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toxic/src/game_util.h
2021-06-28 16:04:25 -04:00

104 lines
2.5 KiB
C

/* game_util.h
*
*
* Copyright (C) 2020 Toxic All Rights Reserved.
*
* This file is part of Toxic.
*
* Toxic is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Toxic is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Toxic. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GAME_UTIL
#define GAME_UTIL
#include <stdbool.h>
#include <time.h>
typedef struct Coords {
int x;
int y;
} Coords;
// don't change these
typedef enum Direction {
NORTH = 0u,
SOUTH = 1,
EAST = 3,
WEST = 4,
INVALID_DIRECTION = 5
} Direction;
/*
* Use these for ms and second timestamps respectively so we don't accidentally interchange them
*/
typedef int64_t TIME_MS;
typedef time_t TIME_S;
/*
* Return true if coordinates x1, y1 overlap with x2, y2.
*/
#define COORDINATES_OVERLAP(x1, y1, x2, y2)(((x1) == (x2)) && ((y1) == (y2)))
/*
* Halves speed if moving north or south. This accounts for the fact that Y steps are twice as large as X steps.
*/
#define GAME_UTIL_REAL_SPEED(dir, speed)((((dir) == (NORTH)) || ((dir) == (SOUTH))) ? (MAX(1, ((speed) / 2))) : (speed))
/*
* Return true if dir is a valid Direction.
*/
#define GAME_UTIL_DIRECTION_VALID(dir)((dir) < (INVALID_DIRECTION))
/*
* Returns cardinal direction mapped to `key`.
*/
Direction game_util_get_direction(int key);
/*
* Returns the direction that will move `coords_a` closest to `coords_b`.
*
* If `inverse` is true, returns the opposite result.
*/
Direction game_util_move_towards(const Coords *coords_a, const Coords *coords_b, bool inverse);
/*
* Returns a random direction.
*/
Direction game_util_random_direction(void);
/*
* Moves `coords` one square towards `direction`.
*/
void game_util_move_coords(Direction direction, Coords *coords);
/*
* Returns a random colour.
*/
int game_util_random_colour(void);
/*
* Packs an unsigned 32 bit integer `v` into `bytes`.
*/
size_t game_util_pack_u32(uint8_t *bytes, uint32_t v);
/*
* Unpacks an unsigned 32 bit integer in `bytes` to `v`.
*/
size_t game_util_unpack_u32(const uint8_t *bytes, uint32_t *v);
#endif // GAME_UTIL