||||
return NULL;
|
||||
SDL_AudioDeviceID logdevid = SDL_OpenAudioDevice(devid, spec);
|
||||
if (!logdevid) {
|
||||
return NULL; // error string should already be set.
|
||||
}
|
||||
|
||||
SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(logdevid);
|
||||
if (logdev == NULL) { // this shouldn't happen, but just in case.
|
||||
SDL_CloseAudioDevice(logdevid);
|
||||
return NULL; // error string should already be set.
|
||||
}
|
||||
|
||||
SDL_AudioDevice *physdevice = logdev->physical_device;
|
||||
SDL_assert(physdevice != NULL);
|
||||
|
||||
SDL_AtomicSet(&logdev->paused, 1); // start the device paused, to match SDL2.
|
||||
physdevice->simple_copy = AudioDeviceCanUseSimpleCopy(physdevice);
|
||||
|
||||
SDL_UnlockMutex(physdevice->lock); // we don't need to hold the lock for any of this.
|
||||
const SDL_bool iscapture = physdevice->iscapture;
|
||||
|
||||
SDL_AudioStream *stream = NULL;
|
||||
SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid);
|
||||
if (logdev) {
|
||||
SDL_AudioDevice *device = logdev->physical_device;
|
||||
if (device->iscapture) {
|
||||
stream = SDL_CreateAudioStream(&device->spec, spec);
|
||||
} else {
|
||||
stream = SDL_CreateAudioStream(spec, &device->spec);
|
||||
}
|
||||
|
||||
if (stream) {
|
||||
if (SDL_BindAudioStream(devid, stream) == -1) {
|
||||
SDL_DestroyAudioStream(stream);
|
||||
stream = NULL;
|
||||
}
|
||||
}
|
||||
SDL_UnlockMutex(device->lock);
|
||||
if (iscapture) {
|
||||
stream = SDL_CreateAudioStream(&physdevice->spec, spec);
|
||||
} else {
|
||||
stream = SDL_CreateAudioStream(spec, &physdevice->spec);
|
||||
}
|
||||
return stream;
|
||||
|
||||
if (!stream) {
|
||||
SDL_CloseAudioDevice(logdevid);
|
||||
return NULL; // error string should already be set.
|
||||
}
|
||||
if (SDL_BindAudioStream(logdevid, stream) == -1) {
|
||||
SDL_DestroyAudioStream(stream);
|
||||
SDL_CloseAudioDevice(logdevid);
|
||||
return NULL; // error string should already be set.
|
||||
}
|
||||
|
||||
logdev->simplified = SDL_TRUE; // forbid further binding changes on this logical device.
|
||||
stream->simplified = SDL_TRUE; // so we know to close the audio device when this is destroyed.
|
||||
|
||||
if (callback) {
|
||||
int rc;
|
||||
if (iscapture) {
|
||||
rc = SDL_SetAudioStreamPutCallback(stream, callback, userdata);
|
||||
} else {
|
||||
rc = SDL_SetAudioStreamGetCallback(stream, callback, userdata);
|
||||
}
|
||||
SDL_assert(rc == 0); // should only fail if stream==NULL atm.
|
||||
}
|
||||
|
||||
return stream; // ready to rock.
|
||||
}
|
||||
|
||||
#define NUM_FORMATS 8
|
||||
static const SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS + 1] = {
|
||||
{ SDL_AUDIO_U8, SDL_AUDIO_S8, SDL_AUDIO_S16LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_F32MSB, 0 },
|
||||
{ SDL_AUDIO_S8, SDL_AUDIO_U8, SDL_AUDIO_S16LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_F32MSB, 0 },
|
||||
{ SDL_AUDIO_S16LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_F32MSB, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
|
||||
{ SDL_AUDIO_S16MSB, SDL_AUDIO_S16LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_F32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
|
||||
{ SDL_AUDIO_S32LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_F32MSB, SDL_AUDIO_S16LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
|
||||
{ SDL_AUDIO_S32MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_F32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_S16LSB, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
|
||||
{ SDL_AUDIO_F32LSB, SDL_AUDIO_F32MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_S16LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
|
||||
{ SDL_AUDIO_F32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_S16LSB, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
|
||||
{ SDL_AUDIO_U8, SDL_AUDIO_S8, SDL_AUDIO_S16LE, SDL_AUDIO_S16BE, SDL_AUDIO_S32LE, SDL_AUDIO_S32BE, SDL_AUDIO_F32LE, SDL_AUDIO_F32BE, 0 },
|
||||
{ SDL_AUDIO_S8, SDL_AUDIO_U8, SDL_AUDIO_S16LE, SDL_AUDIO_S16BE, SDL_AUDIO_S32LE, SDL_AUDIO_S32BE, SDL_AUDIO_F32LE, SDL_AUDIO_F32BE, 0 },
|
||||
{ SDL_AUDIO_S16LE, SDL_AUDIO_S16BE, SDL_AUDIO_S32LE, SDL_AUDIO_S32BE, SDL_AUDIO_F32LE, SDL_AUDIO_F32BE, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
|
||||
{ SDL_AUDIO_S16BE, SDL_AUDIO_S16LE, SDL_AUDIO_S32BE, SDL_AUDIO_S32LE, SDL_AUDIO_F32BE, SDL_AUDIO_F32LE, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
|
||||
{ SDL_AUDIO_S32LE, SDL_AUDIO_S32BE, SDL_AUDIO_F32LE, SDL_AUDIO_F32BE, SDL_AUDIO_S16LE, SDL_AUDIO_S16BE, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
|
||||
{ SDL_AUDIO_S32BE, SDL_AUDIO_S32LE, SDL_AUDIO_F32BE, SDL_AUDIO_F32LE, SDL_AUDIO_S16BE, SDL_AUDIO_S16LE, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
|
||||
{ SDL_AUDIO_F32LE, SDL_AUDIO_F32BE, SDL_AUDIO_S32LE, SDL_AUDIO_S32BE, SDL_AUDIO_S16LE, SDL_AUDIO_S16BE, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
|
||||
{ SDL_AUDIO_F32BE, SDL_AUDIO_F32LE, SDL_AUDIO_S32BE, SDL_AUDIO_S32LE, SDL_AUDIO_S16BE, SDL_AUDIO_S16LE, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
|
||||
};
|
||||
|
||||
const SDL_AudioFormat *SDL_ClosestAudioFormats(SDL_AudioFormat format)
|
||||
@ -1597,8 +1852,9 @@ void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device)
|
||||
SDL_AudioSpec spec;
|
||||
SDL_bool needs_migration = SDL_FALSE;
|
||||
SDL_zero(spec);
|
||||
|
||||
for (SDL_LogicalAudioDevice *logdev = current_default_device->logical_devices; logdev != NULL; logdev = logdev->next) {
|
||||
if (logdev->is_default) {
|
||||
if (logdev->opened_as_default) {
|
||||
needs_migration = SDL_TRUE;
|
||||
for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) {
|
||||
const SDL_AudioSpec *streamspec = iscapture ? &stream->dst_spec : &stream->src_spec;
|
||||
@ -1624,19 +1880,16 @@ void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device)
|
||||
}
|
||||
|
||||
if (needs_migration) {
|
||||
const SDL_bool spec_changed = !AUDIO_SPECS_EQUAL(current_default_device->spec, new_default_device->spec);
|
||||
const SDL_bool post_fmt_event = (spec_changed && SDL_EventEnabled(SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED)) ? SDL_TRUE : SDL_FALSE;
|
||||
SDL_LogicalAudioDevice *next = NULL;
|
||||
for (SDL_LogicalAudioDevice *logdev = current_default_device->logical_devices; logdev != NULL; logdev = next) {
|
||||
next = logdev->next;
|
||||
|
||||
if (!logdev->is_default) {
|
||||
if (!logdev->opened_as_default) {
|
||||
continue; // not opened as a default, leave it on the current physical device.
|
||||
}
|
||||
|
||||
// make sure all our streams are targeting the new device's format.
|
||||
for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) {
|
||||
SDL_SetAudioStreamFormat(stream, iscapture ? &new_default_device->spec : NULL, iscapture ? NULL : &new_default_device->spec);
|
||||
}
|
||||
|
||||
// now migrate the logical device.
|
||||
if (logdev->next) {
|
||||
logdev->next->prev = logdev->prev;
|
||||
@ -1652,8 +1905,25 @@ void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device)
|
||||
logdev->prev = NULL;
|
||||
logdev->next = new_default_device->logical_devices;
|
||||
new_default_device->logical_devices = logdev;
|
||||
|
||||
// make sure all our streams are targeting the new device's format.
|
||||
UpdateAudioStreamFormatsLogical(logdev);
|
||||
|
||||
// Post an event for each logical device we moved.
|
||||
if (post_fmt_event) {
|
||||
SDL_Event event;
|
||||
SDL_zero(event);
|
||||
event.type = SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED;
|
||||
event.common.timestamp = 0;
|
||||
event.adevice.iscapture = iscapture ? 1 : 0;
|
||||
event.adevice.which = logdev->instance_id;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
|
||||
current_default_device->simple_copy = AudioDeviceCanUseSimpleCopy(current_default_device);
|
||||
new_default_device->simple_copy = AudioDeviceCanUseSimpleCopy(new_default_device);
|
||||
|
||||
if (current_default_device->logical_devices == NULL) { // nothing left on the current physical device, close it.
|
||||
// !!! FIXME: we _need_ to release this lock, but doing so can cause a race condition if someone opens a device while we're closing it.
|
||||
SDL_UnlockMutex(current_default_device->lock); // can't hold the lock or the audio thread will deadlock while we WaitThread it.
|
||||
@ -1675,31 +1945,56 @@ void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device)
|
||||
|
||||
int SDL_AudioDeviceFormatChangedAlreadyLocked(SDL_AudioDevice *device, const SDL_AudioSpec *newspec, int new_sample_frames)
|
||||
{
|
||||
const int orig_work_buffer_size = device->work_buffer_size;
|
||||
|
||||
if (AUDIO_SPECS_EQUAL(device->spec, *newspec) && new_sample_frames == device->sample_frames) {
|
||||
return 0; // we're already in that format.
|
||||
}
|
||||
|
||||
SDL_copyp(&device->spec, newspec);
|
||||
UpdateAudioStreamFormatsPhysical(device);
|
||||
|
||||
SDL_bool kill_device = SDL_FALSE;
|
||||
|
||||
const int orig_buffer_size = device->buffer_size;
|
||||
const SDL_bool iscapture = device->iscapture;
|
||||
device->sample_frames = new_sample_frames;
|
||||
SDL_UpdatedAudioDeviceFormat(device);
|
||||
if (device->work_buffer && (device->work_buffer_size > orig_work_buffer_size)) {
|
||||
SDL_aligned_free(device->work_buffer);
|
||||
device->work_buffer = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->work_buffer_size);
|
||||
if (!device->work_buffer) {
|
||||
kill_device = SDL_TRUE;
|
||||
}
|
||||
|
||||
if ((device->spec.format != newspec->format) || (device->spec.channels != newspec->channels) || (device->spec.freq != newspec->freq)) {
|
||||
SDL_memcpy(&device->spec, newspec, sizeof (*newspec));
|
||||
for (SDL_LogicalAudioDevice *logdev = device->logical_devices; !kill_device && (logdev != NULL); logdev = logdev->next) {
|
||||
for (SDL_AudioStream *stream = logdev->bound_streams; !kill_device && (stream != NULL); stream = stream->next_binding) {
|
||||
if (SDL_SetAudioStreamFormat(stream, iscapture ? &device->spec : NULL, iscapture ? NULL : &device->spec) == -1) {
|
||||
kill_device = SDL_TRUE;
|
||||
}
|
||||
if (device->postmix_buffer) {
|
||||
SDL_aligned_free(device->postmix_buffer);
|
||||
device->postmix_buffer = (float *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->work_buffer_size);
|
||||
if (!device->postmix_buffer) {
|
||||
kill_device = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_aligned_free(device->mix_buffer);
|
||||
device->mix_buffer = NULL;
|
||||
if (device->spec.format != SDL_AUDIO_F32) {
|
||||
device->mix_buffer = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->work_buffer_size);
|
||||
if (!device->mix_buffer) {
|
||||
kill_device = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!kill_device) {
|
||||
device->sample_frames = new_sample_frames;
|
||||
SDL_UpdatedAudioDeviceFormat(device);
|
||||
if (device->work_buffer && (device->buffer_size > orig_buffer_size)) {
|
||||
SDL_aligned_free(device->work_buffer);
|
||||
device->work_buffer = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->buffer_size);
|
||||
if (!device->work_buffer) {
|
||||
kill_device = SDL_TRUE;
|
||||
}
|
||||
// Post an event for the physical device, and each logical device on this physical device.
|
||||
if (!kill_device && SDL_EventEnabled(SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED)) {
|
||||
SDL_Event event;
|
||||
SDL_zero(event);
|
||||
event.type = SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED;
|
||||
event.common.timestamp = 0;
|
||||
event.adevice.iscapture = device->iscapture ? 1 : 0;
|
||||
event.adevice.which = device->instance_id;
|
||||
SDL_PushEvent(&event);
|
||||
for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = logdev->next) {
|
||||
event.adevice.which = logdev->instance_id;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
|
||||
|
1549
external/sdl/SDL/src/audio/SDL_audio_resampler_filter.h
vendored
1549
external/sdl/SDL/src/audio/SDL_audio_resampler_filter.h
vendored
File diff suppressed because it is too large
Load Diff
1176
external/sdl/SDL/src/audio/SDL_audiocvt.c
vendored
1176
external/sdl/SDL/src/audio/SDL_audiocvt.c
vendored
File diff suppressed because it is too large
Load Diff
516
external/sdl/SDL/src/audio/SDL_audioqueue.c
vendored
Normal file
516
external/sdl/SDL/src/audio/SDL_audioqueue.c
vendored
Normal file
@ -0,0 +1,516 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#include "SDL_audioqueue.h"
|
||||
|
||||
#define AUDIO_SPECS_EQUAL(x, y) (((x).format == (y).format) && ((x).channels == (y).channels) && ((x).freq == (y).freq))
|
||||
|
||||
struct SDL_AudioTrack
|
||||
{
|
||||
SDL_AudioSpec spec;
|
||||
SDL_bool flushed;
|
||||
SDL_AudioTrack *next;
|
||||
|
||||
size_t (*avail)(void *ctx);
|
||||
int (*write)(void *ctx, const Uint8 *buf, size_t len);
|
||||
size_t (*read)(void *ctx, Uint8 *buf, size_t len, SDL_bool advance);
|
||||
void (*destroy)(void *ctx);
|
||||
};
|
||||
|
||||
struct SDL_AudioQueue
|
||||
{
|
||||
SDL_AudioTrack *head;
|
||||
SDL_AudioTrack *tail;
|
||||
size_t chunk_size;
|
||||
};
|
||||
|
||||
typedef struct SDL_AudioChunk SDL_AudioChunk;
|
||||
|
||||
struct SDL_AudioChunk
|
||||
{
|
||||
SDL_AudioChunk *next;
|
||||
size_t head;
|
||||
size_t tail;
|
||||
Uint8 data[SDL_VARIABLE_LENGTH_ARRAY];
|
||||
};
|
||||
|
||||
typedef struct SDL_ChunkedAudioTrack
|
||||
{
|
||||
SDL_AudioTrack track;
|
||||
|
||||
size_t chunk_size;
|
||||
|
||||
SDL_AudioChunk *head;
|
||||
SDL_AudioChunk *tail;
|
||||
size_t queued_bytes;
|
||||
|
||||
SDL_AudioChunk *free_chunks;
|
||||
size_t num_free_chunks;
|
||||
} SDL_ChunkedAudioTrack;
|
||||
|
||||
static void DestroyAudioChunk(SDL_AudioChunk *chunk)
|
||||
{
|
||||
SDL_free(chunk);
|
||||
}
|
||||
|
||||
static void DestroyAudioChunks(SDL_AudioChunk *chunk)
|
||||
{
|
||||
while (chunk) {
|
||||
SDL_AudioChunk *next = chunk->next;
|
||||
DestroyAudioChunk(chunk);
|
||||
chunk = next;
|
||||
}
|
||||
}
|
||||
|
||||
static void ResetAudioChunk(SDL_AudioChunk *chunk)
|
||||
{
|
||||
chunk->next = NULL;
|
||||
chunk->head = 0;
|
||||
chunk->tail = 0;
|
||||
}
|
||||
|
||||
static SDL_AudioChunk *CreateAudioChunk(size_t chunk_size)
|
||||
{
|
||||
SDL_AudioChunk *chunk = (SDL_AudioChunk *)SDL_malloc(sizeof(*chunk) + chunk_size);
|
||||
|
||||
if (chunk == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ResetAudioChunk(chunk);
|
||||
|
||||
return chunk;
|
||||
}
|
||||
|
||||
static void DestroyAudioTrackChunk(SDL_ChunkedAudioTrack *track, SDL_AudioChunk *chunk)
|
||||
{
|
||||
// Keeping a list of free chunks reduces memory allocations,
|
||||
// But also increases the amount of work to perform when freeing the track.
|
||||
const size_t max_free_bytes = 64 * 1024;
|
||||
|
||||
if (track->chunk_size * track->num_free_chunks < max_free_bytes) {
|
||||
chunk->next = track->free_chunks;
|
||||
track->free_chunks = chunk;
|
||||
++track->num_free_chunks;
|
||||
} else {
|
||||
DestroyAudioChunk(chunk);
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_AudioChunk *CreateAudioTrackChunk(SDL_ChunkedAudioTrack *track)
|
||||
{
|
||||
if (track->num_free_chunks > 0) {
|
||||
SDL_AudioChunk *chunk = track->free_chunks;
|
||||
|
||||
track->free_chunks = chunk->next;
|
||||
--track->num_free_chunks;
|
||||
|
||||
ResetAudioChunk(chunk);
|
||||
|
||||
return chunk;
|
||||
}
|
||||
|
||||
return CreateAudioChunk(track->chunk_size);
|
||||
}
|
||||
|
||||
static size_t AvailChunkedAudioTrack(void *ctx)
|
||||
{
|
||||
SDL_ChunkedAudioTrack *track = ctx;
|
||||
|
||||
return track->queued_bytes;
|
||||
}
|
||||
|
||||
static int WriteToChunkedAudioTrack(void *ctx, const Uint8 *data, size_t len)
|
||||
{
|
||||
SDL_ChunkedAudioTrack *track = ctx;
|
||||
|
||||
SDL_AudioChunk *chunk = track->tail;
|
||||
|
||||
// Handle the first chunk
|
||||
if (chunk == NULL) {
|
||||
chunk = CreateAudioTrackChunk(track);
|
||||
|
||||
if (chunk == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
SDL_assert((track->head == NULL) && (track->tail == NULL) && (track->queued_bytes == 0));
|
||||
track->head = chunk;
|
||||
track->tail = chunk;
|
||||
}
|
||||
|
||||
size_t total = 0;
|
||||
size_t old_tail = chunk->tail;
|
||||
size_t chunk_size = track->chunk_size;
|
||||
|
||||
while (chunk) {
|
||||
size_t to_write = chunk_size - chunk->tail;
|
||||
to_write = SDL_min(to_write, len - total);
|
||||
SDL_memcpy(&chunk->data[chunk->tail], &data[total], to_write);
|
||||
total += to_write;
|
||||
|
||||
chunk->tail += to_write;
|
||||
|
||||
if (total == len) {
|
||||
break;
|
||||
}
|
||||
|
||||
SDL_AudioChunk *next = CreateAudioTrackChunk(track);
|
||||
chunk->next = next;
|
||||
chunk = next;
|
||||
}
|
||||
|
||||
// Roll back the changes if we couldn't write all the data
|
||||
if (chunk == NULL) {
|
||||
chunk = track->tail;
|
||||
|
||||
SDL_AudioChunk *next = chunk->next;
|
||||
chunk->next = NULL;
|
||||
chunk->tail = old_tail;
|
||||
|
||||
DestroyAudioChunks(next);
|
||||
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
track->tail = chunk;
|
||||
track->queued_bytes += total;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static size_t ReadFromChunkedAudioTrack(void *ctx, Uint8 *data, size_t len, SDL_bool advance)
|
||||
{
|
||||
SDL_ChunkedAudioTrack *track = ctx;
|
||||
SDL_AudioChunk *chunk = track->head;
|
||||
|
||||
size_t total = 0;
|
||||
size_t head = 0;
|
||||
|
||||
while (chunk) {
|
||||
head = chunk->head;
|
||||
|
||||
size_t to_read = chunk->tail - head;
|
||||
to_read = SDL_min(to_read, len - total);
|
||||
SDL_memcpy(&data[total], &chunk->data[head], to_read);
|
||||
total += to_read;
|
||||
|
||||
SDL_AudioChunk *next = chunk->next;
|
||||
|
||||
if (total == len) {
|
||||
head += to_read;
|
||||
break;
|
||||
}
|
||||
|
||||
if (advance) {
|
||||
DestroyAudioTrackChunk(track, chunk);
|
||||
}
|
||||
|
||||
chunk = next;
|
||||
}
|
||||
|
||||
if (advance) {
|
||||
if (chunk) {
|
||||
chunk->head = head;
|
||||
track->head = chunk;
|
||||
} else {
|
||||
track->head = NULL;
|
||||
track->tail = NULL;
|
||||
}
|
||||
|
||||
track->queued_bytes -= total;
|
||||
}
|
||||
|
||||
return total;
|
||||
}
|
||||
|
||||
static void DestroyChunkedAudioTrack(void *ctx)
|
||||
{
|
||||
SDL_ChunkedAudioTrack *track = ctx;
|
||||
DestroyAudioChunks(track->head);
|
||||
DestroyAudioChunks(track->free_chunks);
|
||||
SDL_free(track);
|
||||
}
|
||||
|
||||
static SDL_AudioTrack *CreateChunkedAudioTrack(const SDL_AudioSpec *spec, size_t chunk_size)
|
||||
{
|
||||
SDL_ChunkedAudioTrack *track = (SDL_ChunkedAudioTrack *)SDL_calloc(1, sizeof(*track));
|
||||
|
||||
if (track == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SDL_copyp(&track->track.spec, spec);
|
||||
track->track.avail = AvailChunkedAudioTrack;
|
||||
track->track.write = WriteToChunkedAudioTrack;
|
||||
track->track.read = ReadFromChunkedAudioTrack;
|
||||
track->track.destroy = DestroyChunkedAudioTrack;
|
||||
|
||||
track->chunk_size = chunk_size;
|
||||
|
||||
return &track->track;
|
||||
}
|
||||
|
||||
SDL_AudioQueue *SDL_CreateAudioQueue(size_t chunk_size)
|
||||
{
|
||||
SDL_AudioQueue *queue = (SDL_AudioQueue *)SDL_calloc(1, sizeof(*queue));
|
||||
|
||||
if (queue == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
queue->chunk_size = chunk_size;
|
||||
|
||||
return queue;
|
||||
}
|
||||
|
||||
void SDL_DestroyAudioQueue(SDL_AudioQueue *queue)
|
||||
{
|
||||
SDL_ClearAudioQueue(queue);
|
||||
|
||||
SDL_free(queue);
|
||||
}
|
||||
|
||||
void SDL_ClearAudioQueue(SDL_AudioQueue *queue)
|
||||
{
|
||||
SDL_AudioTrack *track = queue->head;
|
||||
queue->head = NULL;
|
||||
queue->tail = NULL;
|
||||
|
||||
while (track) {
|
||||
SDL_AudioTrack *next = track->next;
|
||||
track->destroy(track);
|
||||
track = next;
|
||||
}
|
||||
}
|
||||
|
||||
static void SDL_FlushAudioTrack(SDL_AudioTrack *track)
|
||||
{
|
||||
track->flushed = SDL_TRUE;
|
||||
track->write = NULL;
|
||||
}
|
||||
|
||||
void SDL_FlushAudioQueue(SDL_AudioQueue *queue)
|
||||
{
|
||||
SDL_AudioTrack *track = queue->tail;
|
||||
|
||||
if (track) {
|
||||
SDL_FlushAudioTrack(track);
|
||||
}
|
||||
}
|
||||
|
||||
void SDL_PopAudioQueueHead(SDL_AudioQueue *queue)
|
||||
{
|
||||
SDL_AudioTrack *track = queue->head;
|
||||
|
||||
for (;;) {
|
||||
SDL_bool flushed = track->flushed;
|
||||
|
||||
SDL_AudioTrack *next = track->next;
|
||||
track->destroy(track);
|
||||
track = next;
|
||||
|
||||
if (flushed) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
queue->head = track;
|
||||
|
||||
if (track == NULL) {
|
||||
queue->tail = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
size_t SDL_GetAudioQueueChunkSize(SDL_AudioQueue *queue)
|
||||
{
|
||||
return queue->chunk_size;
|
||||
}
|
||||
|
||||
SDL_AudioTrack *SDL_CreateChunkedAudioTrack(const SDL_AudioSpec *spec, const Uint8 *data, size_t len, size_t chunk_size)
|
||||
{
|
||||
SDL_AudioTrack *track = CreateChunkedAudioTrack(spec, chunk_size);
|
||||
|
||||
if (track == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (track->write(track, data, len) != 0) {
|
||||
track->destroy(track);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return track;
|
||||
}
|
||||
|
||||
void SDL_AddTrackToAudioQueue(SDL_AudioQueue *queue, SDL_AudioTrack *track)
|
||||
{
|
||||
SDL_AudioTrack *tail = queue->tail;
|
||||
|
||||
if (tail) {
|
||||
// If the spec has changed, make sure to flush the previous track
|
||||
if (!AUDIO_SPECS_EQUAL(tail->spec, track->spec)) {
|
||||
SDL_FlushAudioTrack(tail);
|
||||
}
|
||||
|
||||
tail->next = track;
|
||||
} else {
|
||||
queue->head = track;
|
||||
}
|
||||
|
||||
queue->tail = track;
|
||||
}
|
||||
|
||||
int SDL_WriteToAudioQueue(SDL_AudioQueue *queue, const SDL_AudioSpec *spec, const Uint8 *data, size_t len)
|
||||
{
|
||||
if (len == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
SDL_AudioTrack *track = queue->tail;
|
||||
|
||||
if ((track != NULL) && !AUDIO_SPECS_EQUAL(track->spec, *spec)) {
|
||||
SDL_FlushAudioTrack(track);
|
||||
}
|
||||
|
||||
if ((track == NULL) || (track->write == NULL)) {
|
||||
SDL_AudioTrack *new_track = CreateChunkedAudioTrack(spec, queue->chunk_size);
|
||||
|
||||
if (new_track == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
if (track) {
|
||||
track->next = new_track;
|
||||
} else {
|
||||
queue->head = new_track;
|
||||
}
|
||||
|
||||
queue->tail = new_track;
|
||||
|
||||
track = new_track;
|
||||
}
|
||||
|
||||
return track->write(track, data, len);
|
||||
}
|
||||
|
||||
void *SDL_BeginAudioQueueIter(SDL_AudioQueue *queue)
|
||||
{
|
||||
return queue->head;
|
||||
}
|
||||
|
||||
size_t SDL_NextAudioQueueIter(SDL_AudioQueue *queue, void **inout_iter, SDL_AudioSpec *out_spec, SDL_bool *out_flushed)
|
||||
{
|
||||
SDL_AudioTrack *iter = *inout_iter;
|
||||
SDL_assert(iter != NULL);
|
||||
|
||||
SDL_copyp(out_spec, &iter->spec);
|
||||
|
||||
SDL_bool flushed = SDL_FALSE;
|
||||
size_t queued_bytes = 0;
|
||||
|
||||
while (iter) {
|
||||
SDL_AudioTrack *track = iter;
|
||||
iter = iter->next;
|
||||
|
||||
size_t avail = track->avail(track);
|
||||
|
||||
if (avail >= SDL_SIZE_MAX - queued_bytes) {
|
||||
queued_bytes = SDL_SIZE_MAX;
|
||||
flushed = SDL_FALSE;
|
||||
break;
|
||||
}
|
||||
|
||||
queued_bytes += avail;
|
||||
flushed = track->flushed;
|
||||
|
||||
if (flushed) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
*inout_iter = iter;
|
||||
*out_flushed = flushed;
|
||||
|
||||
return queued_bytes;
|
||||
}
|
||||
|
||||
int SDL_ReadFromAudioQueue(SDL_AudioQueue *queue, Uint8 *data, size_t len)
|
||||
{
|
||||
size_t total = 0;
|
||||
SDL_AudioTrack *track = queue->head;
|
||||
|
||||
for (;;) {
|
||||
if (track == NULL) {
|
||||
return SDL_SetError("Reading past end of queue");
|
||||
}
|
||||
|
||||
total += track->read(track, &data[total], len - total, SDL_TRUE);
|
||||
|
||||
if (total == len) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (track->flushed) {
|
||||
return SDL_SetError("Reading past end of flushed track");
|
||||
}
|
||||
|
||||
SDL_AudioTrack *next = track->next;
|
||||
|
||||
if (next == NULL) {
|
||||
return SDL_SetError("Reading past end of incomplete track");
|
||||
}
|
||||
|
||||
queue->head = next;
|
||||
|
||||
track->destroy(track);
|
||||
track = next;
|
||||
}
|
||||
}
|
||||
|
||||
int SDL_PeekIntoAudioQueue(SDL_AudioQueue *queue, Uint8 *data, size_t len)
|
||||
{
|
||||
size_t total = 0;
|
||||
SDL_AudioTrack *track = queue->head;
|
||||
|
||||
for (;;) {
|
||||
if (track == NULL) {
|
||||
return SDL_SetError("Peeking past end of queue");
|
||||
}
|
||||
|
||||
total += track->read(track, &data[total], len - total, SDL_FALSE);
|
||||
|
||||
if (total == len) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (track->flushed) {
|
||||
// If we have run out of data, fill the rest with silence.
|
||||
SDL_memset(&data[total], SDL_GetSilenceValueForFormat(track->spec.format), len - total);
|
||||
return 0;
|
||||
}
|
||||
|
||||
track = track->next;
|
||||
}
|
||||
}
|
77
external/sdl/SDL/src/audio/SDL_audioqueue.h
vendored
Normal file
77
external/sdl/SDL/src/audio/SDL_audioqueue.h
vendored
Normal file
@ -0,0 +1,77 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifndef SDL_audioqueue_h_
|
||||
#define SDL_audioqueue_h_
|
||||
|
||||
// Internal functions used by SDL_AudioStream for queueing audio.
|
||||
|
||||
typedef struct SDL_AudioQueue SDL_AudioQueue;
|
||||
typedef struct SDL_AudioTrack SDL_AudioTrack;
|
||||
|
||||
// Create a new audio queue
|
||||
SDL_AudioQueue *SDL_CreateAudioQueue(size_t chunk_size);
|
||||
|
||||
// Destroy an audio queue
|
||||
void SDL_DestroyAudioQueue(SDL_AudioQueue *queue);
|
||||
|
||||
// Completely clear the queue
|
||||
void SDL_ClearAudioQueue(SDL_AudioQueue *queue);
|
||||
|
||||
// Mark the last track as flushed
|
||||
void SDL_FlushAudioQueue(SDL_AudioQueue *queue);
|
||||
|
||||
// Pop the current head track
|
||||
// REQUIRES: The head track must exist, and must have been flushed
|
||||
void SDL_PopAudioQueueHead(SDL_AudioQueue *queue);
|
||||
|
||||
// Get the chunk size, mostly for use with SDL_CreateChunkedAudioTrack
|
||||
// This can be called from any thread
|
||||
size_t SDL_GetAudioQueueChunkSize(SDL_AudioQueue *queue);
|
||||
|
||||
// Write data to the end of queue
|
||||
// REQUIRES: If the spec has changed, the last track must have been flushed
|
||||
int SDL_WriteToAudioQueue(SDL_AudioQueue *queue, const SDL_AudioSpec *spec, const Uint8 *data, size_t len);
|
||||
|
||||
// Create a track without needing to hold any locks
|
||||
SDL_AudioTrack *SDL_CreateChunkedAudioTrack(const SDL_AudioSpec *spec, const Uint8 *data, size_t len, size_t chunk_size);
|
||||
|
||||
// Add a track to the end of the queue
|
||||
// REQUIRES: `track != NULL`
|
||||
void SDL_AddTrackToAudioQueue(SDL_AudioQueue *queue, SDL_AudioTrack *track);
|
||||
|
||||
// Iterate over the tracks in the queue
|
||||
void *SDL_BeginAudioQueueIter(SDL_AudioQueue *queue);
|
||||
|
||||
// Query and update the track iterator
|
||||
// REQUIRES: `*inout_iter != NULL` (a valid iterator)
|
||||
size_t SDL_NextAudioQueueIter(SDL_AudioQueue *queue, void **inout_iter, SDL_AudioSpec *out_spec, SDL_bool *out_flushed);
|
||||
|
||||
// Read data from the start of the queue
|
||||
// REQUIRES: There must be enough data in the queue
|
||||
int SDL_ReadFromAudioQueue(SDL_AudioQueue *queue, Uint8 *data, size_t len);
|
||||
|
||||
// Peek into the start of the queue
|
||||
// REQUIRES: There must be enough data in the queue, unless it has been flushed, in which case missing data is filled with silence.
|
||||
int SDL_PeekIntoAudioQueue(SDL_AudioQueue *queue, Uint8 *data, size_t len);
|
||||
|
||||
#endif // SDL_audioqueue_h_
|
335
external/sdl/SDL/src/audio/SDL_audioresample.c
vendored
Normal file
335
external/sdl/SDL/src/audio/SDL_audioresample.c
vendored
Normal file
@ -0,0 +1,335 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#include "SDL_sysaudio.h"
|
||||
#include "SDL_audioresample.h"
|
||||
|
||||
/* SDL's resampler uses a "bandlimited interpolation" algorithm:
|
||||
https://ccrma.stanford.edu/~jos/resample/ */
|
||||
|
||||
#include "SDL_audio_resampler_filter.h"
|
||||
|
||||
/* For a given srcpos, `srcpos + frame` are sampled, where `-RESAMPLER_ZERO_CROSSINGS < frame <= RESAMPLER_ZERO_CROSSINGS`.
|
||||
* Note, when upsampling, it is also possible to start sampling from `srcpos = -1`. */
|
||||
#define RESAMPLER_MAX_PADDING_FRAMES (RESAMPLER_ZERO_CROSSINGS + 1)
|
||||
|
||||
#define RESAMPLER_FILTER_INTERP_BITS (32 - RESAMPLER_BITS_PER_ZERO_CROSSING)
|
||||
#define RESAMPLER_FILTER_INTERP_RANGE (1 << RESAMPLER_FILTER_INTERP_BITS)
|
||||
|
||||
#define RESAMPLER_SAMPLES_PER_FRAME (RESAMPLER_ZERO_CROSSINGS * 2)
|
||||
|
||||
#define RESAMPLER_FULL_FILTER_SIZE (RESAMPLER_SAMPLES_PER_FRAME * (RESAMPLER_SAMPLES_PER_ZERO_CROSSING + 1))
|
||||
|
||||
static void ResampleFrame_Scalar(const float *src, float *dst, const float *raw_filter, float interp, int chans)
|
||||
{
|
||||
int i, chan;
|
||||
|
||||
float filter[RESAMPLER_SAMPLES_PER_FRAME];
|
||||
|
||||
// Interpolate between the nearest two filters
|
||||
for (i = 0; i < RESAMPLER_SAMPLES_PER_FRAME; i++) {
|
||||
filter[i] = (raw_filter[i] * (1.0f - interp)) + (raw_filter[i + RESAMPLER_SAMPLES_PER_FRAME] * interp);
|
||||
}
|
||||
|
||||
if (chans == 2) {
|
||||
float out[2];
|
||||
out[0] = 0.0f;
|
||||
out[1] = 0.0f;
|
||||
|
||||
for (i = 0; i < RESAMPLER_SAMPLES_PER_FRAME; i++) {
|
||||
const float scale = filter[i];
|
||||
out[0] += src[i * 2 + 0] * scale;
|
||||
out[1] += src[i * 2 + 1] * scale;
|
||||
}
|
||||
|
||||
dst[0] = out[0];
|
||||
dst[1] = out[1];
|
||||
return;
|
||||
}
|
||||
|
||||
if (chans == 1) {
|
||||
float out = 0.0f;
|
||||
|
||||
for (i = 0; i < RESAMPLER_SAMPLES_PER_FRAME; i++) {
|
||||
out += src[i] * filter[i];
|
||||
}
|
||||
|
||||
dst[0] = out;
|
||||
return;
|
||||
}
|
||||
|
||||
for (chan = 0; chan < chans; chan++) {
|
||||
float f = 0.0f;
|
||||
|
||||
for (i = 0; i < RESAMPLER_SAMPLES_PER_FRAME; i++) {
|
||||
f += src[i * chans + chan] * filter[i];
|
||||
}
|
||||
|
||||
dst[chan] = f;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef SDL_SSE_INTRINSICS
|
||||
static void SDL_TARGETING("sse") ResampleFrame_SSE(const float *src, float *dst, const float *raw_filter, float interp, int chans)
|
||||
{
|
||||
#if RESAMPLER_SAMPLES_PER_FRAME != 10
|
||||
#error Invalid samples per frame
|
||||
#endif
|
||||
|
||||
// Load the filter
|
||||
__m128 f0 = _mm_loadu_ps(raw_filter + 0);
|
||||
__m128 f1 = _mm_loadu_ps(raw_filter + 4);
|
||||
__m128 f2 = _mm_loadl_pi(_mm_setzero_ps(), (const __m64 *)(raw_filter + 8));
|
||||
|
||||
__m128 g0 = _mm_loadu_ps(raw_filter + 10);
|
||||
__m128 g1 = _mm_loadu_ps(raw_filter + 14);
|
||||
__m128 g2 = _mm_loadl_pi(_mm_setzero_ps(), (const __m64 *)(raw_filter + 18));
|
||||
|
||||
__m128 interp1 = _mm_set1_ps(interp);
|
||||
__m128 interp2 = _mm_sub_ps(_mm_set1_ps(1.0f), _mm_set1_ps(interp));
|
||||
|
||||
// Linear interpolate the filter
|
||||
f0 = _mm_add_ps(_mm_mul_ps(f0, interp2), _mm_mul_ps(g0, interp1));
|
||||
f1 = _mm_add_ps(_mm_mul_ps(f1, interp2), _mm_mul_ps(g1, interp1));
|
||||
f2 = _mm_add_ps(_mm_mul_ps(f2, interp2), _mm_mul_ps(g2, interp1));
|
||||
|
||||
if (chans == 2) {
|
||||
// Duplicate each of the filter elements
|
||||
g0 = _mm_unpackhi_ps(f0, f0);
|
||||
f0 = _mm_unpacklo_ps(f0, f0);
|
||||
g1 = _mm_unpackhi_ps(f1, f1);
|
||||
f1 = _mm_unpacklo_ps(f1, f1);
|
||||
f2 = _mm_unpacklo_ps(f2, f2);
|
||||
|
||||
// Multiply the filter by the input
|
||||
f0 = _mm_mul_ps(f0, _mm_loadu_ps(src + 0));
|
||||
g0 = _mm_mul_ps(g0, _mm_loadu_ps(src + 4));
|
||||
f1 = _mm_mul_ps(f1, _mm_loadu_ps(src + 8));
|
||||
g1 = _mm_mul_ps(g1, _mm_loadu_ps(src + 12));
|
||||
f2 = _mm_mul_ps(f2, _mm_loadu_ps(src + 16));
|
||||
|
||||
// Calculate the sum
|
||||
f0 = _mm_add_ps(_mm_add_ps(_mm_add_ps(f0, g0), _mm_add_ps(f1, g1)), f2);
|
||||
f0 = _mm_add_ps(f0, _mm_movehl_ps(f0, f0));
|
||||
|
||||
// Store the result
|
||||
_mm_storel_pi((__m64 *)dst, f0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (chans == 1) {
|
||||
// Multiply the filter by the input
|
||||
f0 = _mm_mul_ps(f0, _mm_loadu_ps(src + 0));
|
||||
f1 = _mm_mul_ps(f1, _mm_loadu_ps(src + 4));
|
||||
f2 = _mm_mul_ps(f2, _mm_loadl_pi(_mm_setzero_ps(), (const __m64 *)(src + 8)));
|
||||
|
||||
// Calculate the sum
|
||||
f0 = _mm_add_ps(f0, f1);
|
||||
f0 = _mm_add_ps(_mm_add_ps(f0, f2), _mm_movehl_ps(f0, f0));
|
||||
f0 = _mm_add_ss(f0, _mm_shuffle_ps(f0, f0, _MM_SHUFFLE(1, 1, 1, 1)));
|
||||
|
||||
// Store the result
|
||||
_mm_store_ss(dst, f0);
|
||||
return;
|
||||
}
|
||||
|
||||
float filter[RESAMPLER_SAMPLES_PER_FRAME];
|
||||
_mm_storeu_ps(filter + 0, f0);
|
||||
_mm_storeu_ps(filter + 4, f1);
|
||||
_mm_storel_pi((__m64 *)(filter + 8), f2);
|
||||
|
||||
int i, chan = 0;
|
||||
|
||||
for (; chan + 4 <= chans; chan += 4) {
|
||||
f0 = _mm_setzero_ps();
|
||||
|
||||
for (i = 0; i < RESAMPLER_SAMPLES_PER_FRAME; i++) {
|
||||
f0 = _mm_add_ps(f0, _mm_mul_ps(_mm_loadu_ps(&src[i * chans + chan]), _mm_load1_ps(&filter[i])));
|
||||
}
|
||||
|
||||
_mm_storeu_ps(&dst[chan], f0);
|
||||
}
|
||||
|
||||
for (; chan < chans; chan++) {
|
||||
f0 = _mm_setzero_ps();
|
||||
|
||||
for (i = 0; i < RESAMPLER_SAMPLES_PER_FRAME; i++) {
|
||||
f0 = _mm_add_ss(f0, _mm_mul_ss(_mm_load_ss(&src[i * chans + chan]), _mm_load_ss(&filter[i])));
|
||||
}
|
||||
|
||||
_mm_store_ss(&dst[chan], f0);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static void (*ResampleFrame)(const float *src, float *dst, const float *raw_filter, float interp, int chans);
|
||||
|
||||
static float FullResamplerFilter[RESAMPLER_FULL_FILTER_SIZE];
|
||||
|
||||
void SDL_SetupAudioResampler(void)
|
||||
{
|
||||
static SDL_bool setup = SDL_FALSE;
|
||||
if (setup) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Build a table combining the left and right wings, for faster access
|
||||
int i, j;
|
||||
|
||||
for (i = 0; i < RESAMPLER_SAMPLES_PER_ZERO_CROSSING; ++i) {
|
||||
for (j = 0; j < RESAMPLER_ZERO_CROSSINGS; j++) {
|
||||
int lwing = (i * RESAMPLER_SAMPLES_PER_FRAME) + (RESAMPLER_ZERO_CROSSINGS - 1) - j;
|
||||
int rwing = (RESAMPLER_FULL_FILTER_SIZE - 1) - lwing;
|
||||
|
||||
float value = ResamplerFilter[(i * RESAMPLER_ZERO_CROSSINGS) + j];
|
||||
FullResamplerFilter[lwing] = value;
|
||||
FullResamplerFilter[rwing] = value;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < RESAMPLER_ZERO_CROSSINGS; ++i) {
|
||||
int rwing = i + RESAMPLER_ZERO_CROSSINGS;
|
||||
int lwing = (RESAMPLER_FULL_FILTER_SIZE - 1) - rwing;
|
||||
|
||||
FullResamplerFilter[lwing] = 0.0f;
|
||||
FullResamplerFilter[rwing] = 0.0f;
|
||||
}
|
||||
|
||||
ResampleFrame = ResampleFrame_Scalar;
|
||||
|
||||
#ifdef SDL_SSE_INTRINSICS
|
||||
if (SDL_HasSSE()) {
|
||||
ResampleFrame = ResampleFrame_SSE;
|
||||
}
|
||||
#endif
|
||||
|
||||
setup = SDL_TRUE;
|
||||
}
|
||||
|
||||
Sint64 SDL_GetResampleRate(int src_rate, int dst_rate)
|
||||
{
|
||||
SDL_assert(src_rate > 0);
|
||||
SDL_assert(dst_rate > 0);
|
||||
|
||||
Sint64 sample_rate = ((Sint64)src_rate << 32) / (Sint64)dst_rate;
|
||||
SDL_assert(sample_rate > 0);
|
||||
|
||||
return sample_rate;
|
||||
}
|
||||
|
||||
int SDL_GetResamplerHistoryFrames(void)
|
||||
{
|
||||
// Even if we aren't currently resampling, make sure to keep enough history in case we need to later.
|
||||
|
||||
return RESAMPLER_MAX_PADDING_FRAMES;
|
||||
}
|
||||
|
||||
int SDL_GetResamplerPaddingFrames(Sint64 resample_rate)
|
||||
{
|
||||
// This must always be <= SDL_GetResamplerHistoryFrames()
|
||||
|
||||
return resample_rate ? RESAMPLER_MAX_PADDING_FRAMES : 0;
|
||||
}
|
||||
|
||||
// These are not general purpose. They do not check for all possible underflow/overflow
|
||||
SDL_FORCE_INLINE Sint64 ResamplerAdd(Sint64 a, Sint64 b, Sint64 *ret)
|
||||
{
|
||||
if ((b > 0) && (a > SDL_MAX_SINT64 - b)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
*ret = a + b;
|
||||
return 0;
|
||||
}
|
||||
|
||||
SDL_FORCE_INLINE Sint64 ResamplerMul(Sint64 a, Sint64 b, Sint64 *ret)
|
||||
{
|
||||
if ((b > 0) && (a > SDL_MAX_SINT64 / b)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
*ret = a * b;
|
||||
return 0;
|
||||
}
|
||||
|
||||
Sint64 SDL_GetResamplerInputFrames(Sint64 output_frames, Sint64 resample_rate, Sint64 resample_offset)
|
||||
{
|
||||
// Calculate the index of the last input frame, then add 1.
|
||||
// ((((output_frames - 1) * resample_rate) + resample_offset) >> 32) + 1
|
||||
|
||||
Sint64 output_offset;
|
||||
if (ResamplerMul(output_frames, resample_rate, &output_offset) ||
|
||||
ResamplerAdd(output_offset, -resample_rate + resample_offset + 0x100000000, &output_offset)) {
|
||||
output_offset = SDL_MAX_SINT64;
|
||||
}
|
||||
|
||||
Sint64 input_frames = (Sint64)(Sint32)(output_offset >> 32);
|
||||
input_frames = SDL_max(input_frames, 0);
|
||||
|
||||
return input_frames;
|
||||
}
|
||||
|
||||
Sint64 SDL_GetResamplerOutputFrames(Sint64 input_frames, Sint64 resample_rate, Sint64 *inout_resample_offset)
|
||||
{
|
||||
Sint64 resample_offset = *inout_resample_offset;
|
||||
|
||||
// input_offset = (input_frames << 32) - resample_offset;
|
||||
Sint64 input_offset;
|
||||
if (ResamplerMul(input_frames, 0x100000000, &input_offset) ||
|
||||
ResamplerAdd(input_offset, -resample_offset, &input_offset)) {
|
||||
input_offset = SDL_MAX_SINT64;
|
||||
}
|
||||
|
||||
// output_frames = div_ceil(input_offset, resample_rate)
|
||||
Sint64 output_frames = (input_offset > 0) ? (((input_offset - 1) / resample_rate) + 1) : 0;
|
||||
|
||||
*inout_resample_offset = (output_frames * resample_rate) - input_offset;
|
||||
|
||||
return output_frames;
|
||||
}
|
||||
|
||||
void SDL_ResampleAudio(int chans, const float *src, int inframes, float *dst, int outframes,
|
||||
Sint64 resample_rate, Sint64 *inout_resample_offset)
|
||||
{
|
||||
int i;
|
||||
Sint64 srcpos = *inout_resample_offset;
|
||||
|
||||
SDL_assert(resample_rate > 0);
|
||||
|
||||
for (i = 0; i < outframes; i++) {
|
||||
int srcindex = (int)(Sint32)(srcpos >> 32);
|
||||
Uint32 srcfraction = (Uint32)(srcpos & 0xFFFFFFFF);
|
||||
srcpos += resample_rate;
|
||||
|
||||
SDL_assert(srcindex >= -1 && srcindex < inframes);
|
||||
|
||||
const float *filter = &FullResamplerFilter[(srcfraction >> RESAMPLER_FILTER_INTERP_BITS) * RESAMPLER_SAMPLES_PER_FRAME];
|
||||
const float interp = (float)(srcfraction & (RESAMPLER_FILTER_INTERP_RANGE - 1)) * (1.0f / RESAMPLER_FILTER_INTERP_RANGE);
|
||||
|
||||
const float *frame = &src[(srcindex - (RESAMPLER_ZERO_CROSSINGS - 1)) * chans];
|
||||
ResampleFrame(frame, dst, filter, interp, chans);
|
||||
|
||||
dst += chans;
|
||||
}
|
||||
|
||||
*inout_resample_offset = srcpos - ((Sint64)inframes << 32);
|
||||
}
|
43
external/sdl/SDL/src/audio/SDL_audioresample.h
vendored
Normal file
43
external/sdl/SDL/src/audio/SDL_audioresample.h
vendored
Normal file
@ -0,0 +1,43 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifndef SDL_audioresample_h_
|
||||
#define SDL_audioresample_h_
|
||||
|
||||
// Internal functions used by SDL_AudioStream for resampling audio.
|
||||
// The resampler uses 32:32 fixed-point arithmetic to track its position.
|
||||
|
||||
Sint64 SDL_GetResampleRate(const int src_rate, const int dst_rate);
|
||||
|
||||
int SDL_GetResamplerHistoryFrames(void);
|
||||
int SDL_GetResamplerPaddingFrames(Sint64 resample_rate);
|
||||
|
||||
Sint64 SDL_GetResamplerInputFrames(Sint64 output_frames, Sint64 resample_rate, Sint64 resample_offset);
|
||||
Sint64 SDL_GetResamplerOutputFrames(Sint64 input_frames, Sint64 resample_rate, Sint64 *inout_resample_offset);
|
||||
|
||||
// Resample some audio.
|
||||
// REQUIRES: `inframes >= SDL_GetResamplerInputFrames(outframes)`
|
||||
// REQUIRES: At least `SDL_GetResamplerPaddingFrames(...)` extra frames to the left of src, and right of src+inframes
|
||||
void SDL_ResampleAudio(int chans, const float *src, int inframes, float *dst, int outframes,
|
||||
Sint64 resample_rate, Sint64 *inout_resample_offset);
|
||||
|
||||
#endif // SDL_audioresample_h_
|
770
external/sdl/SDL/src/audio/SDL_audiotypecvt.c
vendored
770
external/sdl/SDL/src/audio/SDL_audiotypecvt.c
vendored
@ -39,482 +39,510 @@
|
||||
#define NEED_SCALAR_CONVERTER_FALLBACKS 1
|
||||
#endif
|
||||
|
||||
#define DIVBY128 0.0078125f
|
||||
#define DIVBY32768 0.000030517578125f
|
||||
#define DIVBY8388607 0.00000011920930376163766f
|
||||
#define DIVBY2147483648 0.0000000004656612873077392578125f /* 0x1p-31f */
|
||||
|
||||
#if NEED_SCALAR_CONVERTER_FALLBACKS
|
||||
|
||||
/* these all convert backwards because (currently) float32 is >= to the size of anything it converts to, so it lets us safely convert in-place. */
|
||||
#define AUDIOCVT_TOFLOAT_SCALAR(from, fromtype, equation) \
|
||||
static void SDL_Convert_##from##_to_F32_Scalar(float *dst, const fromtype *src, int num_samples) { \
|
||||
int i; \
|
||||
LOG_DEBUG_AUDIO_CONVERT(#from, "F32"); \
|
||||
for (i = num_samples - 1; i >= 0; --i) { \
|
||||
dst[i] = equation; \
|
||||
} \
|
||||
/* This code requires that floats are in the IEEE-754 binary32 format */
|
||||
SDL_COMPILE_TIME_ASSERT(float_bits, sizeof(float) == sizeof(Uint32));
|
||||
|
||||
union float_bits {
|
||||
Uint32 u32;
|
||||
float f32;
|
||||
};
|
||||
|
||||
static void SDL_Convert_S8_to_F32_Scalar(float *dst, const Sint8 *src, int num_samples)
|
||||
{
|
||||
int i;
|
||||
|
||||
LOG_DEBUG_AUDIO_CONVERT("S8", "F32");
|
||||
|
||||
for (i = num_samples - 1; i >= 0; --i) {
|
||||
/* 1) Construct a float in the range [65536.0, 65538.0)
|
||||
* 2) Shift the float range to [-1.0, 1.0) */
|
||||
union float_bits x;
|
||||
x.u32 = (Uint8)src[i] ^ 0x47800080u;
|
||||
dst[i] = x.f32 - 65537.0f;
|
||||
}
|
||||
}
|
||||
|
||||
AUDIOCVT_TOFLOAT_SCALAR(S8, Sint8, ((float)src[i]) * DIVBY128)
|
||||
AUDIOCVT_TOFLOAT_SCALAR(U8, Uint8, (((float)src[i]) * DIVBY128) - 1.0f)
|
||||
AUDIOCVT_TOFLOAT_SCALAR(S16, Sint16, ((float)src[i]) * DIVBY32768)
|
||||
AUDIOCVT_TOFLOAT_SCALAR(S32, Sint32, ((float)(src[i] >> 8)) * DIVBY8388607)
|
||||
#undef AUDIOCVT_FROMFLOAT_SCALAR
|
||||
static void SDL_Convert_U8_to_F32_Scalar(float *dst, const Uint8 *src, int num_samples)
|
||||
{
|
||||
int i;
|
||||
|
||||
/* these all convert forwards because (currently) float32 is >= to the size of anything it converts from, so it lets us safely convert in-place. */
|
||||
#define AUDIOCVT_FROMFLOAT_SCALAR(to, totype, clampmin, clampmax, equation) \
|
||||
static void SDL_Convert_F32_to_##to##_Scalar(totype *dst, const float *src, int num_samples) { \
|
||||
int i; \
|
||||
LOG_DEBUG_AUDIO_CONVERT("F32", #to); \
|
||||
for (i = 0; i < num_samples; i++) { \
|
||||
const float sample = src[i]; \
|
||||
if (sample >= 1.0f) { \
|
||||
dst[i] = (totype) (clampmax); \
|
||||
} else if (sample <= -1.0f) { \
|
||||
dst[i] = (totype) (clampmin); \
|
||||
} else { \
|
||||
dst[i] = (totype) (equation); \
|
||||
} \
|
||||
} \
|
||||
LOG_DEBUG_AUDIO_CONVERT("U8", "F32");
|
||||
|
||||
for (i = num_samples - 1; i >= 0; --i) {
|
||||
/* 1) Construct a float in the range [65536.0, 65538.0)
|
||||
* 2) Shift the float range to [-1.0, 1.0) */
|
||||
union float_bits x;
|
||||
x.u32 = src[i] ^ 0x47800000u;
|
||||
dst[i] = x.f32 - 65537.0f;
|
||||
}
|
||||
}
|
||||
|
||||
AUDIOCVT_FROMFLOAT_SCALAR(S8, Sint8, -128, 127, sample * 127.0f);
|
||||
AUDIOCVT_FROMFLOAT_SCALAR(U8, Uint8, 0, 255, (sample + 1.0f) * 127.0f);
|
||||
AUDIOCVT_FROMFLOAT_SCALAR(S16, Sint16, -32768, 32767, sample * 32767.0f);
|
||||
AUDIOCVT_FROMFLOAT_SCALAR(S32, Sint32, -2147483648LL, 2147483647, ((Sint32)(sample * 8388607.0f)) << 8);
|
||||
#undef AUDIOCVT_FROMFLOAT_SCALAR
|
||||
static void SDL_Convert_S16_to_F32_Scalar(float *dst, const Sint16 *src, int num_samples)
|
||||
{
|
||||
int i;
|
||||
|
||||
LOG_DEBUG_AUDIO_CONVERT("S16", "F32");
|
||||
|
||||
for (i = num_samples - 1; i >= 0; --i) {
|
||||
/* 1) Construct a float in the range [256.0, 258.0)
|
||||
* 2) Shift the float range to [-1.0, 1.0) */
|
||||
union float_bits x;
|
||||
x.u32 = (Uint16)src[i] ^ 0x43808000u;
|
||||
dst[i] = x.f32 - 257.0f;
|
||||
}
|
||||
}
|
||||
|
||||
static void SDL_Convert_S32_to_F32_Scalar(float *dst, const Sint32 *src, int num_samples)
|
||||
{
|
||||
int i;
|
||||
|
||||
LOG_DEBUG_AUDIO_CONVERT("S32", "F32");
|
||||
|
||||
for (i = num_samples - 1; i >= 0; --i) {
|
||||
dst[i] = (float)src[i] * DIVBY2147483648;
|
||||
}
|
||||
}
|
||||
|
||||
/* Create a bit-mask based on the sign-bit. Should optimize to a single arithmetic-shift-right */
|
||||
#define SIGNMASK(x) (Uint32)(0u - ((Uint32)(x) >> 31))
|
||||
|
||||
static void SDL_Convert_F32_to_S8_Scalar(Sint8 *dst, const float *src, int num_samples)
|
||||
{
|
||||
int i;
|
||||
|
||||
LOG_DEBUG_AUDIO_CONVERT("F32", "S8");
|
||||
|
||||
for (i = 0; i < num_samples; ++i) {
|
||||
/* 1) Shift the float range from [-1.0, 1.0] to [98303.0, 98305.0]
|
||||
* 2) Shift the integer range from [0x47BFFF80, 0x47C00080] to [-128, 128]
|
||||
* 3) Clamp the value to [-128, 127] */
|
||||
union float_bits x;
|
||||
x.f32 = src[i] + 98304.0f;
|
||||
|
||||
Uint32 y = x.u32 - 0x47C00000u;
|
||||
Uint32 z = 0x7Fu - (y ^ SIGNMASK(y));
|
||||
y = y ^ (z & SIGNMASK(z));
|
||||
|
||||
dst[i] = (Sint8)(y & 0xFF);
|
||||
}
|
||||
}
|
||||
|
||||
static void SDL_Convert_F32_to_U8_Scalar(Uint8 *dst, const float *src, int num_samples)
|
||||
{
|
||||
int i;
|
||||
|
||||
LOG_DEBUG_AUDIO_CONVERT("F32", "U8");
|
||||
|
||||
for (i = 0; i < num_samples; ++i) {
|
||||
/* 1) Shift the float range from [-1.0, 1.0] to [98303.0, 98305.0]
|
||||
* 2) Shift the integer range from [0x47BFFF80, 0x47C00080] to [-128, 128]
|
||||
* 3) Clamp the value to [-128, 127]
|
||||
* 4) Shift the integer range from [-128, 127] to [0, 255] */
|
||||
union float_bits x;
|
||||
x.f32 = src[i] + 98304.0f;
|
||||
|
||||
Uint32 y = x.u32 - 0x47C00000u;
|
||||
Uint32 z = 0x7Fu - (y ^ SIGNMASK(y));
|
||||
y = (y ^ 0x80u) ^ (z & SIGNMASK(z));
|
||||
|
||||
dst[i] = (Uint8)(y & 0xFF);
|
||||
}
|
||||
}
|
||||
|
||||
static void SDL_Convert_F32_to_S16_Scalar(Sint16 *dst, const float *src, int num_samples)
|
||||
{
|
||||
int i;
|
||||
|
||||
LOG_DEBUG_AUDIO_CONVERT("F32", "S16");
|
||||
|
||||
for (i = 0; i < num_samples; ++i) {
|
||||
/* 1) Shift the float range from [-1.0, 1.0] to [383.0, 385.0]
|
||||
* 2) Shift the integer range from [0x43BF8000, 0x43C08000] to [-32768, 32768]
|
||||
* 3) Clamp values outside the [-32768, 32767] range */
|
||||
union float_bits x;
|
||||
x.f32 = src[i] + 384.0f;
|
||||
|
||||
Uint32 y = x.u32 - 0x43C00000u;
|
||||
Uint32 z = 0x7FFFu - (y ^ SIGNMASK(y));
|
||||
y = y ^ (z & SIGNMASK(z));
|
||||
|
||||
dst[i] = (Sint16)(y & 0xFFFF);
|
||||
}
|
||||
}
|
||||
|
||||
static void SDL_Convert_F32_to_S32_Scalar(Sint32 *dst, const float *src, int num_samples)
|
||||
{
|
||||
int i;
|
||||
|
||||
LOG_DEBUG_AUDIO_CONVERT("F32", "S32");
|
||||
|
||||
for (i = 0; i < num_samples; ++i) {
|
||||
/* 1) Shift the float range from [-1.0, 1.0] to [-2147483648.0, 2147483648.0]
|
||||
* 2) Set values outside the [-2147483648.0, 2147483647.0] range to -2147483648.0
|
||||
* 3) Convert the float to an integer, and fixup values outside the valid range */
|
||||
union float_bits x;
|
||||
x.f32 = src[i];
|
||||
|
||||
Uint32 y = x.u32 + 0x0F800000u;
|
||||
Uint32 z = y - 0xCF000000u;
|
||||
z &= SIGNMASK(y ^ z);
|
||||
x.u32 = y - z;
|
||||
|
||||
dst[i] = (Sint32)x.f32 ^ (Sint32)SIGNMASK(z);
|
||||
}
|
||||
}
|
||||
|
||||
#undef SIGNMASK
|
||||
|
||||
#endif /* NEED_SCALAR_CONVERTER_FALLBACKS */
|
||||
|
||||
#ifdef SDL_SSE2_INTRINSICS
|
||||
static void SDL_TARGETING("sse2") SDL_Convert_S8_to_F32_SSE2(float *dst, const Sint8 *src, int num_samples)
|
||||
{
|
||||
int i;
|
||||
int i = num_samples;
|
||||
|
||||
/* 1) Flip the sign bit to convert from S8 to U8 format
|
||||
* 2) Construct a float in the range [65536.0, 65538.0)
|
||||
* 3) Shift the float range to [-1.0, 1.0)
|
||||
* dst[i] = i2f((src[i] ^ 0x80) | 0x47800000) - 65537.0 */
|
||||
const __m128i zero = _mm_setzero_si128();
|
||||
const __m128i flipper = _mm_set1_epi8(-0x80);
|
||||
const __m128i caster = _mm_set1_epi16(0x4780 /* 0x47800000 = f2i(65536.0) */);
|
||||
const __m128 offset = _mm_set1_ps(-65537.0);
|
||||
|
||||
LOG_DEBUG_AUDIO_CONVERT("S8", "F32 (using SSE2)");
|
||||
|
||||
src += num_samples - 1;
|
||||
dst += num_samples - 1;
|
||||
while (i >= 16) {
|
||||
i -= 16;
|
||||
|
||||
/* Get dst aligned to 16 bytes (since buffer is growing, we don't have to worry about overreading from src) */
|
||||
for (i = num_samples; i && (((size_t)(dst - 15)) & 15); --i, --src, --dst) {
|
||||
*dst = ((float)*src) * DIVBY128;
|
||||
const __m128i bytes = _mm_xor_si128(_mm_loadu_si128((const __m128i *)&src[i]), flipper);
|
||||
|
||||
const __m128i shorts1 = _mm_unpacklo_epi8(bytes, zero);
|
||||
const __m128i shorts2 = _mm_unpackhi_epi8(bytes, zero);
|
||||
|
||||
const __m128 floats1 = _mm_add_ps(_mm_castsi128_ps(_mm_unpacklo_epi16(shorts1, caster)), offset);
|
||||
const __m128 floats2 = _mm_add_ps(_mm_castsi128_ps(_mm_unpackhi_epi16(shorts1, caster)), offset);
|
||||
const __m128 floats3 = _mm_add_ps(_mm_castsi128_ps(_mm_unpacklo_epi16(shorts2, caster)), offset);
|
||||
const __m128 floats4 = _mm_add_ps(_mm_castsi128_ps(_mm_unpackhi_epi16(shorts2, caster)), offset);
|
||||
|
||||
_mm_storeu_ps(&dst[i], floats1);
|
||||
_mm_storeu_ps(&dst[i + 4], floats2);
|
||||
_mm_storeu_ps(&dst[i + 8], floats3);
|
||||
_mm_storeu_ps(&dst[i + 12], floats4);
|
||||
}
|
||||
|
||||
src -= 15;
|
||||
dst -= 15; /* adjust to read SSE blocks from the start. */
|
||||
SDL_assert(!i || !(((size_t)dst) & 15));
|
||||
|
||||
/* Make sure src is aligned too. */
|
||||
if (!(((size_t)src) & 15)) {
|
||||
/* Aligned! Do SSE blocks as long as we have 16 bytes available. */
|
||||
const __m128i *mmsrc = (const __m128i *)src;
|
||||
const __m128i zero = _mm_setzero_si128();
|
||||
const __m128 divby128 = _mm_set1_ps(DIVBY128);
|
||||
while (i >= 16) { /* 16 * 8-bit */
|
||||
const __m128i bytes = _mm_load_si128(mmsrc); /* get 16 sint8 into an XMM register. */
|
||||
/* treat as int16, shift left to clear every other sint16, then back right with sign-extend. Now sint16. */
|
||||
const __m128i shorts1 = _mm_srai_epi16(_mm_slli_epi16(bytes, 8), 8);
|
||||
/* right-shift-sign-extend gets us sint16 with the other set of values. */
|
||||
const __m128i shorts2 = _mm_srai_epi16(bytes, 8);
|
||||
/* unpack against zero to make these int32, shift to make them sign-extend, convert to float, multiply. Whew! */
|
||||
const __m128 floats1 = _mm_mul_ps(_mm_cvtepi32_ps(_mm_srai_epi32(_mm_slli_epi32(_mm_unpacklo_epi16(shorts1, zero), 16), 16)), divby128);
|
||||
const __m128 floats2 = _mm_mul_ps(_mm_cvtepi32_ps(_mm_srai_epi32(_mm_slli_epi32(_mm_unpacklo_epi16(shorts2, zero), 16), 16)), divby128);
|
||||
const __m128 floats3 = _mm_mul_ps(_mm_cvtepi32_ps(_mm_srai_epi32(_mm_slli_epi32(_mm_unpackhi_epi16(shorts1, zero), 16), 16)), divby128);
|
||||
const __m128 floats4 = _mm_mul_ps(_mm_cvtepi32_ps(_mm_srai_epi32(_mm_slli_epi32(_mm_unpackhi_epi16(shorts2, zero), 16), 16)), divby128);
|
||||
/* Interleave back into correct order, store. */
|
||||
_mm_store_ps(dst, _mm_unpacklo_ps(floats1, floats2));
|
||||
_mm_store_ps(dst + 4, _mm_unpackhi_ps(floats1, floats2));
|
||||
_mm_store_ps(dst + 8, _mm_unpacklo_ps(floats3, floats4));
|
||||
_mm_store_ps(dst + 12, _mm_unpackhi_ps(floats3, floats4));
|
||||
i -= 16;
|
||||
mmsrc--;
|
||||
dst -= 16;
|
||||
}
|
||||
|
||||
src = (const Sint8 *)mmsrc;
|
||||
}
|
||||
|
||||
src += 15;
|
||||
dst += 15; /* adjust for any scalar finishing. */
|
||||
|
||||
/* Finish off any leftovers with scalar operations. */
|
||||
while (i) {
|
||||
*dst = ((float)*src) * DIVBY128;
|
||||
i--;
|
||||
src--;
|
||||
dst--;
|
||||
--i;
|
||||
_mm_store_ss(&dst[i], _mm_add_ss(_mm_castsi128_ps(_mm_cvtsi32_si128((Uint8)src[i] ^ 0x47800080u)), offset));
|
||||
}
|
||||
}
|
||||
|
||||
static void SDL_TARGETING("sse2") SDL_Convert_U8_to_F32_SSE2(float *dst, const Uint8 *src, int num_samples)
|
||||
{
|
||||
int i;
|
||||
int i = num_samples;
|
||||
|
||||
/* 1) Construct a float in the range [65536.0, 65538.0)
|
||||
* 2) Shift the float range to [-1.0, 1.0)
|
||||
* dst[i] = i2f(src[i] | 0x47800000) - 65537.0 */
|
||||
const __m128i zero = _mm_setzero_si128();
|
||||
const __m128i caster = _mm_set1_epi16(0x4780 /* 0x47800000 = f2i(65536.0) */);
|
||||
const __m128 offset = _mm_set1_ps(-65537.0);
|
||||
|
||||
LOG_DEBUG_AUDIO_CONVERT("U8", "F32 (using SSE2)");
|
||||
|
||||
src += num_samples - 1;
|
||||
dst += num_samples - 1;
|
||||
while (i >= 16) {
|
||||
i -= 16;
|
||||
|
||||
/* Get dst aligned to 16 bytes (since buffer is growing, we don't have to worry about overreading from src) */
|
||||
for (i = num_samples; i && (((size_t)(dst - 15)) & 15); --i, --src, --dst) {
|
||||
*dst = (((float)*src) * DIVBY128) - 1.0f;
|
||||
const __m128i bytes = _mm_loadu_si128((const __m128i *)&src[i]);
|
||||
|
||||
const __m128i shorts1 = _mm_unpacklo_epi8(bytes, zero);
|
||||
const __m128i shorts2 = _mm_unpackhi_epi8(bytes, zero);
|
||||
|
||||
const __m128 floats1 = _mm_add_ps(_mm_castsi128_ps(_mm_unpacklo_epi16(shorts1, caster)), offset);
|
||||
const __m128 floats2 = _mm_add_ps(_mm_castsi128_ps(_mm_unpackhi_epi16(shorts1, caster)), offset);
|
||||
const __m128 floats3 = _mm_add_ps(_mm_castsi128_ps(_mm_unpacklo_epi16(shorts2, caster)), offset);
|
||||
const __m128 floats4 = _mm_add_ps(_mm_castsi128_ps(_mm_unpackhi_epi16(shorts2, caster)), offset);
|
||||
|
||||
_mm_storeu_ps(&dst[i], floats1);
|
||||
_mm_storeu_ps(&dst[i + 4], floats2);
|
||||
_mm_storeu_ps(&dst[i + 8], floats3);
|
||||
_mm_storeu_ps(&dst[i + 12], floats4);
|
||||
}
|
||||
|
||||
src -= 15;
|
||||
dst -= 15; /* adjust to read SSE blocks from the start. */
|
||||
SDL_assert(!i || !(((size_t)dst) & 15));
|
||||
|
||||
/* Make sure src is aligned too. */
|
||||
if (!(((size_t)src) & 15)) {
|
||||
/* Aligned! Do SSE blocks as long as we have 16 bytes available. */
|
||||
const __m128i *mmsrc = (const __m128i *)src;
|
||||
const __m128i zero = _mm_setzero_si128();
|
||||
const __m128 divby128 = _mm_set1_ps(DIVBY128);
|
||||
const __m128 minus1 = _mm_set1_ps(-1.0f);
|
||||
while (i >= 16) { /* 16 * 8-bit */
|
||||
const __m128i bytes = _mm_load_si128(mmsrc); /* get 16 uint8 into an XMM register. */
|
||||
/* treat as int16, shift left to clear every other sint16, then back right with zero-extend. Now uint16. */
|
||||
const __m128i shorts1 = _mm_srli_epi16(_mm_slli_epi16(bytes, 8), 8);
|
||||
/* right-shift-zero-extend gets us uint16 with the other set of values. */
|
||||
const __m128i shorts2 = _mm_srli_epi16(bytes, 8);
|
||||
/* unpack against zero to make these int32, convert to float, multiply, add. Whew! */
|
||||
/* Note that AVX2 can do floating point multiply+add in one instruction, fwiw. SSE2 cannot. */
|
||||
const __m128 floats1 = _mm_add_ps(_mm_mul_ps(_mm_cvtepi32_ps(_mm_unpacklo_epi16(shorts1, zero)), divby128), minus1);
|
||||
const __m128 floats2 = _mm_add_ps(_mm_mul_ps(_mm_cvtepi32_ps(_mm_unpacklo_epi16(shorts2, zero)), divby128), minus1);
|
||||
const __m128 floats3 = _mm_add_ps(_mm_mul_ps(_mm_cvtepi32_ps(_mm_unpackhi_epi16(shorts1, zero)), divby128), minus1);
|
||||
const __m128 floats4 = _mm_add_ps(_mm_mul_ps(_mm_cvtepi32_ps(_mm_unpackhi_epi16(shorts2, zero)), divby128), minus1);
|
||||
/* Interleave back into correct order, store. */
|
||||
_mm_store_ps(dst, _mm_unpacklo_ps(floats1, floats2));
|
||||
_mm_store_ps(dst + 4, _mm_unpackhi_ps(floats1, floats2));
|
||||
_mm_store_ps(dst + 8, _mm_unpacklo_ps(floats3, floats4));
|
||||
_mm_store_ps(dst + 12, _mm_unpackhi_ps(floats3, floats4));
|
||||
i -= 16;
|
||||
mmsrc--;
|
||||
dst -= 16;
|
||||
}
|
||||
|
||||
src = (const Uint8 *)mmsrc;
|
||||
}
|
||||
|
||||
src += 15;
|
||||
dst += 15; /* adjust for any scalar finishing. */
|
||||
|
||||
/* Finish off any leftovers with scalar operations. */
|
||||
while (i) {
|
||||
*dst = (((float)*src) * DIVBY128) - 1.0f;
|
||||
i--;
|
||||
src--;
|
||||
dst--;
|
||||
--i;
|
||||
_mm_store_ss(&dst[i], _mm_add_ss(_mm_castsi128_ps(_mm_cvtsi32_si128((Uint8)src[i] ^ 0x47800000u)), offset));
|
||||
}
|
||||
}
|
||||
|
||||
static void SDL_TARGETING("sse2") SDL_Convert_S16_to_F32_SSE2(float *dst, const Sint16 *src, int num_samples)
|
||||
{
|
||||
int i;
|
||||
int i = num_samples;
|
||||
|
||||
/* 1) Flip the sign bit to convert from S16 to U16 format
|
||||
* 2) Construct a float in the range [256.0, 258.0)
|
||||
* 3) Shift the float range to [-1.0, 1.0)
|
||||
* dst[i] = i2f((src[i] ^ 0x8000) | 0x43800000) - 257.0 */
|
||||
const __m128i flipper = _mm_set1_epi16(-0x8000);
|
||||
const __m128i caster = _mm_set1_epi16(0x4380 /* 0x43800000 = f2i(256.0) */);
|
||||
const __m128 offset = _mm_set1_ps(-257.0f);
|
||||
|
||||
LOG_DEBUG_AUDIO_CONVERT("S16", "F32 (using SSE2)");
|
||||
|
||||
src += num_samples - 1;
|
||||
dst += num_samples - 1;
|
||||
while (i >= 16) {
|
||||
i -= 16;
|
||||
|
||||
/* Get dst aligned to 16 bytes (since buffer is growing, we don't have to worry about overreading from src) */
|
||||
for (i = num_samples; i && (((size_t)(dst - 7)) & 15); --i, --src, --dst) {
|
||||
*dst = ((float)*src) * DIVBY32768;
|
||||
const __m128i shorts1 = _mm_xor_si128(_mm_loadu_si128((const __m128i *)&src[i]), flipper);
|
||||
const __m128i shorts2 = _mm_xor_si128(_mm_loadu_si128((const __m128i *)&src[i + 8]), flipper);
|
||||
|
||||
const __m128 floats1 = _mm_add_ps(_mm_castsi128_ps(_mm_unpacklo_epi16(shorts1, caster)), offset);
|
||||
const __m128 floats2 = _mm_add_ps(_mm_castsi128_ps(_mm_unpackhi_epi16(shorts1, caster)), offset);
|
||||
const __m128 floats3 = _mm_add_ps(_mm_castsi128_ps(_mm_unpacklo_epi16(shorts2, caster)), offset);
|
||||
const __m128 floats4 = _mm_add_ps(_mm_castsi128_ps(_mm_unpackhi_epi16(shorts2, caster)), offset);
|
||||
|
||||
_mm_storeu_ps(&dst[i], floats1);
|
||||
_mm_storeu_ps(&dst[i + 4], floats2);
|
||||
_mm_storeu_ps(&dst[i + 8], floats3);
|
||||
_mm_storeu_ps(&dst[i + 12], floats4);
|
||||
}
|
||||
|
||||
src -= 7;
|
||||
dst -= 7; /* adjust to read SSE blocks from the start. */
|
||||
SDL_assert(!i || !(((size_t)dst) & 15));
|
||||
|
||||
/* Make sure src is aligned too. */
|
||||
if (!(((size_t)src) & 15)) {
|
||||
/* Aligned! Do SSE blocks as long as we have 16 bytes available. */
|
||||
const __m128 divby32768 = _mm_set1_ps(DIVBY32768);
|
||||
while (i >= 8) { /* 8 * 16-bit */
|
||||
const __m128i ints = _mm_load_si128((__m128i const *)src); /* get 8 sint16 into an XMM register. */
|
||||
/* treat as int32, shift left to clear every other sint16, then back right with sign-extend. Now sint32. */
|
||||
const __m128i a = _mm_srai_epi32(_mm_slli_epi32(ints, 16), 16);
|
||||
/* right-shift-sign-extend gets us sint32 with the other set of values. */
|
||||
const __m128i b = _mm_srai_epi32(ints, 16);
|
||||
/* Interleave these back into the right order, convert to float, multiply, store. */
|
||||
_mm_store_ps(dst, _mm_mul_ps(_mm_cvtepi32_ps(_mm_unpacklo_epi32(a, b)), divby32768));
|
||||
_mm_store_ps(dst + 4, _mm_mul_ps(_mm_cvtepi32_ps(_mm_unpackhi_epi32(a, b)), divby32768));
|
||||
i -= 8;
|
||||
src -= 8;
|
||||
dst -= 8;
|
||||
}
|
||||
}
|
||||
|
||||
src += 7;
|
||||
dst += 7; /* adjust for any scalar finishing. */
|
||||
|
||||
/* Finish off any leftovers with scalar operations. */
|
||||
while (i) {
|
||||
*dst = ((float)*src) * DIVBY32768;
|
||||
i--;
|
||||
src--;
|
||||
dst--;
|
||||
--i;
|
||||
_mm_store_ss(&dst[i], _mm_add_ss(_mm_castsi128_ps(_mm_cvtsi32_si128((Uint16)src[i] ^ 0x43808000u)), offset));
|
||||
}
|
||||
}
|
||||
|
||||
static void SDL_TARGETING("sse2") SDL_Convert_S32_to_F32_SSE2(float *dst, const Sint32 *src, int num_samples)
|
||||
{
|
||||
int i;
|
||||
int i = num_samples;
|
||||
|
||||
/* dst[i] = f32(src[i]) / f32(0x80000000) */
|
||||
const __m128 scaler = _mm_set1_ps(DIVBY2147483648);
|
||||
|
||||
LOG_DEBUG_AUDIO_CONVERT("S32", "F32 (using SSE2)");
|
||||
|
||||
/* Get dst aligned to 16 bytes */
|
||||
for (i = num_samples; i && (((size_t)dst) & 15); --i, ++src, ++dst) {
|
||||
*dst = ((float)(*src >> 8)) * DIVBY8388607;
|
||||
while (i >= 16) {
|
||||
i -= 16;
|
||||
|
||||
const __m128i ints1 = _mm_loadu_si128((const __m128i *)&src[i]);
|
||||
const __m128i ints2 = _mm_loadu_si128((const __m128i *)&src[i + 4]);
|
||||
const __m128i ints3 = _mm_loadu_si128((const __m128i *)&src[i + 8]);
|
||||
const __m128i ints4 = _mm_loadu_si128((const __m128i *)&src[i + 12]);
|
||||
|
||||
const __m128 floats1 = _mm_mul_ps(_mm_cvtepi32_ps(ints1), scaler);
|
||||
const __m128 floats2 = _mm_mul_ps(_mm_cvtepi32_ps(ints2), scaler);
|
||||
const __m128 floats3 = _mm_mul_ps(_mm_cvtepi32_ps(ints3), scaler);
|
||||
const __m128 floats4 = _mm_mul_ps(_mm_cvtepi32_ps(ints4), scaler);
|
||||
|
||||
_mm_storeu_ps(&dst[i], floats1);
|
||||
_mm_storeu_ps(&dst[i + 4], floats2);
|
||||
_mm_storeu_ps(&dst[i + 8], floats3);
|
||||
_mm_storeu_ps(&dst[i + 12], floats4);
|
||||
}
|
||||
|
||||
SDL_assert(!i || !(((size_t)dst) & 15));
|
||||
|
||||
/* Make sure src is aligned too. */
|
||||
if (!(((size_t)src) & 15)) {
|
||||
/* Aligned! Do SSE blocks as long as we have 16 bytes available. */
|
||||
const __m128 divby8388607 = _mm_set1_ps(DIVBY8388607);
|
||||
const __m128i *mmsrc = (const __m128i *)src;
|
||||
while (i >= 4) { /* 4 * sint32 */
|
||||
/* shift out lowest bits so int fits in a float32. Small precision loss, but much faster. */
|
||||
_mm_store_ps(dst, _mm_mul_ps(_mm_cvtepi32_ps(_mm_srai_epi32(_mm_load_si128(mmsrc), 8)), divby8388607));
|
||||
i -= 4;
|
||||
mmsrc++;
|
||||
dst += 4;
|
||||
}
|
||||
src = (const Sint32 *)mmsrc;
|
||||
}
|
||||
|
||||
/* Finish off any leftovers with scalar operations. */
|
||||
while (i) {
|
||||
*dst = ((float)(*src >> 8)) * DIVBY8388607;
|
||||
i--;
|
||||
src++;
|
||||
dst++;
|
||||
--i;
|
||||
_mm_store_ss(&dst[i], _mm_mul_ss(_mm_cvt_si2ss(_mm_setzero_ps(), src[i]), scaler));
|
||||
}
|
||||
}
|
||||
|
||||
static void SDL_TARGETING("sse2") SDL_Convert_F32_to_S8_SSE2(Sint8 *dst, const float *src, int num_samples)
|
||||
{
|
||||
int i;
|
||||
int i = num_samples;
|
||||
|
||||
/* 1) Shift the float range from [-1.0, 1.0] to [98303.0, 98305.0]
|
||||
* 2) Extract the lowest 16 bits and clamp to [-128, 127]
|
||||
* Overflow is correctly handled for inputs between roughly [-255.0, 255.0]
|
||||
* dst[i] = clamp(i16(f2i(src[i] + 98304.0) & 0xFFFF), -128, 127) */
|
||||
const __m128 offset = _mm_set1_ps(98304.0f);
|
||||
const __m128i mask = _mm_set1_epi16(0xFF);
|
||||
|
||||
LOG_DEBUG_AUDIO_CONVERT("F32", "S8 (using SSE2)");
|
||||
|
||||
/* Get dst aligned to 16 bytes */
|
||||
for (i = num_samples; i && (((size_t)dst) & 15); --i, ++src, ++dst) {
|
||||
const float sample = *src;
|
||||
if (sample >= 1.0f) {
|
||||
*dst = 127;
|
||||
} else if (sample <= -1.0f) {
|
||||
*dst = -128;
|
||||
} else {
|
||||
*dst = (Sint8)(sample * 127.0f);
|
||||
}
|
||||
while (i >= 16) {
|
||||
const __m128 floats1 = _mm_loadu_ps(&src[0]);
|
||||
const __m128 floats2 = _mm_loadu_ps(&src[4]);
|
||||
const __m128 floats3 = _mm_loadu_ps(&src[8]);
|
||||
const __m128 floats4 = _mm_loadu_ps(&src[12]);
|
||||
|
||||
const __m128i ints1 = _mm_castps_si128(_mm_add_ps(floats1, offset));
|
||||
const __m128i ints2 = _mm_castps_si128(_mm_add_ps(floats2, offset));
|
||||
const __m128i ints3 = _mm_castps_si128(_mm_add_ps(floats3, offset));
|
||||
const __m128i ints4 = _mm_castps_si128(_mm_add_ps(floats4, offset));
|
||||
|
||||
const __m128i shorts1 = _mm_and_si128(_mm_packs_epi16(ints1, ints2), mask);
|
||||
const __m128i shorts2 = _mm_and_si128(_mm_packs_epi16(ints3, ints4), mask);
|
||||
|
||||
const __m128i bytes = _mm_packus_epi16(shorts1, shorts2);
|
||||
|
||||
_mm_storeu_si128((__m128i*)dst, bytes);
|
||||
|
||||
i -= 16;
|
||||
src += 16;
|
||||
dst += 16;
|
||||
}
|
||||
|
||||
SDL_assert(!i || !(((size_t)dst) & 15));
|
||||
|
||||
/* Make sure src is aligned too. */
|
||||
if (!(((size_t)src) & 15)) {
|
||||
/* Aligned! Do SSE blocks as long as we have 16 bytes available. */
|
||||
const __m128 one = _mm_set1_ps(1.0f);
|
||||
const __m128 negone = _mm_set1_ps(-1.0f);
|
||||
const __m128 mulby127 = _mm_set1_ps(127.0f);
|
||||
__m128i *mmdst = (__m128i *)dst;
|
||||
while (i >= 16) { /* 16 * float32 */
|
||||
const __m128i ints1 = _mm_cvtps_epi32(_mm_mul_ps(_mm_min_ps(_mm_max_ps(negone, _mm_load_ps(src)), one), mulby127)); /* load 4 floats, clamp, convert to sint32 */
|
||||
const __m128i ints2 = _mm_cvtps_epi32(_mm_mul_ps(_mm_min_ps(_mm_max_ps(negone, _mm_load_ps(src + 4)), one), mulby127)); /* load 4 floats, clamp, convert to sint32 */
|
||||
const __m128i ints3 = _mm_cvtps_epi32(_mm_mul_ps(_mm_min_ps(_mm_max_ps(negone, _mm_load_ps(src + 8)), one), mulby127)); /* load 4 floats, clamp, convert to sint32 */
|
||||
const __m128i ints4 = _mm_cvtps_epi32(_mm_mul_ps(_mm_min_ps(_mm_max_ps(negone, _mm_load_ps(src + 12)), one), mulby127)); /* load 4 floats, clamp, convert to sint32 */
|
||||
_mm_store_si128(mmdst, _mm_packs_epi16(_mm_packs_epi32(ints1, ints2), _mm_packs_epi32(ints3, ints4))); /* pack down, store out. */
|
||||
i -= 16;
|
||||
src += 16;
|
||||
mmdst++;
|
||||
}
|
||||
dst = (Sint8 *)mmdst;
|
||||
}
|
||||
|
||||
/* Finish off any leftovers with scalar operations. */
|
||||
while (i) {
|
||||
const float sample = *src;
|
||||
if (sample >= 1.0f) {
|
||||
*dst = 127;
|
||||
} else if (sample <= -1.0f) {
|
||||
*dst = -128;
|
||||
} else {
|
||||
*dst = (Sint8)(sample * 127.0f);
|
||||
}
|
||||
i--;
|
||||
src++;
|
||||
dst++;
|
||||
const __m128i ints = _mm_castps_si128(_mm_add_ss(_mm_load_ss(src), offset));
|
||||
*dst = (Sint8)(_mm_cvtsi128_si32(_mm_packs_epi16(ints, ints)) & 0xFF);
|
||||
|
||||
--i;
|
||||
++src;
|
||||
++dst;
|
||||
}
|
||||
}
|
||||
|
||||
static void SDL_TARGETING("sse2") SDL_Convert_F32_to_U8_SSE2(Uint8 *dst, const float *src, int num_samples)
|
||||
{
|
||||
int i;
|
||||
int i = num_samples;
|
||||
|
||||
/* 1) Shift the float range from [-1.0, 1.0] to [98304.0, 98306.0]
|
||||
* 2) Extract the lowest 16 bits and clamp to [0, 255]
|
||||
* Overflow is correctly handled for inputs between roughly [-254.0, 254.0]
|
||||
* dst[i] = clamp(i16(f2i(src[i] + 98305.0) & 0xFFFF), 0, 255) */
|
||||
const __m128 offset = _mm_set1_ps(98305.0f);
|
||||
const __m128i mask = _mm_set1_epi16(0xFF);
|
||||
|
||||
LOG_DEBUG_AUDIO_CONVERT("F32", "U8 (using SSE2)");
|
||||
|
||||
/* Get dst aligned to 16 bytes */
|
||||
for (i = num_samples; i && (((size_t)dst) & 15); --i, ++src, ++dst) {
|
||||
const float sample = *src;
|
||||
if (sample >= 1.0f) {
|
||||
*dst = 255;
|
||||
} else if (sample <= -1.0f) {
|
||||
*dst = 0;
|
||||
} else {
|
||||
*dst = (Uint8)((sample + 1.0f) * 127.0f);
|
||||
}
|
||||
while (i >= 16) {
|
||||
const __m128 floats1 = _mm_loadu_ps(&src[0]);
|
||||
const __m128 floats2 = _mm_loadu_ps(&src[4]);
|
||||
const __m128 floats3 = _mm_loadu_ps(&src[8]);
|
||||
const __m128 floats4 = _mm_loadu_ps(&src[12]);
|
||||
|
||||
const __m128i ints1 = _mm_castps_si128(_mm_add_ps(floats1, offset));
|
||||
const __m128i ints2 = _mm_castps_si128(_mm_add_ps(floats2, offset));
|
||||
const __m128i ints3 = _mm_castps_si128(_mm_add_ps(floats3, offset));
|
||||
const __m128i ints4 = _mm_castps_si128(_mm_add_ps(floats4, offset));
|
||||
|
||||
const __m128i shorts1 = _mm_and_si128(_mm_packus_epi16(ints1, ints2), mask);
|
||||
const __m128i shorts2 = _mm_and_si128(_mm_packus_epi16(ints3, ints4), mask);
|
||||
|
||||
const __m128i bytes = _mm_packus_epi16(shorts1, shorts2);
|
||||
|
||||
_mm_storeu_si128((__m128i*)dst, bytes);
|
||||
|
||||
i -= 16;
|
||||
src += 16;
|
||||
dst += 16;
|
||||
}
|
||||
|
||||
SDL_assert(!i || !(((size_t)dst) & 15));
|
||||
|
||||
/* Make sure src is aligned too. */
|
||||
if (!(((size_t)src) & 15)) {
|
||||
/* Aligned! Do SSE blocks as long as we have 16 bytes available. */
|
||||
const __m128 one = _mm_set1_ps(1.0f);
|
||||
const __m128 negone = _mm_set1_ps(-1.0f);
|
||||
const __m128 mulby127 = _mm_set1_ps(127.0f);
|
||||
__m128i *mmdst = (__m128i *)dst;
|
||||
while (i >= 16) { /* 16 * float32 */
|
||||
const __m128i ints1 = _mm_cvtps_epi32(_mm_mul_ps(_mm_add_ps(_mm_min_ps(_mm_max_ps(negone, _mm_load_ps(src)), one), one), mulby127)); /* load 4 floats, clamp, convert to sint32 */
|
||||
const __m128i ints2 = _mm_cvtps_epi32(_mm_mul_ps(_mm_add_ps(_mm_min_ps(_mm_max_ps(negone, _mm_load_ps(src + 4)), one), one), mulby127)); /* load 4 floats, clamp, convert to sint32 */
|
||||
const __m128i ints3 = _mm_cvtps_epi32(_mm_mul_ps(_mm_add_ps(_mm_min_ps(_mm_max_ps(negone, _mm_load_ps(src + 8)), one), one), mulby127)); /* load 4 floats, clamp, convert to sint32 */
|
||||
const __m128i ints4 = _mm_cvtps_epi32(_mm_mul_ps(_mm_add_ps(_mm_min_ps(_mm_max_ps(negone, _mm_load_ps(src + 12)), one), one), mulby127)); /* load 4 floats, clamp, convert to sint32 */
|
||||
_mm_store_si128(mmdst, _mm_packus_epi16(_mm_packs_epi32(ints1, ints2), _mm_packs_epi32(ints3, ints4))); /* pack down, store out. */
|
||||
i -= 16;
|
||||
src += 16;
|
||||
mmdst++;
|
||||
}
|
||||
dst = (Uint8 *)mmdst;
|
||||
}
|
||||
|
||||
/* Finish off any leftovers with scalar operations. */
|
||||
while (i) {
|
||||
const float sample = *src;
|
||||
if (sample >= 1.0f) {
|
||||
*dst = 255;
|
||||
} else if (sample <= -1.0f) {
|
||||
*dst = 0;
|
||||
} else {
|
||||
*dst = (Uint8)((sample + 1.0f) * 127.0f);
|
||||
}
|
||||
i--;
|
||||
src++;
|
||||
dst++;
|
||||
const __m128i ints = _mm_castps_si128(_mm_add_ss(_mm_load_ss(src), offset));
|
||||
*dst = (Uint8)(_mm_cvtsi128_si32(_mm_packus_epi16(ints, ints)) & 0xFF);
|
||||
|
||||
--i;
|
||||
++src;
|
||||
++dst;
|
||||
}
|
||||
}
|
||||
|
||||
static void SDL_TARGETING("sse2") SDL_Convert_F32_to_S16_SSE2(Sint16 *dst, const float *src, int num_samples)
|
||||
{
|
||||
int i;
|
||||
int i = num_samples;
|
||||
|
||||
/* 1) Shift the float range from [-1.0, 1.0] to [256.0, 258.0]
|
||||
* 2) Shift the int range from [0x43800000, 0x43810000] to [-32768,32768]
|
||||
* 3) Clamp to range [-32768,32767]
|
||||
* Overflow is correctly handled for inputs between roughly [-257.0, +inf)
|
||||
* dst[i] = clamp(f2i(src[i] + 257.0) - 0x43808000, -32768, 32767) */
|
||||
const __m128 offset = _mm_set1_ps(257.0f);
|
||||
|
||||
LOG_DEBUG_AUDIO_CONVERT("F32", "S16 (using SSE2)");
|
||||
|
||||
/* Get dst aligned to 16 bytes */
|
||||
for (i = num_samples; i && (((size_t)dst) & 15); --i, ++src, ++dst) {
|
||||
const float sample = *src;
|
||||
if (sample >= 1.0f) {
|
||||
*dst = 32767;
|
||||
} else if (sample <= -1.0f) {
|
||||
*dst = -32768;
|
||||
} else {
|
||||
*dst = (Sint16)(sample * 32767.0f);
|
||||
}
|
||||
while (i >= 16) {
|
||||
const __m128 floats1 = _mm_loadu_ps(&src[0]);
|
||||
const __m128 floats2 = _mm_loadu_ps(&src[4]);
|
||||
const __m128 floats3 = _mm_loadu_ps(&src[8]);
|
||||
const __m128 floats4 = _mm_loadu_ps(&src[12]);
|
||||
|
||||
const __m128i ints1 = _mm_sub_epi32(_mm_castps_si128(_mm_add_ps(floats1, offset)), _mm_castps_si128(offset));
|
||||
const __m128i ints2 = _mm_sub_epi32(_mm_castps_si128(_mm_add_ps(floats2, offset)), _mm_castps_si128(offset));
|
||||
const __m128i ints3 = _mm_sub_epi32(_mm_castps_si128(_mm_add_ps(floats3, offset)), _mm_castps_si128(offset));
|
||||
const __m128i ints4 = _mm_sub_epi32(_mm_castps_si128(_mm_add_ps(floats4, offset)), _mm_castps_si128(offset));
|
||||
|
||||
const __m128i shorts1 = _mm_packs_epi32(ints1, ints2);
|
||||
const __m128i shorts2 = _mm_packs_epi32(ints3, ints4);
|
||||
|
||||
_mm_storeu_si128((__m128i*)&dst[0], shorts1);
|
||||
_mm_storeu_si128((__m128i*)&dst[8], shorts2);
|
||||
|
||||
i -= 16;
|
||||
src += 16;
|
||||
dst += 16;
|
||||
}
|
||||
|
||||
SDL_assert(!i || !(((size_t)dst) & 15));
|
||||
|
||||
/* Make sure src is aligned too. */
|
||||
if (!(((size_t)src) & 15)) {
|
||||
/* Aligned! Do SSE blocks as long as we have 16 bytes available. */
|
||||
const __m128 one = _mm_set1_ps(1.0f);
|
||||
const __m128 negone = _mm_set1_ps(-1.0f);
|
||||
const __m128 mulby32767 = _mm_set1_ps(32767.0f);
|
||||
__m128i *mmdst = (__m128i *)dst;
|
||||
while (i >= 8) { /* 8 * float32 */
|
||||
const __m128i ints1 = _mm_cvtps_epi32(_mm_mul_ps(_mm_min_ps(_mm_max_ps(negone, _mm_load_ps(src)), one), mulby32767)); /* load 4 floats, clamp, convert to sint32 */
|
||||
const __m128i ints2 = _mm_cvtps_epi32(_mm_mul_ps(_mm_min_ps(_mm_max_ps(negone, _mm_load_ps(src + 4)), one), mulby32767)); /* load 4 floats, clamp, convert to sint32 */
|
||||
_mm_store_si128(mmdst, _mm_packs_epi32(ints1, ints2)); /* pack to sint16, store out. */
|
||||
i -= 8;
|
||||
src += 8;
|
||||
mmdst++;
|
||||
}
|
||||
dst = (Sint16 *)mmdst;
|
||||
}
|
||||
|
||||
/* Finish off any leftovers with scalar operations. */
|
||||
while (i) {
|
||||
const float sample = *src;
|
||||
if (sample >= 1.0f) {
|
||||
*dst = 32767;
|
||||
} else if (sample <= -1.0f) {
|
||||
*dst = -32768;
|
||||
} else {
|
||||
*dst = (Sint16)(sample * 32767.0f);
|
||||
}
|
||||
i--;
|
||||
src++;
|
||||
dst++;
|
||||
const __m128i ints = _mm_sub_epi32(_mm_castps_si128(_mm_add_ss(_mm_load_ss(src), offset)), _mm_castps_si128(offset));
|
||||
*dst = (Sint16)(_mm_cvtsi128_si32(_mm_packs_epi32(ints, ints)) & 0xFFFF);
|
||||
|
||||
--i;
|
||||
++src;
|
||||
++dst;
|
||||
}
|
||||
}
|
||||
|
||||
static void SDL_TARGETING("sse2") SDL_Convert_F32_to_S32_SSE2(Sint32 *dst, const float *src, int num_samples)
|
||||
{
|
||||
int i;
|
||||
int i = num_samples;
|
||||
|
||||
/* 1) Scale the float range from [-1.0, 1.0] to [-2147483648.0, 2147483648.0]
|
||||
* 2) Convert to integer (values too small/large become 0x80000000 = -2147483648)
|
||||
* 3) Fixup values which were too large (0x80000000 ^ 0xFFFFFFFF = 2147483647)
|
||||
* dst[i] = i32(src[i] * 2147483648.0) ^ ((src[i] >= 2147483648.0) ? 0xFFFFFFFF : 0x00000000) */
|
||||
const __m128 limit = _mm_set1_ps(2147483648.0f);
|
||||
|
||||
LOG_DEBUG_AUDIO_CONVERT("F32", "S32 (using SSE2)");
|
||||
|
||||
/* Get dst aligned to 16 bytes */
|
||||
for (i = num_samples; i && (((size_t)dst) & 15); --i, ++src, ++dst) {
|
||||
const float sample = *src;
|
||||
if (sample >= 1.0f) {
|
||||
*dst = 2147483647;
|
||||
} else if (sample <= -1.0f) {
|
||||
*dst = (Sint32)-2147483648LL;
|
||||
} else {
|
||||
*dst = ((Sint32)(sample * 8388607.0f)) << 8;
|
||||
}
|
||||
while (i >= 16) {
|
||||
const __m128 floats1 = _mm_loadu_ps(&src[0]);
|
||||
const __m128 floats2 = _mm_loadu_ps(&src[4]);
|
||||
const __m128 floats3 = _mm_loadu_ps(&src[8]);
|
||||
const __m128 floats4 = _mm_loadu_ps(&src[12]);
|
||||
|
||||
const __m128 values1 = _mm_mul_ps(floats1, limit);
|
||||
const __m128 values2 = _mm_mul_ps(floats2, limit);
|
||||
const __m128 values3 = _mm_mul_ps(floats3, limit);
|
||||
const __m128 values4 = _mm_mul_ps(floats4, limit);
|
||||
|
||||
const __m128i ints1 = _mm_xor_si128(_mm_cvttps_epi32(values1), _mm_castps_si128(_mm_cmpge_ps(values1, limit)));
|
||||
const __m128i ints2 = _mm_xor_si128(_mm_cvttps_epi32(values2), _mm_castps_si128(_mm_cmpge_ps(values2, limit)));
|
||||
const __m128i ints3 = _mm_xor_si128(_mm_cvttps_epi32(values3), _mm_castps_si128(_mm_cmpge_ps(values3, limit)));
|
||||
const __m128i ints4 = _mm_xor_si128(_mm_cvttps_epi32(values4), _mm_castps_si128(_mm_cmpge_ps(values4, limit)));
|
||||
|
||||
_mm_storeu_si128((__m128i*)&dst[0], ints1);
|
||||
_mm_storeu_si128((__m128i*)&dst[4], ints2);
|
||||
_mm_storeu_si128((__m128i*)&dst[8], ints3);
|
||||
_mm_storeu_si128((__m128i*)&dst[12], ints4);
|
||||
|
||||
i -= 16;
|
||||
src += 16;
|
||||
dst += 16;
|
||||
}
|
||||
|
||||
SDL_assert(!i || !(((size_t)dst) & 15));
|
||||
SDL_assert(!i || !(((size_t)src) & 15));
|
||||
|
||||
{
|
||||
/* Aligned! Do SSE blocks as long as we have 16 bytes available. */
|
||||
const __m128 one = _mm_set1_ps(1.0f);
|
||||
const __m128 negone = _mm_set1_ps(-1.0f);
|
||||
const __m128 mulby8388607 = _mm_set1_ps(8388607.0f);
|
||||
__m128i *mmdst = (__m128i *)dst;
|
||||
while (i >= 4) { /* 4 * float32 */
|
||||
_mm_store_si128(mmdst, _mm_slli_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_min_ps(_mm_max_ps(negone, _mm_load_ps(src)), one), mulby8388607)), 8)); /* load 4 floats, clamp, convert to sint32 */
|
||||
i -= 4;
|
||||
src += 4;
|
||||
mmdst++;
|
||||
}
|
||||
dst = (Sint32 *)mmdst;
|
||||
}
|
||||
|
||||
/* Finish off any leftovers with scalar operations. */
|
||||
while (i) {
|
||||
const float sample = *src;
|
||||
if (sample >= 1.0f) {
|
||||
*dst = 2147483647;
|
||||
} else if (sample <= -1.0f) {
|
||||
*dst = (Sint32)-2147483648LL;
|
||||
} else {
|
||||
*dst = ((Sint32)(sample * 8388607.0f)) << 8;
|
||||
}
|
||||
i--;
|
||||
src++;
|
||||
dst++;
|
||||
const __m128 floats = _mm_load_ss(src);
|
||||
const __m128 values = _mm_mul_ss(floats, limit);
|
||||
const __m128i ints = _mm_xor_si128(_mm_cvttps_epi32(values), _mm_castps_si128(_mm_cmpge_ss(values, limit)));
|
||||
*dst = (Sint32)_mm_cvtsi128_si32(ints);
|
||||
|
||||
--i;
|
||||
++src;
|
||||
++dst;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef SDL_NEON_INTRINSICS
|
||||
#define DIVBY128 0.0078125f /* 0x1p-7f */
|
||||
#define DIVBY32768 0.000030517578125f /* 0x1p-15f */
|
||||
#define DIVBY8388607 0.00000011920930376163766f /* 0x1.000002p-23f */
|
||||
|
||||
static void SDL_Convert_S8_to_F32_NEON(float *dst, const Sint8 *src, int num_samples)
|
||||
{
|
||||
int i;
|
||||
|
12
external/sdl/SDL/src/audio/SDL_mixer.c
vendored
12
external/sdl/SDL/src/audio/SDL_mixer.c
vendored
@ -131,7 +131,7 @@ int SDL_MixAudioFormat(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format,
|
||||
}
|
||||
} break;
|
||||
|
||||
case SDL_AUDIO_S16LSB:
|
||||
case SDL_AUDIO_S16LE:
|
||||
{
|
||||
Sint16 src1, src2;
|
||||
int dst_sample;
|
||||
@ -155,7 +155,7 @@ int SDL_MixAudioFormat(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format,
|
||||
}
|
||||
} break;
|
||||
|
||||
case SDL_AUDIO_S16MSB:
|
||||
case SDL_AUDIO_S16BE:
|
||||
{
|
||||
Sint16 src1, src2;
|
||||
int dst_sample;
|
||||
@ -179,7 +179,7 @@ int SDL_MixAudioFormat(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format,
|
||||
}
|
||||
} break;
|
||||
|
||||
case SDL_AUDIO_S32LSB:
|
||||
case SDL_AUDIO_S32LE:
|
||||
{
|
||||
const Uint32 *src32 = (Uint32 *)src;
|
||||
Uint32 *dst32 = (Uint32 *)dst;
|
||||
@ -204,7 +204,7 @@ int SDL_MixAudioFormat(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format,
|
||||
}
|
||||
} break;
|
||||
|
||||
case SDL_AUDIO_S32MSB:
|
||||
case SDL_AUDIO_S32BE:
|
||||
{
|
||||
const Uint32 *src32 = (Uint32 *)src;
|
||||
Uint32 *dst32 = (Uint32 *)dst;
|
||||
@ -229,7 +229,7 @@ int SDL_MixAudioFormat(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format,
|
||||
}
|
||||
} break;
|
||||
|
||||
case SDL_AUDIO_F32LSB:
|
||||
case SDL_AUDIO_F32LE:
|
||||
{
|
||||
const float fmaxvolume = 1.0f / ((float)SDL_MIX_MAXVOLUME);
|
||||
const float fvolume = (float)volume;
|
||||
@ -257,7 +257,7 @@ int SDL_MixAudioFormat(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format,
|
||||
}
|
||||
} break;
|
||||
|
||||
case SDL_AUDIO_F32MSB:
|
||||
case SDL_AUDIO_F32BE:
|
||||
{
|
||||
const float fmaxvolume = 1.0f / ((float)SDL_MIX_MAXVOLUME);
|
||||
const float fvolume = (float)volume;
|
||||
|
93
external/sdl/SDL/src/audio/SDL_sysaudio.h
vendored
93
external/sdl/SDL/src/audio/SDL_sysaudio.h
vendored
@ -24,8 +24,6 @@
|
||||
#ifndef SDL_sysaudio_h_
|
||||
#define SDL_sysaudio_h_
|
||||
|
||||
#include "../SDL_dataqueue.h"
|
||||
|
||||
#define DEBUG_AUDIOSTREAM 0
|
||||
#define DEBUG_AUDIO_CONVERT 0
|
||||
|
||||
@ -58,6 +56,8 @@ extern void (*SDL_Convert_F32_to_S32)(Sint32 *dst, const float *src, int num_sam
|
||||
#define DEFAULT_AUDIO_CAPTURE_CHANNELS 1
|
||||
#define DEFAULT_AUDIO_CAPTURE_FREQUENCY 44100
|
||||
|
||||
#define AUDIO_SPECS_EQUAL(x, y) (((x).format == (y).format) && ((x).channels == (y).channels) && ((x).freq == (y).freq))
|
||||
|
||||
typedef struct SDL_AudioDevice SDL_AudioDevice;
|
||||
typedef struct SDL_LogicalAudioDevice SDL_LogicalAudioDevice;
|
||||
|
||||
@ -70,8 +70,9 @@ extern void SDL_QuitAudio(void);
|
||||
// Function to get a list of audio formats, ordered most similar to `format` to least, 0-terminated. Don't free results.
|
||||
const SDL_AudioFormat *SDL_ClosestAudioFormats(SDL_AudioFormat format);
|
||||
|
||||
// Must be called at least once before using converters (SDL_CreateAudioStream will call it !!! FIXME but probably shouldn't).
|
||||
// Must be called at least once before using converters.
|
||||
extern void SDL_ChooseAudioConverters(void);
|
||||
extern void SDL_SetupAudioResampler(void);
|
||||
|
||||
/* Backends should call this as devices are added to the system (such as
|
||||
a USB headset being plugged in), and should also be called for
|
||||
@ -101,7 +102,7 @@ extern SDL_AudioDevice *SDL_FindPhysicalAudioDeviceByCallback(SDL_bool (*callbac
|
||||
extern void SDL_UpdatedAudioDeviceFormat(SDL_AudioDevice *device);
|
||||
|
||||
// Backends can call this to get a standardized name for a thread to power a specific audio device.
|
||||
char *SDL_GetAudioThreadName(SDL_AudioDevice *device, char *buf, size_t buflen);
|
||||
extern char *SDL_GetAudioThreadName(SDL_AudioDevice *device, char *buf, size_t buflen);
|
||||
|
||||
|
||||
// These functions are the heart of the audio threads. Backends can call them directly if they aren't using the SDL-provided thread.
|
||||
@ -113,6 +114,14 @@ extern SDL_bool SDL_CaptureAudioThreadIterate(SDL_AudioDevice *device);
|
||||
extern void SDL_CaptureAudioThreadShutdown(SDL_AudioDevice *device);
|
||||
extern void SDL_AudioThreadFinalize(SDL_AudioDevice *device);
|
||||
|
||||
// this gets used from the audio device threads. It has rules, don't use this if you don't know how to use it!
|
||||
extern void ConvertAudio(int num_frames, const void *src, SDL_AudioFormat src_format, int src_channels,
|
||||
void *dst, SDL_AudioFormat dst_format, int dst_channels, void* scratch);
|
||||
|
||||
// Special case to let something in SDL_audiocvt.c access something in SDL_audio.c. Don't use this.
|
||||
extern void OnAudioStreamCreated(SDL_AudioStream *stream);
|
||||
extern void OnAudioStreamDestroy(SDL_AudioStream *stream);
|
||||
|
||||
typedef struct SDL_AudioDriverImpl
|
||||
{
|
||||
void (*DetectDevices)(SDL_AudioDevice **default_output, SDL_AudioDevice **default_capture);
|
||||
@ -120,7 +129,7 @@ typedef struct SDL_AudioDriverImpl
|
||||
void (*ThreadInit)(SDL_AudioDevice *device); // Called by audio thread at start
|
||||
void (*ThreadDeinit)(SDL_AudioDevice *device); // Called by audio thread at end
|
||||
void (*WaitDevice)(SDL_AudioDevice *device);
|
||||
void (*PlayDevice)(SDL_AudioDevice *device, const Uint8 *buffer, int buflen); // buffer and buflen are always from GetDeviceBuf, passed here for convenience.
|
||||
int (*PlayDevice)(SDL_AudioDevice *device, const Uint8 *buffer, int buflen); // buffer and buflen are always from GetDeviceBuf, passed here for convenience.
|
||||
Uint8 *(*GetDeviceBuf)(SDL_AudioDevice *device, int *buffer_size);
|
||||
void (*WaitCaptureDevice)(SDL_AudioDevice *device);
|
||||
int (*CaptureFromDevice)(SDL_AudioDevice *device, void *buffer, int buflen);
|
||||
@ -145,6 +154,7 @@ typedef struct SDL_AudioDriver
|
||||
SDL_RWLock *device_list_lock; // A mutex for device detection
|
||||
SDL_AudioDevice *output_devices; // the list of currently-available audio output devices.
|
||||
SDL_AudioDevice *capture_devices; // the list of currently-available audio capture devices.
|
||||
SDL_AudioStream *existing_streams; // a list of all existing SDL_AudioStreams.
|
||||
SDL_AudioDeviceID default_output_device_id;
|
||||
SDL_AudioDeviceID default_capture_device_id;
|
||||
SDL_AtomicInt output_device_count;
|
||||
@ -153,46 +163,41 @@ typedef struct SDL_AudioDriver
|
||||
SDL_AtomicInt shutting_down; // non-zero during SDL_Quit, so we known not to accept any last-minute device hotplugs.
|
||||
} SDL_AudioDriver;
|
||||
|
||||
struct SDL_AudioQueue; // forward decl.
|
||||
|
||||
struct SDL_AudioStream
|
||||
{
|
||||
SDL_DataQueue *queue;
|
||||
SDL_Mutex *lock; // this is just a copy of `queue`'s mutex. We share a lock.
|
||||
SDL_Mutex* lock;
|
||||
|
||||
SDL_AudioStreamRequestCallback get_callback;
|
||||
SDL_AudioStreamCallback get_callback;
|
||||
void *get_callback_userdata;
|
||||
SDL_AudioStreamRequestCallback put_callback;
|
||||
SDL_AudioStreamCallback put_callback;
|
||||
void *put_callback_userdata;
|
||||
|
||||
Uint8 *work_buffer; // used for scratch space during data conversion/resampling.
|
||||
Uint8 *history_buffer; // history for left padding and future sample rate changes.
|
||||
Uint8 *future_buffer; // stuff that left the queue for the right padding and will be next read's data.
|
||||
float *left_padding; // left padding for resampling.
|
||||
float *right_padding; // right padding for resampling.
|
||||
|
||||
SDL_bool flushed;
|
||||
|
||||
size_t work_buffer_allocation;
|
||||
size_t history_buffer_allocation;
|
||||
size_t future_buffer_allocation;
|
||||
size_t resampler_padding_allocation;
|
||||
|
||||
int resampler_padding_frames;
|
||||
int history_buffer_frames;
|
||||
int future_buffer_filled_frames;
|
||||
|
||||
SDL_AudioSpec src_spec;
|
||||
SDL_AudioSpec dst_spec;
|
||||
float freq_ratio;
|
||||
|
||||
int src_sample_frame_size;
|
||||
int dst_sample_frame_size;
|
||||
int max_sample_frame_size;
|
||||
struct SDL_AudioQueue* queue;
|
||||
Uint64 total_bytes_queued;
|
||||
|
||||
int pre_resample_channels;
|
||||
int packetlen;
|
||||
SDL_AudioSpec input_spec; // The spec of input data currently being processed
|
||||
Sint64 resample_offset;
|
||||
|
||||
Uint8 *work_buffer; // used for scratch space during data conversion/resampling.
|
||||
size_t work_buffer_allocation;
|
||||
|
||||
Uint8 *history_buffer; // history for left padding and future sample rate changes.
|
||||
size_t history_buffer_allocation;
|
||||
|
||||
SDL_bool simplified; // SDL_TRUE if created via SDL_OpenAudioDeviceStream
|
||||
|
||||
SDL_LogicalAudioDevice *bound_device;
|
||||
SDL_AudioStream *next_binding;
|
||||
SDL_AudioStream *prev_binding;
|
||||
|
||||
SDL_AudioStream *prev; // linked list of all existing streams (so we can free them on shutdown).
|
||||
SDL_AudioStream *next; // linked list of all existing streams (so we can free them on shutdown).
|
||||
};
|
||||
|
||||
/* Logical devices are an abstraction in SDL3; you can open the same physical
|
||||
@ -214,7 +219,16 @@ struct SDL_LogicalAudioDevice
|
||||
SDL_AudioStream *bound_streams;
|
||||
|
||||
// SDL_TRUE if this was opened as a default device.
|
||||
SDL_bool is_default;
|
||||
SDL_bool opened_as_default;
|
||||
|
||||
// SDL_TRUE if device was opened with SDL_OpenAudioDeviceStream (so it forbids binding changes, etc).
|
||||
SDL_bool simplified;
|
||||
|
||||
// If non-NULL, callback into the app that lets them access the final postmix buffer.
|
||||
SDL_AudioPostmixCallback postmix;
|
||||
|
||||
// App-supplied pointer for postmix callback.
|
||||
void *postmix_userdata;
|
||||
|
||||
// double-linked list of opened devices on the same physical device.
|
||||
SDL_LogicalAudioDevice *next;
|
||||
@ -263,14 +277,22 @@ struct SDL_AudioDevice
|
||||
// SDL_TRUE if this is a capture device instead of an output device
|
||||
SDL_bool iscapture;
|
||||
|
||||
// Scratch buffer used for mixing.
|
||||
// SDL_TRUE if audio thread can skip silence/mix/convert stages and just do a basic memcpy.
|
||||
SDL_bool simple_copy;
|
||||
|
||||
// Scratch buffers used for mixing.
|
||||
Uint8 *work_buffer;
|
||||
Uint8 *mix_buffer;
|
||||
float *postmix_buffer;
|
||||
|
||||
// Size of work_buffer (and mix_buffer) in bytes.
|
||||
int work_buffer_size;
|
||||
|
||||
// A thread to feed the audio device
|
||||
SDL_Thread *thread;
|
||||
|
||||
// SDL_TRUE if this physical device is currently opened by the backend.
|
||||
SDL_bool is_opened;
|
||||
SDL_bool currently_opened;
|
||||
|
||||
// Data private to this driver
|
||||
struct SDL_PrivateAudioData *hidden;
|
||||
@ -316,7 +338,4 @@ extern AudioBootStrap N3DSAUDIO_bootstrap;
|
||||
extern AudioBootStrap EMSCRIPTENAUDIO_bootstrap;
|
||||
extern AudioBootStrap QSAAUDIO_bootstrap;
|
||||
|
||||
extern SDL_AudioDevice *get_audio_dev(SDL_AudioDeviceID id);
|
||||
extern int get_max_num_audio_dev(void);
|
||||
|
||||
#endif // SDL_sysaudio_h_
|
||||
|
8
external/sdl/SDL/src/audio/SDL_wave.c
vendored
8
external/sdl/SDL/src/audio/SDL_wave.c
vendored
@ -2039,10 +2039,10 @@ static int WaveLoad(SDL_RWops *src, WaveFile *file, SDL_AudioSpec *spec, Uint8 *
|
||||
case ALAW_CODE:
|
||||
case MULAW_CODE:
|
||||
/* These can be easily stored in the byte order of the system. */
|
||||
spec->format = SDL_AUDIO_S16SYS;
|
||||
spec->format = SDL_AUDIO_S16;
|
||||
break;
|
||||
case IEEE_FLOAT_CODE:
|
||||
spec->format = SDL_AUDIO_F32LSB;
|
||||
spec->format = SDL_AUDIO_F32LE;
|
||||
break;
|
||||
case PCM_CODE:
|
||||
switch (format->bitspersample) {
|
||||
@ -2050,11 +2050,11 @@ static int WaveLoad(SDL_RWops *src, WaveFile *file, SDL_AudioSpec *spec, Uint8 *
|
||||
spec->format = SDL_AUDIO_U8;
|
||||
break;
|
||||
case 16:
|
||||
spec->format = SDL_AUDIO_S16LSB;
|
||||
spec->format = SDL_AUDIO_S16LE;
|
||||
break;
|
||||
case 24: /* Has been shifted to 32 bits. */
|
||||
case 32:
|
||||
spec->format = SDL_AUDIO_S32LSB;
|
||||
spec->format = SDL_AUDIO_S32LE;
|
||||
break;
|
||||
default:
|
||||
/* Just in case something unexpected happened in the checks. */
|
||||
|
15
external/sdl/SDL/src/audio/aaudio/SDL_aaudio.c
vendored
15
external/sdl/SDL/src/audio/aaudio/SDL_aaudio.c
vendored
@ -111,13 +111,14 @@ static void AAUDIO_WaitDevice(SDL_AudioDevice *device)
|
||||
SDL_WaitSemaphore(device->hidden->semaphore);
|
||||
}
|
||||
|
||||
static void AAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
static int AAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
{
|
||||
// AAUDIO_dataCallback picks up our work and unblocks AAUDIO_WaitDevice. But make sure we didn't fail here.
|
||||
if (SDL_AtomicGet(&device->hidden->error_callback_triggered)) {
|
||||
SDL_AtomicSet(&device->hidden->error_callback_triggered, 0);
|
||||
SDL_AudioDeviceDisconnected(device);
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// no need for a FlushCapture implementation, just don't read mixbuf until the next iteration.
|
||||
@ -197,9 +198,9 @@ static int AAUDIO_OpenDevice(SDL_AudioDevice *device)
|
||||
const aaudio_direction_t direction = (iscapture ? AAUDIO_DIRECTION_INPUT : AAUDIO_DIRECTION_OUTPUT);
|
||||
ctx.AAudioStreamBuilder_setDirection(builder, direction);
|
||||
aaudio_format_t format;
|
||||
if ((device->spec.format == SDL_AUDIO_S32SYS) && (SDL_GetAndroidSDKVersion() >= 31)) {
|
||||
if ((device->spec.format == SDL_AUDIO_S32) && (SDL_GetAndroidSDKVersion() >= 31)) {
|
||||
format = AAUDIO_FORMAT_PCM_I32;
|
||||
} else if (device->spec.format == SDL_AUDIO_F32SYS) {
|
||||
} else if (device->spec.format == SDL_AUDIO_F32) {
|
||||
format = AAUDIO_FORMAT_PCM_FLOAT;
|
||||
} else {
|
||||
format = AAUDIO_FORMAT_PCM_I16; // sint16 is a safe bet for everything else.
|
||||
@ -244,11 +245,11 @@ static int AAUDIO_OpenDevice(SDL_AudioDevice *device)
|
||||
|
||||
format = ctx.AAudioStream_getFormat(hidden->stream);
|
||||
if (format == AAUDIO_FORMAT_PCM_I16) {
|
||||
device->spec.format = SDL_AUDIO_S16SYS;
|
||||
device->spec.format = SDL_AUDIO_S16;
|
||||
} else if (format == AAUDIO_FORMAT_PCM_I32) {
|
||||
device->spec.format = SDL_AUDIO_S32SYS;
|
||||
device->spec.format = SDL_AUDIO_S32;
|
||||
} else if (format == AAUDIO_FORMAT_PCM_FLOAT) {
|
||||
device->spec.format = SDL_AUDIO_F32SYS;
|
||||
device->spec.format = SDL_AUDIO_F32;
|
||||
} else {
|
||||
return SDL_SetError("Got unexpected audio format %d from AAudioStream_getFormat", (int) format);
|
||||
}
|
||||
|
25
external/sdl/SDL/src/audio/alsa/SDL_alsa_audio.c
vendored
25
external/sdl/SDL/src/audio/alsa/SDL_alsa_audio.c
vendored
@ -351,12 +351,11 @@ static void ALSA_WaitDevice(SDL_AudioDevice *device)
|
||||
}
|
||||
}
|
||||
|
||||
static void ALSA_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
static int ALSA_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
{
|
||||
SDL_assert(buffer == device->hidden->mixbuf);
|
||||
Uint8 *sample_buf = device->hidden->mixbuf;
|
||||
const int frame_size = ((SDL_AUDIO_BITSIZE(device->spec.format)) / 8) *
|
||||
device->spec.channels;
|
||||
const int frame_size = SDL_AUDIO_FRAMESIZE(device->spec);
|
||||
snd_pcm_uframes_t frames_left = (snd_pcm_uframes_t) (buflen / frame_size);
|
||||
|
||||
device->hidden->swizzle_func(device, sample_buf, frames_left);
|
||||
@ -378,8 +377,7 @@ static void ALSA_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int bu
|
||||
SDL_LogError(SDL_LOG_CATEGORY_AUDIO,
|
||||
"ALSA write failed (unrecoverable): %s",
|
||||
ALSA_snd_strerror(status));
|
||||
SDL_AudioDeviceDisconnected(device);
|
||||
return;
|
||||
return -1;
|
||||
}
|
||||
continue;
|
||||
} else if (status == 0) {
|
||||
@ -391,6 +389,8 @@ static void ALSA_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int bu
|
||||
sample_buf += status * frame_size;
|
||||
frames_left -= status;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static Uint8 *ALSA_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
|
||||
@ -401,8 +401,7 @@ static Uint8 *ALSA_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
|
||||
static int ALSA_CaptureFromDevice(SDL_AudioDevice *device, void *buffer, int buflen)
|
||||
{
|
||||
Uint8 *sample_buf = (Uint8 *)buffer;
|
||||
const int frame_size = ((SDL_AUDIO_BITSIZE(device->spec.format)) / 8) *
|
||||
device->spec.channels;
|
||||
const int frame_size = SDL_AUDIO_FRAMESIZE(device->spec);
|
||||
const int total_frames = buflen / frame_size;
|
||||
snd_pcm_uframes_t frames_left = total_frames;
|
||||
|
||||
@ -564,22 +563,22 @@ static int ALSA_OpenDevice(SDL_AudioDevice *device)
|
||||
case SDL_AUDIO_S8:
|
||||
format = SND_PCM_FORMAT_S8;
|
||||
break;
|
||||
case SDL_AUDIO_S16LSB:
|
||||
case SDL_AUDIO_S16LE:
|
||||
format = SND_PCM_FORMAT_S16_LE;
|
||||
break;
|
||||
case SDL_AUDIO_S16MSB:
|
||||
case SDL_AUDIO_S16BE:
|
||||
format = SND_PCM_FORMAT_S16_BE;
|
||||
break;
|
||||
case SDL_AUDIO_S32LSB:
|
||||
case SDL_AUDIO_S32LE:
|
||||
format = SND_PCM_FORMAT_S32_LE;
|
||||
break;
|
||||
case SDL_AUDIO_S32MSB:
|
||||
case SDL_AUDIO_S32BE:
|
||||
format = SND_PCM_FORMAT_S32_BE;
|
||||
break;
|
||||
case SDL_AUDIO_F32LSB:
|
||||
case SDL_AUDIO_F32LE:
|
||||
format = SND_PCM_FORMAT_FLOAT_LE;
|
||||
break;
|
||||
case SDL_AUDIO_F32MSB:
|
||||
case SDL_AUDIO_F32BE:
|
||||
format = SND_PCM_FORMAT_FLOAT_BE;
|
||||
break;
|
||||
default:
|
||||
|
@ -87,9 +87,10 @@ static int ANDROIDAUDIO_OpenDevice(SDL_AudioDevice *device)
|
||||
|
||||
// !!! FIXME: this needs a WaitDevice implementation.
|
||||
|
||||
static void ANDROIDAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
static int ANDROIDAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
{
|
||||
Android_JNI_WriteAudioBuffer();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static Uint8 *ANDROIDAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
|
||||
|
@ -27,7 +27,7 @@
|
||||
#include "SDL_coreaudio.h"
|
||||
#include "../../thread/SDL_systhread.h"
|
||||
|
||||
#define DEBUG_COREAUDIO 1
|
||||
#define DEBUG_COREAUDIO 0
|
||||
|
||||
#if DEBUG_COREAUDIO
|
||||
#define CHECK_RESULT(msg) \
|
||||
@ -525,7 +525,7 @@ static SDL_bool UpdateAudioSession(SDL_AudioDevice *device, SDL_bool open, SDL_b
|
||||
#endif
|
||||
|
||||
|
||||
static void COREAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
|
||||
static int COREAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
|
||||
{
|
||||
AudioQueueBufferRef current_buffer = device->hidden->current_buffer;
|
||||
SDL_assert(current_buffer != NULL); // should have been called from OutputBufferReadyCallback
|
||||
@ -533,6 +533,7 @@ static void COREAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, i
|
||||
current_buffer->mAudioDataByteSize = current_buffer->mAudioDataBytesCapacity;
|
||||
device->hidden->current_buffer = NULL;
|
||||
AudioQueueEnqueueBuffer(device->hidden->audioQueue, current_buffer, 0, NULL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static Uint8 *COREAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
|
||||
@ -875,12 +876,12 @@ static int COREAUDIO_OpenDevice(SDL_AudioDevice *device)
|
||||
switch (test_format) {
|
||||
case SDL_AUDIO_U8:
|
||||
case SDL_AUDIO_S8:
|
||||
case SDL_AUDIO_S16LSB:
|
||||
case SDL_AUDIO_S16MSB:
|
||||
case SDL_AUDIO_S32LSB:
|
||||
case SDL_AUDIO_S32MSB:
|
||||
case SDL_AUDIO_F32LSB:
|
||||
case SDL_AUDIO_F32MSB:
|
||||
case SDL_AUDIO_S16LE:
|
||||
case SDL_AUDIO_S16BE:
|
||||
case SDL_AUDIO_S32LE:
|
||||
case SDL_AUDIO_S32BE:
|
||||
case SDL_AUDIO_F32LE:
|
||||
case SDL_AUDIO_F32BE:
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -179,7 +179,7 @@ static BOOL CALLBACK FindAllDevs(LPGUID guid, LPCWSTR desc, LPCWSTR module, LPVO
|
||||
if (str != NULL) {
|
||||
LPGUID cpyguid = (LPGUID)SDL_malloc(sizeof(GUID));
|
||||
if (cpyguid) {
|
||||
SDL_memcpy(cpyguid, guid, sizeof(GUID));
|
||||
SDL_copyp(cpyguid, guid);
|
||||
|
||||
/* Note that spec is NULL, because we are required to connect to the
|
||||
* device before getting the channel mask and output format, making
|
||||
@ -285,11 +285,14 @@ static void DSOUND_WaitDevice(SDL_AudioDevice *device)
|
||||
}
|
||||
}
|
||||
|
||||
static void DSOUND_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
static int DSOUND_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
{
|
||||
// Unlock the buffer, allowing it to play
|
||||
SDL_assert(buflen == device->buffer_size);
|
||||
IDirectSoundBuffer_Unlock(device->hidden->mixbuf, (LPVOID) buffer, buflen, NULL, 0);
|
||||
if (IDirectSoundBuffer_Unlock(device->hidden->mixbuf, (LPVOID) buffer, buflen, NULL, 0) != DS_OK) {
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static Uint8 *DSOUND_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
|
||||
@ -378,7 +381,7 @@ static int DSOUND_CaptureFromDevice(SDL_AudioDevice *device, void *buffer, int b
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_assert(ptr1len == buflen);
|
||||
SDL_assert(ptr1len == (DWORD)buflen);
|
||||
SDL_assert(ptr2 == NULL);
|
||||
SDL_assert(ptr2len == 0);
|
||||
|
||||
@ -614,7 +617,7 @@ static int DSOUND_OpenDevice(SDL_AudioDevice *device)
|
||||
}
|
||||
|
||||
wfmt.Format.wBitsPerSample = SDL_AUDIO_BITSIZE(device->spec.format);
|
||||
wfmt.Format.nChannels = device->spec.channels;
|
||||
wfmt.Format.nChannels = (WORD)device->spec.channels;
|
||||
wfmt.Format.nSamplesPerSec = device->spec.freq;
|
||||
wfmt.Format.nBlockAlign = wfmt.Format.nChannels * (wfmt.Format.wBitsPerSample / 8);
|
||||
wfmt.Format.nAvgBytesPerSec = wfmt.Format.nSamplesPerSec * wfmt.Format.nBlockAlign;
|
||||
|
@ -40,15 +40,16 @@ static void DISKAUDIO_WaitDevice(SDL_AudioDevice *device)
|
||||
SDL_Delay(device->hidden->io_delay);
|
||||
}
|
||||
|
||||
static void DISKAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
|
||||
static int DISKAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
|
||||
{
|
||||
const int written = (int)SDL_RWwrite(device->hidden->io, buffer, (size_t)buffer_size);
|
||||
if (written != buffer_size) { // If we couldn't write, assume fatal error for now
|
||||
SDL_AudioDeviceDisconnected(device);
|
||||
return -1;
|
||||
}
|
||||
#ifdef DEBUG_AUDIO
|
||||
SDL_Log("DISKAUDIO: Wrote %d bytes of audio data", (int) written);
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
static Uint8 *DISKAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
|
||||
|
10
external/sdl/SDL/src/audio/dsp/SDL_dspaudio.c
vendored
10
external/sdl/SDL/src/audio/dsp/SDL_dspaudio.c
vendored
@ -111,12 +111,12 @@ static int DSP_OpenDevice(SDL_AudioDevice *device)
|
||||
format = AFMT_U8;
|
||||
}
|
||||
break;
|
||||
case SDL_AUDIO_S16LSB:
|
||||
case SDL_AUDIO_S16LE:
|
||||
if (value & AFMT_S16_LE) {
|
||||
format = AFMT_S16_LE;
|
||||
}
|
||||
break;
|
||||
case SDL_AUDIO_S16MSB:
|
||||
case SDL_AUDIO_S16BE:
|
||||
if (value & AFMT_S16_BE) {
|
||||
format = AFMT_S16_BE;
|
||||
}
|
||||
@ -225,17 +225,17 @@ static void DSP_WaitDevice(SDL_AudioDevice *device)
|
||||
}
|
||||
}
|
||||
|
||||
static void DSP_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
static int DSP_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
{
|
||||
struct SDL_PrivateAudioData *h = device->hidden;
|
||||
if (write(h->audio_fd, buffer, buflen) == -1) {
|
||||
perror("Audio write");
|
||||
SDL_AudioDeviceDisconnected(device);
|
||||
return;
|
||||
return -1;
|
||||
}
|
||||
#ifdef DEBUG_AUDIO
|
||||
fprintf(stderr, "Wrote %d bytes of audio data\n", h->mixlen);
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
static Uint8 *DSP_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
|
||||
|
@ -36,9 +36,9 @@ static Uint8 *EMSCRIPTENAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_
|
||||
return device->hidden->mixbuf;
|
||||
}
|
||||
|
||||
static void EMSCRIPTENAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
|
||||
static int EMSCRIPTENAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
|
||||
{
|
||||
const int framelen = (SDL_AUDIO_BITSIZE(device->spec.format) / 8) * device->spec.channels;
|
||||
const int framelen = SDL_AUDIO_FRAMESIZE(device->spec);
|
||||
MAIN_THREAD_EM_ASM({
|
||||
var SDL3 = Module['SDL3'];
|
||||
var numChannels = SDL3.audio.currentOutputBuffer['numberOfChannels'];
|
||||
@ -53,11 +53,7 @@ static void EMSCRIPTENAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buf
|
||||
}
|
||||
}
|
||||
}, buffer, buffer_size / framelen);
|
||||
}
|
||||
|
||||
static void HandleAudioProcess(SDL_AudioDevice *device) // this fires when the main thread is idle.
|
||||
{
|
||||
SDL_OutputAudioThreadIterate(device);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@ -92,11 +88,6 @@ static int EMSCRIPTENAUDIO_CaptureFromDevice(SDL_AudioDevice *device, void *buff
|
||||
return buflen;
|
||||
}
|
||||
|
||||
static void HandleCaptureProcess(SDL_AudioDevice *device) // this fires when the main thread is idle.
|
||||
{
|
||||
SDL_CaptureAudioThreadIterate(device);
|
||||
}
|
||||
|
||||
static void EMSCRIPTENAUDIO_CloseDevice(SDL_AudioDevice *device)
|
||||
{
|
||||
if (!device->hidden) {
|
||||
@ -107,32 +98,28 @@ static void EMSCRIPTENAUDIO_CloseDevice(SDL_AudioDevice *device)
|
||||
var SDL3 = Module['SDL3'];
|
||||
if ($0) {
|
||||
if (SDL3.capture.silenceTimer !== undefined) {
|
||||
clearTimeout(SDL3.capture.silenceTimer);
|
||||
clearInterval(SDL3.capture.silenceTimer);
|
||||
}
|
||||
if (SDL3.capture.stream !== undefined) {
|
||||
var tracks = SDL3.capture.stream.getAudioTracks();
|
||||
for (var i = 0; i < tracks.length; i++) {
|
||||
SDL3.capture.stream.removeTrack(tracks[i]);
|
||||
}
|
||||
SDL3.capture.stream = undefined;
|
||||
}
|
||||
if (SDL3.capture.scriptProcessorNode !== undefined) {
|
||||
SDL3.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) {};
|
||||
SDL3.capture.scriptProcessorNode.disconnect();
|
||||
SDL3.capture.scriptProcessorNode = undefined;
|
||||
}
|
||||
if (SDL3.capture.mediaStreamNode !== undefined) {
|
||||
SDL3.capture.mediaStreamNode.disconnect();
|
||||
SDL3.capture.mediaStreamNode = undefined;
|
||||
}
|
||||
if (SDL3.capture.silenceBuffer !== undefined) {
|
||||
SDL3.capture.silenceBuffer = undefined
|
||||
}
|
||||
SDL3.capture = undefined;
|
||||
} else {
|
||||
if (SDL3.audio.scriptProcessorNode != undefined) {
|
||||
SDL3.audio.scriptProcessorNode.disconnect();
|
||||
SDL3.audio.scriptProcessorNode = undefined;
|
||||
}
|
||||
if (SDL3.audio.silenceTimer !== undefined) {
|
||||
clearInterval(SDL3.audio.silenceTimer);
|
||||
}
|
||||
SDL3.audio = undefined;
|
||||
}
|
||||
@ -174,7 +161,9 @@ static int EMSCRIPTENAUDIO_OpenDevice(SDL_AudioDevice *device)
|
||||
SDL3.audioContext = new webkitAudioContext();
|
||||
}
|
||||
if (SDL3.audioContext) {
|
||||
autoResumeAudioContext(SDL3.audioContext);
|
||||
if ((typeof navigator.userActivation) === 'undefined') { // Firefox doesn't have this (as of August 2023), use autoResumeAudioContext instead.
|
||||
autoResumeAudioContext(SDL3.audioContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
return SDL3.audioContext === undefined ? -1 : 0;
|
||||
@ -227,8 +216,9 @@ static int EMSCRIPTENAUDIO_OpenDevice(SDL_AudioDevice *device)
|
||||
var have_microphone = function(stream) {
|
||||
//console.log('SDL audio capture: we have a microphone! Replacing silence callback.');
|
||||
if (SDL3.capture.silenceTimer !== undefined) {
|
||||
clearTimeout(SDL3.capture.silenceTimer);
|
||||
clearInterval(SDL3.capture.silenceTimer);
|
||||
SDL3.capture.silenceTimer = undefined;
|
||||
SDL3.capture.silenceBuffer = undefined
|
||||
}
|
||||
SDL3.capture.mediaStreamNode = SDL3.audioContext.createMediaStreamSource(stream);
|
||||
SDL3.capture.scriptProcessorNode = SDL3.audioContext.createScriptProcessor($1, $0, 1);
|
||||
@ -255,14 +245,14 @@ static int EMSCRIPTENAUDIO_OpenDevice(SDL_AudioDevice *device)
|
||||
dynCall('vi', $2, [$3]);
|
||||
};
|
||||
|
||||
SDL3.capture.silenceTimer = setTimeout(silence_callback, ($1 / SDL3.audioContext.sampleRate) * 1000);
|
||||
SDL3.capture.silenceTimer = setInterval(silence_callback, ($1 / SDL3.audioContext.sampleRate) * 1000);
|
||||
|
||||
if ((navigator.mediaDevices !== undefined) && (navigator.mediaDevices.getUserMedia !== undefined)) {
|
||||
navigator.mediaDevices.getUserMedia({ audio: true, video: false }).then(have_microphone).catch(no_microphone);
|
||||
} else if (navigator.webkitGetUserMedia !== undefined) {
|
||||
navigator.webkitGetUserMedia({ audio: true, video: false }, have_microphone, no_microphone);
|
||||
}
|
||||
}, device->spec.channels, device->sample_frames, HandleCaptureProcess, device);
|
||||
}, device->spec.channels, device->sample_frames, SDL_CaptureAudioThreadIterate, device);
|
||||
} else {
|
||||
// setup a ScriptProcessorNode
|
||||
MAIN_THREAD_EM_ASM({
|
||||
@ -270,11 +260,38 @@ static int EMSCRIPTENAUDIO_OpenDevice(SDL_AudioDevice *device)
|
||||
SDL3.audio.scriptProcessorNode = SDL3.audioContext['createScriptProcessor']($1, 0, $0);
|
||||
SDL3.audio.scriptProcessorNode['onaudioprocess'] = function (e) {
|
||||
if ((SDL3 === undefined) || (SDL3.audio === undefined)) { return; }
|
||||
// if we're actually running the node, we don't need the fake callback anymore, so kill it.
|
||||
if (SDL3.audio.silenceTimer !== undefined) {
|
||||
clearInterval(SDL3.audio.silenceTimer);
|
||||
SDL3.audio.silenceTimer = undefined;
|
||||
SDL3.audio.silenceBuffer = undefined;
|
||||
}
|
||||
SDL3.audio.currentOutputBuffer = e['outputBuffer'];
|
||||
dynCall('vi', $2, [$3]);
|
||||
};
|
||||
|
||||
SDL3.audio.scriptProcessorNode['connect'](SDL3.audioContext['destination']);
|
||||
}, device->spec.channels, device->sample_frames, HandleAudioProcess, device);
|
||||
|
||||
if (SDL3.audioContext.state === 'suspended') { // uhoh, autoplay is blocked.
|
||||
SDL3.audio.silenceBuffer = SDL3.audioContext.createBuffer($0, $1, SDL3.audioContext.sampleRate);
|
||||
SDL3.audio.silenceBuffer.getChannelData(0).fill(0.0);
|
||||
var silence_callback = function() {
|
||||
if ((typeof navigator.userActivation) !== 'undefined') { // Almost everything modern except Firefox (as of August 2023)
|
||||
if (navigator.userActivation.hasBeenActive) {
|
||||
SDL3.audioContext.resume();
|
||||
}
|
||||
}
|
||||
|
||||
// the buffer that gets filled here just gets ignored, so the app can make progress
|
||||
// and/or avoid flooding audio queues until we can actually play audio.
|
||||
SDL3.audio.currentOutputBuffer = SDL3.audio.silenceBuffer;
|
||||
dynCall('vi', $2, [$3]);
|
||||
SDL3.audio.currentOutputBuffer = undefined;
|
||||
};
|
||||
|
||||
SDL3.audio.silenceTimer = setInterval(silence_callback, ($1 / SDL3.audioContext.sampleRate) * 1000);
|
||||
}
|
||||
}, device->spec.channels, device->sample_frames, SDL_OutputAudioThreadIterate, device);
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
@ -46,13 +46,14 @@ static Uint8 *HAIKUAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
|
||||
return device->hidden->current_buffer;
|
||||
}
|
||||
|
||||
static void HAIKUAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
|
||||
static int HAIKUAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
|
||||
{
|
||||
// We already wrote our output right into the BSoundPlayer's callback's stream. Just clean up our stuff.
|
||||
SDL_assert(device->hidden->current_buffer != NULL);
|
||||
SDL_assert(device->hidden->current_buffer_len > 0);
|
||||
device->hidden->current_buffer = NULL;
|
||||
device->hidden->current_buffer_len = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// The Haiku callback for handling the audio buffer
|
||||
@ -130,29 +131,29 @@ static int HAIKUAUDIO_OpenDevice(SDL_AudioDevice *device)
|
||||
format.format = media_raw_audio_format::B_AUDIO_UCHAR;
|
||||
break;
|
||||
|
||||
case SDL_AUDIO_S16LSB:
|
||||
case SDL_AUDIO_S16LE:
|
||||
format.format = media_raw_audio_format::B_AUDIO_SHORT;
|
||||
break;
|
||||
|
||||
case SDL_AUDIO_S16MSB:
|
||||
case SDL_AUDIO_S16BE:
|
||||
format.format = media_raw_audio_format::B_AUDIO_SHORT;
|
||||
format.byte_order = B_MEDIA_BIG_ENDIAN;
|
||||
break;
|
||||
|
||||
case SDL_AUDIO_S32LSB:
|
||||
case SDL_AUDIO_S32LE:
|
||||
format.format = media_raw_audio_format::B_AUDIO_INT;
|
||||
break;
|
||||
|
||||
case SDL_AUDIO_S32MSB:
|
||||
case SDL_AUDIO_S32BE:
|
||||
format.format = media_raw_audio_format::B_AUDIO_INT;
|
||||
format.byte_order = B_MEDIA_BIG_ENDIAN;
|
||||
break;
|
||||
|
||||
case SDL_AUDIO_F32LSB:
|
||||
case SDL_AUDIO_F32LE:
|
||||
format.format = media_raw_audio_format::B_AUDIO_FLOAT;
|
||||
break;
|
||||
|
||||
case SDL_AUDIO_F32MSB:
|
||||
case SDL_AUDIO_F32BE:
|
||||
format.format = media_raw_audio_format::B_AUDIO_FLOAT;
|
||||
format.byte_order = B_MEDIA_BIG_ENDIAN;
|
||||
break;
|
||||
|
@ -149,7 +149,7 @@ static int jackProcessPlaybackCallback(jack_nframes_t nframes, void *arg)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void JACK_PlayDevice(SDL_AudioDevice *device, const Uint8 *ui8buffer, int buflen)
|
||||
static int JACK_PlayDevice(SDL_AudioDevice *device, const Uint8 *ui8buffer, int buflen)
|
||||
{
|
||||
const float *buffer = (float *) ui8buffer;
|
||||
jack_port_t **ports = device->hidden->sdlports;
|
||||
@ -167,6 +167,8 @@ static void JACK_PlayDevice(SDL_AudioDevice *device, const Uint8 *ui8buffer, int
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static Uint8 *JACK_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
|
||||
@ -307,7 +309,7 @@ static int JACK_OpenDevice(SDL_AudioDevice *device)
|
||||
/* !!! FIXME: docs say about buffer size: "This size may change, clients that depend on it must register a bufsize_callback so they will be notified if it does." */
|
||||
|
||||
/* Jack pretty much demands what it wants. */
|
||||
device->spec.format = SDL_AUDIO_F32SYS;
|
||||
device->spec.format = SDL_AUDIO_F32;
|
||||
device->spec.freq = JACK_jack_get_sample_rate(client);
|
||||
device->spec.channels = channels;
|
||||
device->sample_frames = JACK_jack_get_buffer_size(client);
|
||||
|
@ -161,7 +161,7 @@ static int N3DSAUDIO_OpenDevice(SDL_AudioDevice *device)
|
||||
|
||||
SDL_memset(device->hidden->waveBuf, 0, sizeof(ndspWaveBuf) * NUM_BUFFERS);
|
||||
|
||||
const int sample_frame_size = device->spec.channels * (SDL_AUDIO_BITSIZE(device->spec.format) / 8);
|
||||
const int sample_frame_size = SDL_AUDIO_FRAMESIZE(device->spec);
|
||||
for (unsigned i = 0; i < NUM_BUFFERS; i++) {
|
||||
device->hidden->waveBuf[i].data_vaddr = data_vaddr;
|
||||
device->hidden->waveBuf[i].nsamples = device->buffer_size / sample_frame_size;
|
||||
@ -176,7 +176,7 @@ static int N3DSAUDIO_OpenDevice(SDL_AudioDevice *device)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void N3DSAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
static int N3DSAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
{
|
||||
contextLock(device);
|
||||
|
||||
@ -185,7 +185,7 @@ static void N3DSAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, i
|
||||
if (device->hidden->isCancelled ||
|
||||
device->hidden->waveBuf[nextbuf].status != NDSP_WBUF_FREE) {
|
||||
contextUnlock(device);
|
||||
return;
|
||||
return 0; // !!! FIXME: is this a fatal error? If so, this should return -1.
|
||||
}
|
||||
|
||||
device->hidden->nextbuf = (nextbuf + 1) % NUM_BUFFERS;
|
||||
@ -196,6 +196,8 @@ static void N3DSAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, i
|
||||
DSP_FlushDataCache(device->hidden->waveBuf[nextbuf].data_vaddr, buflen);
|
||||
|
||||
ndspChnWaveBufAdd(0, &device->hidden->waveBuf[nextbuf]);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void N3DSAUDIO_WaitDevice(SDL_AudioDevice *device)
|
||||
|
@ -130,7 +130,7 @@ static void NETBSDAUDIO_WaitDevice(SDL_AudioDevice *device)
|
||||
SDL_AudioDeviceDisconnected(device);
|
||||
return;
|
||||
}
|
||||
const size_t remain = (size_t)((iscapture ? info.record.seek : info.play.seek) * (SDL_AUDIO_BITSIZE(device->spec.format) / 8));
|
||||
const size_t remain = (size_t)((iscapture ? info.record.seek : info.play.seek) * SDL_AUDIO_BYTESIZE(device->spec.format));
|
||||
if (!iscapture && (remain >= device->buffer_size)) {
|
||||
SDL_Delay(10);
|
||||
} else if (iscapture && (remain < device->buffer_size)) {
|
||||
@ -141,20 +141,18 @@ static void NETBSDAUDIO_WaitDevice(SDL_AudioDevice *device)
|
||||
}
|
||||
}
|
||||
|
||||
static void NETBSDAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
static int NETBSDAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
{
|
||||
struct SDL_PrivateAudioData *h = device->hidden;
|
||||
const int written = write(h->audio_fd, buffer, buflen);
|
||||
if (written == -1) {
|
||||
// Non recoverable error has occurred. It should be reported!!!
|
||||
SDL_AudioDeviceDisconnected(device);
|
||||
perror("audio");
|
||||
return;
|
||||
if (written != buflen) { // Treat even partial writes as fatal errors.
|
||||
return -1;
|
||||
}
|
||||
|
||||
#ifdef DEBUG_AUDIO
|
||||
fprintf(stderr, "Wrote %d bytes of audio data\n", written);
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
static Uint8 *NETBSDAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
|
||||
@ -183,7 +181,7 @@ static void NETBSDAUDIO_FlushCapture(SDL_AudioDevice *device)
|
||||
struct SDL_PrivateAudioData *h = device->hidden;
|
||||
audio_info_t info;
|
||||
if (ioctl(device->hidden->audio_fd, AUDIO_GETINFO, &info) == 0) {
|
||||
size_t remain = (size_t)(info.record.seek * (SDL_AUDIO_BITSIZE(device->spec.format) / 8));
|
||||
size_t remain = (size_t)(info.record.seek * SDL_AUDIO_BYTESIZE(device->spec.format));
|
||||
while (remain > 0) {
|
||||
char buf[512];
|
||||
const size_t len = SDL_min(sizeof(buf), remain);
|
||||
@ -250,16 +248,16 @@ static int NETBSDAUDIO_OpenDevice(SDL_AudioDevice *device)
|
||||
case SDL_AUDIO_S8:
|
||||
encoding = AUDIO_ENCODING_SLINEAR;
|
||||
break;
|
||||
case SDL_AUDIO_S16LSB:
|
||||
case SDL_AUDIO_S16LE:
|
||||
encoding = AUDIO_ENCODING_SLINEAR_LE;
|
||||
break;
|
||||
case SDL_AUDIO_S16MSB:
|
||||
case SDL_AUDIO_S16BE:
|
||||
encoding = AUDIO_ENCODING_SLINEAR_BE;
|
||||
break;
|
||||
case SDL_AUDIO_S32LSB:
|
||||
case SDL_AUDIO_S32LE:
|
||||
encoding = AUDIO_ENCODING_SLINEAR_LE;
|
||||
break;
|
||||
case SDL_AUDIO_S32MSB:
|
||||
case SDL_AUDIO_S32BE:
|
||||
encoding = AUDIO_ENCODING_SLINEAR_BE;
|
||||
break;
|
||||
default:
|
||||
|
@ -248,7 +248,7 @@ static int openslES_CreatePCMRecorder(SDL_AudioDevice *device)
|
||||
}
|
||||
|
||||
// Just go with signed 16-bit audio as it's the most compatible
|
||||
device->spec.format = SDL_AUDIO_S16SYS;
|
||||
device->spec.format = SDL_AUDIO_S16;
|
||||
device->spec.channels = 1;
|
||||
//device->spec.freq = SL_SAMPLINGRATE_16 / 1000;*/
|
||||
|
||||
@ -424,12 +424,12 @@ static int openslES_CreatePCMPlayer(SDL_AudioDevice *device)
|
||||
if (!test_format) {
|
||||
// Didn't find a compatible format :
|
||||
LOGI("No compatible audio format, using signed 16-bit audio");
|
||||
test_format = SDL_AUDIO_S16SYS;
|
||||
test_format = SDL_AUDIO_S16;
|
||||
}
|
||||
device->spec.format = test_format;
|
||||
} else {
|
||||
// Just go with signed 16-bit audio as it's the most compatible
|
||||
device->spec.format = SDL_AUDIO_S16SYS;
|
||||
device->spec.format = SDL_AUDIO_S16;
|
||||
}
|
||||
|
||||
// Update the fragment size as size in bytes
|
||||
@ -638,7 +638,7 @@ static void openslES_WaitDevice(SDL_AudioDevice *device)
|
||||
SDL_WaitSemaphore(audiodata->playsem);
|
||||
}
|
||||
|
||||
static void openslES_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
static int openslES_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
{
|
||||
struct SDL_PrivateAudioData *audiodata = device->hidden;
|
||||
|
||||
@ -657,6 +657,8 @@ static void openslES_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, in
|
||||
if (SL_RESULT_SUCCESS != result) {
|
||||
SDL_PostSemaphore(audiodata->playsem);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// n playn sem
|
||||
|
@ -898,22 +898,22 @@ static void initialize_spa_info(const SDL_AudioSpec *spec, struct spa_audio_info
|
||||
case SDL_AUDIO_S8:
|
||||
info->format = SPA_AUDIO_FORMAT_S8;
|
||||
break;
|
||||
case SDL_AUDIO_S16LSB:
|
||||
case SDL_AUDIO_S16LE:
|
||||
info->format = SPA_AUDIO_FORMAT_S16_LE;
|
||||
break;
|
||||
case SDL_AUDIO_S16MSB:
|
||||
case SDL_AUDIO_S16BE:
|
||||
info->format = SPA_AUDIO_FORMAT_S16_BE;
|
||||
break;
|
||||
case SDL_AUDIO_S32LSB:
|
||||
case SDL_AUDIO_S32LE:
|
||||
info->format = SPA_AUDIO_FORMAT_S32_LE;
|
||||
break;
|
||||
case SDL_AUDIO_S32MSB:
|
||||
case SDL_AUDIO_S32BE:
|
||||
info->format = SPA_AUDIO_FORMAT_S32_BE;
|
||||
break;
|
||||
case SDL_AUDIO_F32LSB:
|
||||
case SDL_AUDIO_F32LE:
|
||||
info->format = SPA_AUDIO_FORMAT_F32_LE;
|
||||
break;
|
||||
case SDL_AUDIO_F32MSB:
|
||||
case SDL_AUDIO_F32BE:
|
||||
info->format = SPA_AUDIO_FORMAT_F32_BE;
|
||||
break;
|
||||
}
|
||||
@ -940,7 +940,7 @@ static Uint8 *PIPEWIRE_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
|
||||
return (Uint8 *) spa_buf->datas[0].data;
|
||||
}
|
||||
|
||||
static void PIPEWIRE_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
|
||||
static int PIPEWIRE_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
|
||||
{
|
||||
struct pw_stream *stream = device->hidden->stream;
|
||||
struct pw_buffer *pw_buf = device->hidden->pw_buf;
|
||||
@ -951,6 +951,8 @@ static void PIPEWIRE_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, in
|
||||
|
||||
PIPEWIRE_pw_stream_queue_buffer(stream, pw_buf);
|
||||
device->hidden->pw_buf = NULL;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void output_callback(void *data)
|
||||
@ -1106,7 +1108,7 @@ static int PIPEWIRE_OpenDevice(SDL_AudioDevice *device)
|
||||
}
|
||||
|
||||
/* Size of a single audio frame in bytes */
|
||||
priv->stride = (SDL_AUDIO_BITSIZE(device->spec.format) / 8) * device->spec.channels;
|
||||
priv->stride = SDL_AUDIO_FRAMESIZE(device->spec);
|
||||
|
||||
if (device->sample_frames < min_period) {
|
||||
device->sample_frames = min_period;
|
||||
|
@ -85,9 +85,10 @@ static int PS2AUDIO_OpenDevice(SDL_AudioDevice *device)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void PS2AUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
static int PS2AUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
{
|
||||
audsrv_play_audio((char *)buffer, buflen);
|
||||
// this returns number of bytes accepted or a negative error. We assume anything other than buflen is a fatal error.
|
||||
return (audsrv_play_audio((char *)buffer, buflen) != buflen) ? -1 : 0;
|
||||
}
|
||||
|
||||
static void PS2AUDIO_WaitDevice(SDL_AudioDevice *device)
|
||||
|
10
external/sdl/SDL/src/audio/psp/SDL_pspaudio.c
vendored
10
external/sdl/SDL/src/audio/psp/SDL_pspaudio.c
vendored
@ -47,7 +47,7 @@ static int PSPAUDIO_OpenDevice(SDL_AudioDevice *device)
|
||||
}
|
||||
|
||||
// device only natively supports S16LSB
|
||||
device->spec.format = SDL_AUDIO_S16LSB;
|
||||
device->spec.format = SDL_AUDIO_S16LE;
|
||||
|
||||
/* PSP has some limitations with the Audio. It fully supports 44.1KHz (Mono & Stereo),
|
||||
however with frequencies different than 44.1KHz, it just supports Stereo,
|
||||
@ -106,14 +106,16 @@ static int PSPAUDIO_OpenDevice(SDL_AudioDevice *device)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void PSPAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
static int PSPAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
{
|
||||
int rc;
|
||||
if (!isBasicAudioConfig(&device->spec)) {
|
||||
SDL_assert(device->spec.channels == 2);
|
||||
sceAudioSRCOutputBlocking(PSP_AUDIO_VOLUME_MAX, (void *) buffer);
|
||||
rc = sceAudioSRCOutputBlocking(PSP_AUDIO_VOLUME_MAX, (void *) buffer);
|
||||
} else {
|
||||
sceAudioOutputPannedBlocking(device->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, (void *) buffer);
|
||||
rc = sceAudioOutputPannedBlocking(device->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, (void *) buffer);
|
||||
}
|
||||
return (rc == 0) ? 0 : -1;
|
||||
}
|
||||
|
||||
static void PSPAUDIO_WaitDevice(SDL_AudioDevice *device)
|
||||
|
@ -388,7 +388,7 @@ static void PULSEAUDIO_WaitDevice(SDL_AudioDevice *device)
|
||||
PULSEAUDIO_pa_threaded_mainloop_unlock(pulseaudio_threaded_mainloop);
|
||||
}
|
||||
|
||||
static void PULSEAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
|
||||
static int PULSEAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
|
||||
{
|
||||
struct SDL_PrivateAudioData *h = device->hidden;
|
||||
|
||||
@ -401,14 +401,14 @@ static void PULSEAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer,
|
||||
PULSEAUDIO_pa_threaded_mainloop_unlock(pulseaudio_threaded_mainloop);
|
||||
|
||||
if (rc < 0) {
|
||||
SDL_AudioDeviceDisconnected(device);
|
||||
return;
|
||||
return -1;
|
||||
}
|
||||
|
||||
/*printf("PULSEAUDIO FEED! nbytes=%d\n", buffer_size);*/
|
||||
h->bytes_requested -= buffer_size;
|
||||
|
||||
/*printf("PULSEAUDIO PLAYDEVICE END! written=%d\n", written);*/
|
||||
return 0;
|
||||
}
|
||||
|
||||
static Uint8 *PULSEAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
|
||||
@ -606,22 +606,22 @@ static int PULSEAUDIO_OpenDevice(SDL_AudioDevice *device)
|
||||
case SDL_AUDIO_U8:
|
||||
format = PA_SAMPLE_U8;
|
||||
break;
|
||||
case SDL_AUDIO_S16LSB:
|
||||
case SDL_AUDIO_S16LE:
|
||||
format = PA_SAMPLE_S16LE;
|
||||
break;
|
||||
case SDL_AUDIO_S16MSB:
|
||||
case SDL_AUDIO_S16BE:
|
||||
format = PA_SAMPLE_S16BE;
|
||||
break;
|
||||
case SDL_AUDIO_S32LSB:
|
||||
case SDL_AUDIO_S32LE:
|
||||
format = PA_SAMPLE_S32LE;
|
||||
break;
|
||||
case SDL_AUDIO_S32MSB:
|
||||
case SDL_AUDIO_S32BE:
|
||||
format = PA_SAMPLE_S32BE;
|
||||
break;
|
||||
case SDL_AUDIO_F32LSB:
|
||||
case SDL_AUDIO_F32LE:
|
||||
format = PA_SAMPLE_FLOAT32LE;
|
||||
break;
|
||||
case SDL_AUDIO_F32MSB:
|
||||
case SDL_AUDIO_F32BE:
|
||||
format = PA_SAMPLE_FLOAT32BE;
|
||||
break;
|
||||
default:
|
||||
@ -723,17 +723,17 @@ static SDL_AudioFormat PulseFormatToSDLFormat(pa_sample_format_t format)
|
||||
case PA_SAMPLE_U8:
|
||||
return SDL_AUDIO_U8;
|
||||
case PA_SAMPLE_S16LE:
|
||||
return SDL_AUDIO_S16LSB;
|
||||
return SDL_AUDIO_S16LE;
|
||||
case PA_SAMPLE_S16BE:
|
||||
return SDL_AUDIO_S16MSB;
|
||||
return SDL_AUDIO_S16BE;
|
||||
case PA_SAMPLE_S32LE:
|
||||
return SDL_AUDIO_S32LSB;
|
||||
return SDL_AUDIO_S32LE;
|
||||
case PA_SAMPLE_S32BE:
|
||||
return SDL_AUDIO_S32MSB;
|
||||
return SDL_AUDIO_S32BE;
|
||||
case PA_SAMPLE_FLOAT32LE:
|
||||
return SDL_AUDIO_F32LSB;
|
||||
return SDL_AUDIO_F32LE;
|
||||
case PA_SAMPLE_FLOAT32BE:
|
||||
return SDL_AUDIO_F32MSB;
|
||||
return SDL_AUDIO_F32BE;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
|
18
external/sdl/SDL/src/audio/qnx/SDL_qsa_audio.c
vendored
18
external/sdl/SDL/src/audio/qnx/SDL_qsa_audio.c
vendored
@ -110,10 +110,10 @@ static void QSA_WaitDevice(SDL_AudioDevice *device)
|
||||
}
|
||||
}
|
||||
|
||||
static void QSA_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
static int QSA_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
{
|
||||
if (SDL_AtomicGet(&device->shutdown) || !device->hidden) {
|
||||
return;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int towrite = buflen;
|
||||
@ -125,7 +125,7 @@ static void QSA_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buf
|
||||
// Check if samples playback got stuck somewhere in hardware or in the audio device driver
|
||||
if ((errno == EAGAIN) && (bw == 0)) {
|
||||
if (device->hidden->timeout_on_wait) {
|
||||
return; // oh well, try again next time. !!! FIXME: Should we just disconnect the device in this case?
|
||||
return 0; // oh well, try again next time. !!! FIXME: Should we just disconnect the device in this case?
|
||||
}
|
||||
}
|
||||
|
||||
@ -145,17 +145,17 @@ static void QSA_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buf
|
||||
int status = snd_pcm_plugin_status(device->hidden->audio_handle, &cstatus);
|
||||
if (status < 0) {
|
||||
QSA_SetError("snd_pcm_plugin_status", status);
|
||||
return; // !!! FIXME: disconnect the device?
|
||||
return -1;
|
||||
} else if ((cstatus.status == SND_PCM_STATUS_UNDERRUN) || (cstatus.status == SND_PCM_STATUS_READY)) {
|
||||
status = snd_pcm_plugin_prepare(device->hidden->audio_handle, device->iscapture ? SND_PCM_CHANNEL_CAPTURE : SND_PCM_CHANNEL_PLAYBACK);
|
||||
if (status < 0) {
|
||||
QSA_SetError("snd_pcm_plugin_prepare", status);
|
||||
return; // !!! FIXME: disconnect the device?
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
continue;
|
||||
} else {
|
||||
return; // !!! FIXME: disconnect the device?
|
||||
return -1;
|
||||
}
|
||||
} else {
|
||||
// we wrote all remaining data
|
||||
@ -165,9 +165,7 @@ static void QSA_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buf
|
||||
}
|
||||
|
||||
// If we couldn't write, assume fatal error for now
|
||||
if (towrite != 0) {
|
||||
SDL_AudioDeviceDisconnected(device);
|
||||
}
|
||||
return (towrite != 0) ? -1 : 0;
|
||||
}
|
||||
|
||||
static Uint8 *QSA_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
|
||||
@ -311,7 +309,7 @@ static SDL_AudioFormat QnxFormatToSDLFormat(const int32_t qnxfmt)
|
||||
#undef CHECKFMT
|
||||
default: break;
|
||||
}
|
||||
return SDL_AUDIO_S16SYS; // oh well.
|
||||
return SDL_AUDIO_S16; // oh well.
|
||||
}
|
||||
|
||||
static void QSA_DetectDevices(SDL_AudioDevice **default_output, SDL_AudioDevice **default_capture)
|
||||
|
@ -175,16 +175,17 @@ static void SNDIO_WaitDevice(SDL_AudioDevice *device)
|
||||
}
|
||||
}
|
||||
|
||||
static void SNDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
static int SNDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
{
|
||||
// !!! FIXME: this should be non-blocking so we can check device->shutdown.
|
||||
// this is set to blocking, because we _have_ to send the entire buffer down, but hopefully WaitDevice took most of the delay time.
|
||||
if (SNDIO_sio_write(device->hidden->dev, buffer, buflen) != buflen) {
|
||||
SDL_AudioDeviceDisconnected(device); // If we couldn't write, assume fatal error for now
|
||||
return -1; // If we couldn't write, assume fatal error for now
|
||||
}
|
||||
#ifdef DEBUG_AUDIO
|
||||
fprintf(stderr, "Wrote %d bytes of audio data\n", written);
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int SNDIO_CaptureFromDevice(SDL_AudioDevice *device, void *buffer, int buflen)
|
||||
@ -283,13 +284,13 @@ static int SNDIO_OpenDevice(SDL_AudioDevice *device)
|
||||
}
|
||||
|
||||
if ((par.bps == 4) && (par.sig) && (par.le)) {
|
||||
device->spec.format = SDL_AUDIO_S32LSB;
|
||||
device->spec.format = SDL_AUDIO_S32LE;
|
||||
} else if ((par.bps == 4) && (par.sig) && (!par.le)) {
|
||||
device->spec.format = SDL_AUDIO_S32MSB;
|
||||
device->spec.format = SDL_AUDIO_S32BE;
|
||||
} else if ((par.bps == 2) && (par.sig) && (par.le)) {
|
||||
device->spec.format = SDL_AUDIO_S16LSB;
|
||||
device->spec.format = SDL_AUDIO_S16LE;
|
||||
} else if ((par.bps == 2) && (par.sig) && (!par.le)) {
|
||||
device->spec.format = SDL_AUDIO_S16MSB;
|
||||
device->spec.format = SDL_AUDIO_S16BE;
|
||||
} else if ((par.bps == 1) && (par.sig)) {
|
||||
device->spec.format = SDL_AUDIO_S8;
|
||||
} else if ((par.bps == 1) && (!par.sig)) {
|
||||
|
@ -71,7 +71,7 @@ static int VITAAUD_OpenDevice(SDL_AudioDevice *device)
|
||||
|
||||
closefmts = SDL_ClosestAudioFormats(device->spec.format);
|
||||
while ((test_format = *(closefmts++)) != 0) {
|
||||
if (test_format == SDL_AUDIO_S16LSB) {
|
||||
if (test_format == SDL_AUDIO_S16LE) {
|
||||
device->spec.format = test_format;
|
||||
break;
|
||||
}
|
||||
@ -130,9 +130,9 @@ static int VITAAUD_OpenDevice(SDL_AudioDevice *device)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void VITAAUD_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
|
||||
static int VITAAUD_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
|
||||
{
|
||||
sceAudioOutOutput(device->hidden->port, buffer);
|
||||
return (sceAudioOutOutput(device->hidden->port, buffer) == 0) ? 0 : -1;
|
||||
}
|
||||
|
||||
// This function waits until it is possible to write a full sound buffer
|
||||
|
12
external/sdl/SDL/src/audio/wasapi/SDL_wasapi.c
vendored
12
external/sdl/SDL/src/audio/wasapi/SDL_wasapi.c
vendored
@ -403,22 +403,22 @@ static Uint8 *WASAPI_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
|
||||
// get an endpoint buffer from WASAPI.
|
||||
BYTE *buffer = NULL;
|
||||
|
||||
while (RecoverWasapiIfLost(device) && device->hidden->render) {
|
||||
if (!WasapiFailed(device, IAudioRenderClient_GetBuffer(device->hidden->render, device->sample_frames, &buffer))) {
|
||||
return (Uint8 *)buffer;
|
||||
if (RecoverWasapiIfLost(device) && device->hidden->render) {
|
||||
if (WasapiFailed(device, IAudioRenderClient_GetBuffer(device->hidden->render, device->sample_frames, &buffer))) {
|
||||
SDL_assert(buffer == NULL);
|
||||
}
|
||||
SDL_assert(buffer == NULL);
|
||||
}
|
||||
|
||||
return (Uint8 *)buffer;
|
||||
}
|
||||
|
||||
static void WASAPI_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
static int WASAPI_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
{
|
||||
if (device->hidden->render != NULL) { // definitely activated?
|
||||
// WasapiFailed() will mark the device for reacquisition or removal elsewhere.
|
||||
WasapiFailed(device, IAudioRenderClient_ReleaseBuffer(device->hidden->render, device->sample_frames, 0));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void WASAPI_WaitDevice(SDL_AudioDevice *device)
|
||||
@ -620,7 +620,7 @@ static int mgmtthrtask_PrepDevice(void *userdata)
|
||||
return -1;
|
||||
}
|
||||
|
||||
device->hidden->framesize = (SDL_AUDIO_BITSIZE(device->spec.format) / 8) * device->spec.channels;
|
||||
device->hidden->framesize = SDL_AUDIO_FRAMESIZE(device->spec);
|
||||
|
||||
if (device->iscapture) {
|
||||
IAudioCaptureClient *capture = NULL;
|
||||
|
Reference in New Issue
Block a user