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Fix playing unallocated memory on opening audio device
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@ -397,7 +397,7 @@ static DeviceError open_source(Device *device)
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alSourcei(device->source, AL_LOOPING, AL_FALSE);
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const uint32_t frame_size = device->frame_info.samples_per_frame * sample_size(device->frame_info.stereo);
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size_t zeros_size = frame_size / 2;
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size_t zeros_size = frame_size * sizeof(uint16_t);
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uint16_t *zeros = calloc(1, zeros_size);
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if (zeros == NULL) {
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@ -407,7 +407,7 @@ static DeviceError open_source(Device *device)
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for (int i = 0; i < OPENAL_BUFS; ++i) {
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alBufferData(device->buffers[i], sound_mode(device->frame_info.stereo), zeros,
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frame_size, device->frame_info.sample_rate);
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zeros_size, device->frame_info.sample_rate);
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}
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free(zeros);
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