forked from Green-Sky/tomato
Green Sky
dec0d4ec41
git-subtree-dir: external/sdl/SDL git-subtree-split: b8d91252c6488cf9c645aba447b56bb9dbd9609a
1.5 KiB
1.5 KiB
Nintendo 3DS
SDL port for the Nintendo 3DS Homebrew toolchain contributed by:
Credits to:
- The awesome people who ported SDL to other homebrew platforms.
- The Devkitpro team for making all the tools necessary to achieve this.
Building
To build for the Nintendo 3DS, make sure you have devkitARM and cmake installed and run:
cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/3DS.cmake" -DCMAKE_BUILD_TYPE=Release
cmake --build build
cmake --install build
Notes
- Currently only software rendering is supported.
- SDL3_main should be used to ensure ROMFS is enabled - this is done with
#include <SDL3/SDL_main.h>
in the source file that contains your main function. - By default, the extra L2 cache and higher clock speeds of the New 2/3DS lineup are enabled. If you wish to turn it off, use
osSetSpeedupEnable(false)
in your main function. SDL_GetBasePath
returns the romfs root instead of the executable's directory.- The Nintendo 3DS uses a cooperative threading model on a single core, meaning a thread will never yield unless done manually through the
SDL_Delay
functions, or blocking waits (SDL_LockMutex
,SDL_WaitSemaphore
,SDL_WaitCondition
,SDL_WaitThread
). To avoid starving other threads,SDL_TryWaitSemaphore
andSDL_WaitSemaphoreTimeout
will yield if they fail to acquire the semaphore, see https://github.com/libsdl-org/SDL/pull/6776 for more information.