fix audio sleep -> superb perf

This commit is contained in:
Green Sky 2024-05-03 15:10:37 +02:00
parent 568d1a3f93
commit fbaf8133ab
No known key found for this signature in database
2 changed files with 3 additions and 3 deletions

View File

@ -18,8 +18,8 @@ SDLAudioInputDeviceDefault::SDLAudioInputDeviceDefault(void) : _stream{nullptr,
const auto audio_device_id = SDL_GetAudioStreamDevice(_stream.get());
SDL_ResumeAudioDevice(audio_device_id);
static constexpr size_t buffer_size {512}; // in samples
const auto interval_ms {buffer_size/(spec.freq * 1000)};
static constexpr size_t buffer_size {512*2}; // in samples
const auto interval_ms {(buffer_size * 1000) / spec.freq};
_thread = std::thread([this, interval_ms, spec](void) {
while (!_thread_should_quit) {

View File

@ -69,7 +69,7 @@ int main(int argc, char** argv) {
auto writer = SDLAudioOutputDeviceDefaultFactory{}.create();
for (size_t i = 0; i < 2000; i++) {
for (size_t i = 0; i < 20; i++) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
auto new_frame_opt = reader->pop();
if (new_frame_opt.has_value()) {