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11 Commits

35 changed files with 7124 additions and 28 deletions

1
.gitignore vendored
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@ -17,3 +17,4 @@ build/toxic
build/*.o
build/*.d
apidoc/python/build
*.vim

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@ -58,6 +58,7 @@ Run `make doc` in the build directory after editing the asciidoc files to regene
* `DISABLE_QRCODE` → Disable QR exporting support
* `DISABLE_QRPNG` → Disable support for exporting QR as PNG
* `DISABLE_DESKTOP_NOTIFY=1` → Disable desktop notifications support
* `DISABLE_GAMES=1` → Disable support for games
* `ENABLE_PYTHON=1` → Build toxic with Python scripting support
* `ENABLE_RELEASE=1` → Build toxic without debug symbols and with full compiler optimizations
* `ENABLE_ASAN=1` → Build toxic with LLVM Address Sanitizer enabled

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@ -13,8 +13,8 @@ LDFLAGS ?=
LDFLAGS += ${USER_LDFLAGS}
OBJ = autocomplete.o avatars.o bootstrap.o chat.o chat_commands.o configdir.o curl_util.o execute.o
OBJ += file_transfers.o friendlist.o global_commands.o conference_commands.o conference.o help.o input.o
OBJ += line_info.o log.o message_queue.o misc_tools.o name_lookup.o notify.o prompt.o qr_code.o settings.o
OBJ += file_transfers.o friendlist.o global_commands.o conference_commands.o conference.o help.o input.o line_info.o
OBJ += log.o message_queue.o misc_tools.o name_lookup.o notify.o prompt.o qr_code.o settings.o
OBJ += term_mplex.o toxic.o toxic_strings.o windows.o
# Check if debug build is enabled

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@ -55,9 +55,9 @@ author = 'Jakob Kreuze'
# built documents.
#
# The short X.Y version.
version = '0.10.1'
version = '0.11.0'
# The full version, including alpha/beta/rc tags.
release = '0.10.1'
release = '0.11.0'
# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.

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@ -19,6 +19,13 @@ ifneq ($(AUDIO), disabled)
ifneq ($(VIDEO), disabled)
-include $(CHECKS_DIR)/video.mk
endif
#check if we want to build with game support
GAMES := $(shell if [ -z "$(DISABLE_GAMES)" ] || [ "$(DISABLE_GAMES)" = "0" ] ; then echo enabled ; else echo disabled ; fi)
ifneq ($(GAMES), disabled)
-include $(CHECKS_DIR)/games.mk
endif
endif
endif

5
cfg/checks/games.mk Normal file
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@ -0,0 +1,5 @@
# Variables for game support
GAMES_CFLAGS = -DGAMES
GAMES_OBJ = game_base.o game_centipede.o game_chess.o game_util.o game_snake.o
CFLAGS += $(GAMES_CFLAGS)
OBJ += $(GAMES_OBJ)

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@ -1,5 +1,5 @@
# Version
TOXIC_VERSION = 0.10.1
TOXIC_VERSION = 0.11.0
REV = $(shell git rev-list HEAD --count 2>/dev/null || echo -n "error")
ifneq (, $(findstring error, $(REV)))
VERSION = $(TOXIC_VERSION)

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@ -16,6 +16,7 @@ help:
@echo " DISABLE_DESKTOP_NOTIFY: Set to \"1\" to force building without desktop notifications support"
@echo " DISABLE_QRCODE: Set to \"1\" to force building without QR export support"
@echo " DISABLE_QRPNG: Set to \"1\" to force building without QR exported as PNG support"
@echo " DISABLE_GAMES: Set to \"1\" to force building without game support"
@echo " ENABLE_PYTHON: Set to \"1\" to enable building with Python scripting support"
@echo " ENABLE_RELEASE: Set to \"1\" to build without debug symbols and with full compiler optimizations"
@echo " ENABLE_ASAN: Set to \"1\" to build with LLVM address sanitizer enabled.

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@ -575,6 +575,7 @@ DeviceError close_device(DeviceType type, uint32_t device_idx)
Device *device = &audio_state->devices[type][device_idx];
if (!device->active) {
unlock(type);
return de_DeviceNotActive;
}

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@ -47,6 +47,10 @@
#include "toxic_strings.h"
#include "windows.h"
#ifdef GAMES
#include "game_base.h"
#endif
#ifdef AUDIO
#include "audio_call.h"
#ifdef VIDEO
@ -76,6 +80,9 @@ static const char *chat_cmd_list[] = {
"/connect",
"/exit",
"/conference",
#ifdef GAMES
"/game",
#endif
"/help",
"/invite",
"/join",
@ -87,6 +94,7 @@ static const char *chat_cmd_list[] = {
"/nick",
"/note",
"/nospam",
"/play",
"/quit",
"/savefile",
"/sendfile",
@ -756,6 +764,78 @@ static void chat_onConferenceInvite(ToxWindow *self, Tox *m, int32_t friendnumbe
line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0, "Type \"/join\" to join the chat.");
}
#ifdef GAMES
void chat_onGameInvite(ToxWindow *self, Tox *m, uint32_t friend_number, const uint8_t *data, size_t length)
{
if (!self || self->num != friend_number) {
return;
}
if (length < GAME_PACKET_HEADER_SIZE) {
return;
}
uint8_t version = data[0];
if (version != GAME_NETWORKING_VERSION) {
line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0,
"Game invite failed. Friend has network protocol version %d, you have version %d.", version, GAME_NETWORKING_VERSION);
return;
}
GameType type = data[1];
if (!game_type_is_multiplayer(type)) {
return;
}
uint32_t id;
game_util_unpack_u32(data + 2, &id);
const char *game_string = game_get_name_string(type);
if (game_string == NULL) {
return;
}
Friends.list[friend_number].game_invite.type = type;
Friends.list[friend_number].game_invite.id = id;
Friends.list[friend_number].game_invite.pending = true;
uint32_t data_length = length - GAME_PACKET_HEADER_SIZE;
Friends.list[friend_number].game_invite.data_length = data_length;
if (data_length > 0) {
free(Friends.list[friend_number].game_invite.data);
uint8_t *buf = calloc(1, data_length);
if (buf == NULL) {
return;
}
memcpy(buf, data + GAME_PACKET_HEADER_SIZE, data_length);
Friends.list[friend_number].game_invite.data = buf;
}
char name[TOX_MAX_NAME_LENGTH];
get_nick_truncate(m, name, friend_number);
if (self->active_box != -1) {
box_notify2(self, generic_message, NT_WNDALERT_2 | user_settings->bell_on_invite, self->active_box,
"invites you to play %s", game_string);
} else {
box_notify(self, generic_message, NT_WNDALERT_2 | user_settings->bell_on_invite, &self->active_box, name,
"invites you to play %s", game_string);
}
line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0, "%s has invited you to a game of %s.", name, game_string);
line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0, "Type \"/play\" to join the game.");
}
#endif // GAMES
/* AV Stuff */
#ifdef AUDIO
@ -1223,7 +1303,7 @@ static void chat_onDraw(ToxWindow *self, Tox *m)
break;
case TOX_USER_STATUS_BUSY:
colour = STATUS_ONLINE;
colour = STATUS_BUSY;
break;
}
@ -1490,6 +1570,10 @@ ToxWindow *new_chat(Tox *m, uint32_t friendnum)
ret->ringing_sound = -1;
#endif /* AUDIO */
#ifdef GAMES
ret->onGameInvite = &chat_onGameInvite;
#endif /* GAMES */
ret->active_box = -1;
char nick[TOX_MAX_NAME_LENGTH];

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@ -172,6 +172,63 @@ void cmd_conference_join(WINDOW *window, ToxWindow *self, Tox *m, int argc, char
#endif
}
#ifdef GAMES
void cmd_game_join(WINDOW *window, ToxWindow *self, Tox *m, int argc, char (*argv)[MAX_STR_SIZE])
{
UNUSED_VAR(window);
UNUSED_VAR(m);
bool force_small = false;
if (argc >= 2) {
force_small = strcasecmp(argv[2], "small") == 0;
}
if (!Friends.list[self->num].game_invite.pending) {
line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0, "No pending game invite.");
return;
}
if (get_num_active_windows() >= MAX_WINDOWS_NUM) {
line_info_add(self, false, NULL, NULL, SYS_MSG, 0, RED, " * Warning: Too many windows are open.");
return;
}
GameType type = Friends.list[self->num].game_invite.type;
uint32_t id = Friends.list[self->num].game_invite.id;
uint8_t *data = Friends.list[self->num].game_invite.data;
size_t length = Friends.list[self->num].game_invite.data_length;
int ret = game_initialize(self, m, type, id, data, length, force_small);
switch (ret) {
case 0: {
free(data);
Friends.list[self->num].game_invite.data = NULL;
Friends.list[self->num].game_invite.pending = false;
break;
}
case -1: {
line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0, "Window is too small. Try enlarging your window.");
return;
}
case -2: {
line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0, "Game failed to initialize (network error)");
return;
}
default: {
line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0, "Game failed to initialize (error %d)", ret);
return;
}
}
}
#endif // GAMES
void cmd_savefile(WINDOW *window, ToxWindow *self, Tox *m, int argc, char (*argv)[MAX_STR_SIZE])
{
UNUSED_VAR(window);

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@ -29,6 +29,7 @@
void cmd_cancelfile(WINDOW *window, ToxWindow *self, Tox *m, int argc, char (*argv)[MAX_STR_SIZE]);
void cmd_conference_invite(WINDOW *, ToxWindow *, Tox *, int argc, char (*argv)[MAX_STR_SIZE]);
void cmd_conference_join(WINDOW *, ToxWindow *, Tox *, int argc, char (*argv)[MAX_STR_SIZE]);
void cmd_game_join(WINDOW *, ToxWindow *, Tox *, int argc, char (*argv)[MAX_STR_SIZE]);
void cmd_savefile(WINDOW *, ToxWindow *, Tox *, int argc, char (*argv)[MAX_STR_SIZE]);
void cmd_sendfile(WINDOW *, ToxWindow *, Tox *, int argc, char (*argv)[MAX_STR_SIZE]);

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@ -88,6 +88,9 @@ static const char *conference_cmd_list[] = {
"/decline",
"/exit",
"/conference",
#ifdef GAME
"/game",
#endif
"/help",
"/log",
#ifdef AUDIO

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@ -49,6 +49,9 @@ static struct cmd_func global_commands[] = {
{ "/decline", cmd_decline },
{ "/exit", cmd_quit },
{ "/conference", cmd_conference },
#ifdef GAMES
{ "/game", cmd_game },
#endif
{ "/help", cmd_prompt_help },
{ "/log", cmd_log },
{ "/myid", cmd_myid },
@ -80,6 +83,9 @@ static struct cmd_func chat_commands[] = {
{ "/cancel", cmd_cancelfile },
{ "/invite", cmd_conference_invite },
{ "/join", cmd_conference_join },
#ifdef GAMES
{ "/play", cmd_game_join },
#endif
{ "/savefile", cmd_savefile },
{ "/sendfile", cmd_sendfile },
#ifdef AUDIO

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@ -116,8 +116,11 @@ static void realloc_blocklist(int n)
void kill_friendlist(ToxWindow *self)
{
for (size_t i = 0; i < Friends.max_idx; ++i) {
if (Friends.list[i].active && Friends.list[i].conference_invite.key != NULL) {
if (Friends.list[i].active) {
free(Friends.list[i].conference_invite.key);
#ifdef GAMES
free(Friends.list[i].game_invite.data);
#endif
}
}
@ -582,6 +585,38 @@ static void friendlist_add_blocked(uint32_t fnum, uint32_t bnum)
}
}
#ifdef GAMES
static void friendlist_onGameInvite(ToxWindow *self, Tox *m, uint32_t friend_number, const uint8_t *data, size_t length)
{
UNUSED_VAR(self);
UNUSED_VAR(data);
UNUSED_VAR(length);
if (friend_number >= Friends.max_idx) {
return;
}
if (Friends.list[friend_number].chatwin != -1) {
return;
}
if (get_num_active_windows() < MAX_WINDOWS_NUM) {
Friends.list[friend_number].chatwin = add_window(m, new_chat(m, Friends.list[friend_number].num));
return;
}
char nick[TOX_MAX_NAME_LENGTH];
get_nick_truncate(m, nick, friend_number);
line_info_add(prompt, false, NULL, NULL, SYS_MSG, 0, RED,
"* Game invite from %s failed: Too many windows are open.", nick);
sound_notify(prompt, notif_error, NT_WNDALERT_1, NULL);
}
#endif // GAMES
static void friendlist_onFileRecv(ToxWindow *self, Tox *m, uint32_t num, uint32_t filenum,
uint64_t file_size, const char *filename, size_t name_length)
{
@ -1383,6 +1418,10 @@ ToxWindow *new_friendlist(void)
ret->is_call = false;
#endif /* AUDIO */
#ifdef GAMES
ret->onGameInvite = &friendlist_onGameInvite;
#endif
ret->num = -1;
ret->active_box = -1;

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@ -29,6 +29,10 @@
#include "toxic.h"
#include "windows.h"
#ifdef GAMES
#include "game_base.h"
#endif
struct LastOnline {
uint64_t last_on;
struct tm tm;
@ -42,6 +46,18 @@ struct ConferenceInvite {
bool pending;
};
#ifdef GAMES
struct GameInvite {
uint8_t *data;
size_t data_length;
GameType type;
uint32_t id;
bool pending;
};
#endif // GAMES
typedef struct {
char name[TOXIC_MAX_NAME_LENGTH + 1];
uint16_t namelength;
@ -59,6 +75,10 @@ typedef struct {
struct LastOnline last_online;
struct ConferenceInvite conference_invite;
#ifdef GAMES
struct GameInvite game_invite;
#endif
struct FileTransfer file_receiver[MAX_FILES];
struct FileTransfer file_sender[MAX_FILES];
} ToxicFriend;

1074
src/game_base.c Normal file

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383
src/game_base.h Normal file
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@ -0,0 +1,383 @@
/* game_base.h
*
*
* Copyright (C) 2020 Toxic All Rights Reserved.
*
* This file is part of Toxic.
*
* Toxic is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Toxic is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Toxic. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GAME_BASE
#define GAME_BASE
#include <ncurses.h>
#include <time.h>
#include <tox/tox.h>
#include "game_util.h"
#include "windows.h"
#define GAME_BORDER_COLOUR BAR_TEXT
/* Max size of a default size square game window */
#define GAME_MAX_SQUARE_Y 26
#define GAME_MAX_SQUARE_X (GAME_MAX_SQUARE_Y * 2)
/* Max size of a small square game window */
#define GAME_MAX_SQUARE_Y_SMALL 18
#define GAME_MAX_SQUARE_X_SMALL (GAME_MAX_SQUARE_Y_SMALL * 2)
/* Max size of a default size rectangle game window */
#define GAME_MAX_RECT_Y 24
#define GAME_MAX_RECT_X (GAME_MAX_RECT_Y * 4)
/* Max size of a small rectangle game window */
#define GAME_MAX_RECT_Y_SMALL 14
#define GAME_MAX_RECT_X_SMALL (GAME_MAX_RECT_Y_SMALL * 4)
/* Maximum length of a game message set with game_set_message() */
#define GAME_MAX_MESSAGE_SIZE 64
/* Default number of seconds a game message is displayed for */
#define GAME_MESSAGE_DEFAULT_TIMEOUT 3
/***** NETWORKING DEFINES *****/
/* Header starts after custom packet type byte. Comprised of: NetworkVersion (1b) + GameType (1b) + id (4b) */
#define GAME_PACKET_HEADER_SIZE (1 + 1 + sizeof(uint32_t))
/* Max size of a game packet including the header */
#define GAME_MAX_PACKET_SIZE 1024
/* Max size of a game packet payload */
#define GAME_MAX_DATA_SIZE (GAME_MAX_PACKET_SIZE - GAME_PACKET_HEADER_SIZE - 1)
/* Current version of networking protocol */
#define GAME_NETWORKING_VERSION 0x01
typedef void cb_game_update_state(GameData *game, void *cb_data);
typedef void cb_game_render_window(GameData *game, WINDOW *window, void *cb_data);
typedef void cb_game_kill(GameData *game, void *cb_data);
typedef void cb_game_pause(GameData *game, bool is_paused, void *cb_data);
typedef void cb_game_key_press(GameData *game, int key, void *cb_data);
typedef void cb_game_on_packet(GameData *game, const uint8_t *data, size_t length, void *cb_data);
typedef enum GamePacketType {
GP_Invite = 0u,
GP_Data,
} GamePacketType;
typedef enum GameWindowShape {
GW_ShapeSquare = 0u,
GW_ShapeRectangle,
GW_ShapeInvalid,
} GameWindowShape;
typedef enum GameStatus {
GS_None = 0u,
GS_Paused,
GS_Running,
GS_Finished,
GS_Invalid,
} GameStatus;
typedef enum GameType {
GT_Centipede = 0u,
GT_Chess,
GT_Snake,
GT_Invalid,
} GameType;
typedef struct GameMessage {
char message[GAME_MAX_MESSAGE_SIZE + 1];
size_t length;
const Coords *coords; // pointer to coords so we can track movement
Coords original_coords; // static coords at time of being set
time_t timeout;
time_t set_time;
int attributes;
int colour;
Direction direction;
bool sticky;
bool priority;
} GameMessage;
struct GameData {
TIME_MS last_frame_time;
TIME_MS update_interval; // determines the refresh rate (lower means faster)
long int score;
size_t high_score;
int lives;
size_t level;
GameStatus status;
GameType type;
bool is_multiplayer;
bool show_lives;
bool show_score;
bool show_high_score;
bool show_level;
GameMessage *messages;
size_t messages_size;
int game_max_x; // max dimensions of game window
int game_max_y;
int parent_max_x; // max dimensions of parent window
int parent_max_y;
int window_id;
WINDOW *window;
Tox *tox; // must be locked with Winthread mutex
GameWindowShape window_shape;
uint32_t id; // indentifies multiplayer instance
uint32_t friend_number; // friendnumber associated with parent window
cb_game_update_state *cb_game_update_state;
void *cb_game_update_state_data;
cb_game_render_window *cb_game_render_window;
void *cb_game_render_window_data;
cb_game_kill *cb_game_kill;
void *cb_game_kill_data;
cb_game_pause *cb_game_pause;
void *cb_game_pause_data;
cb_game_key_press *cb_game_key_press;
void *cb_game_key_press_data;
cb_game_on_packet *cb_game_on_packet;
void *cb_game_on_packet_data;
};
/*
* Sets the callback for game state updates.
*/
void game_set_cb_update_state(GameData *game, cb_game_update_state *func, void *cb_data);
/*
* Sets the callback for frame rendering.
*/
void game_set_cb_render_window(GameData *game, cb_game_render_window *func, void *cb_data);
/*
* Sets the callback for game termination.
*/
void game_set_cb_kill(GameData *game, cb_game_kill *func, void *cb_data);
/*
* Sets the callback for the game pause event.
*/
void game_set_cb_on_pause(GameData *game, cb_game_pause *func, void *cb_data);
/*
* Sets the callback for the key press event.
*/
void game_set_cb_on_keypress(GameData *game, cb_game_key_press *func, void *cb_data);
/*
* Sets the callback for the game packet event.
*/
void game_set_cb_on_packet(GameData *game, cb_game_on_packet *func, void *cb_data);
/*
* Initializes game instance.
*
* `type` must be a valid GameType.
*
* `id` should be a unique integer to indentify the game instance. If we're being invited to a game
* this identifier should be sent via the invite packet.
*
* `force_small_window` will make the game window small.
*
* if `multiplayer_data` is non-null this indicates that we accepted a game invite from a contact.
* The data contains any information we need to initialize the game state.
*
* Return 0 on success.
* Return -1 if screen is too small.
* Return -2 on network related error.
* Return -3 if multiplayer game is being initialized outside of a contact's window.
* Return -4 on other failure.
*/
int game_initialize(const ToxWindow *self, Tox *m, GameType type, uint32_t id, const uint8_t *multiplayer_data,
size_t length, bool force_small_window);
/*
* Sets game window to `shape` and attempts to adjust size for best fit.
*
* This should be called in the game's initialize function.
*
* Return 0 on success.
* Return -1 if window is too small or shape is invalid.
* Return -2 if function is called while the game state is valid.
*/
int game_set_window_shape(GameData *game, GameWindowShape shape);
/*
* Returns the GameType associated with `game_string`.
*/
GameType game_get_type(const char *game_string);
/*
* Returns the name represented as a string associated with `type`.
*/
const char *game_get_name_string(GameType type);
/*
* Prints all available games to window associated with `self`.
*/
void game_list_print(ToxWindow *self);
/*
* Return true if game `type` has a multiplayer mode.
*/
bool game_type_is_multiplayer(GameType type);
/*
* Returns true if coordinates designated by `x` and `y` are within the game window boundaries.
*/
bool game_coordinates_in_bounds(const GameData *game, int x, int y);
/*
* Put random coordinates that fit within the game window in `coords`.
*/
void game_random_coords(const GameData *game, Coords *coords);
/*
* Gets the current max dimensions of the game window.
*/
void game_max_x_y(const GameData *game, int *x, int *y);
/*
* Returns the respective coordinate boundary of the game window.
*/
int game_y_bottom_bound(const GameData *game);
int game_y_top_bound(const GameData *game);
int game_x_right_bound(const GameData *game);
int game_x_left_bound(const GameData *game);
/*
* Toggle whether the respective game info is shown around the game window.
*/
void game_show_score(GameData *game, bool show_score);
void game_show_high_score(GameData *game, bool show_high_score);
void game_show_lives(GameData *game, bool show_lives);
void game_show_level(GameData *game, bool show_level);
/*
* Updates game score.
*/
void game_update_score(GameData *game, long int points);
/*
* Returns the game's current score.
*/
long int game_get_score(const GameData *game);
/*
* Increments level.
*
* This function should be called on initialization if game wishes to display level.
*/
void game_increment_level(GameData *game);
/*
* Updates lives with `amount`.
*
* If lives becomes negative the lives counter will not be drawn.
*/
void game_update_lives(GameData *game, int amount);
/*
* Returns the remaining number of lives for the game.
*/
int game_get_lives(const GameData *game);
/*
* Returns the current level.
*/
size_t game_get_current_level(const GameData *game);
/*
* Sets the game status to `status`.
*/
void game_set_status(GameData *game, GameStatus status);
/*
* Sets the game base update interval.
*
* Lower values of `update_interval` make the game faster, where 1 is the fastest and 50 is slowest.
* If this function is never called the game chooses a reasonable default.
*/
void game_set_update_interval(GameData *game, TIME_MS update_interval);
/*
* Creates a message `message` of size `length` to be displayed at `coords` for `timeout` seconds.
*
* Message must be no greater than GAME_MAX_MESSAGE_SIZE bytes in length.
*
* If `sticky` is true the message will follow coords if they move.
*
* If `dir` is a valid direction, the message will be positioned a few squares away from `coords`
* so as to not overlap with its associated object.
*
* If `timeout` is zero, the default timeout value will be used.
*
* If `priority` true, messages will be printed on top of game objects.
*
* Return 0 on success.
* Return -1 on failure.
*/
int game_set_message(GameData *game, const char *message, size_t length, Direction dir, int attributes, int colour,
time_t timeout, const Coords *coords, bool sticky, bool priority);
/*
* Returns true if game should update an object's state according to its last moved time and current speed.
*
* This is used to independently control the speed of various game objects.
*/
bool game_do_object_state_update(const GameData *game, TIME_MS current_time, TIME_MS last_moved_time, TIME_MS speed);
/*
* Returns the current wall time in milliseconds.
*/
TIME_MS get_time_millis(void);
/*
* Ends game associated with `self` and cleans up.
*/
void game_kill(ToxWindow *self);
/*
* Sends a packet containing payload `data` of size `length` to the friendnumber associated with the game's
* parent window.
*
* `length` must not exceed GAME_MAX_DATA_SIZE bytes.
*
* `packet_type` should be GP_Invite for an invite packet or GP_Data for all other game data.
*/
int game_send_packet(const GameData *game, const uint8_t *data, size_t length, GamePacketType packet_type);
#endif // GAME_BASE

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/* game_centipede.h
*
*
* Copyright (C) 2020 Toxic All Rights Reserved.
*
* This file is part of Toxic.
*
* Toxic is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Toxic is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Toxic. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GAME_CENTIPEDE
#define GAME_CENTIPEDE
#include "game_base.h"
int centipede_initialize(GameData *game);
#endif // GAME_CENTIPEDE

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/* game_chess.h
*
*
* Copyright (C) 2020 Toxic All Rights Reserved.
*
* This file is part of Toxic.
*
* Toxic is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Toxic is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Toxic. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GAME_CHESS
#define GAME_CHESS
#include "game_base.h"
/*
* Initializes chess game state.
*
* If `init_data` is non-null, this indicates that we were invited to the game.
*
* If we're the inviter, we send an invite packet after initialization. If we're the
* invitee, we send a handshake response packet to the inviter.
*
* Return 0 on success.
* Return -1 if window is too small.
* Return -2 on network related error.
* Return -3 on other error.
*/
int chess_initialize(GameData *game, const uint8_t *init_data, size_t length);
#endif // GAME_CHESS

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/* game_snake.c
*
*
* Copyright (C) 2020 Toxic All Rights Reserved.
*
* This file is part of Toxic.
*
* Toxic is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Toxic is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Toxic. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "game_base.h"
#include "game_util.h"
#include "game_snake.h"
#include "misc_tools.h"
#define SNAKE_MAX_SNAKE_LENGTH (GAME_MAX_SQUARE_X * GAME_MAX_SQUARE_Y)
#define SNAKE_AGENT_MAX_LIST_SIZE (GAME_MAX_SQUARE_X * GAME_MAX_SQUARE_Y)
#define SNAKE_DEFAULT_SNAKE_SPEED 6
#define SNAKE_DEFAULT_AGENT_SPEED 1
#define SNAKE_MAX_SNAKE_SPEED 12
#define SNAKE_MAX_AGENT_SPEED (SNAKE_MAX_SNAKE_SPEED / 2)
#define SNAKE_DEFAULT_UPDATE_INTERVAL 20
/* How often we update frames independent of the speed of the game or objects */
#define SNAKE_FRAME_DRAW_SPEED 5
/* How long a regular message stays on the screen */
#define SNAKE_DEFAULT_MESSAGE_TIMER 5
/* Increment snake speed by 1 every time level increases by this amount */
#define SNAKE_LEVEL_SPEED_INTERVAL 5
/* Increment level by 1 every time snake eats this many foods */
#define SNAKE_LEVEL_UP_FOOD_LIMIT 4
/* Increment agent speed by 1 every time level increases by this amount */
#define SNAKE_AGENT_LEVEL_SPEED_INTERVAL 2
/* Points multiplier for getting a powerup */
#define SNAKE_POWERUP_BONUS_MULTIPLIER 5
/* Extra bonus for running over a glowing agent */
#define SNAKE_AGENT_GLOWING_MULTIPLIER 2
/* Agents begin glowing if their speed is greater than this */
#define SNAKE_AGENT_GLOWING_SPEED (SNAKE_DEFAULT_AGENT_SPEED + 2)
/* A new powerup is placed on the board after this many seconds since last one wore off */
#define SNAKE_POWERUP_INTERVAL 45
/* How long a powerup lasts */
#define SNAKE_POWERUP_TIMER 12
/* Number of key presses to queue; one key press is retrieved per state update */
#define SNAKE_KEY_PRESS_QUEUE_SIZE 3
/* These decide how many points to decay and how often to penalize camping for powerups */
#define SNAKE_DECAY_POINTS_INTERVAL 1
#define SNAKE_DECAY_POINTS_FRACTION 10
#define SNAKE_HEAD_COLOUR GREEN
#define SNAKE_DEAD_BODY_CHAR 'o'
#define SNAKE_DEAD_BODY_COLOUR RED
#define SNAKE_BODY_COLOUR CYAN
#define SNAKE_BODY_CHAR 'o'
#define SNAKE_FOOD_COLOUR YELLOW
#define SNAKE_FOOD_CHAR '*'
#define SNAKE_AGENT_NORMAL_COLOUR RED
#define SNAKE_AGENT_GLOWING_COLOUR GREEN
#define SNAKE_AGENT_NORMAL_CHAR 'x'
#define SNAKE_AGENT_GLOWING_CHAR 'X'
#define SNAKE_POWERUP_CHAR 'P'
typedef struct NasaAgent {
Coords coords;
bool is_alive;
bool is_glowing;
TIME_MS last_time_moved;
size_t speed;
char display_char;
int colour;
int attributes;
} NasaAgent;
typedef struct Snake {
Coords coords;
char display_char;
int colour;
int attributes;
} Snake;
typedef struct SnakeState {
Snake *snake;
size_t snake_length;
size_t snake_speed;
TIME_MS snake_time_last_moved;
bool has_powerup;
Direction direction;
Coords powerup;
TIME_S powerup_timer;
TIME_S last_powerup_time;
Coords food;
NasaAgent *agents;
size_t agent_list_size;
TIME_S last_time_points_decayed;
TIME_S pause_time;
int key_press_queue[SNAKE_KEY_PRESS_QUEUE_SIZE];
size_t keys_skip_counter;
TIME_MS last_draw_update;
bool game_over;
} SnakeState;
static void snake_create_points_message(GameData *game, Direction dir, long int points, const Coords *coords)
{
char buf[GAME_MAX_MESSAGE_SIZE + 1];
snprintf(buf, sizeof(buf), "%ld", points);
if (game_set_message(game, buf, strlen(buf), dir, A_BOLD, WHITE, 0, coords, false, false) == -1) {
fprintf(stderr, "failed to set points message\n");
}
}
static void snake_create_message(GameData *game, Direction dir, const char *message, int attributes,
int colour, TIME_S timeout, const Coords *coords, bool priority)
{
if (game_set_message(game, message, strlen(message), dir, attributes, colour, timeout, coords, false, priority) == -1) {
fprintf(stderr, "failed to set message\n");
}
}
static Coords *snake_get_head_coords(const SnakeState *state)
{
return &state->snake[0].coords;
}
static void snake_set_head_char(SnakeState *state)
{
Snake *snake_head = &state->snake[0];
switch (state->direction) {
case NORTH:
snake_head->display_char = '^';
break;
case SOUTH:
snake_head->display_char = 'v';
break;
case EAST:
snake_head->display_char = '>';
return;
case WEST:
snake_head->display_char = '<';
break;
default:
snake_head->display_char = '?';
break;
}
}
static bool snake_validate_direction(const SnakeState *state, Direction dir)
{
if (!GAME_UTIL_DIRECTION_VALID(dir)) {
return false;
}
const int diff = abs((int)state->direction - (int)dir);
return diff != 1;
}
static void snake_update_direction(SnakeState *state)
{
for (size_t i = 0; i < SNAKE_KEY_PRESS_QUEUE_SIZE; ++i) {
int key = state->key_press_queue[i];
if (key == 0) {
continue;
}
Direction dir = game_util_get_direction(key);
if (!GAME_UTIL_DIRECTION_VALID(dir)) {
state->key_press_queue[i] = 0;
continue;
}
if (snake_validate_direction(state, dir)) {
state->direction = dir;
snake_set_head_char(state);
state->key_press_queue[i] = 0;
state->keys_skip_counter = 0;
break;
}
if (state->keys_skip_counter++ >= SNAKE_KEY_PRESS_QUEUE_SIZE) {
state->keys_skip_counter = 0;
memset(state->key_press_queue, 0, sizeof(state->key_press_queue));
}
}
}
static void snake_set_key_press(SnakeState *state, int key)
{
for (size_t i = 0; i < SNAKE_KEY_PRESS_QUEUE_SIZE; ++i) {
if (state->key_press_queue[i] == 0) {
state->key_press_queue[i] = key;
return;
}
}
memset(state->key_press_queue, 0, sizeof(state->key_press_queue));
state->key_press_queue[0] = key;
}
static void snake_update_score(GameData *game, const SnakeState *state, long int points)
{
const Coords *head = snake_get_head_coords(state);
snake_create_points_message(game, state->direction, points, head);
game_update_score(game, points);
}
static long int snake_get_move_points(const SnakeState *state)
{
return state->snake_length + (2 * state->snake_speed);
}
/* Return true if snake body is occupying given coordinates */
static bool snake_coords_contain_body(const SnakeState *state, const Coords *coords)
{
for (size_t i = 1; i < state->snake_length; ++i) {
Coords snake_coords = state->snake[i].coords;
if (COORDINATES_OVERLAP(coords->x, coords->y, snake_coords.x, snake_coords.y)) {
return true;
}
}
return false;
}
static bool snake_self_consume(const SnakeState *state)
{
const Coords *head = snake_get_head_coords(state);
return snake_coords_contain_body(state, head);
}
/*
* Returns a pointer to the agent at x and y coordinates.
*
* Returns NULL if no living agent is at coords.
*/
static NasaAgent *snake_get_agent_at_coords(const SnakeState *state, const Coords *coords)
{
for (size_t i = 0; i < state->agent_list_size; ++i) {
NasaAgent *agent = &state->agents[i];
if (!agent->is_alive) {
continue;
}
if (COORDINATES_OVERLAP(coords->x, coords->y, agent->coords.x, agent->coords.y)) {
return agent;
}
}
return NULL;
}
/*
* Return true if snake got caught by an agent and doesn't have a powerup.
*
* If snake runs over agent and does have a powerup the agent is killed and score updated.
*/
static bool snake_agent_caught(GameData *game, SnakeState *state, const Coords *coords)
{
NasaAgent *agent = snake_get_agent_at_coords(state, coords);
if (agent == NULL) {
return false;
}
if (!state->has_powerup) {
return true;
}
agent->is_alive = false;
long int points = snake_get_move_points(state) * (agent->speed + 1);
if (agent->is_glowing) {
points *= SNAKE_AGENT_GLOWING_MULTIPLIER;
}
snake_update_score(game, state, points);
return false;
}
static bool snake_state_valid(GameData *game, SnakeState *state)
{
const Coords *head = snake_get_head_coords(state);
if (!game_coordinates_in_bounds(game, head->x, head->y)) {
snake_create_message(game, state->direction, "Ouch!", A_BOLD, WHITE, SNAKE_DEFAULT_MESSAGE_TIMER, head, true);
return false;
}
if (snake_self_consume(state)) {
snake_create_message(game, state->direction, "Tastes like chicken", A_BOLD, WHITE, SNAKE_DEFAULT_MESSAGE_TIMER, head,
true);
return false;
}
if (snake_agent_caught(game, state, head)) {
snake_create_message(game, state->direction, "ARGH they got me!", A_BOLD, WHITE, SNAKE_DEFAULT_MESSAGE_TIMER, head,
true);
return false;
}
return true;
}
/*
* Sets colour and attributes for entire snake except head.
*
* If colour is set to -1 a random colour is chosen for each body part.
*/
static void snake_set_body_attributes(Snake *snake, size_t length, int colour, int attributes)
{
for (size_t i = 1; i < length; ++i) {
Snake *body = &snake[i];
if (colour == -1) {
body->colour = game_util_random_colour();
} else {
body->colour = colour;
}
body->attributes = attributes;
}
}
static void snake_move_body(SnakeState *state)
{
for (size_t i = state->snake_length - 1; i > 0; --i) {
Coords *curr = &state->snake[i].coords;
Coords prev = state->snake[i - 1].coords;
curr->x = prev.x;
curr->y = prev.y;
}
}
static void snake_move_head(SnakeState *state)
{
Coords *head = snake_get_head_coords(state);
game_util_move_coords(state->direction, head);
}
static void snake_grow(SnakeState *state)
{
size_t index = state->snake_length;
if (index >= SNAKE_MAX_SNAKE_LENGTH) {
return;
}
state->snake[index].coords.x = -1;
state->snake[index].coords.y = -1;
state->snake[index].display_char = SNAKE_BODY_CHAR;
state->snake[index].colour = SNAKE_BODY_COLOUR;
state->snake[index].attributes = A_BOLD;
state->snake_length = index + 1;
}
static long int snake_check_food(const GameData *game, SnakeState *state)
{
Coords *food = &state->food;
const Coords *head = snake_get_head_coords(state);
if (!COORDINATES_OVERLAP(head->x, head->y, food->x, food->y)) {
return 0;
}
snake_grow(state);
game_random_coords(game, food);
return snake_get_move_points(state);
}
static long int snake_check_powerup(GameData *game, SnakeState *state)
{
Coords *powerup = &state->powerup;
const Coords *head = snake_get_head_coords(state);
if (!COORDINATES_OVERLAP(head->x, head->y, powerup->x, powerup->y)) {
return 0;
}
snake_create_message(game, state->direction, "AAAAA", A_BOLD, RED, 2, head, false);
TIME_S t = get_unix_time();
state->has_powerup = true;
state->powerup_timer = t;
powerup->x = -1;
powerup->y = -1;
return snake_get_move_points(state) * SNAKE_POWERUP_BONUS_MULTIPLIER;
}
/*
* Returns the first unoccupied index in agent array.
*/
static size_t snake_get_empty_agent_index(const NasaAgent *agents)
{
for (size_t i = 0; i < SNAKE_AGENT_MAX_LIST_SIZE; ++i) {
if (!agents[i].is_alive) {
return i;
}
}
fprintf(stderr, "Warning: Agent array is full. This should be impossible\n");
return 0;
}
static void snake_initialize_agent(SnakeState *state, const Coords *coords)
{
size_t idx = snake_get_empty_agent_index(state->agents);
if ((idx >= state->agent_list_size) && (idx + 1 <= SNAKE_AGENT_MAX_LIST_SIZE)) {
state->agent_list_size = idx + 1;
}
NasaAgent *agent = &state->agents[idx];
agent->coords = (Coords) {
coords->x,
coords->y
};
agent->is_alive = true;
agent->is_glowing = false;
agent->display_char = SNAKE_AGENT_NORMAL_CHAR;
agent->colour = SNAKE_AGENT_NORMAL_COLOUR;
agent->attributes = A_BOLD;
agent->last_time_moved = 0;
agent->speed = SNAKE_DEFAULT_AGENT_SPEED;
}
static void snake_dispatch_new_agent(const GameData *game, SnakeState *state)
{
Coords new_coords;
const Coords *head = snake_get_head_coords(state);
size_t tries = 0;
do {
if (tries++ >= 10) {
return;
}
game_random_coords(game, &new_coords);
} while (COORDINATES_OVERLAP(new_coords.x, new_coords.y, head->x, head->y)
|| snake_get_agent_at_coords(state, &new_coords) != NULL);
snake_initialize_agent(state, &new_coords);
}
static void snake_place_powerup(const GameData *game, SnakeState *state)
{
Coords *powerup = &state->powerup;
if (powerup->x != -1) {
return;
}
if (!timed_out(state->last_powerup_time, SNAKE_POWERUP_INTERVAL)) {
return;
}
game_random_coords(game, powerup);
}
static void snake_do_powerup(const GameData *game, SnakeState *state)
{
if (!state->has_powerup) {
snake_place_powerup(game, state);
return;
}
if (timed_out(state->powerup_timer, SNAKE_POWERUP_TIMER)) {
state->last_powerup_time = get_unix_time();
state->has_powerup = false;
snake_set_body_attributes(state->snake, state->snake_length, SNAKE_BODY_COLOUR, A_BOLD);
}
}
static void snake_decay_points(GameData *game, SnakeState *state)
{
long int score = game_get_score(game);
long int decay = snake_get_move_points(state) / SNAKE_DECAY_POINTS_FRACTION;
if (score > decay && timed_out(state->last_time_points_decayed, SNAKE_DECAY_POINTS_INTERVAL)) {
game_update_score(game, -decay);
state->last_time_points_decayed = get_unix_time();
}
}
static void snake_do_points_update(GameData *game, SnakeState *state, long int points)
{
snake_update_score(game, state, points);
if (state->snake_length % SNAKE_LEVEL_UP_FOOD_LIMIT != 0) {
return;
}
game_increment_level(game);
size_t level = game_get_current_level(game);
if (level % SNAKE_LEVEL_SPEED_INTERVAL == 0 && state->snake_speed < SNAKE_MAX_SNAKE_SPEED) {
++state->snake_speed;
}
if (level % SNAKE_AGENT_LEVEL_SPEED_INTERVAL == 0) {
for (size_t i = 0; i < state->agent_list_size; ++i) {
NasaAgent *agent = &state->agents[i];
if (!agent->is_alive) {
continue;
}
if (agent->speed < SNAKE_MAX_AGENT_SPEED) {
++agent->speed;
}
if (agent->speed > SNAKE_AGENT_GLOWING_SPEED && !agent->is_glowing) {
agent->is_glowing = true;
agent->display_char = SNAKE_AGENT_GLOWING_CHAR;
agent->colour = SNAKE_AGENT_GLOWING_COLOUR;
snake_create_message(game, state->direction, "*glows*", A_BOLD, GREEN, 2, &agent->coords, false);
}
}
}
snake_dispatch_new_agent(game, state);
}
static void snake_game_over(SnakeState *state)
{
state->game_over = true;
state->has_powerup = false;
state->snake[0].colour = SNAKE_DEAD_BODY_COLOUR;
state->snake[0].attributes = A_BOLD | A_BLINK;
snake_set_body_attributes(state->snake, state->snake_length, SNAKE_DEAD_BODY_COLOUR, A_BOLD | A_BLINK);
}
static void snake_move(GameData *game, SnakeState *state, TIME_MS cur_time)
{
const TIME_MS real_speed = GAME_UTIL_REAL_SPEED(state->direction, state->snake_speed);
if (!game_do_object_state_update(game, cur_time, state->snake_time_last_moved, real_speed)) {
return;
}
state->snake_time_last_moved = cur_time;
snake_update_direction(state);
snake_move_body(state);
snake_move_head(state);
if (!snake_state_valid(game, state)) {
snake_game_over(state);
game_set_status(game, GS_Finished);
return;
}
long int points = snake_check_food(game, state) + snake_check_powerup(game, state);
if (points > 0) {
snake_do_points_update(game, state, points);
}
}
/*
* Attempts to move every agent in list.
*
* If an agent is normal it will move in a random direction. If it's glowing it will
* move towards the snake.
*/
static void snake_agent_move(GameData *game, SnakeState *state, TIME_MS cur_time)
{
const Coords *head = snake_get_head_coords(state);
for (size_t i = 0; i < state->agent_list_size; ++i) {
NasaAgent *agent = &state->agents[i];
if (!agent->is_alive) {
continue;
}
Coords *coords = &agent->coords;
Coords new_coords = (Coords) {
coords->x,
coords->y
};
Direction dir = !agent->is_glowing ? game_util_random_direction()
: game_util_move_towards(coords, head, state->has_powerup);
const TIME_MS real_speed = agent->is_glowing ? GAME_UTIL_REAL_SPEED(dir, agent->speed) : agent->speed;
if (!game_do_object_state_update(game, cur_time, agent->last_time_moved, real_speed)) {
continue;
}
agent->last_time_moved = cur_time;
game_util_move_coords(dir, &new_coords);
if (!game_coordinates_in_bounds(game, new_coords.x, new_coords.y)) {
continue;
}
if (snake_coords_contain_body(state, &new_coords)) {
continue;
}
if (snake_get_agent_at_coords(state, &new_coords) != NULL) {
continue;
}
coords->x = new_coords.x;
coords->y = new_coords.y;
if (!state->has_powerup && COORDINATES_OVERLAP(head->x, head->y, new_coords.x, new_coords.y)) {
snake_game_over(state);
game_set_status(game, GS_Finished);
return;
}
}
}
static void snake_update_frames(const GameData *game, SnakeState *state, TIME_MS cur_time)
{
if (!game_do_object_state_update(game, cur_time, state->last_draw_update, SNAKE_FRAME_DRAW_SPEED)) {
return;
}
state->last_draw_update = cur_time;
if (state->has_powerup) {
const int time_left = SNAKE_POWERUP_TIMER - (get_unix_time() - state->powerup_timer);
if (time_left <= 5 && time_left % 2 == 0) {
snake_set_body_attributes(state->snake, state->snake_length, SNAKE_BODY_COLOUR, A_BOLD);
} else {
snake_set_body_attributes(state->snake, state->snake_length, -1, A_BOLD);
}
}
}
static void snake_draw_self(WINDOW *win, const SnakeState *state)
{
for (size_t i = 0; i < state->snake_length; ++i) {
const Snake *body = &state->snake[i];
if (body->coords.x <= 0 || body->coords.y <= 0) {
continue;
}
wattron(win, body->attributes | COLOR_PAIR(body->colour));
mvwaddch(win, body->coords.y, body->coords.x, body->display_char);
wattroff(win, body->attributes | COLOR_PAIR(body->colour));
}
}
static void snake_draw_food(WINDOW *win, const SnakeState *state)
{
wattron(win, A_BOLD | COLOR_PAIR(SNAKE_FOOD_COLOUR));
mvwaddch(win, state->food.y, state->food.x, SNAKE_FOOD_CHAR);
wattroff(win, A_BOLD | COLOR_PAIR(SNAKE_FOOD_COLOUR));
}
static void snake_draw_agent(WINDOW *win, const SnakeState *state)
{
for (size_t i = 0; i < state->agent_list_size; ++i) {
NasaAgent agent = state->agents[i];
if (agent.is_alive) {
Coords coords = agent.coords;
wattron(win, agent.attributes | COLOR_PAIR(agent.colour));
mvwaddch(win, coords.y, coords.x, agent.display_char);
wattroff(win, agent.attributes | COLOR_PAIR(agent.colour));
}
}
}
static void snake_draw_powerup(WINDOW *win, const SnakeState *state)
{
Coords powerup = state->powerup;
if (powerup.x != -1) {
int colour = game_util_random_colour();
wattron(win, A_BOLD | COLOR_PAIR(colour));
mvwaddch(win, powerup.y, powerup.x, SNAKE_POWERUP_CHAR);
wattroff(win, A_BOLD | COLOR_PAIR(colour));
}
}
void snake_cb_update_game_state(GameData *game, void *cb_data)
{
if (!cb_data) {
return;
}
SnakeState *state = (SnakeState *)cb_data;
TIME_MS cur_time = get_time_millis();
snake_do_powerup(game, state);
snake_agent_move(game, state, cur_time);
snake_move(game, state, cur_time);
snake_decay_points(game, state);
if (!state->game_over) {
snake_update_frames(game, state, cur_time);
}
}
void snake_cb_render_window(GameData *game, WINDOW *win, void *cb_data)
{
if (!cb_data) {
return;
}
SnakeState *state = (SnakeState *)cb_data;
snake_draw_food(win, state);
snake_draw_powerup(win, state);
snake_draw_agent(win, state);
snake_draw_self(win, state);
}
void snake_cb_kill(GameData *game, void *cb_data)
{
if (!cb_data) {
return;
}
SnakeState *state = (SnakeState *)cb_data;
free(state->snake);
free(state->agents);
free(state);
game_set_cb_update_state(game, NULL, NULL);
game_set_cb_render_window(game, NULL, NULL);
game_set_cb_kill(game, NULL, NULL);
game_set_cb_on_pause(game, NULL, NULL);
}
void snake_cb_on_keypress(GameData *game, int key, void *cb_data)
{
if (!cb_data) {
return;
}
SnakeState *state = (SnakeState *)cb_data;
snake_set_key_press(state, key);
}
void snake_cb_pause(GameData *game, bool is_paused, void *cb_data)
{
UNUSED_VAR(game);
if (!cb_data) {
return;
}
SnakeState *state = (SnakeState *)cb_data;
TIME_S t = get_unix_time();
if (is_paused) {
state->pause_time = t;
} else {
state->powerup_timer += (t - state->pause_time);
state->last_powerup_time += (t - state->pause_time);
}
}
static void snake_initialize_snake_head(const GameData *game, Snake *snake)
{
int max_x;
int max_y;
game_max_x_y(game, &max_x, &max_y);
snake[0].coords.x = max_x / 2;
snake[0].coords.y = max_y / 2;
snake[0].colour = SNAKE_HEAD_COLOUR;
snake[0].attributes = A_BOLD;
}
int snake_initialize(GameData *game)
{
if (game_set_window_shape(game, GW_ShapeSquare) == -1) {
return -1;
}
SnakeState *state = calloc(1, sizeof(SnakeState));
if (state == NULL) {
return -1;
}
state->snake = calloc(1, SNAKE_MAX_SNAKE_LENGTH * sizeof(Snake));
if (state->snake == NULL) {
free(state);
return -1;
}
state->agents = calloc(1, SNAKE_AGENT_MAX_LIST_SIZE * sizeof(NasaAgent));
if (state->agents == NULL) {
free(state->snake);
free(state);
return -1;
}
snake_initialize_snake_head(game, state->snake);
state->snake_speed = SNAKE_DEFAULT_SNAKE_SPEED;
state->snake_length = 1;
state->direction = NORTH;
snake_set_head_char(state);
state->powerup.x = -1;
state->powerup.y = -1;
state->last_powerup_time = get_unix_time();
game_show_level(game, true);
game_show_score(game, true);
game_show_high_score(game, true);
game_increment_level(game);
game_set_update_interval(game, SNAKE_DEFAULT_UPDATE_INTERVAL);
game_random_coords(game, &state->food);
game_set_cb_update_state(game, snake_cb_update_game_state, state);
game_set_cb_render_window(game, snake_cb_render_window, state);
game_set_cb_on_keypress(game, snake_cb_on_keypress, state);
game_set_cb_kill(game, snake_cb_kill, state);
game_set_cb_on_pause(game, snake_cb_pause, state);
return 0;
}

30
src/game_snake.h Normal file
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@ -0,0 +1,30 @@
/* game_snake.h
*
*
* Copyright (C) 2020 Toxic All Rights Reserved.
*
* This file is part of Toxic.
*
* Toxic is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Toxic is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Toxic. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GAME_SNAKE
#define GAME_SNAKE
#include "game_base.h"
int snake_initialize(GameData *game);
#endif // GAME_SNAKE

194
src/game_util.c Normal file
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@ -0,0 +1,194 @@
/* game_util.c
*
*
* Copyright (C) 2020 Toxic All Rights Reserved.
*
* This file is part of Toxic.
*
* Toxic is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Toxic is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Toxic. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include <stdlib.h>
#include <stdio.h>
#include <stdint.h>
#include "game_util.h"
#include "toxic.h"
#include "windows.h"
Direction game_util_get_direction(int key)
{
switch (key) {
case KEY_UP: {
return NORTH;
}
case KEY_DOWN: {
return SOUTH;
}
case KEY_RIGHT: {
return EAST;
}
case KEY_LEFT: {
return WEST;
}
default: {
return INVALID_DIRECTION;
}
}
}
Direction game_util_move_towards(const Coords *coords_a, const Coords *coords_b, bool inverse)
{
const int x1 = coords_a->x;
const int y1 = coords_a->y;
const int x2 = coords_b->x;
const int y2 = coords_b->y;
const int x_diff = abs(x1 - x2);
const int y_diff = abs(y1 - y2);
if (inverse) {
if (x_diff > y_diff) {
return x2 >= x1 ? WEST : EAST;
} else {
return y2 >= y1 ? NORTH : SOUTH;
}
} else {
if (x_diff > y_diff) {
return x2 < x1 ? WEST : EAST;
} else {
return y2 < y1 ? NORTH : SOUTH;
}
}
}
Direction game_util_random_direction(void)
{
int r = rand() % 4;
switch (r) {
case 0:
return NORTH;
case 1:
return SOUTH;
case 2:
return EAST;
case 3:
return WEST;
default: // impossible
return NORTH;
}
}
void game_util_move_coords(Direction direction, Coords *coords)
{
switch (direction) {
case NORTH: {
--(coords->y);
break;
}
case SOUTH: {
++(coords->y);
break;
}
case EAST: {
++(coords->x);
break;
}
case WEST: {
--(coords->x);
break;
}
default: {
fprintf(stderr, "Warning: tried to move in an invalid direction\n");
return;
}
}
}
int game_util_random_colour(void)
{
int r = rand() % 6;
switch (r) {
case 0:
return GREEN;
case 1:
return CYAN;
case 2:
return RED;
case 3:
return BLUE;
case 4:
return YELLOW;
case 5:
return MAGENTA;
default: // impossible
return RED;
}
}
static size_t net_pack_u16(uint8_t *bytes, uint16_t v)
{
bytes[0] = (v >> 8) & 0xff;
bytes[1] = v & 0xff;
return sizeof(v);
}
static size_t net_unpack_u16(const uint8_t *bytes, uint16_t *v)
{
uint8_t hi = bytes[0];
uint8_t lo = bytes[1];
*v = ((uint16_t)hi << 8) | lo;
return sizeof(*v);
}
size_t game_util_pack_u32(uint8_t *bytes, uint32_t v)
{
uint8_t *p = bytes;
p += net_pack_u16(p, (v >> 16) & 0xffff);
p += net_pack_u16(p, v & 0xffff);
return p - bytes;
}
size_t game_util_unpack_u32(const uint8_t *bytes, uint32_t *v)
{
const uint8_t *p = bytes;
uint16_t hi;
uint16_t lo;
p += net_unpack_u16(p, &hi);
p += net_unpack_u16(p, &lo);
*v = ((uint32_t)hi << 16) | lo;
return p - bytes;
}

103
src/game_util.h Normal file
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@ -0,0 +1,103 @@
/* game_util.h
*
*
* Copyright (C) 2020 Toxic All Rights Reserved.
*
* This file is part of Toxic.
*
* Toxic is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Toxic is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Toxic. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GAME_UTIL
#define GAME_UTIL
#include <stdbool.h>
typedef struct Coords {
int x;
int y;
} Coords;
// don't change these
typedef enum Direction {
NORTH = 0u,
SOUTH = 1,
EAST = 3,
WEST = 4,
INVALID_DIRECTION = 5
} Direction;
/*
* Use these for ms and second timestamps respectively so we don't accidentally interchange them
*/
typedef int64_t TIME_MS;
typedef time_t TIME_S;
/*
* Return true if coordinates x1, y1 overlap with x2, y2.
*/
#define COORDINATES_OVERLAP(x1, y1, x2, y2)(((x1) == (x2)) && ((y1) == (y2)))
/*
* Halves speed if moving north or south. This accounts for the fact that Y steps are twice as large as X steps.
*/
#define GAME_UTIL_REAL_SPEED(dir, speed)((((dir) == (NORTH)) || ((dir) == (SOUTH))) ? (MAX(1, ((speed) / 2))) : (speed))
/*
* Return true if dir is a valid Direction.
*/
#define GAME_UTIL_DIRECTION_VALID(dir)((dir) < (INVALID_DIRECTION))
/*
* Returns cardinal direction mapped to `key`.
*/
Direction game_util_get_direction(int key);
/*
* Returns the direction that will move `coords_a` closest to `coords_b`.
*
* If `inverse` is true, returns the opposite result.
*/
Direction game_util_move_towards(const Coords *coords_a, const Coords *coords_b, bool inverse);
/*
* Returns a random direction.
*/
Direction game_util_random_direction(void);
/*
* Moves `coords` one square towards `direction`.
*/
void game_util_move_coords(Direction direction, Coords *coords);
/*
* Returns a random colour.
*/
int game_util_random_colour(void);
/*
* Packs an unsigned 32 bit integer `v` into `bytes`.
*/
size_t game_util_pack_u32(uint8_t *bytes, uint32_t v);
/*
* Unpacks an unsigned 32 bit integer in `bytes` to `v`.
*/
size_t game_util_unpack_u32(const uint8_t *bytes, uint32_t *v);
#endif // GAME_UTIL

View File

@ -38,6 +38,10 @@
#include "toxic_strings.h"
#include "windows.h"
#ifdef GAMES
#include "game_base.h"
#endif
extern char *DATA_FILE;
extern ToxWindow *prompt;
extern FriendsList Friends;
@ -340,6 +344,75 @@ void cmd_decline(WINDOW *window, ToxWindow *self, Tox *m, int argc, char (*argv)
--FrndRequests.num_requests;
}
#ifdef GAMES
void cmd_game(WINDOW *window, ToxWindow *self, Tox *m, int argc, char (*argv)[MAX_STR_SIZE])
{
UNUSED_VAR(window);
if (argc < 1) {
game_list_print(self);
return;
}
GameType type = game_get_type(argv[1]);
if (type >= GT_Invalid) {
line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0, "Unknown game.");
return;
}
if (get_num_active_windows() >= MAX_WINDOWS_NUM) {
line_info_add(self, false, NULL, NULL, SYS_MSG, 0, RED, " * Warning: Too many windows are open.");
return;
}
bool force_small = false;
if (argc >= 2) {
force_small = strcasecmp(argv[2], "small") == 0;
if (!force_small) {
line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0, "Unknown argument.");
return;
}
}
uint32_t id = rand();
int ret = game_initialize(self, m, type, id, NULL, 0, force_small);
switch (ret) {
case 0: {
break;
}
case -1: {
line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0,
"Window is too small. Try enlarging your window or re-running the command with the 'small' argument.");
return;
}
case -2: {
line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0, "Game failed to initialize: Network error.");
return;
}
case -3: {
line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0,
"Game is multiplayer only. Try the command again in the chat window of the contact you wish to play with.");
return;
}
default: {
line_info_add(self, false, NULL, NULL, SYS_MSG, 0, 0, "Game failed to initialize (error %d)", ret);
return;
}
}
}
#endif // GAMES
void cmd_conference(WINDOW *window, ToxWindow *self, Tox *m, int argc, char (*argv)[MAX_STR_SIZE])
{
UNUSED_VAR(window);

View File

@ -62,4 +62,8 @@ void cmd_change_video_device(WINDOW *, ToxWindow *, Tox *, int argc, char (*argv
void cmd_run(WINDOW *, ToxWindow *, Tox *, int argc, char (*argv)[MAX_STR_SIZE]);
#endif /* PYTHON */
#ifdef GAMES
void cmd_game(WINDOW *window, ToxWindow *self, Tox *m, int argc, char (*argv)[MAX_STR_SIZE]);
#endif /* GAMES */
#endif /* GLOBAL_COMMANDS_H */

View File

@ -181,6 +181,10 @@ static void help_draw_global(ToxWindow *self)
wprintw(win, " /log <on> or <off> : Enable/disable logging\n");
wprintw(win, " /conference <type> : Create a conference where type: text | audio\n");
wprintw(win, " /myid : Print your Tox ID\n");
#ifdef GAMES
wprintw(win, " /game : Play a game\n");
#endif /* GAMES */
#ifdef QRCODE
#ifdef QRPNG
wprintw(win, " /myqr <txt> or <png> : Print your Tox ID's QR code to a file.\n");
@ -264,6 +268,10 @@ static void help_draw_chat(ToxWindow *self)
wprintw(win, " /video : Toggle video in call\n");
#endif /* VIDEO */
#ifdef GAMES
wprintw(win, " /game : Play a game with contact\n");
#endif /* GAMES */
help_draw_bottom_menu(win);
box(win, ACS_VLINE, ACS_HLINE);
@ -378,11 +386,11 @@ void help_onKey(ToxWindow *self, wint_t key)
case L'c':
#ifdef VIDEO
help_init_window(self, 25, 80);
help_init_window(self, 26, 80);
#elif AUDIO
help_init_window(self, 20, 80);
help_init_window(self, 21, 80);
#else
help_init_window(self, 10, 80);
help_init_window(self, 11, 80);
#endif
self->help->type = HELP_CHAT;
break;
@ -396,6 +404,9 @@ void help_onKey(ToxWindow *self, wint_t key)
#endif
#ifdef PYTHON
height += 2;
#endif
#ifdef GAMES
height += 1;
#endif
help_init_window(self, height, 80);
self->help->type = HELP_GLOBAL;

View File

@ -707,6 +707,7 @@ int box_notify(ToxWindow *self, Notification notif, uint64_t flags, int *id_indi
#else
if (id == -1) {
control_unlock();
return -1;
}

View File

@ -60,6 +60,9 @@ static const char *glob_cmd_list[] = {
"/decline",
"/exit",
"/conference",
#ifdef GAME
"/game",
#endif
"/help",
"/log",
"/myid",
@ -286,7 +289,10 @@ static bool prompt_onKey(ToxWindow *self, Tox *m, wint_t key, bool ltr)
if (wcs_to_mbs_buf(line, ctx->line, MAX_STR_SIZE) == -1) {
line_info_add(self, false, NULL, NULL, SYS_MSG, 0, RED, " * Failed to parse message.");
} else {
line_info_add(self, false, NULL, NULL, PROMPT, 0, 0, "%s", line);
if (strcmp(line, "/clear") != 0) {
line_info_add(self, false, NULL, NULL, PROMPT, 0, 0, "%s", line);
}
execute(ctx->history, self, m, line, GLOBAL_COMMAND_MODE);
}
}
@ -321,8 +327,6 @@ static void prompt_onDraw(ToxWindow *self, Tox *m)
mvwprintw(ctx->linewin, 0, 0, "%ls", &ctx->line[ctx->start]);
}
mvwhline(ctx->linewin, 0, ctx->len, ' ', x2 - ctx->len);
curs_set(1);
StatusBar *statusbar = self->stb;

View File

@ -256,7 +256,7 @@ static void init_term(void)
keypad(stdscr, 1);
noecho();
nonl();
timeout(50);
timeout(30);
if (has_colors()) {
short bg_color = COLOR_BLACK;
@ -376,8 +376,10 @@ static void init_term(void)
init_pair(YELLOW, COLOR_YELLOW, bg_color);
init_pair(MAGENTA, COLOR_MAGENTA, bg_color);
init_pair(BLACK, COLOR_BLACK, COLOR_BLACK);
init_pair(BLUE_BLACK, COLOR_BLUE, COLOR_BLACK);
init_pair(WHITE_BLUE, COLOR_WHITE, COLOR_BLUE);
init_pair(BLACK_WHITE, COLOR_BLACK, COLOR_WHITE);
init_pair(WHITE_BLACK, COLOR_WHITE, COLOR_BLACK);
init_pair(WHITE_GREEN, COLOR_WHITE, COLOR_GREEN);
init_pair(BLACK_BG, COLOR_BLACK, bar_bg_color);
init_pair(PURPLE_BG, COLOR_MAGENTA, bar_bg_color);
init_pair(BAR_TEXT, bar_fg_color, bar_bg_color);
@ -804,6 +806,7 @@ static void init_tox_callbacks(Tox *m)
tox_callback_file_chunk_request(m, on_file_chunk_request);
tox_callback_file_recv_control(m, on_file_recv_control);
tox_callback_file_recv_chunk(m, on_file_recv_chunk);
tox_callback_friend_lossless_packet(m, on_lossless_custom_packet);
}
static void init_tox_options(struct Tox_Options *tox_opts)
@ -1461,6 +1464,8 @@ int main(int argc, char **argv)
/* Make sure all written files are read/writeable only by the current user. */
umask(S_IRGRP | S_IWGRP | S_IROTH | S_IWOTH);
srand(time(NULL)); // We use rand() for trivial/non-security related things
parse_args(argc, argv);
/* Use the -b flag to enable stderr */

View File

@ -135,5 +135,7 @@ void on_file_recv(Tox *m, uint32_t friendnumber, uint32_t filenumber, uint32_t k
const uint8_t *filename, size_t filename_length, void *userdata);
void on_friend_typing(Tox *m, uint32_t friendnumber, bool is_typing, void *userdata);
void on_friend_read_receipt(Tox *m, uint32_t friendnumber, uint32_t receipt, void *userdata);
void on_lossless_custom_packet(Tox *m, uint32_t friendnumber, const uint8_t *data, size_t length, void *userdata);
#endif /* TOXIC_H */

View File

@ -37,6 +37,10 @@
#include "toxic.h"
#include "windows.h"
#ifdef GAMES
#include "game_base.h"
#endif
extern char *DATA_FILE;
extern struct Winthread Winthread;
@ -322,6 +326,53 @@ void on_friend_read_receipt(Tox *m, uint32_t friendnumber, uint32_t receipt, voi
}
}
}
void on_lossless_custom_packet(Tox *m, uint32_t friendnumber, const uint8_t *data, size_t length, void *userdata)
{
UNUSED_VAR(userdata);
if (length == 0 || data == NULL) {
return;
}
uint8_t type = data[0];
switch (type) {
#ifdef GAMES
case CUSTOM_PACKET_GAME_INVITE: {
for (size_t i = 0; i < MAX_WINDOWS_NUM; ++i) {
ToxWindow *window = windows[i];
if (window != NULL && window->onGameInvite != NULL) {
window->onGameInvite(window, m, friendnumber, data + 1, length - 1);
}
}
break;
}
case CUSTOM_PACKET_GAME_DATA: {
for (size_t i = 0; i < MAX_WINDOWS_NUM; ++i) {
ToxWindow *window = windows[i];
if (window != NULL && window->onGameData != NULL) {
window->onGameData(window, m, friendnumber, data + 1, length - 1);
}
}
break;
}
#endif // GAMES
default: {
fprintf(stderr, "Got unknown custom packet of type: %u\n", type);
return;
}
}
}
/* CALLBACKS END */
int add_window(Tox *m, ToxWindow *w)
@ -367,7 +418,9 @@ void set_active_window_index(uint8_t index)
}
}
/* Shows next window when tab or back-tab is pressed */
/* Displays the next window if `ch` is equal to the next window key binding.
* Otherwise displays the previous window.
*/
void set_next_window(int ch)
{
if (ch == user_settings->key_next_tab) {
@ -394,8 +447,6 @@ void set_next_window(int ch)
/* Deletes window w and cleans up */
void del_window(ToxWindow *w)
{
set_active_window_index(0);
uint8_t idx = w->index;
delwin(w->window_bar);
delwin(w->window);
@ -404,7 +455,11 @@ void del_window(ToxWindow *w)
clear();
refresh();
--num_active_windows;
if (num_active_windows > 0) {
set_next_window(-1);
--num_active_windows;
}
}
ToxWindow *init_windows(Tox *m)
@ -436,6 +491,9 @@ void on_window_resize(void)
refresh();
clear();
int x2;
int y2;
for (uint8_t i = 0; i < MAX_WINDOWS_NUM; ++i) {
ToxWindow *w = windows[i];
@ -451,6 +509,23 @@ void on_window_resize(void)
continue;
}
#ifdef GAMES
if (w->type == WINDOW_TYPE_GAME) {
delwin(w->window_bar);
delwin(w->window);
delwin(w->game->window);
w->window = newwin(LINES, COLS, 0, 0);
getmaxyx(w->window, y2, x2);
w->window_bar = subwin(w->window, WINDOW_BAR_HEIGHT, COLS, LINES - 2, 0);
w->game->window = subwin(w->window, y2 - CHATBOX_HEIGHT - WINDOW_BAR_HEIGHT, x2, 0, 0);
continue;
}
#endif // GAMES
if (w->help->active) {
wclear(w->help->win);
}
@ -469,8 +544,6 @@ void on_window_resize(void)
w->window = newwin(LINES, COLS, 0, 0);
int x2;
int y2;
getmaxyx(w->window, y2, x2);
if (y2 <= 0 || x2 <= 0) {
@ -706,6 +779,27 @@ void draw_active_window(Tox *m)
a->onDraw(a, m);
wrefresh(a->window);
#ifdef GAMES
if (a->type == WINDOW_TYPE_GAME) {
int ch = getch();
if (ch == ERR) {
return;
}
if (ch == user_settings->key_next_tab || ch == user_settings->key_prev_tab) {
set_next_window(ch);
ch = KEY_F(2);
}
a->onKey(a, m, ch, false);
return;
}
#endif // GAMES
wint_t ch = 0;
int printable = get_current_char(&ch);
@ -792,15 +886,24 @@ int get_num_active_windows(void)
void kill_all_windows(Tox *m)
{
for (uint8_t i = 2; i < MAX_WINDOWS_NUM; ++i) {
if (windows[i] == NULL) {
ToxWindow *w = windows[i];
if (w == NULL) {
continue;
}
if (windows[i]->type == WINDOW_TYPE_CHAT) {
kill_chat_window(windows[i], m);
} else if (windows[i]->type == WINDOW_TYPE_CONFERENCE) {
free_conference(windows[i], windows[i]->num);
if (w->type == WINDOW_TYPE_CHAT) {
kill_chat_window(w, m);
} else if (w->type == WINDOW_TYPE_CONFERENCE) {
free_conference(w, w->num);
}
#ifdef GAMES
else if (w->type == WINDOW_TYPE_GAME) {
game_kill(w);
}
#endif // GAMES
}
/* TODO: use enum instead of magic indices */

View File

@ -43,6 +43,13 @@
#define TOP_BAR_HEIGHT 1
#define WINDOW_BAR_HEIGHT 1
typedef enum CustomPacket {
CUSTOM_PACKET_GAME_INVITE = 160,
CUSTOM_PACKET_GAME_DATA = 161,
} CustomPacket;
/* ncurses colour pairs as FOREGROUND_BACKGROUND. No background defaults to black. */
typedef enum {
WHITE,
@ -53,8 +60,10 @@ typedef enum {
YELLOW,
MAGENTA,
BLACK,
BLUE_BLACK,
BLACK_WHITE,
WHITE_BLACK,
WHITE_BLUE,
WHITE_GREEN,
BAR_TEXT,
STATUS_ONLINE,
BAR_ACCENT,
@ -78,6 +87,10 @@ typedef enum {
WINDOW_TYPE_CHAT,
WINDOW_TYPE_CONFERENCE,
WINDOW_TYPE_FRIEND_LIST,
#ifdef GAMES
WINDOW_TYPE_GAME,
#endif
} WINDOW_TYPE;
/* Fixes text color problem on some terminals.
@ -130,6 +143,10 @@ typedef struct PromptBuf PromptBuf;
typedef struct ChatContext ChatContext;
typedef struct Help Help;
#ifdef GAMES
typedef struct GameData GameData;
#endif
struct ToxWindow {
/* ncurses */
bool(*onKey)(ToxWindow *, Tox *, wint_t, bool);
@ -156,6 +173,11 @@ struct ToxWindow {
void(*onTypingChange)(ToxWindow *, Tox *, uint32_t, bool);
void(*onReadReceipt)(ToxWindow *, Tox *, uint32_t, uint32_t);
#ifdef GAMES
void(*onGameInvite)(ToxWindow *, Tox *, uint32_t, const uint8_t *, size_t);
void(*onGameData)(ToxWindow *, Tox *, uint32_t, const uint8_t *, size_t);
#endif // GAMES
#ifdef AUDIO
void(*onInvite)(ToxWindow *, ToxAV *, uint32_t, int);
@ -193,6 +215,10 @@ struct ToxWindow {
StatusBar *stb;
Help *help;
#ifdef GAMES
GameData *game;
#endif
WINDOW *window;
WINDOW *window_bar;
};
@ -284,4 +310,5 @@ void draw_window_bar(ToxWindow *self);
call at least once per second */
void refresh_inactive_windows(void);
#endif /* WINDOWS_H */
#endif // WINWDOWS_H