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toxic/src/game_util.c

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/* game_util.c
*
*
* Copyright (C) 2020 Toxic All Rights Reserved.
*
* This file is part of Toxic.
*
* Toxic is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Toxic is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Toxic. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include <stdlib.h>
#include <stdio.h>
#include <stdint.h>
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#include "game_util.h"
#include "toxic.h"
#include "windows.h"
Direction game_util_get_direction(int key)
{
switch (key) {
case KEY_UP: {
return NORTH;
}
case KEY_DOWN: {
return SOUTH;
}
case KEY_RIGHT: {
return EAST;
}
case KEY_LEFT: {
return WEST;
}
default: {
return INVALID_DIRECTION;
}
}
}
Direction game_util_move_towards(const Coords *coords_a, const Coords *coords_b, bool inverse)
{
const int x1 = coords_a->x;
const int y1 = coords_a->y;
const int x2 = coords_b->x;
const int y2 = coords_b->y;
const int x_diff = abs(x1 - x2);
const int y_diff = abs(y1 - y2);
if (inverse) {
if (x_diff > y_diff) {
return x2 >= x1 ? WEST : EAST;
} else {
return y2 >= y1 ? NORTH : SOUTH;
}
} else {
if (x_diff > y_diff) {
return x2 < x1 ? WEST : EAST;
} else {
return y2 < y1 ? NORTH : SOUTH;
}
}
}
Direction game_util_random_direction(void)
{
int r = rand() % 4;
switch (r) {
case 0:
return NORTH;
case 1:
return SOUTH;
case 2:
return EAST;
case 3:
return WEST;
default: // impossible
return NORTH;
}
}
void game_util_move_coords(Direction direction, Coords *coords)
{
switch (direction) {
case NORTH: {
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if (coords->y > 0) {
--(coords->y);
}
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break;
}
case SOUTH: {
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++(coords->y); // Will rollover if you do something stupid
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break;
}
case EAST: {
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++(coords->x); // Will rollover if you do something stupid
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break;
}
case WEST: {
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if (coords->x > 0) {
--(coords->x);
}
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break;
}
default: {
fprintf(stderr, "Warning: tried to move in an invalid direction\n");
return;
}
}
}
int game_util_random_colour(void)
{
int r = rand() % 6;
switch (r) {
case 0:
return GREEN;
case 1:
return CYAN;
case 2:
return RED;
case 3:
return BLUE;
case 4:
return YELLOW;
case 5:
return MAGENTA;
default: // impossible
return RED;
}
}
static size_t net_pack_u16(uint8_t *bytes, uint16_t v)
{
bytes[0] = (v >> 8) & 0xff;
bytes[1] = v & 0xff;
return sizeof(v);
}
static size_t net_unpack_u16(const uint8_t *bytes, uint16_t *v)
{
uint8_t hi = bytes[0];
uint8_t lo = bytes[1];
*v = ((uint16_t)hi << 8) | lo;
return sizeof(*v);
}
size_t game_util_pack_u32(uint8_t *bytes, uint32_t v)
{
uint8_t *p = bytes;
p += net_pack_u16(p, (v >> 16) & 0xffff);
p += net_pack_u16(p, v & 0xffff);
return p - bytes;
}
size_t game_util_unpack_u32(const uint8_t *bytes, uint32_t *v)
{
const uint8_t *p = bytes;
uint16_t hi;
uint16_t lo;
p += net_unpack_u16(p, &hi);
p += net_unpack_u16(p, &lo);
*v = ((uint32_t)hi << 16) | lo;
return p - bytes;
}