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Refactor game window sizing
- Add large square and rectangle window types - Remove forced small windows - Fit game of life to largest possible window type - Hide cursor in game of life when game is running
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@ -100,4 +100,3 @@ size_t game_util_pack_u32(uint8_t *bytes, uint32_t v);
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size_t game_util_unpack_u32(const uint8_t *bytes, uint32_t *v);
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#endif // GAME_UTIL
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