1
0
mirror of https://github.com/Tha14/toxic.git synced 2024-12-22 17:43:25 +01:00

Refactor game window sizing

- Add large square and rectangle window types
- Remove forced small windows
- Fit game of life to largest possible window type
- Hide cursor in game of life when game is running
This commit is contained in:
jfreegman 2021-06-03 01:19:49 -04:00
parent 5e67571908
commit 4514ecd839
No known key found for this signature in database
GPG Key ID: 3627F3144076AE63
9 changed files with 108 additions and 91 deletions

View File

@ -179,12 +179,6 @@ void cmd_game_join(WINDOW *window, ToxWindow *self, Tox *m, int argc, char (*arg
UNUSED_VAR(window);
UNUSED_VAR(m);
bool force_small = false;
if (argc >= 2) {
force_small = strcasecmp(argv[2], "small") == 0;
}
if (!Friends.list[self->num].game_invite.pending) {
line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0, "No pending game invite.");
return;
@ -200,7 +194,7 @@ void cmd_game_join(WINDOW *window, ToxWindow *self, Tox *m, int argc, char (*arg
uint8_t *data = Friends.list[self->num].game_invite.data;
size_t length = Friends.list[self->num].game_invite.data_length;
int ret = game_initialize(self, m, type, id, data, length, force_small);
int ret = game_initialize(self, m, type, id, data, length);
switch (ret) {
case 0: {

View File

@ -55,17 +55,17 @@ extern struct user_settings *user_settings;
/* Determines if window is large enough for a respective window type */
#define WINDOW_SIZE_LARGE_SQUARE_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_SQUARE_Y))\
&& ((max_x) >= (GAME_MAX_SQUARE_X)))
#define WINDOW_SIZE_SQUARE_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_SQUARE_Y_DEFAULT))\
&& ((max_x) >= (GAME_MAX_SQUARE_X_DEFAULT)))
#define WINDOW_SIZE_SMALL_SQUARE_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_SQUARE_Y_SMALL))\
&& ((max_x) >= (GAME_MAX_SQUARE_X_SMALL)))
#define WINDOW_SIZE_LARGE_SQUARE_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_SQUARE_Y_LARGE))\
&& ((max_x) >= (GAME_MAX_SQUARE_X_LARGE)))
#define WINDOW_SIZE_LARGE_RECT_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_RECT_Y))\
&& ((max_x) >= (GAME_MAX_RECT_X)))
#define WINDOW_SIZE_RECT_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_RECT_Y_DEFAULT))\
&& ((max_x) >= (GAME_MAX_RECT_X_DEFAULT)))
#define WINDOW_SIZE_SMALL_RECT_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_RECT_Y_SMALL))\
&& ((max_x) >= (GAME_MAX_RECT_X_SMALL)))
#define WINDOW_SIZE_LARGE_RECT_VALID(max_x, max_y)((((max_y) - 4) >= (GAME_MAX_RECT_Y_LARGE))\
&& ((max_x) >= (GAME_MAX_RECT_X_LARGE)))
static ToxWindow *game_new_window(Tox *m, GameType type, uint32_t friendnumber);
@ -229,7 +229,7 @@ static int game_initialize_type(GameData *game, const uint8_t *data, size_t leng
}
int game_initialize(const ToxWindow *parent, Tox *m, GameType type, uint32_t id, const uint8_t *multiplayer_data,
size_t length, bool force_small_window)
size_t length)
{
int max_x;
int max_y;
@ -237,22 +237,6 @@ int game_initialize(const ToxWindow *parent, Tox *m, GameType type, uint32_t id,
max_y -= (CHATBOX_HEIGHT + WINDOW_BAR_HEIGHT);
int max_game_window_x = GAME_MAX_SQUARE_X;
int max_game_window_y = GAME_MAX_SQUARE_Y;
if (!force_small_window && !WINDOW_SIZE_LARGE_SQUARE_VALID(max_x, max_y)) {
return -1;
}
if (force_small_window) {
max_game_window_x = GAME_MAX_SQUARE_X_SMALL;
max_game_window_y = GAME_MAX_SQUARE_Y_SMALL;
if (!WINDOW_SIZE_SMALL_SQUARE_VALID(max_x, max_y)) {
return -1;
}
}
ToxWindow *self = game_new_window(m, type, parent->num);
if (self == NULL) {
@ -287,8 +271,6 @@ int game_initialize(const ToxWindow *parent, Tox *m, GameType type, uint32_t id,
game->tox = m;
game->window_shape = GW_ShapeSquare;
game->game_max_x = max_game_window_x;
game->game_max_y = max_game_window_y;
game->parent_max_x = max_x;
game->parent_max_y = max_y;
game->update_interval = GAME_DEFAULT_UPDATE_INTERVAL;
@ -327,28 +309,53 @@ int game_set_window_shape(GameData *game, GameWindowShape shape)
return -2;
}
if (shape == game->window_shape) {
return 0;
}
if (shape == GW_ShapeSquare) {
game->game_max_x = GAME_MAX_SQUARE_X;
return 0;
}
const int max_x = game->parent_max_x;
const int max_y = game->parent_max_y;
if (WINDOW_SIZE_LARGE_RECT_VALID(max_x, max_y)) {
game->game_max_x = GAME_MAX_RECT_X;
game->game_max_y = GAME_MAX_RECT_Y;
return 0;
}
switch (shape) {
case GW_ShapeSquare: {
if (WINDOW_SIZE_SQUARE_VALID(max_x, max_y)) {
game->game_max_x = GAME_MAX_SQUARE_X_DEFAULT;
game->game_max_y = GAME_MAX_SQUARE_Y_DEFAULT;
return 0;
}
if (WINDOW_SIZE_SMALL_RECT_VALID(max_x, max_y)) {
game->game_max_x = GAME_MAX_RECT_X_SMALL;
game->game_max_y = GAME_MAX_RECT_Y_SMALL;
return 0;
break;
}
case GW_ShapeSquareLarge: {
if (WINDOW_SIZE_LARGE_SQUARE_VALID(max_x, max_y)) {
game->game_max_x = GAME_MAX_SQUARE_X_LARGE;
game->game_max_y = GAME_MAX_SQUARE_Y_LARGE;
return 0;
}
break;
}
case GW_ShapeRectangle: {
if (WINDOW_SIZE_RECT_VALID(max_x, max_y)) {
game->game_max_x = GAME_MAX_RECT_X_DEFAULT;
game->game_max_y = GAME_MAX_RECT_Y_DEFAULT;
return 0;
}
break;
}
case GW_ShapeRectangleLarge: {
if (WINDOW_SIZE_LARGE_RECT_VALID(max_x, max_y)) {
game->game_max_x = GAME_MAX_RECT_X_LARGE;
game->game_max_y = GAME_MAX_RECT_Y_LARGE;
return 0;
}
break;
}
default: {
return -1;
}
}
return -1;

View File

@ -33,21 +33,22 @@
#define GAME_BORDER_COLOUR BAR_TEXT
/* Max size of a default size square game window */
#define GAME_MAX_SQUARE_Y 26
#define GAME_MAX_SQUARE_X (GAME_MAX_SQUARE_Y * 2)
/* Max size of a small square game window */
#define GAME_MAX_SQUARE_Y_SMALL 18
#define GAME_MAX_SQUARE_X_SMALL (GAME_MAX_SQUARE_Y_SMALL * 2)
/* Max size of a default square game window */
#define GAME_MAX_SQUARE_Y_DEFAULT 26
#define GAME_MAX_SQUARE_X_DEFAULT (GAME_MAX_SQUARE_Y_DEFAULT * 2)
/* Max size of a large square game window */
#define GAME_MAX_SQUARE_Y_LARGE 52
#define GAME_MAX_SQUARE_X_LARGE (GAME_MAX_SQUARE_Y_LARGE * 2)
/* Max size of a default size rectangle game window */
#define GAME_MAX_RECT_Y 24
#define GAME_MAX_RECT_X (GAME_MAX_RECT_Y * 4)
#define GAME_MAX_RECT_Y_DEFAULT 24
#define GAME_MAX_RECT_X_DEFAULT (GAME_MAX_RECT_Y_DEFAULT * 4)
/* Max size of a small rectangle game window */
#define GAME_MAX_RECT_Y_SMALL 14
#define GAME_MAX_RECT_X_SMALL (GAME_MAX_RECT_Y_SMALL * 4)
/* Max size of a large rectangle game window */
#define GAME_MAX_RECT_Y_LARGE 52
#define GAME_MAX_RECT_X_LARGE (GAME_MAX_RECT_Y_LARGE * 4)
/* Maximum length of a game message set with game_set_message() */
#define GAME_MAX_MESSAGE_SIZE 64
@ -56,7 +57,7 @@
#define GAME_MESSAGE_DEFAULT_TIMEOUT 3
/***** NETWORKING CONSTANTS *****/
/***** START NETWORKING CONSTANTS *****/
/* Header starts after custom packet type byte. Comprised of: NetworkVersion (1b) + GameType (1b) + id (4b) */
#define GAME_PACKET_HEADER_SIZE (1 + 1 + sizeof(uint32_t))
@ -70,6 +71,9 @@
/* Current version of networking protocol */
#define GAME_NETWORKING_VERSION 0x01
/***** END NETWORKING CONSTANTS *****/
typedef void cb_game_update_state(GameData *game, void *cb_data);
typedef void cb_game_render_window(GameData *game, WINDOW *window, void *cb_data);
typedef void cb_game_kill(GameData *game, void *cb_data);
@ -84,7 +88,9 @@ typedef enum GamePacketType {
typedef enum GameWindowShape {
GW_ShapeSquare = 0u,
GW_ShapeSquareLarge,
GW_ShapeRectangle,
GW_ShapeRectangleLarge,
GW_ShapeInvalid,
} GameWindowShape;
@ -210,8 +216,6 @@ void game_set_cb_on_packet(GameData *game, cb_game_on_packet *func, void *cb_dat
* `id` should be a unique integer to indentify the game instance. If we're being invited to a game
* this identifier should be sent via the invite packet.
*
* `force_small_window` will make the game window small.
*
* if `multiplayer_data` is non-null this indicates that we accepted a game invite from a contact.
* The data contains any information we need to initialize the game state.
*
@ -222,12 +226,12 @@ void game_set_cb_on_packet(GameData *game, cb_game_on_packet *func, void *cb_dat
* Return -4 on other failure.
*/
int game_initialize(const ToxWindow *self, Tox *m, GameType type, uint32_t id, const uint8_t *multiplayer_data,
size_t length, bool force_small_window);
size_t length);
/*
* Sets game window to `shape` and attempts to adjust size for best fit.
* Sets game window to `shape`.
*
* This should be called in the game's initialize function.
* This must be called on game initialization.
*
* Return 0 on success.
* Return -1 if window is too small or shape is invalid.

View File

@ -33,7 +33,7 @@
#define CENT_MUSHROOMS_POP_CONSTANT 35000
/* Max number of mushrooms */
#define CENT_MUSHROOMS_LENGTH (GAME_MAX_SQUARE_X * GAME_MAX_SQUARE_Y)
#define CENT_MUSHROOMS_LENGTH (GAME_MAX_SQUARE_X_DEFAULT * GAME_MAX_SQUARE_X_DEFAULT)
/* Max number of individual centipedes at any given time */
#define CENT_MAX_NUM_HEADS 20
@ -1714,6 +1714,7 @@ static int cent_init_state(GameData *game, CentState *state)
int centipede_initialize(GameData *game)
{
// note: If this changes we must update CENT_MUSHROOMS_LENGTH
if (game_set_window_shape(game, GW_ShapeSquare) == -1) {
return -1;
}

View File

@ -1864,7 +1864,7 @@ static void chess_notify(const GameData *game, ChessPacketType type)
}
case CHESS_PACKET_RESIGN: {
msg = "Opponnet has resigned";
msg = "Opponent has resigned";
break;
}

View File

@ -51,6 +51,7 @@ typedef struct LifeState {
TIME_MS time_last_cycle;
size_t speed;
size_t generation;
bool paused;
Cell **cells;
int num_columns;
@ -321,7 +322,9 @@ void life_cb_render_window(GameData *game, WINDOW *win, void *cb_data)
move(state->curs_y, state->curs_x);
curs_set(1);
if (state->generation == 0 || state->paused) {
curs_set(1);
}
life_draw_cells(game, win, state);
}
@ -478,6 +481,7 @@ void life_cb_on_keypress(GameData *game, int key, void *cb_data)
case '\t': {
life_toggle_display_candy(state);
break;
}
default: {
@ -501,6 +505,17 @@ static void life_free_cells(LifeState *state)
free(state->cells);
}
void life_cb_pause(GameData *game, bool is_paused, void *cb_data)
{
if (!cb_data) {
return;
}
LifeState *state = (LifeState *)cb_data;
state->paused = is_paused;
}
void life_cb_kill(GameData *game, void *cb_data)
{
if (!cb_data) {
@ -574,8 +589,15 @@ static int life_init_state(GameData *game, LifeState *state)
int life_initialize(GameData *game)
{
if (game_set_window_shape(game, GW_ShapeRectangle) == -1) {
return -1;
// Try best fit from largest to smallest before giving up
if (game_set_window_shape(game, GW_ShapeRectangleLarge) == -1) {
if (game_set_window_shape(game, GW_ShapeSquareLarge) == -1) {
if (game_set_window_shape(game, GW_ShapeRectangle) == -1) {
if (game_set_window_shape(game, GW_ShapeSquare) == -1) {
return -1;
}
}
}
}
LifeState *state = calloc(1, sizeof(LifeState));
@ -596,6 +618,7 @@ int life_initialize(GameData *game)
game_set_cb_update_state(game, life_cb_update_game_state, state);
game_set_cb_render_window(game, life_cb_render_window, state);
game_set_cb_on_keypress(game, life_cb_on_keypress, state);
game_set_cb_on_pause(game, life_cb_pause, state);
game_set_cb_kill(game, life_cb_kill, state);
return 0;

View File

@ -29,8 +29,8 @@
#include "game_snake.h"
#include "misc_tools.h"
#define SNAKE_MAX_SNAKE_LENGTH (GAME_MAX_SQUARE_X * GAME_MAX_SQUARE_Y)
#define SNAKE_AGENT_MAX_LIST_SIZE (GAME_MAX_SQUARE_X * GAME_MAX_SQUARE_Y)
#define SNAKE_MAX_SNAKE_LENGTH (GAME_MAX_SQUARE_X_DEFAULT * GAME_MAX_SQUARE_Y_DEFAULT)
#define SNAKE_AGENT_MAX_LIST_SIZE (GAME_MAX_SQUARE_X_DEFAULT * GAME_MAX_SQUARE_Y_DEFAULT)
#define SNAKE_DEFAULT_SNAKE_SPEED 6
#define SNAKE_DEFAULT_AGENT_SPEED 1
@ -850,6 +850,7 @@ static void snake_initialize_snake_head(const GameData *game, Snake *snake)
int snake_initialize(GameData *game)
{
// note: if this changes we must update SNAKE_MAX_SNAKE_LENGTH and SNAKE_AGENT_MAX_LIST_SIZE
if (game_set_window_shape(game, GW_ShapeSquare) == -1) {
return -1;
}

View File

@ -100,4 +100,3 @@ size_t game_util_pack_u32(uint8_t *bytes, uint32_t v);
size_t game_util_unpack_u32(const uint8_t *bytes, uint32_t *v);
#endif // GAME_UTIL

View File

@ -367,19 +367,8 @@ void cmd_game(WINDOW *window, ToxWindow *self, Tox *m, int argc, char (*argv)[MA
return;
}
bool force_small = false;
if (argc >= 2) {
force_small = strcasecmp(argv[2], "small") == 0;
if (!force_small) {
line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0, "Unknown argument.");
return;
}
}
uint32_t id = rand();
int ret = game_initialize(self, m, type, id, NULL, 0, force_small);
int ret = game_initialize(self, m, type, id, NULL, 0);
switch (ret) {
case 0: {
@ -387,8 +376,7 @@ void cmd_game(WINDOW *window, ToxWindow *self, Tox *m, int argc, char (*argv)[MA
}
case -1: {
line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0,
"Window is too small. Try enlarging your window or re-running the command with the 'small' argument.");
line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0, "Window is too small.");
return;
}