There is no check at all that the types of externs actually match the
type of the definition. This just accidentally was not a problem, but now
the compiler helps a bit in keeping it that way.
This fixes a rare but possible scenario where a name@domain lookup that's
longer than a tox id won't work. It also fixes custom messages for domain
lookups
- Add large square and rectangle window types
- Remove forced small windows
- Fit game of life to largest possible window type
- Hide cursor in game of life when game is running
A counter now increments in the bottom bar for unfocused windows showing how
many unread messages are pending. Tabs with no pending messages show [*]
instead of their index (showing the index is useless and somewhat confusing)
- Fix race condition in draw_peer()
- Handle realloc_peer_list() error
- Remove dead code in cmd_conference()
- Reduce scope of a few variable variables
- Fix possible buffer truncation in api.c
- Conference logging now behaves the same as 1-on-1 chats: Instead
of creating a new log file every time we restat the client
we use the unique conference ID to keep track of path names.
This also allows us to load history for saved groups on client startup
- Added a log init function / general code refactor.
- Fixed a bug that caused log files to be created even when logging
is disabled.
Instead of using various different forms of string arrays and having to handle them
differently for string completion, we now always use char pointer arrays. This allows
us to remove some large stack allocations, remove a bunch of confusing defines that
keep track of global array sizes, and generally unclutters the code so it's easier
to read.
Also, removed `__inline` from an extern function (why was it there?).
Also, moved one extern declaration to a header file. There are lots of
these that need to be moved, but one thing at a time.
Adds a nonl() call to avoid translation from \r to \n when pressing
enter.
C-J -> \n
Enter -> \r
To allow multiline input, \n chars (e.g. when pressing C-J) are replaced
with a pilcrow. After hitting enter, every pilcrow is substituted with
\n again.