forked from Green-Sky/tomato
Green Sky
227425b90e
git-subtree-dir: external/toxcore/c-toxcore git-subtree-split: 67badf69416a74e74f6d7eb51dd96f37282b8455
195 lines
7.1 KiB
Markdown
195 lines
7.1 KiB
Markdown
# A/V API reference
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## Take toxmsi/phone.c as a reference
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### Initialization:
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```
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phone_t* initPhone(uint16_t _listen_port, uint16_t _send_port);
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```
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function initializes sample phone. _listen_port and _send_port are variables only meant
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for local testing. You will not have to do anything regarding to that since
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everything will be started within a messenger.
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Phone requires one msi session and two rtp sessions ( one for audio and one for
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video ).
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```
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msi_session_t* msi_init_session( void* _core_handler, const uint8_t* _user_agent );
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```
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initializes msi session.
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Params:
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```
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void* _core_handler - pointer to an object handling networking,
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const uint8_t* _user_agent - string describing phone client version.
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```
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Return value:
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msi_session_t* - pointer to a newly created msi session handler.
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### msi_session_t reference:
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How to handle msi session:
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Controlling is done via callbacks and action handlers.
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First register callbacks for every state/action received and make sure
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NOT TO PLACE SOMETHING LIKE LOOPS THAT TAKES A LOT OF TIME TO EXECUTE; every callback is being called
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directly from event loop. You can find examples in phone.c.
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Register callbacks:
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```
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void msi_register_callback_call_started ( MCALLBACK );
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void msi_register_callback_call_canceled ( MCALLBACK );
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void msi_register_callback_call_rejected ( MCALLBACK );
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void msi_register_callback_call_ended ( MCALLBACK );
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void msi_register_callback_recv_invite ( MCALLBACK );
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void msi_register_callback_recv_ringing ( MCALLBACK );
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void msi_register_callback_recv_starting ( MCALLBACK );
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void msi_register_callback_recv_ending ( MCALLBACK );
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void msi_register_callback_recv_error ( MCALLBACK );
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void msi_register_callback_requ_timeout ( MCALLBACK );
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```
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MCALLBACK is defined as: void (*callback) (void* _arg)
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msi_session_t* handler is being thrown as \_arg so you can use that and \_agent_handler to get to your own phone handler
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directly from callback.
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Actions:
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```
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int msi_invite ( msi_session_t* _session, call_type _call_type, uint32_t _timeoutms );
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```
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Sends call invite. Before calling/sending invite msi_session_t::_friend_id is needed to be set or else
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it will not work. _call_type is type of the call ( Audio/Video ) and _timeoutms is how long
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will poll wait until request is terminated.
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```
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int msi_hangup ( msi_session_t* _session );
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```
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Hangs up active call
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```
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int msi_answer ( msi_session_t* _session, call_type _call_type );
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```
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Answer incoming call. _call_type set's callee call type.
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```
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int msi_cancel ( msi_session_t* _session );
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```
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Cancel current request.
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```
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int msi_reject ( msi_session_t* _session );
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```
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Reject incoming call.
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### Now for rtp:
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You will need 2 sessions; one for audio one for video.
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You start them with:
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```
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rtp_session_t* rtp_init_session ( int _max_users, int _multi_session );
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```
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Params:
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```
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int _max_users - max users. -1 if undefined
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int _multi_session - any positive number means uses multi session; -1 if not.
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```
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Return value:
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```
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rtp_session_t* - pointer to a newly created rtp session handler.
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```
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### How to handle rtp session:
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Take a look at
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```
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void* phone_handle_media_transport_poll ( void* _hmtc_args_p ) in phone.c
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```
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on example. Basically what you do is just receive a message via:
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```
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struct rtp_msg_s* rtp_recv_msg ( rtp_session_t* _session );
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```
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and then you use payload within the rtp_msg_s struct. Don't forget to deallocate it with:
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void rtp_free_msg ( rtp_session_t* _session, struct rtp_msg_s* _msg );
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Receiving should be thread safe so don't worry about that.
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When you capture and encode a payload you want to send it ( obviously ).
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first create a new message with:
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```
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struct rtp_msg_s* rtp_msg_new ( rtp_session_t* _session, const uint8_t* _data, uint32_t _length );
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```
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and then send it with:
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```
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int rtp_send_msg ( rtp_session_t* _session, struct rtp_msg_s* _msg, void* _core_handler );
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```
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_core_handler is the same network handler as in msi_session_s struct.
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## A/V initialization:
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```
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int init_receive_audio(codec_state *cs);
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int init_receive_video(codec_state *cs);
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Initialises the A/V decoders. On failure it will print the reason and return 0. On success it will return 1.
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int init_send_audio(codec_state *cs);
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int init_send_video(codec_state *cs);
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Initialises the A/V encoders. On failure it will print the reason and return 0. On success it will return 1.
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init_send_audio will also let the user select an input device. init_send_video will determine the webcam's output codec and initialise the appropriate decoder.
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int video_encoder_refresh(codec_state *cs, int bps);
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Reinitialises the video encoder with a new bitrate. ffmpeg does not expose the needed VP8 feature to change the bitrate on the fly, so this serves as a workaround.
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In the future, VP8 should be used directly and ffmpeg should be dropped from the dependencies.
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The variable bps is the required bitrate in bits per second.
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```
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### A/V encoding/decoding:
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```
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void *encode_video_thread(void *arg);
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```
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Spawns the video encoding thread. The argument should hold a pointer to a codec_state.
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This function should only be called if video encoding is supported (when init_send_video returns 1).
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Each video frame gets encoded into a packet, which is sent via RTP. Every 60 frames a new bidirectional interframe is encoded.
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```
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void *encode_audio_thread(void *arg);
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```
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Spawns the audio encoding thread. The argument should hold a pointer to a codec_state.
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This function should only be called if audio encoding is supported (when init_send_audio returns 1).
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Audio frames are read from the selected audio capture device during initialisation. This audio capturing can be rerouted to a different device on the fly.
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Each audio frame is encoded into a packet, and sent via RTP. All audio frames have the same amount of samples, which is defined in AV_codec.h.
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```
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int video_decoder_refresh(codec_state *cs, int width, int height);
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```
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Sets the SDL window dimensions and creates a pixel buffer with the requested size. It also creates a scaling context, which will be used to convert the input image format to YUV420P.
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```
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void *decode_video_thread(void *arg);
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```
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Spawns a video decoding thread. The argument should hold a pointer to a codec_state. The codec_state is assumed to contain a successfully initialised video decoder.
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This function reads video packets and feeds them to the video decoder. If the video frame's resolution has changed, video_decoder_refresh() is called. Afterwards, the frame is displayed on the SDL window.
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```
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void *decode_audio_thread(void *arg);
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```
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Spawns an audio decoding thread. The argument should hold a pointer to a codec_state. The codec_state is assumed to contain a successfully initialised audio decoder.
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All received audio packets are pushed into a jitter buffer and are reordered. If there is a missing packet, or a packet has arrived too late, it is treated as a lost packet and the audio decoder is informed of the packet loss. The audio decoder will then try to reconstruct the lost packet, based on information from previous packets.
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Audio is played on the default OpenAL output device.
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If you have any more qustions/bug reports/feature request contact the following users on the irc channel #tox-dev on irc.freenode.net:
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For RTP and MSI: mannol
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For audio and video: Martijnvdc
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