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use tox_iteration_interval
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21
src/toxic.c
21
src/toxic.c
@ -1177,25 +1177,6 @@ static void init_default_data_files(void)
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free(user_config_dir);
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}
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#define REC_TOX_DO_LOOPS_PER_SEC 25
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/* Adjusts usleep value so that tox_do runs close to the recommended number of times per second */
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static useconds_t optimal_msleepval(uint64_t *looptimer, uint64_t *loopcount, uint64_t cur_time, useconds_t msleepval)
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{
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useconds_t new_sleep = MAX(msleepval, 3);
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++(*loopcount);
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if (*looptimer == cur_time)
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return new_sleep;
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if (*loopcount != REC_TOX_DO_LOOPS_PER_SEC)
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new_sleep *= (double) *loopcount / REC_TOX_DO_LOOPS_PER_SEC;
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*looptimer = cur_time;
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*loopcount = 0;
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return new_sleep;
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}
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// this doesn't do anything (yet)
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#ifdef X11
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void DnD_callback(const char* asdv, DropType dt)
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@ -1345,7 +1326,7 @@ int main(int argc, char **argv)
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last_save = cur_time;
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}
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msleepval = optimal_msleepval(&looptimer, &loopcount, cur_time, msleepval);
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msleepval = tox_iteration_interval(m);
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usleep(msleepval);
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}
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