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94 changed files with 2099 additions and 1279 deletions

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@ -22,7 +22,7 @@ jobs:
submodules: recursive
- name: Install Dependencies
run: sudo apt update && sudo apt -y install libsodium-dev cmake
run: sudo apt update && sudo apt -y install libsodium-dev
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
@ -50,91 +50,12 @@ jobs:
- uses: actions/upload-artifact@v4
with:
# TODO: simpler name?
name: ${{ github.event.repository.name }}-${{ steps.tag.outputs.name }}-${{ runner.os }}-ubuntu20.04-x86_64
# TODO: do propper packing
path: |
${{github.workspace}}/${{ github.event.repository.name }}-${{ steps.tag.outputs.name }}-${{ runner.os }}-ubuntu20.04-x86_64.tar.gz
android:
timeout-minutes: 30
# contains sections copied from sdl repo
runs-on: ubuntu-latest
strategy:
matrix:
platform:
- vcpkg_toolkit: arm64-android
ndk_abi: arm64-v8a
- vcpkg_toolkit: x64-android
ndk_abi: x86_64
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- uses: nttld/setup-ndk@v1
id: setup_ndk
with:
local-cache: false # https://github.com/nttld/setup-ndk/issues/518
ndk-version: r26d
- uses: actions/setup-java@v4
with:
distribution: 'temurin'
java-version: '17'
- name: update vcpkg
run: |
git clone https://github.com/microsoft/vcpkg.git
- name: Install Dependencies (host)
run: sudo apt update && sudo apt -y install cmake pkg-config nasm
- name: Install Dependencies (target)
env:
ANDROID_NDK_HOME: ${{steps.setup_ndk.outputs.ndk-path}}
run: vcpkg install --triplet ${{matrix.platform.vcpkg_toolkit}} --overlay-ports=vcpkg/ports libsodium opus libvpx libpng libjpeg-turbo
# vcpkg scripts root /usr/local/share/vcpkg/scripts
- name: Configure CMake
env:
ANDROID_NDK_HOME: ${{steps.setup_ndk.outputs.ndk-path}}
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=${{matrix.platform.vcpkg_toolkit}} -DANDROID=1 -DANDROID_PLATFORM=23 -DANDROID_ABI=${{matrix.platform.ndk_abi}} -DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=${{steps.setup_ndk.outputs.ndk-path}}/build/cmake/android.toolchain.cmake -DSDL3IMAGE_JPG_SHARED=OFF -DSDL3IMAGE_PNG_SHARED=OFF -DTOMATO_MAIN_SO=ON
- name: Build (tomato)
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4 -t tomato
- name: Build (SDL3-jar) (workaround)
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4 -t SDL3-jar
- name: Build (apk)
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4 -t tomato-apk
- name: Determine tag name
id: tag
shell: bash
# taken from llama.cpp
run: |
SHORT_HASH="$(git rev-parse --short=7 HEAD)"
if [[ "${{ env.BRANCH_NAME }}" == "master" ]]; then
echo "name=dev-${SHORT_HASH}" >> $GITHUB_OUTPUT
else
SAFE_NAME=$(echo "${{ env.BRANCH_NAME }}" | tr '/' '-')
echo "name=dev-${SAFE_NAME}-${SHORT_HASH}" >> $GITHUB_OUTPUT
fi
- name: rename apk
id: rename_apk
shell: bash
run: mv "${{github.workspace}}/build/android/tomato.apk" "${{github.workspace}}/build/android/${{github.event.repository.name}}-${{steps.tag.outputs.name}}-Android-${{matrix.platform.ndk_abi}}.apk"
- uses: actions/upload-artifact@v4
with:
name: ${{github.event.repository.name}}-${{steps.tag.outputs.name}}-${{runner.os}}-Android-${{matrix.platform.ndk_abi}}
path: |
${{github.workspace}}/build/android/${{github.event.repository.name}}-${{steps.tag.outputs.name}}-Android-${{matrix.platform.ndk_abi}}.apk
windows:
timeout-minutes: 15
@ -153,7 +74,7 @@ jobs:
git pull
- name: Install Dependencies
run: vcpkg install libsodium:x64-windows-static pthreads:x64-windows-static pkgconf:x64-windows
run: vcpkg install pkgconf:x64-windows libsodium:x64-windows-static pthreads:x64-windows-static opus:x64-windows-static libvpx:x64-windows-static
# setup vs env
- uses: ilammy/msvc-dev-cmd@v1
@ -189,7 +110,8 @@ jobs:
- uses: actions/upload-artifact@v4
with:
name: ${{github.event.repository.name}}-${{steps.tag.outputs.name}}-${{runner.os}}-msvc-x86_64
# TODO: simpler name?
name: ${{ github.event.repository.name }}-${{ steps.tag.outputs.name }}-${{ runner.os }}-msvc-x86_64
# TODO: do propper packing
path: |
${{github.workspace}}/${{ github.event.repository.name }}-${{ steps.tag.outputs.name }}-${{ runner.os }}-msvc-x86_64.zip
@ -212,7 +134,7 @@ jobs:
git pull
- name: Install Dependencies
run: vcpkg install libsodium:x64-windows-static pthreads:x64-windows-static pkgconf:x64-windows
run: vcpkg install pkgconf:x64-windows libsodium:x64-windows-static pthreads:x64-windows-static opus:x64-windows-static libvpx:x64-windows-static
# setup vs env
- uses: ilammy/msvc-dev-cmd@v1
@ -248,6 +170,7 @@ jobs:
- uses: actions/upload-artifact@v4
with:
# TODO: simpler name?
name: ${{ github.event.repository.name }}-${{ steps.tag.outputs.name }}-${{ runner.os }}-msvc-asan-x86_64
# TODO: do propper packing
path: |
@ -260,7 +183,6 @@ jobs:
needs:
- linux-ubuntu
- android
- windows
- windows-asan

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@ -21,7 +21,7 @@ jobs:
submodules: recursive
- name: Install Dependencies
run: sudo apt update && sudo apt -y install libsodium-dev cmake
run: sudo apt update && sudo apt -y install libsodium-dev
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
@ -29,70 +29,6 @@ jobs:
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4 -t tomato
android:
timeout-minutes: 30
# contains sections copied from sdl repo
runs-on: ubuntu-latest
strategy:
matrix:
platform:
- vcpkg_toolkit: arm64-android
ndk_abi: arm64-v8a
- vcpkg_toolkit: x64-android
ndk_abi: x86_64
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- uses: nttld/setup-ndk@v1
id: setup_ndk
with:
local-cache: false # https://github.com/nttld/setup-ndk/issues/518
ndk-version: r26d
- uses: actions/setup-java@v4
with:
distribution: 'temurin'
java-version: '17'
- name: update vcpkg
run: |
git clone https://github.com/microsoft/vcpkg.git
- name: Install Dependencies (host)
run: sudo apt update && sudo apt -y install cmake pkg-config nasm
- name: Install Dependencies (target)
env:
ANDROID_NDK_HOME: ${{steps.setup_ndk.outputs.ndk-path}}
run: vcpkg install --triplet ${{matrix.platform.vcpkg_toolkit}} --overlay-ports=vcpkg/ports libsodium opus libvpx libpng libjpeg-turbo
# vcpkg scripts root /usr/local/share/vcpkg/scripts
- name: Configure CMake
env:
ANDROID_NDK_HOME: ${{steps.setup_ndk.outputs.ndk-path}}
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=${{matrix.platform.vcpkg_toolkit}} -DANDROID=1 -DANDROID_PLATFORM=23 -DANDROID_ABI=${{matrix.platform.ndk_abi}} -DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=${{steps.setup_ndk.outputs.ndk-path}}/build/cmake/android.toolchain.cmake -DSDL3IMAGE_JPG_SHARED=OFF -DSDL3IMAGE_PNG_SHARED=OFF -DTOMATO_MAIN_SO=ON
- name: Build (tomato)
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4 -t tomato
- name: Build (SDL3-jar) (workaround)
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4 -t SDL3-jar
- name: Build (apk)
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4 -t tomato-apk
- uses: actions/upload-artifact@v4
with:
name: ${{ github.event.repository.name }}-${{matrix.platform.vcpkg_toolkit}}
# TODO: do propper packing
path: |
${{github.workspace}}/build/android/tomato.apk
macos:
timeout-minutes: 10
@ -129,7 +65,7 @@ jobs:
git pull
- name: Install Dependencies
run: vcpkg install libsodium:x64-windows-static pthreads:x64-windows-static pkgconf:x64-windows
run: vcpkg install pkgconf:x64-windows libsodium:x64-windows-static pthreads:x64-windows-static opus:x64-windows-static libvpx:x64-windows-static
# setup vs env
- uses: ilammy/msvc-dev-cmd@v1

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@ -18,16 +18,22 @@ set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
option(TOMATO_MAIN_SO "Build tomato as a shared object (for eg android apps)" ANDROID)
option(TOMATO_ASAN "Build tomato with asan (gcc/clang/msvc)" OFF)
if (TOMATO_ASAN)
if (${CMAKE_CXX_COMPILER_ID} STREQUAL "GNU" OR ${CMAKE_CXX_COMPILER_ID} STREQUAL "Clang")
if (NOT WIN32) # exclude mingw
#link_libraries(-fsanitize=address)
add_compile_options(-fsanitize=address,undefined)
link_libraries(-fsanitize=address,undefined)
#link_libraries(-fsanitize=undefined)
#add_compile_options(-fsanitize=thread)
#link_libraries(-fsanitize=thread)
message("II enabled ASAN")
if (OFF) # TODO: switch for minimal runtime in deployed scenarios
add_compile_options(-fsanitize-minimal-runtime)
link_libraries(-fsanitize-minimal-runtime)
endif()
else()
message("!! can not enable ASAN on this platform (gcc/clang + win)")
endif()
@ -44,7 +50,7 @@ endif()
add_compile_definitions(ENTT_API_EXPORT)
# external libs
add_subdirectory(./external EXCLUDE_FROM_ALL) # before increasing warn levels, sad :(
add_subdirectory(./external) # before increasing warn levels, sad :(
set(CMAKE_CXX_EXTENSIONS OFF)
@ -70,10 +76,3 @@ endif()
add_subdirectory(./src)
# TODO: move to src
if (ANDROID AND TARGET SDL3::Jar)
message("II building for ANDROID!!!")
add_subdirectory(android)
endif()

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@ -1,100 +0,0 @@
cmake_minimum_required(VERSION 3.14...3.24 FATAL_ERROR)
project(tomato_android)
# here be dragons
list(APPEND CMAKE_MODULE_PATH "${SDL3_SOURCE_DIR}/cmake/android")
find_package(SdlAndroid MODULE)
find_package(Java)
find_package(SdlAndroidPlatform MODULE)
# the existence of SDL3::Jar usually implies platform
if(SdlAndroid_FOUND)
include(SdlAndroidFunctions)
sdl_create_android_debug_keystore(tomato-debug-keystore)
sdl_android_compile_resources(tomato-resources RESFOLDER app/res)
set(ANDROID_MANIFEST_PACKAGE "org.libsdl.app.tomato")
#set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-src/AndroidManifest.xml")
string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}")
#set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-src")
#set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res")
#set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}")
set(JAVA_PACKAGE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/app/java/${JAVA_PACKAGE_DIR}")
sdl_android_link_resources(tomato-apk-linked
MANIFEST "app/AndroidManifest.xml"
PACKAGE ${ANDROID_MANIFEST_PACKAGE}
RES_TARGETS tomato-resources
TARGET_SDK_VERSION 31
)
set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/tomato-java.dir/classes")
# Some CMake versions have a slow `cmake -E make_directory` implementation
if(NOT IS_DIRECTORY "${classes_path}")
execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}")
endif()
set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/tomato.jar")
# TODO: convert to cmake's add_jar
add_custom_command(
OUTPUT "${OUT_JAR}"
COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}"
COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}"
COMMAND ${Java_JAVAC_EXECUTABLE}
-source 1.8 -target 1.8
-bootclasspath "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>"
"${JAVA_PACKAGE_DIR}/TomatoActivity.java"
$<TARGET_PROPERTY:tomato-apk-linked,JAVA_R>
-cp "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>:${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
-d "${classes_path}"
COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" .
DEPENDS $<TARGET_PROPERTY:tomato-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>"
)
add_custom_target(tomato-jar DEPENDS "${OUT_JAR}")
add_dependencies(tomato-jar SDL3::Jar) # HACK: somehow their jar is not registered as an output
set_property(TARGET tomato-jar PROPERTY OUTPUT "${OUT_JAR}")
set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/tomato-dex.dir")
# Some CMake versions have a slow `cmake -E make_directory` implementation
if(NOT IS_DIRECTORY "${dexworkdir}")
execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}")
endif()
set(classes_dex_base_name "classes.dex")
set(classes_dex "${dexworkdir}/${classes_dex_base_name}")
add_custom_command(
OUTPUT "${classes_dex}"
COMMAND SdlAndroid::d8
$<TARGET_PROPERTY:tomato-jar,OUTPUT>
$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
--lib "${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
--output "${dexworkdir}"
DEPENDS $<TARGET_PROPERTY:tomato-jar,OUTPUT> $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
)
add_custom_target(tomato-dex DEPENDS "${classes_dex}")
set_property(TARGET tomato-dex PROPERTY OUTPUT "${classes_dex}")
set_property(TARGET tomato-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}")
# file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
sdl_add_to_apk_unaligned(tomato-unaligned-apk
APK_IN tomato-apk-linked
OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
#ASSETS ${RESOURCE_FILES}
#NATIVE_LIBS SDL3::SDL3-shared tomato
NATIVE_LIBS tomato
DEX tomato-dex
)
sdl_apk_align(tomato-aligned-apk tomato-unaligned-apk
OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
)
sdl_apk_sign(tomato-apk tomato-aligned-apk
KEYSTORE tomato-debug-keystore
)
else()
message("EE SdlAndroid module not found")
endif()

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@ -1,109 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Replace com.test.game with the identifier of your game below, e.g.
com.gamemaker.game
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.libsdl.app.tomato"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto">
<!-- OpenGL ES 2.0 -->
<uses-feature android:glEsVersion="0x00020000" />
<!-- Touchscreen support -->
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false" />
<!-- Game controller support -->
<uses-feature
android:name="android.hardware.bluetooth"
android:required="false" />
<uses-feature
android:name="android.hardware.gamepad"
android:required="false" />
<uses-feature
android:name="android.hardware.usb.host"
android:required="false" />
<!-- External mouse input events -->
<uses-feature
android:name="android.hardware.type.pc"
android:required="false" />
<!-- Audio recording support -->
<!-- if you want to capture audio, uncomment this. -->
<!-- <uses-feature
android:name="android.hardware.microphone"
android:required="false" /> -->
<!-- Camera support -->
<!-- if you want to record video, uncomment this. -->
<!--
<uses-permission android:name="android.permission.CAMERA" />
<uses-feature android:name="android.hardware.camera" />
-->
<uses-permission android:name="android.permission.INTERNET" />
<!-- Allow downloading to the external storage on Android 5.1 and older -->
<!-- <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="22" /> -->
<!-- Allow access to Bluetooth devices -->
<!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM -->
<!-- <uses-permission android:name="android.permission.BLUETOOTH" android:maxSdkVersion="30" /> -->
<!-- <uses-permission android:name="android.permission.BLUETOOTH_CONNECT" /> -->
<!-- Allow access to the vibrator -->
<uses-permission android:name="android.permission.VIBRATE" />
<!-- if you want to capture audio, uncomment this. -->
<!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> -->
<!-- Create a Java class extending SDLActivity and place it in a
directory under app/src/main/java matching the package, e.g. app/src/main/java/com/gamemaker/game/MyGame.java
then replace "SDLActivity" with the name of your class (e.g. "MyGame")
in the XML below.
An example Java class can be found in README-android.md
-->
<application android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:appCategory="social"
android:allowBackup="true"
android:theme="@style/AppTheme"
android:hardwareAccelerated="true" >
<!-- setting sdl hints. uses the string value -->
<meta-data android:name="SDL_ENV.SDL_ANDROID_BLOCK_ON_PAUSE" android:value="0"/>
<activity android:name="TomatoActivity"
android:label="@string/app_name"
android:alwaysRetainTaskState="true"
android:launchMode="singleInstance"
android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
android:preferMinimalPostProcessing="true"
android:exported="true"
>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<!-- Let Android know that we can handle some USB devices and should receive this event -->
<intent-filter>
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
</intent-filter>
<!-- Drop file event -->
<!--
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<data android:mimeType="*/*" />
</intent-filter>
-->
</activity>
</application>
</manifest>

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@ -1,18 +0,0 @@
package org.libsdl.app.tomato;
import org.libsdl.app.SDLActivity;
public class TomatoActivity extends SDLActivity {
protected String[] getLibraries() {
return new String[] {
// "SDL3", // we link statically
// "SDL3_image",
// "SDL3_mixer",
// "SDL3_net",
// "SDL3_ttf",
// "main"
"tomato"
};
}
}

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@mipmap/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
<monochrome android:drawable="@mipmap/ic_launcher_monochrome"/>
</adaptive-icon>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#3F51B5</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
</resources>

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@ -1,3 +0,0 @@
<resources>
<string name="app_name">Tomato</string>
</resources>

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@ -1,10 +0,0 @@
<resources>
<!-- Base application theme. -->
<!-- <style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar"> -->
<!--<style name="AppTheme" parent="android:Theme.AppCompat">-->
<style name="AppTheme" parent="android:Theme">
<!-- Customize your theme here. -->
</style>
</resources>

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@ -2,8 +2,6 @@ cmake_minimum_required(VERSION 3.14...3.24 FATAL_ERROR)
add_subdirectory(./entt)
add_subdirectory(./json)
add_subdirectory(./solanaceae_util)
add_subdirectory(./solanaceae_contact)
add_subdirectory(./solanaceae_message3)

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@ -18,7 +18,6 @@ add_library(imgui
imgui/misc/cpp/imgui_stdlib.cpp
)
target_compile_definitions(imgui PUBLIC IMGUI_USE_WCHAR32)
target_compile_features(imgui PUBLIC cxx_std_11)
target_include_directories(imgui PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}")

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@ -1 +1 @@
custom: ['https://github.com/ocornut/imgui/wiki/Funding']
custom: ['https://github.com/ocornut/imgui/wiki/Sponsors']

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@ -413,15 +413,15 @@ static bool ImGui_ImplSDL3_Init(SDL_Window* window, SDL_Renderer* renderer, void
bd->WantUpdateGamepadsList = true;
// Load mouse cursors
bd->MouseCursors[ImGuiMouseCursor_Arrow] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_DEFAULT);
bd->MouseCursors[ImGuiMouseCursor_TextInput] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_TEXT);
bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_MOVE);
bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NS_RESIZE);
bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_EW_RESIZE);
bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NESW_RESIZE);
bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NWSE_RESIZE);
bd->MouseCursors[ImGuiMouseCursor_Hand] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_POINTER);
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NOT_ALLOWED);
bd->MouseCursors[ImGuiMouseCursor_Arrow] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
bd->MouseCursors[ImGuiMouseCursor_TextInput] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM);
bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL);
bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENS);
bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE);
bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENESW);
bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENWSE);
bd->MouseCursors[ImGuiMouseCursor_Hand] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND);
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO);
// Set platform dependent data in viewport
// Our mouse update function expect PlatformHandle to be filled for the main viewport

View File

@ -35,50 +35,6 @@ HOW TO UPDATE?
and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
- Please report any issue!
-----------------------------------------------------------------------
VERSION 1.90.8 (Released 2024-06-06)
-----------------------------------------------------------------------
Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90.8
Breaking changes:
- Reordered various ImGuiInputTextFlags values. This should NOT be breaking unless
you are using generated headers that have values not matching the main library.
- Removed ImGuiButtonFlags_MouseButtonDefault_ = ImGuiButtonFlags_MouseButtonLeft
from imgui.h, was mostly unused and misleading.
Other changes:
- Inputs: fixed IsMouseClicked(..., repeat=true); broken in 1.90.7 on 2024/05/22.
(due to an internal api parameter swap, repeat wouldn't be honored and
ownership would be accidentally checked even though this api is meant to not
check ownership). (#7657) [@korenkonder]
- Windows: fixed altering FramePadding mid-frame not correctly affecting logic
responsible for honoring io.ConfigWindowsMoveFromTitleBarOnly. (#7576, #899)
- Scrollbar: made scrolling logic more standard: clicking above or below the
grab scrolls by one page, holding mouse button repeats scrolling. (#7328, #150)
- Scrollbar: fixed miscalculation of vertical scrollbar visibility when required
solely by the presence of an horizontal scrollbar. (#1574)
- InputScalar, InputInt, InputFloat: added ImGuiInputTextFlags_ParseEmptyRefVal
to parse an empty field as zero-value. (#7305) [@supermerill, @ocornut]
- InputScalar, InputInt, InputFloat: added ImGuiInputTextFlags_DisplayEmptyRefVal
to display a zero-value as empty. (#7305) [@supermerill, @ocornut]
- Popups: fixed an issue preventing to close a popup opened over a modal by clicking
over void (it required clicking over the visible part of the modal). (#7654)
- Tables: fixed an issue where ideal size reported to parent container wouldn't
correctly take account of inner scrollbar, affecting potential auto-resize of
parent container. (#7651)
- Tables: fixed a bug where after disabling the ScrollY flag for a table,
previous scrollbar width would be accounted for. (#5920)
- Combo: simplified Combo() API uses a list clipper (due to its api it wasn't
previously trivial before we added clipper.IncludeItemByIndex() function).
- Disabled: nested tooltips or other non-child window within a BeginDisabled()
block disable the disabled state. (#211, #7640)
- Misc: made ImGuiDir and ImGuiSortDirection stronger-typed enums.
- Backends: SDL3: Update for SDL_SYSTEM_CURSOR_xxx api renames. (#7653)
-----------------------------------------------------------------------
VERSION 1.90.7 (Released 2024-05-27)
-----------------------------------------------------------------------

View File

@ -162,7 +162,7 @@ See: [Upcoming Changes](https://github.com/ocornut/imgui/wiki/Upcoming-Changes).
See: [Dear ImGui Test Engine + Test Suite](https://github.com/ocornut/imgui_test_engine) for Automation & Testing.
For the purposes of getting search engines to crawl the wiki, here's a link to the [Crawlable Wiki](https://github-wiki-see.page/m/ocornut/imgui/wiki) (not for humans, [here's why](https://github-wiki-see.page/)).
For the purposes of getting search engines to crawl the wiki, here's a link to the [Crawable Wiki](https://github-wiki-see.page/m/ocornut/imgui/wiki) (not for humans, [here's why](https://github-wiki-see.page/)).
Getting started? For first-time users having issues compiling/linking/running or issues loading fonts, please use [GitHub Discussions](https://github.com/ocornut/imgui/discussions). For ANY other questions, bug reports, requests, feedback, please post on [GitHub Issues](https://github.com/ocornut/imgui/issues). Please read and fill the New Issue template carefully.

View File

@ -39,7 +39,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- scrolling: forward mouse wheel scrolling to parent window when at the edge of scrolling limits? (useful for listbox,tables?)
- scrolling/style: shadows on scrollable areas to denote that there is more contents (see e.g. DaVinci Resolve ui)
- drawdata: make it easy to deep-copy (or swap?) a full ImDrawData so user can easily save that data if they use threaded rendering. (#1860 see ImDrawDataSnapshot)
- drawdata: make it easy to deep-copy (or swap?) a full ImDrawData so user can easily save that data if they use threaded rendering. (e.g. #2646)
! drawlist: add CalcTextSize() func to facilitate consistent code from user pov (currently need to use ImGui or ImFont alternatives!)
- drawlist: maintaining bounding box per command would allow to merge draw command when clipping isn't relied on (typical non-scrolling window or non-overflowing column would merge with previous command). (WIP branch)
- drawlist: make it easier to toggle AA per primitive, so we can use e.g. non-AA fill + AA borders more naturally
@ -117,7 +117,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
!- color: the color conversion helpers/types are a mess and needs sorting out.
- color: (api breaking) ImGui::ColorConvertXXX functions should be loose ImColorConvertXX to match imgui_internals.h
- plot: full featured plot/graph api w/ scrolling, zooming etc. --> promote using ImPlot
- plot: full featured plot/graph api w/ scrolling, zooming etc. --> ImPlot
- (plot: deleted all other todo lines on 2023-06-28)
- clipper: ability to disable the clipping through a simple flag/bool.
@ -150,6 +150,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- drag float: power != 0.0f with current value being outside the range keeps the value stuck.
- drag float: added leeway on edge (e.g. a few invisible steps past the clamp limits)
- combo: use clipper.
- combo: a way/helper to customize the combo preview (#1658) -> experimental BeginComboPreview()
- combo/listbox: keyboard control. need InputText-like non-active focus + key handling. considering keyboard for custom listbox (pr #203)
- listbox: multiple selection (WIP range-select branch)
@ -172,14 +173,15 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- tooltip: drag and drop with tooltip near monitor edges lose/changes its last direction instead of locking one. The drag and drop tooltip should always follow without changing direction.
- tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic.
- tooltip: drag tooltip hovering over source widget with IsItemHovered/SetTooltip flickers (WIP branch)
- tooltip: tooltip priorities to override a stock tooltip (e.g. shortcut tooltip)
- status-bar: add a per-window status bar helper similar to what menu-bar does. generalize concept of layer0 rect in window (can make _MenuBar window flag obsolete too).
- shortcuts: store multiple keychords in ImGuiKeyChord
- shortcuts: Hovered route (lower than Focused, higher than Global)
- shortcuts: local-style shortcut api, e.g. parse "&Save"
- shortcuts,menus: global-style shortcut api e.g. "Save (CTRL+S)" -> explicit flag for recursing into closed menu
- menus: hovering from menu to menu on a menu-bar has 1 frame without any menu, which is a little annoying. ideally zero.
- shortcuts: programmatically access shortcuts "Focus("&Save"))
- menus: menu-bar: main menu-bar could affect clamping of windows position (~ akin to modifying DisplayMin)
- menus: hovering from menu to menu on a menu-bar has 1 frame without any menu, which is a little annoying. ideally either 0 either longer.
- menus: would be nice if the Selectable() supported horizontal alignment (must be given the equivalent of WorkRect.Max.x matching the position of the shortcut column)
- tree node: add treenode/treepush int variants? not there because (void*) cast from int warns on some platforms/settings?
@ -275,6 +277,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- font/opt: Considering storing standalone AdvanceX table as 16-bit fixed point integer?
- font/opt: Glyph currently 40 bytes (2+9*4). Consider storing UV as 16-bits integer? (->32 bytes). X0/Y0/X1/Y1 as 16 fixed-point integers? Or X0/Y0 as float and X1/Y1 as fixed8_8?
- nav: visual feedback on button press.
- nav: some features such as PageUp/Down/Home/End should probably work without ImGuiConfigFlags_NavEnableKeyboard? (where do we draw the line? how about CTRL+Tab)
! nav: never clear NavId on some setup (e.g. gamepad centric)
- nav: there's currently no way to completely clear focus with the keyboard. depending on patterns used by the application to dispatch inputs, it may be desirable.
@ -314,7 +317,8 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- misc: make the ImGuiCond values linear (non-power-of-two). internal storage for ImGuiWindow can use integers to combine into flags (Why?)
- misc: PushItemFlag(): add a flag to disable keyboard capture when used with mouse? (#1682)
- misc: use more size_t in public api?
- misc: support for string view/range instead of char* would e.g. facilitate usage with Rust (#683, #3038, WIP string_view branch)
- misc: possible compile-time support for string view/range instead of char* would e.g. facilitate usage with Rust (#683, #3038, WIP string_view branch)
- misc: possible compile-time support for wchar_t instead of char*?
- demo: demonstrate using PushStyleVar() in more details.
- demo: add vertical separator demo
@ -334,7 +338,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- backends: bgfx: https://gist.github.com/RichardGale/6e2b74bc42b3005e08397236e4be0fd0
- backends: emscriptem: with refactored examples, we could provide a direct imgui_impl_emscripten platform layer (see eg. https://github.com/floooh/sokol-samples/blob/master/html5/imgui-emsc.cc#L42)
- bindings: ways to use clang ast dump to generate bindings or helpers for bindings? (e.g. clang++ -Xclang -ast-dump=json imgui.h) (--> use https://github.com/dearimgui/dear_bindings)
- bindings: ways to use clang ast dump to generate bindings or helpers for bindings? (e.g. clang++ -Xclang -ast-dump=json imgui.h) (WIP project "dear-bindings" still private)
- optimization: replace vsnprintf with stb_printf? using IMGUI_USE_STB_SPRINTF. (#1038 + needed for string_view)
- optimization: add clipping for multi-component widgets (SliderFloatX, ColorEditX, etc.). one problem is that nav branch can't easily clip parent group when there is a move request.

View File

@ -37,9 +37,9 @@ LIBS =
ifeq ($(UNAME_S), Linux) #LINUX
ECHO_MESSAGE = "Linux"
LIBS += $(LINUX_GL_LIBS) -ldl `pkg-config sdl3 --libs`
LIBS += $(LINUX_GL_LIBS) -ldl `sdl3-config --libs`
CXXFLAGS += `pkg-config sdl3 --cflags`
CXXFLAGS += `sdl3-config --cflags`
CFLAGS = $(CXXFLAGS)
endif
@ -48,7 +48,7 @@ ifeq ($(UNAME_S), Darwin) #APPLE
LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl3-config --libs`
LIBS += -L/usr/local/lib -L/opt/local/lib
CXXFLAGS += `pkg-config sdl3 --cflags`
CXXFLAGS += `sdl3-config --cflags`
CXXFLAGS += -I/usr/local/include -I/opt/local/include
CFLAGS = $(CXXFLAGS)
endif

View File

@ -26,9 +26,9 @@ LIBS =
ifeq ($(UNAME_S), Linux) #LINUX
ECHO_MESSAGE = "Linux"
LIBS += -ldl `pkg-config sdl3 --libs`
LIBS += -ldl `sdl3-config --libs`
CXXFLAGS += `pkg-config sdl3 --cflags`
CXXFLAGS += `sdl3-config --cflags`
CFLAGS = $(CXXFLAGS)
endif
@ -37,7 +37,7 @@ ifeq ($(UNAME_S), Darwin) #APPLE
LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl3-config --libs`
LIBS += -L/usr/local/lib -L/opt/local/lib
CXXFLAGS += `pkg-config sdl3 --cflags`
CXXFLAGS += `sdl3-config --cflags`
CXXFLAGS += -I/usr/local/include -I/opt/local/include
CFLAGS = $(CXXFLAGS)
endif

View File

@ -160,7 +160,7 @@ int main(int, char**)
// Rendering
ImGui::Render();
//SDL_RenderSetScale(renderer, io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y);
SDL_SetRenderDrawColorFloat(renderer, clear_color.x, clear_color.y, clear_color.z, clear_color.w);
SDL_SetRenderDrawColor(renderer, (Uint8)(clear_color.x * 255), (Uint8)(clear_color.y * 255), (Uint8)(clear_color.z * 255), (Uint8)(clear_color.w * 255));
SDL_RenderClear(renderer);
ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), renderer);
SDL_RenderPresent(renderer);

View File

@ -1,4 +1,4 @@
// dear imgui, v1.90.8
// dear imgui, v1.90.7
// (main code and documentation)
// Help:
@ -430,8 +430,6 @@ CODE
When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
You can read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2024/06/06 (1.90.8) - reordered ImGuiInputTextFlags values. This should not be breaking unless you are using generated headers that have values not matching the main library.
- 2024/06/06 (1.90.8) - removed 'ImGuiButtonFlags_MouseButtonDefault_ = ImGuiButtonFlags_MouseButtonLeft', was mostly unused and misleading.
- 2024/05/27 (1.90.7) - commented out obsolete symbols marked obsolete in 1.88 (May 2022):
- old: CaptureKeyboardFromApp(bool)
- new: SetNextFrameWantCaptureKeyboard(bool)
@ -4239,7 +4237,7 @@ bool ImGui::IsClippedEx(const ImRect& bb, ImGuiID id)
ImGuiWindow* window = g.CurrentWindow;
if (!bb.Overlaps(window->ClipRect))
if (id == 0 || (id != g.ActiveId && id != g.ActiveIdPreviousFrame && id != g.NavId && id != g.NavActivateId))
if (!g.ItemUnclipByLog)
if (!g.LogEnabled)
return true;
return false;
}
@ -5779,7 +5777,7 @@ static inline ImVec2 CalcWindowMinSize(ImGuiWindow* window)
// Reduce artifacts with very small windows
ImGuiWindow* window_for_height = window;
size_min.y = ImMax(size_min.y, window_for_height->TitleBarHeight + window_for_height->MenuBarHeight + ImMax(0.0f, g.Style.WindowRounding - 1.0f));
size_min.y = ImMax(size_min.y, window_for_height->TitleBarHeight() + window_for_height->MenuBarHeight() + ImMax(0.0f, g.Style.WindowRounding - 1.0f));
return size_min;
}
@ -5990,7 +5988,7 @@ static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& si
ImRect clamp_rect = visibility_rect;
const bool window_move_from_title_bar = g.IO.ConfigWindowsMoveFromTitleBarOnly && !(window->Flags & ImGuiWindowFlags_NoTitleBar);
if (window_move_from_title_bar)
clamp_rect.Min.y -= window->TitleBarHeight;
clamp_rect.Min.y -= window->TitleBarHeight();
ImVec2 pos_target(FLT_MAX, FLT_MAX);
ImVec2 size_target(FLT_MAX, FLT_MAX);
@ -6189,7 +6187,7 @@ static inline void ClampWindowPos(ImGuiWindow* window, const ImRect& visibility_
ImGuiContext& g = *GImGui;
ImVec2 size_for_clamping = window->Size;
if (g.IO.ConfigWindowsMoveFromTitleBarOnly && !(window->Flags & ImGuiWindowFlags_NoTitleBar))
size_for_clamping.y = window->TitleBarHeight;
size_for_clamping.y = window->TitleBarHeight();
window->Pos = ImClamp(window->Pos, visibility_rect.Min - size_for_clamping, visibility_rect.Max);
}
@ -6225,7 +6223,7 @@ static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window)
}
if (g.Style.FrameBorderSize > 0 && !(window->Flags & ImGuiWindowFlags_NoTitleBar))
{
float y = window->Pos.y + window->TitleBarHeight - 1;
float y = window->Pos.y + window->TitleBarHeight() - 1;
window->DrawList->AddLine(ImVec2(window->Pos.x + border_size, y), ImVec2(window->Pos.x + window->Size.x - border_size, y), border_col, g.Style.FrameBorderSize);
}
}
@ -6270,7 +6268,7 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
}
if (override_alpha)
bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(alpha) << IM_COL32_A_SHIFT);
window->DrawList->AddRectFilled(window->Pos + ImVec2(0, window->TitleBarHeight), window->Pos + window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? 0 : ImDrawFlags_RoundCornersBottom);
window->DrawList->AddRectFilled(window->Pos + ImVec2(0, window->TitleBarHeight()), window->Pos + window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? 0 : ImDrawFlags_RoundCornersBottom);
}
// Title bar
@ -6564,7 +6562,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window_stack_data.Window = window;
window_stack_data.ParentLastItemDataBackup = g.LastItemData;
window_stack_data.StackSizesOnBegin.SetToContextState(&g);
window_stack_data.DisabledOverrideReenable = (g.CurrentItemFlags & ImGuiItemFlags_Disabled) != 0;
g.CurrentWindowStack.push_back(window_stack_data);
if (flags & ImGuiWindowFlags_ChildMenu)
g.BeginMenuDepth++;
@ -6651,10 +6648,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// [EXPERIMENTAL] Skip Refresh mode
UpdateWindowSkipRefresh(window);
// Nested root windows (typically tooltips) override disabled state
if (window_stack_data.DisabledOverrideReenable && window->RootWindow == window)
BeginDisabledOverrideReenable();
// We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow()
g.CurrentWindow = NULL;
@ -6737,8 +6730,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// Lock menu offset so size calculation can use it as menu-bar windows need a minimum size.
window->DC.MenuBarOffset.x = ImMax(ImMax(window->WindowPadding.x, style.ItemSpacing.x), g.NextWindowData.MenuBarOffsetMinVal.x);
window->DC.MenuBarOffset.y = g.NextWindowData.MenuBarOffsetMinVal.y;
window->TitleBarHeight = (flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : g.FontSize + g.Style.FramePadding.y * 2.0f;
window->MenuBarHeight = (flags & ImGuiWindowFlags_MenuBar) ? window->DC.MenuBarOffset.y + g.FontSize + g.Style.FramePadding.y * 2.0f : 0.0f;
// Depending on condition we use previous or current window size to compare against contents size to decide if a scrollbar should be visible.
// Those flags will be altered further down in the function depending on more conditions.
@ -6779,7 +6770,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
const ImVec2 scrollbar_sizes_from_last_frame = window->ScrollbarSizes;
window->DecoOuterSizeX1 = 0.0f;
window->DecoOuterSizeX2 = 0.0f;
window->DecoOuterSizeY1 = window->TitleBarHeight + window->MenuBarHeight;
window->DecoOuterSizeY1 = window->TitleBarHeight() + window->MenuBarHeight();
window->DecoOuterSizeY2 = 0.0f;
window->ScrollbarSizes = ImVec2(0.0f, 0.0f);
@ -6928,7 +6919,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((needed_size_from_last_frame.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar));
window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((needed_size_from_last_frame.x > size_x_for_scrollbars - (window->ScrollbarY ? style.ScrollbarSize : 0.0f)) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar));
if (window->ScrollbarX && !window->ScrollbarY)
window->ScrollbarY = (needed_size_from_last_frame.y > size_y_for_scrollbars - style.ScrollbarSize) && !(flags & ImGuiWindowFlags_NoScrollbar);
window->ScrollbarY = (needed_size_from_last_frame.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar);
window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f);
// Amend the partially filled window->DecorationXXX values.
@ -7254,7 +7245,7 @@ void ImGui::End()
IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size > 1, "Calling End() too many times!");
return;
}
ImGuiWindowStackData& window_stack_data = g.CurrentWindowStack.back();
IM_ASSERT(g.CurrentWindowStack.Size > 0);
// Error checking: verify that user doesn't directly call End() on a child window.
if (window->Flags & ImGuiWindowFlags_ChildWindow)
@ -7266,8 +7257,6 @@ void ImGui::End()
if (!window->SkipRefresh)
PopClipRect(); // Inner window clip rectangle
PopFocusScope();
if (window_stack_data.DisabledOverrideReenable && window->RootWindow == window)
EndDisabledOverrideReenable();
if (window->SkipRefresh)
{
@ -7283,12 +7272,12 @@ void ImGui::End()
ErrorCheckUsingSetCursorPosToExtendParentBoundaries();
// Pop from window stack
g.LastItemData = window_stack_data.ParentLastItemDataBackup;
g.LastItemData = g.CurrentWindowStack.back().ParentLastItemDataBackup;
if (window->Flags & ImGuiWindowFlags_ChildMenu)
g.BeginMenuDepth--;
if (window->Flags & ImGuiWindowFlags_Popup)
g.BeginPopupStack.pop_back();
window_stack_data.StackSizesOnBegin.CompareWithContextState(&g);
g.CurrentWindowStack.back().StackSizesOnBegin.CompareWithContextState(&g);
g.CurrentWindowStack.pop_back();
SetCurrentWindow(g.CurrentWindowStack.Size == 0 ? NULL : g.CurrentWindowStack.back().Window);
}
@ -7380,13 +7369,9 @@ void ImGui::FocusWindow(ImGuiWindow* window, ImGuiFocusRequestFlags flags)
if ((flags & ImGuiFocusRequestFlags_UnlessBelowModal) && (g.NavWindow != window)) // Early out in common case.
if (ImGuiWindow* blocking_modal = FindBlockingModal(window))
{
// This block would typically be reached in two situations:
// - API call to FocusWindow() with a window under a modal and ImGuiFocusRequestFlags_UnlessBelowModal flag.
// - User clicking on void or anything behind a modal while a modal is open (window == NULL)
IMGUI_DEBUG_LOG_FOCUS("[focus] FocusWindow(\"%s\", UnlessBelowModal): prevented by \"%s\".\n", window ? window->Name : "<NULL>", blocking_modal->Name);
if (window && window == window->RootWindow && (window->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus) == 0)
BringWindowToDisplayBehind(window, blocking_modal); // Still bring right under modal. (FIXME: Could move in focus list too?)
ClosePopupsOverWindow(GetTopMostPopupModal(), false); // Note how we need to use GetTopMostPopupModal() aad NOT blocking_modal, to handle nested modals
BringWindowToDisplayBehind(window, blocking_modal); // Still bring to right below modal.
return;
}
@ -7536,7 +7521,7 @@ void ImGui::BeginDisabled(bool disabled)
}
if (was_disabled || disabled)
g.CurrentItemFlags |= ImGuiItemFlags_Disabled;
g.ItemFlagsStack.push_back(g.CurrentItemFlags); // FIXME-OPT: can we simply skip this and use DisabledStackSize?
g.ItemFlagsStack.push_back(g.CurrentItemFlags);
g.DisabledStackSize++;
}
@ -7553,29 +7538,6 @@ void ImGui::EndDisabled()
g.Style.Alpha = g.DisabledAlphaBackup; //PopStyleVar();
}
// Could have been called BeginDisabledDisable() but it didn't want to be award nominated for most awkward function name.
// Ideally we would use a shared e.g. BeginDisabled()->BeginDisabledEx() but earlier needs to be optimal.
// The whole code for this is awkward, will reevaluate if we find a way to implement SetNextItemDisabled().
void ImGui::BeginDisabledOverrideReenable()
{
ImGuiContext& g = *GImGui;
IM_ASSERT(g.CurrentItemFlags & ImGuiItemFlags_Disabled);
g.Style.Alpha = g.DisabledAlphaBackup;
g.CurrentItemFlags &= ~ImGuiItemFlags_Disabled;
g.ItemFlagsStack.push_back(g.CurrentItemFlags);
g.DisabledStackSize++;
}
void ImGui::EndDisabledOverrideReenable()
{
ImGuiContext& g = *GImGui;
g.DisabledStackSize--;
IM_ASSERT(g.DisabledStackSize > 0);
g.ItemFlagsStack.pop_back();
g.CurrentItemFlags = g.ItemFlagsStack.back();
g.Style.Alpha = g.DisabledAlphaBackup * g.Style.DisabledAlpha;
}
void ImGui::PushTabStop(bool tab_stop)
{
PushItemFlag(ImGuiItemFlags_NoTabStop, !tab_stop);
@ -8906,7 +8868,7 @@ bool ImGui::IsMouseDown(ImGuiMouseButton button, ImGuiID owner_id)
bool ImGui::IsMouseClicked(ImGuiMouseButton button, bool repeat)
{
return IsMouseClicked(button, repeat ? ImGuiInputFlags_Repeat : ImGuiInputFlags_None, ImGuiKeyOwner_Any);
return IsMouseClicked(button, ImGuiKeyOwner_Any, repeat ? ImGuiInputFlags_Repeat : ImGuiInputFlags_None);
}
bool ImGui::IsMouseClicked(ImGuiMouseButton button, ImGuiInputFlags flags, ImGuiID owner_id)
@ -9731,7 +9693,7 @@ void ImGui::SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags)
// This is the only public API until we expose owner_id versions of the API as replacements.
bool ImGui::IsKeyChordPressed(ImGuiKeyChord key_chord)
{
return IsKeyChordPressed(key_chord, ImGuiInputFlags_None, ImGuiKeyOwner_Any);
return IsKeyChordPressed(key_chord, 0, ImGuiInputFlags_None);
}
// This is equivalent to comparing KeyMods + doing a IsKeyPressed()
@ -10031,13 +9993,7 @@ void ImGui::ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, vo
while (g.DisabledStackSize > stack_sizes->SizeOfDisabledStack) //-V1044
{
if (log_callback) log_callback(user_data, "Recovered from missing EndDisabled() in '%s'", window->Name);
if (g.CurrentItemFlags & ImGuiItemFlags_Disabled)
EndDisabled();
else
{
EndDisabledOverrideReenable();
g.CurrentWindowStack.back().DisabledOverrideReenable = false;
}
EndDisabled();
}
while (g.ColorStack.Size > stack_sizes->SizeOfColorStack)
{
@ -10126,7 +10082,6 @@ void ImGui::KeepAliveID(ImGuiID id)
// Note that the size can be different than the one provided to ItemSize(). Typically, widgets that spread over available surface
// declare their minimum size requirement to ItemSize() and provide a larger region to ItemAdd() which is used drawing/interaction.
// THIS IS IN THE PERFORMANCE CRITICAL PATH (UNTIL THE CLIPPING TEST AND EARLY-RETURN)
IM_MSVC_RUNTIME_CHECKS_OFF
bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGuiItemFlags extra_flags)
{
ImGuiContext& g = *GImGui;
@ -10179,12 +10134,15 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
#endif
// Clipping test
// (this is an inline copy of IsClippedEx() so we can reuse the is_rect_visible value, otherwise we'd do 'if (IsClippedEx(bb, id)) return false')
// (this is a modified copy of IsClippedEx() so we can reuse the is_rect_visible value)
//const bool is_clipped = IsClippedEx(bb, id);
//if (is_clipped)
// return false;
// g.NavActivateId is not necessarily == g.NavId, in the case of remote activation (e.g. shortcuts)
const bool is_rect_visible = bb.Overlaps(window->ClipRect);
if (!is_rect_visible)
if (id == 0 || (id != g.ActiveId && id != g.ActiveIdPreviousFrame && id != g.NavId && id != g.NavActivateId))
if (!g.ItemUnclipByLog)
if (!g.LogEnabled)
return false;
// [DEBUG]
@ -10211,7 +10169,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredRect;
return true;
}
IM_MSVC_RUNTIME_CHECKS_RESTORE
//-----------------------------------------------------------------------------
// [SECTION] LAYOUT
@ -10248,7 +10206,6 @@ IM_MSVC_RUNTIME_CHECKS_RESTORE
// Register minimum needed size so it can extend the bounding box used for auto-fit calculation.
// See comments in ItemAdd() about how/why the size provided to ItemSize() vs ItemAdd() may often different.
// THIS IS IN THE PERFORMANCE CRITICAL PATH.
IM_MSVC_RUNTIME_CHECKS_OFF
void ImGui::ItemSize(const ImVec2& size, float text_baseline_y)
{
ImGuiContext& g = *GImGui;
@ -10284,7 +10241,6 @@ void ImGui::ItemSize(const ImVec2& size, float text_baseline_y)
if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
SameLine();
}
IM_MSVC_RUNTIME_CHECKS_RESTORE
// Gets back to previous line and continue with horizontal layout
// offset_from_start_x == 0 : follow right after previous item
@ -13138,8 +13094,6 @@ bool ImGui::IsDragDropActive()
void ImGui::ClearDragDrop()
{
ImGuiContext& g = *GImGui;
if (g.DragDropActive)
IMGUI_DEBUG_LOG_ACTIVEID("[dragdrop] ClearDragDrop()\n");
g.DragDropActive = false;
g.DragDropPayload.Clear();
g.DragDropAcceptFlags = ImGuiDragDropFlags_None;
@ -13178,7 +13132,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
bool source_drag_active = false;
ImGuiID source_id = 0;
ImGuiID source_parent_id = 0;
if ((flags & ImGuiDragDropFlags_SourceExtern) == 0)
if (!(flags & ImGuiDragDropFlags_SourceExtern))
{
source_id = g.LastItemData.ID;
if (source_id != 0)
@ -13240,44 +13194,43 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
}
IM_ASSERT(g.DragDropWithinTarget == false); // Can't nest BeginDragDropSource() and BeginDragDropTarget()
if (!source_drag_active)
return false;
// Activate drag and drop
if (!g.DragDropActive)
if (source_drag_active)
{
IM_ASSERT(source_id != 0);
ClearDragDrop();
IMGUI_DEBUG_LOG_ACTIVEID("[dragdrop] BeginDragDropSource() DragDropActive = true, source_id = %08X\n", source_id);
ImGuiPayload& payload = g.DragDropPayload;
payload.SourceId = source_id;
payload.SourceParentId = source_parent_id;
g.DragDropActive = true;
g.DragDropSourceFlags = flags;
g.DragDropMouseButton = mouse_button;
if (payload.SourceId == g.ActiveId)
g.ActiveIdNoClearOnFocusLoss = true;
if (!g.DragDropActive)
{
IM_ASSERT(source_id != 0);
ClearDragDrop();
ImGuiPayload& payload = g.DragDropPayload;
payload.SourceId = source_id;
payload.SourceParentId = source_parent_id;
g.DragDropActive = true;
g.DragDropSourceFlags = flags;
g.DragDropMouseButton = mouse_button;
if (payload.SourceId == g.ActiveId)
g.ActiveIdNoClearOnFocusLoss = true;
}
g.DragDropSourceFrameCount = g.FrameCount;
g.DragDropWithinSource = true;
if (!(flags & ImGuiDragDropFlags_SourceNoPreviewTooltip))
{
// Target can request the Source to not display its tooltip (we use a dedicated flag to make this request explicit)
// We unfortunately can't just modify the source flags and skip the call to BeginTooltip, as caller may be emitting contents.
bool ret;
if (g.DragDropAcceptIdPrev && (g.DragDropAcceptFlags & ImGuiDragDropFlags_AcceptNoPreviewTooltip))
ret = BeginTooltipHidden();
else
ret = BeginTooltip();
IM_ASSERT(ret); // FIXME-NEWBEGIN: If this ever becomes false, we need to Begin("##Hidden", NULL, ImGuiWindowFlags_NoSavedSettings) + SetWindowHiddendAndSkipItemsForCurrentFrame().
IM_UNUSED(ret);
}
if (!(flags & ImGuiDragDropFlags_SourceNoDisableHover) && !(flags & ImGuiDragDropFlags_SourceExtern))
g.LastItemData.StatusFlags &= ~ImGuiItemStatusFlags_HoveredRect;
return true;
}
g.DragDropSourceFrameCount = g.FrameCount;
g.DragDropWithinSource = true;
if (!(flags & ImGuiDragDropFlags_SourceNoPreviewTooltip))
{
// Target can request the Source to not display its tooltip (we use a dedicated flag to make this request explicit)
// We unfortunately can't just modify the source flags and skip the call to BeginTooltip, as caller may be emitting contents.
bool ret;
if (g.DragDropAcceptIdPrev && (g.DragDropAcceptFlags & ImGuiDragDropFlags_AcceptNoPreviewTooltip))
ret = BeginTooltipHidden();
else
ret = BeginTooltip();
IM_ASSERT(ret); // FIXME-NEWBEGIN: If this ever becomes false, we need to Begin("##Hidden", NULL, ImGuiWindowFlags_NoSavedSettings) + SetWindowHiddendAndSkipItemsForCurrentFrame().
IM_UNUSED(ret);
}
if (!(flags & ImGuiDragDropFlags_SourceNoDisableHover) && !(flags & ImGuiDragDropFlags_SourceExtern))
g.LastItemData.StatusFlags &= ~ImGuiItemStatusFlags_HoveredRect;
return true;
return false;
}
void ImGui::EndDragDropSource()
@ -13588,7 +13541,7 @@ void ImGui::LogBegin(ImGuiLogType type, int auto_open_depth)
IM_ASSERT(g.LogEnabled == false);
IM_ASSERT(g.LogFile == NULL);
IM_ASSERT(g.LogBuffer.empty());
g.LogEnabled = g.ItemUnclipByLog = true;
g.LogEnabled = true;
g.LogType = type;
g.LogNextPrefix = g.LogNextSuffix = NULL;
g.LogDepthRef = window->DC.TreeDepth;
@ -13687,7 +13640,7 @@ void ImGui::LogFinish()
break;
}
g.LogEnabled = g.ItemUnclipByLog = false;
g.LogEnabled = false;
g.LogType = ImGuiLogType_None;
g.LogFile = NULL;
g.LogBuffer.clear();
@ -15613,11 +15566,8 @@ void ImGui::DebugLogV(const char* fmt, va_list args)
if (g.DebugLogFlags & ImGuiDebugLogFlags_OutputToTTY)
IMGUI_DEBUG_PRINTF("%s", g.DebugLogBuf.begin() + old_size);
#ifdef IMGUI_ENABLE_TEST_ENGINE
// IMGUI_TEST_ENGINE_LOG() adds a trailing \n automatically
const int new_size = g.DebugLogBuf.size();
const bool trailing_carriage_return = (g.DebugLogBuf[new_size - 1] == '\n');
if (g.DebugLogFlags & ImGuiDebugLogFlags_OutputToTestEngine)
IMGUI_TEST_ENGINE_LOG("%.*s", new_size - old_size - (trailing_carriage_return ? 1 : 0), g.DebugLogBuf.begin() + old_size);
IMGUI_TEST_ENGINE_LOG("%s", g.DebugLogBuf.begin() + old_size);
#endif
}
@ -15685,7 +15635,25 @@ void ImGui::ShowDebugLogWindow(bool* p_open)
clipper.Begin(g.DebugLogIndex.size());
while (clipper.Step())
for (int line_no = clipper.DisplayStart; line_no < clipper.DisplayEnd; line_no++)
DebugTextUnformattedWithLocateItem(g.DebugLogIndex.get_line_begin(g.DebugLogBuf.c_str(), line_no), g.DebugLogIndex.get_line_end(g.DebugLogBuf.c_str(), line_no));
{
const char* line_begin = g.DebugLogIndex.get_line_begin(g.DebugLogBuf.c_str(), line_no);
const char* line_end = g.DebugLogIndex.get_line_end(g.DebugLogBuf.c_str(), line_no);
TextUnformatted(line_begin, line_end); // Display line
ImRect text_rect = g.LastItemData.Rect;
if (IsItemHovered())
for (const char* p = line_begin; p <= line_end - 10; p++) // Search for 0x???????? identifiers
{
ImGuiID id = 0;
if (p[0] != '0' || (p[1] != 'x' && p[1] != 'X') || sscanf(p + 2, "%X", &id) != 1)
continue;
ImVec2 p0 = CalcTextSize(line_begin, p);
ImVec2 p1 = CalcTextSize(p, p + 10);
g.LastItemData.Rect = ImRect(text_rect.Min + ImVec2(p0.x, 0.0f), text_rect.Min + ImVec2(p0.x + p1.x, p1.y));
if (IsMouseHoveringRect(g.LastItemData.Rect.Min, g.LastItemData.Rect.Max, true))
DebugLocateItemOnHover(id);
p += 10;
}
}
g.DebugLogFlags = backup_log_flags;
if (GetScrollY() >= GetScrollMaxY())
SetScrollHereY(1.0f);
@ -15694,28 +15662,6 @@ void ImGui::ShowDebugLogWindow(bool* p_open)
End();
}
// Display line, search for 0xXXXXXXXX identifiers and call DebugLocateItemOnHover() when hovered.
void ImGui::DebugTextUnformattedWithLocateItem(const char* line_begin, const char* line_end)
{
TextUnformatted(line_begin, line_end);
if (!IsItemHovered())
return;
ImGuiContext& g = *GImGui;
ImRect text_rect = g.LastItemData.Rect;
for (const char* p = line_begin; p <= line_end - 10; p++)
{
ImGuiID id = 0;
if (p[0] != '0' || (p[1] != 'x' && p[1] != 'X') || sscanf(p + 2, "%X", &id) != 1)
continue;
ImVec2 p0 = CalcTextSize(line_begin, p);
ImVec2 p1 = CalcTextSize(p, p + 10);
g.LastItemData.Rect = ImRect(text_rect.Min + ImVec2(p0.x, 0.0f), text_rect.Min + ImVec2(p0.x + p1.x, p1.y));
if (IsMouseHoveringRect(g.LastItemData.Rect.Min, g.LastItemData.Rect.Max, true))
DebugLocateItemOnHover(id);
p += 10;
}
}
//-----------------------------------------------------------------------------
// [SECTION] OTHER DEBUG TOOLS (ITEM PICKER, ID STACK TOOL)
//-----------------------------------------------------------------------------

View File

@ -1,4 +1,4 @@
// dear imgui, v1.90.8
// dear imgui, v1.90.7
// (headers)
// Help:
@ -27,8 +27,8 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.90.8"
#define IMGUI_VERSION_NUM 19080
#define IMGUI_VERSION "1.90.7"
#define IMGUI_VERSION_NUM 19070
#define IMGUI_HAS_TABLE
/*
@ -143,17 +143,6 @@ Index of this file:
// [SECTION] Forward declarations and basic types
//-----------------------------------------------------------------------------
// Scalar data types
typedef unsigned int ImGuiID;// A unique ID used by widgets (typically the result of hashing a stack of string)
typedef signed char ImS8; // 8-bit signed integer
typedef unsigned char ImU8; // 8-bit unsigned integer
typedef signed short ImS16; // 16-bit signed integer
typedef unsigned short ImU16; // 16-bit unsigned integer
typedef signed int ImS32; // 32-bit signed integer == int
typedef unsigned int ImU32; // 32-bit unsigned integer (often used to store packed colors)
typedef signed long long ImS64; // 64-bit signed integer
typedef unsigned long long ImU64; // 64-bit unsigned integer
// Forward declarations
struct ImDrawChannel; // Temporary storage to output draw commands out of order, used by ImDrawListSplitter and ImDrawList::ChannelsSplit()
struct ImDrawCmd; // A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call, unless it is a callback)
@ -192,15 +181,15 @@ struct ImGuiViewport; // A Platform Window (always only one in 'ma
// - In Visual Studio: CTRL+comma ("Edit.GoToAll") can follow symbols inside comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
// - In Visual Studio w/ Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
// - In VS Code, CLion, etc.: CTRL+click can follow symbols inside comments.
enum ImGuiDir : int; // -> enum ImGuiDir // Enum: A cardinal direction (Left, Right, Up, Down)
enum ImGuiKey : int; // -> enum ImGuiKey // Enum: A key identifier (ImGuiKey_XXX or ImGuiMod_XXX value)
enum ImGuiMouseSource : int; // -> enum ImGuiMouseSource // Enum; A mouse input source identifier (Mouse, TouchScreen, Pen)
enum ImGuiSortDirection : ImU8; // -> enum ImGuiSortDirection // Enum: A sorting direction (ascending or descending)
typedef int ImGuiCol; // -> enum ImGuiCol_ // Enum: A color identifier for styling
typedef int ImGuiCond; // -> enum ImGuiCond_ // Enum: A condition for many Set*() functions
typedef int ImGuiDataType; // -> enum ImGuiDataType_ // Enum: A primary data type
typedef int ImGuiDir; // -> enum ImGuiDir_ // Enum: A cardinal direction
typedef int ImGuiMouseButton; // -> enum ImGuiMouseButton_ // Enum: A mouse button identifier (0=left, 1=right, 2=middle)
typedef int ImGuiMouseCursor; // -> enum ImGuiMouseCursor_ // Enum: A mouse cursor shape
typedef int ImGuiSortDirection; // -> enum ImGuiSortDirection_ // Enum: A sorting direction (ascending or descending)
typedef int ImGuiStyleVar; // -> enum ImGuiStyleVar_ // Enum: A variable identifier for styling
typedef int ImGuiTableBgTarget; // -> enum ImGuiTableBgTarget_ // Enum: A color target for TableSetBgColor()
@ -250,6 +239,17 @@ typedef void* ImTextureID; // Default: store a pointer or an integer fi
typedef unsigned short ImDrawIdx; // Default: 16-bit (for maximum compatibility with renderer backends)
#endif
// Scalar data types
typedef unsigned int ImGuiID;// A unique ID used by widgets (typically the result of hashing a stack of string)
typedef signed char ImS8; // 8-bit signed integer
typedef unsigned char ImU8; // 8-bit unsigned integer
typedef signed short ImS16; // 16-bit signed integer
typedef unsigned short ImU16; // 16-bit unsigned integer
typedef signed int ImS32; // 32-bit signed integer == int
typedef unsigned int ImU32; // 32-bit unsigned integer (often used to store packed colors)
typedef signed long long ImS64; // 64-bit signed integer
typedef unsigned long long ImU64; // 64-bit unsigned integer
// Character types
// (we generally use UTF-8 encoded string in the API. This is storage specifically for a decoded character used for keyboard input and display)
typedef unsigned int ImWchar32; // A single decoded U32 character/code point. We encode them as multi bytes UTF-8 when used in strings.
@ -1082,37 +1082,28 @@ enum ImGuiChildFlags_
// (Those are per-item flags. There are shared flags in ImGuiIO: io.ConfigInputTextCursorBlink and io.ConfigInputTextEnterKeepActive)
enum ImGuiInputTextFlags_
{
// Basic filters (also see ImGuiInputTextFlags_CallbackCharFilter)
ImGuiInputTextFlags_None = 0,
ImGuiInputTextFlags_CharsDecimal = 1 << 0, // Allow 0123456789.+-*/
ImGuiInputTextFlags_CharsHexadecimal = 1 << 1, // Allow 0123456789ABCDEFabcdef
ImGuiInputTextFlags_CharsScientific = 1 << 2, // Allow 0123456789.+-*/eE (Scientific notation input)
ImGuiInputTextFlags_CharsUppercase = 1 << 3, // Turn a..z into A..Z
ImGuiInputTextFlags_CharsNoBlank = 1 << 4, // Filter out spaces, tabs
// Inputs
ImGuiInputTextFlags_AllowTabInput = 1 << 5, // Pressing TAB input a '\t' character into the text field
ImGuiInputTextFlags_EnterReturnsTrue = 1 << 6, // Return 'true' when Enter is pressed (as opposed to every time the value was modified). Consider looking at the IsItemDeactivatedAfterEdit() function.
ImGuiInputTextFlags_EscapeClearsAll = 1 << 7, // Escape key clears content if not empty, and deactivate otherwise (contrast to default behavior of Escape to revert)
ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 8, // In multi-line mode, validate with Enter, add new line with Ctrl+Enter (default is opposite: validate with Ctrl+Enter, add line with Enter).
// Other options
ImGuiInputTextFlags_ReadOnly = 1 << 9, // Read-only mode
ImGuiInputTextFlags_Password = 1 << 10, // Password mode, display all characters as '*', disable copy
ImGuiInputTextFlags_AlwaysOverwrite = 1 << 11, // Overwrite mode
ImGuiInputTextFlags_AutoSelectAll = 1 << 12, // Select entire text when first taking mouse focus
ImGuiInputTextFlags_ParseEmptyRefVal = 1 << 13, // InputFloat(), InputInt(), InputScalar() etc. only: parse empty string as zero value.
ImGuiInputTextFlags_DisplayEmptyRefVal = 1 << 14, // InputFloat(), InputInt(), InputScalar() etc. only: when value is zero, do not display it. Generally used with ImGuiInputTextFlags_ParseEmptyRefVal.
ImGuiInputTextFlags_NoHorizontalScroll = 1 << 15, // Disable following the cursor horizontally
ImGuiInputTextFlags_CharsUppercase = 1 << 2, // Turn a..z into A..Z
ImGuiInputTextFlags_CharsNoBlank = 1 << 3, // Filter out spaces, tabs
ImGuiInputTextFlags_AutoSelectAll = 1 << 4, // Select entire text when first taking mouse focus
ImGuiInputTextFlags_EnterReturnsTrue = 1 << 5, // Return 'true' when Enter is pressed (as opposed to every time the value was modified). Consider looking at the IsItemDeactivatedAfterEdit() function.
ImGuiInputTextFlags_CallbackCompletion = 1 << 6, // Callback on pressing TAB (for completion handling)
ImGuiInputTextFlags_CallbackHistory = 1 << 7, // Callback on pressing Up/Down arrows (for history handling)
ImGuiInputTextFlags_CallbackAlways = 1 << 8, // Callback on each iteration. User code may query cursor position, modify text buffer.
ImGuiInputTextFlags_CallbackCharFilter = 1 << 9, // Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard.
ImGuiInputTextFlags_AllowTabInput = 1 << 10, // Pressing TAB input a '\t' character into the text field
ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11, // In multi-line mode, unfocus with Enter, add new line with Ctrl+Enter (default is opposite: unfocus with Ctrl+Enter, add line with Enter).
ImGuiInputTextFlags_NoHorizontalScroll = 1 << 12, // Disable following the cursor horizontally
ImGuiInputTextFlags_AlwaysOverwrite = 1 << 13, // Overwrite mode
ImGuiInputTextFlags_ReadOnly = 1 << 14, // Read-only mode
ImGuiInputTextFlags_Password = 1 << 15, // Password mode, display all characters as '*'
ImGuiInputTextFlags_NoUndoRedo = 1 << 16, // Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID().
// Callback features
ImGuiInputTextFlags_CallbackCompletion = 1 << 17, // Callback on pressing TAB (for completion handling)
ImGuiInputTextFlags_CallbackHistory = 1 << 18, // Callback on pressing Up/Down arrows (for history handling)
ImGuiInputTextFlags_CallbackAlways = 1 << 19, // Callback on each iteration. User code may query cursor position, modify text buffer.
ImGuiInputTextFlags_CallbackCharFilter = 1 << 20, // Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard.
ImGuiInputTextFlags_CallbackResize = 1 << 21, // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this)
ImGuiInputTextFlags_CallbackEdit = 1 << 22, // Callback on any edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active)
ImGuiInputTextFlags_CharsScientific = 1 << 17, // Allow 0123456789.+-*/eE (Scientific notation input)
ImGuiInputTextFlags_CallbackResize = 1 << 18, // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this)
ImGuiInputTextFlags_CallbackEdit = 1 << 19, // Callback on any edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active)
ImGuiInputTextFlags_EscapeClearsAll = 1 << 20, // Escape key clears content if not empty, and deactivate otherwise (contrast to default behavior of Escape to revert)
// Obsolete names
//ImGuiInputTextFlags_AlwaysInsertMode = ImGuiInputTextFlags_AlwaysOverwrite // [renamed in 1.82] name was not matching behavior
@ -1132,7 +1123,7 @@ enum ImGuiTreeNodeFlags_
ImGuiTreeNodeFlags_OpenOnArrow = 1 << 7, // Only open when clicking on the arrow part. If ImGuiTreeNodeFlags_OpenOnDoubleClick is also set, single-click arrow or double-click all box to open.
ImGuiTreeNodeFlags_Leaf = 1 << 8, // No collapsing, no arrow (use as a convenience for leaf nodes).
ImGuiTreeNodeFlags_Bullet = 1 << 9, // Display a bullet instead of arrow. IMPORTANT: node can still be marked open/close if you don't set the _Leaf flag!
ImGuiTreeNodeFlags_FramePadding = 1 << 10, // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding() before the node.
ImGuiTreeNodeFlags_FramePadding = 1 << 10, // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding().
ImGuiTreeNodeFlags_SpanAvailWidth = 1 << 11, // Extend hit box to the right-most edge, even if not framed. This is not the default in order to allow adding other items on the same line without using AllowOverlap mode.
ImGuiTreeNodeFlags_SpanFullWidth = 1 << 12, // Extend hit box to the left-most and right-most edges (cover the indent area).
ImGuiTreeNodeFlags_SpanTextWidth = 1 << 13, // Narrow hit box + narrow hovering highlight, will only cover the label text.
@ -1323,7 +1314,7 @@ enum ImGuiDataType_
};
// A cardinal direction
enum ImGuiDir : int
enum ImGuiDir_
{
ImGuiDir_None = -1,
ImGuiDir_Left = 0,
@ -1334,7 +1325,7 @@ enum ImGuiDir : int
};
// A sorting direction
enum ImGuiSortDirection : ImU8
enum ImGuiSortDirection_
{
ImGuiSortDirection_None = 0,
ImGuiSortDirection_Ascending = 1, // Ascending = 0->9, A->Z etc.
@ -1657,8 +1648,10 @@ enum ImGuiButtonFlags_
ImGuiButtonFlags_MouseButtonLeft = 1 << 0, // React on left mouse button (default)
ImGuiButtonFlags_MouseButtonRight = 1 << 1, // React on right mouse button
ImGuiButtonFlags_MouseButtonMiddle = 1 << 2, // React on center mouse button
ImGuiButtonFlags_MouseButtonMask_ = ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight | ImGuiButtonFlags_MouseButtonMiddle, // [Internal]
//ImGuiButtonFlags_MouseButtonDefault_ = ImGuiButtonFlags_MouseButtonLeft,
// [Internal]
ImGuiButtonFlags_MouseButtonMask_ = ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight | ImGuiButtonFlags_MouseButtonMiddle,
ImGuiButtonFlags_MouseButtonDefault_ = ImGuiButtonFlags_MouseButtonLeft,
};
// Flags for ColorEdit3() / ColorEdit4() / ColorPicker3() / ColorPicker4() / ColorButton()
@ -1931,7 +1924,7 @@ struct ImGuiTableColumnSortSpecs
ImGuiID ColumnUserID; // User id of the column (if specified by a TableSetupColumn() call)
ImS16 ColumnIndex; // Index of the column
ImS16 SortOrder; // Index within parent ImGuiTableSortSpecs (always stored in order starting from 0, tables sorted on a single criteria will always have a 0 here)
ImGuiSortDirection SortDirection; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending
ImGuiSortDirection SortDirection : 8; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending
ImGuiTableColumnSortSpecs() { memset(this, 0, sizeof(*this)); }
};
@ -2080,9 +2073,9 @@ struct ImGuiStyle
float SeparatorTextBorderSize; // Thickkness of border in SeparatorText()
ImVec2 SeparatorTextAlign; // Alignment of text within the separator. Defaults to (0.0f, 0.5f) (left aligned, center).
ImVec2 SeparatorTextPadding; // Horizontal offset of text from each edge of the separator + spacing on other axis. Generally small values. .y is recommended to be == FramePadding.y.
ImVec2 DisplayWindowPadding; // Apply to regular windows: amount which we enforce to keep visible when moving near edges of your screen.
ImVec2 DisplaySafeAreaPadding; // Apply to every windows, menus, popups, tooltips: amount where we avoid displaying contents. Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured).
float MouseCursorScale; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). We apply per-monitor DPI scaling over this scale. May be removed later.
ImVec2 DisplayWindowPadding; // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows.
ImVec2 DisplaySafeAreaPadding; // If you cannot see the edges of your screen (e.g. on a TV) increase the safe area padding. Apply to popups/tooltips as well regular windows. NB: Prefer configuring your TV sets correctly!
float MouseCursorScale; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later.
bool AntiAliasedLines; // Enable anti-aliased lines/borders. Disable if you are really tight on CPU/GPU. Latched at the beginning of the frame (copied to ImDrawList).
bool AntiAliasedLinesUseTex; // Enable anti-aliased lines/borders using textures where possible. Require backend to render with bilinear filtering (NOT point/nearest filtering). Latched at the beginning of the frame (copied to ImDrawList).
bool AntiAliasedFill; // Enable anti-aliased edges around filled shapes (rounded rectangles, circles, etc.). Disable if you are really tight on CPU/GPU. Latched at the beginning of the frame (copied to ImDrawList).
@ -3263,7 +3256,7 @@ namespace ImGui
static inline void PopAllowKeyboardFocus() { PopTabStop(); }
// OBSOLETED in 1.89 (from August 2022)
IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0, 0, 0, 0), const ImVec4& tint_col = ImVec4(1, 1, 1, 1)); // Use new ImageButton() signature (explicit item id, regular FramePadding)
// OBSOLETED in 1.87 (from February 2022 but more formally obsoleted April 2024)
// OBSOLETED in 1.87 (from February 2022)
IMGUI_API ImGuiKey GetKeyIndex(ImGuiKey key); // Map ImGuiKey_* values into legacy native key index. == io.KeyMap[key]. When using a 1.87+ backend using io.AddKeyEvent(), calling GetKeyIndex() with ANY ImGuiKey_XXXX values will return the same value!
//static inline ImGuiKey GetKeyIndex(ImGuiKey key) { IM_ASSERT(key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END); return key; }

View File

@ -1,4 +1,4 @@
// dear imgui, v1.90.8
// dear imgui, v1.90.7
// (demo code)
// Help:
@ -2273,24 +2273,20 @@ static void ShowDemoWindowWidgets()
IMGUI_DEMO_MARKER("Widgets/Data Types/Inputs");
static bool inputs_step = true;
static ImGuiInputTextFlags flags = ImGuiInputTextFlags_None;
ImGui::SeparatorText("Inputs");
ImGui::Checkbox("Show step buttons", &inputs_step);
ImGui::CheckboxFlags("ImGuiInputTextFlags_ReadOnly", &flags, ImGuiInputTextFlags_ReadOnly);
ImGui::CheckboxFlags("ImGuiInputTextFlags_ParseEmptyRefVal", &flags, ImGuiInputTextFlags_ParseEmptyRefVal);
ImGui::CheckboxFlags("ImGuiInputTextFlags_DisplayEmptyRefVal", &flags, ImGuiInputTextFlags_DisplayEmptyRefVal);
ImGui::InputScalar("input s8", ImGuiDataType_S8, &s8_v, inputs_step ? &s8_one : NULL, NULL, "%d", flags);
ImGui::InputScalar("input u8", ImGuiDataType_U8, &u8_v, inputs_step ? &u8_one : NULL, NULL, "%u", flags);
ImGui::InputScalar("input s16", ImGuiDataType_S16, &s16_v, inputs_step ? &s16_one : NULL, NULL, "%d", flags);
ImGui::InputScalar("input u16", ImGuiDataType_U16, &u16_v, inputs_step ? &u16_one : NULL, NULL, "%u", flags);
ImGui::InputScalar("input s32", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%d", flags);
ImGui::InputScalar("input s32 hex", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%04X", flags);
ImGui::InputScalar("input u32", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%u", flags);
ImGui::InputScalar("input u32 hex", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%08X", flags);
ImGui::InputScalar("input s64", ImGuiDataType_S64, &s64_v, inputs_step ? &s64_one : NULL, NULL, NULL, flags);
ImGui::InputScalar("input u64", ImGuiDataType_U64, &u64_v, inputs_step ? &u64_one : NULL, NULL, NULL, flags);
ImGui::InputScalar("input float", ImGuiDataType_Float, &f32_v, inputs_step ? &f32_one : NULL, NULL, NULL, flags);
ImGui::InputScalar("input double", ImGuiDataType_Double, &f64_v, inputs_step ? &f64_one : NULL, NULL, NULL, flags);
ImGui::InputScalar("input s8", ImGuiDataType_S8, &s8_v, inputs_step ? &s8_one : NULL, NULL, "%d");
ImGui::InputScalar("input u8", ImGuiDataType_U8, &u8_v, inputs_step ? &u8_one : NULL, NULL, "%u");
ImGui::InputScalar("input s16", ImGuiDataType_S16, &s16_v, inputs_step ? &s16_one : NULL, NULL, "%d");
ImGui::InputScalar("input u16", ImGuiDataType_U16, &u16_v, inputs_step ? &u16_one : NULL, NULL, "%u");
ImGui::InputScalar("input s32", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%d");
ImGui::InputScalar("input s32 hex", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%04X");
ImGui::InputScalar("input u32", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%u");
ImGui::InputScalar("input u32 hex", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%08X");
ImGui::InputScalar("input s64", ImGuiDataType_S64, &s64_v, inputs_step ? &s64_one : NULL);
ImGui::InputScalar("input u64", ImGuiDataType_U64, &u64_v, inputs_step ? &u64_one : NULL);
ImGui::InputScalar("input float", ImGuiDataType_Float, &f32_v, inputs_step ? &f32_one : NULL);
ImGui::InputScalar("input double", ImGuiDataType_Double, &f64_v, inputs_step ? &f64_one : NULL);
ImGui::TreePop();
}
@ -3879,7 +3875,7 @@ static void ShowDemoWindowPopups()
static int item = 1;
static float color[4] = { 0.4f, 0.7f, 0.0f, 0.5f };
ImGui::Combo("Combo", &item, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0");
ImGui::ColorEdit4("Color", color);
ImGui::ColorEdit4("color", color);
if (ImGui::Button("Add another modal.."))
ImGui::OpenPopup("Stacked 2");
@ -3891,7 +3887,6 @@ static void ShowDemoWindowPopups()
if (ImGui::BeginPopupModal("Stacked 2", &unused_open))
{
ImGui::Text("Hello from Stacked The Second!");
ImGui::ColorEdit4("Color", color); // Allow opening another nested popup
if (ImGui::Button("Close"))
ImGui::CloseCurrentPopup();
ImGui::EndPopup();
@ -6300,7 +6295,7 @@ static void ShowDemoWindowInputs()
ImGui::RadioButton("ImGuiInputFlags_RouteAlways", &route_type, ImGuiInputFlags_RouteAlways);
ImGuiInputFlags flags = route_type | route_options; // Merged flags
if (route_type != ImGuiInputFlags_RouteGlobal)
flags &= ~(ImGuiInputFlags_RouteOverFocused | ImGuiInputFlags_RouteOverActive | ImGuiInputFlags_RouteUnlessBgFocused);
route_options &= ~(ImGuiInputFlags_RouteOverFocused | ImGuiInputFlags_RouteOverActive | ImGuiInputFlags_RouteUnlessBgFocused);
ImGui::SeparatorText("Using SetNextItemShortcut()");
ImGui::Text("Ctrl+S");
@ -6773,7 +6768,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f");
int window_menu_button_position = style.WindowMenuButtonPosition + 1;
if (ImGui::Combo("WindowMenuButtonPosition", (int*)&window_menu_button_position, "None\0Left\0Right\0"))
style.WindowMenuButtonPosition = (ImGuiDir)(window_menu_button_position - 1);
style.WindowMenuButtonPosition = window_menu_button_position - 1;
ImGui::Combo("ColorButtonPosition", (int*)&style.ColorButtonPosition, "Left\0Right\0");
ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f");
ImGui::SameLine(); HelpMarker("Alignment applies when a button is larger than its text content.");
@ -6798,8 +6793,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
}
ImGui::SeparatorText("Misc");
ImGui::SliderFloat2("DisplayWindowPadding", (float*)&style.DisplayWindowPadding, 0.0f, 30.0f, "%.0f"); ImGui::SameLine(); HelpMarker("Apply to regular windows: amount which we enforce to keep visible when moving near edges of your screen.");
ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f"); ImGui::SameLine(); HelpMarker("Apply to every windows, menus, popups, tooltips: amount where we avoid displaying contents. Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured).");
ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f"); ImGui::SameLine(); HelpMarker("Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured).");
ImGui::EndTabItem();
}

View File

@ -1,4 +1,4 @@
// dear imgui, v1.90.8
// dear imgui, v1.90.7
// (drawing and font code)
/*

View File

@ -1,4 +1,4 @@
// dear imgui, v1.90.8
// dear imgui, v1.90.7
// (internal structures/api)
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
@ -14,8 +14,8 @@ Index of this file:
// [SECTION] Macros
// [SECTION] Generic helpers
// [SECTION] ImDrawList support
// [SECTION] Data types support
// [SECTION] Widgets support: flags, enums, data structures
// [SECTION] Data types support
// [SECTION] Popup support
// [SECTION] Inputs support
// [SECTION] Clipper support
@ -472,7 +472,7 @@ template<typename T> static inline T ImSubClampOverflow(T a, T b, T mn, T mx)
// - Misc maths helpers
static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x < rhs.x ? lhs.x : rhs.x, lhs.y < rhs.y ? lhs.y : rhs.y); }
static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x >= rhs.x ? lhs.x : rhs.x, lhs.y >= rhs.y ? lhs.y : rhs.y); }
static inline ImVec2 ImClamp(const ImVec2& v, const ImVec2&mn, const ImVec2&mx) { return ImVec2((v.x < mn.x) ? mn.x : (v.x > mx.x) ? mx.x : v.x, (v.y < mn.y) ? mn.y : (v.y > mx.y) ? mx.y : v.y); }
static inline ImVec2 ImClamp(const ImVec2& v, const ImVec2& mn, ImVec2 mx) { return ImVec2((v.x < mn.x) ? mn.x : (v.x > mx.x) ? mx.x : v.x, (v.y < mn.y) ? mn.y : (v.y > mx.y) ? mx.y : v.y); }
static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t) { return ImVec2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t); }
static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); }
static inline ImVec4 ImLerp(const ImVec4& a, const ImVec4& b, float t) { return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t); }
@ -798,40 +798,6 @@ struct ImDrawDataBuilder
ImDrawDataBuilder() { memset(this, 0, sizeof(*this)); }
};
//-----------------------------------------------------------------------------
// [SECTION] Data types support
//-----------------------------------------------------------------------------
struct ImGuiDataVarInfo
{
ImGuiDataType Type;
ImU32 Count; // 1+
ImU32 Offset; // Offset in parent structure
void* GetVarPtr(void* parent) const { return (void*)((unsigned char*)parent + Offset); }
};
struct ImGuiDataTypeStorage
{
ImU8 Data[8]; // Opaque storage to fit any data up to ImGuiDataType_COUNT
};
// Type information associated to one ImGuiDataType. Retrieve with DataTypeGetInfo().
struct ImGuiDataTypeInfo
{
size_t Size; // Size in bytes
const char* Name; // Short descriptive name for the type, for debugging
const char* PrintFmt; // Default printf format for the type
const char* ScanFmt; // Default scanf format for the type
};
// Extend ImGuiDataType_
enum ImGuiDataTypePrivate_
{
ImGuiDataType_String = ImGuiDataType_COUNT + 1,
ImGuiDataType_Pointer,
ImGuiDataType_ID,
};
//-----------------------------------------------------------------------------
// [SECTION] Widgets support: flags, enums, data structures
//-----------------------------------------------------------------------------
@ -1211,7 +1177,6 @@ enum ImGuiNextItemDataFlags_
ImGuiNextItemDataFlags_HasWidth = 1 << 0,
ImGuiNextItemDataFlags_HasOpen = 1 << 1,
ImGuiNextItemDataFlags_HasShortcut = 1 << 2,
ImGuiNextItemDataFlags_HasRefVal = 1 << 3,
};
struct ImGuiNextItemData
@ -1224,8 +1189,7 @@ struct ImGuiNextItemData
ImGuiKeyChord Shortcut; // Set by SetNextItemShortcut()
ImGuiInputFlags ShortcutFlags; // Set by SetNextItemShortcut()
bool OpenVal; // Set by SetNextItemOpen()
ImU8 OpenCond; // Set by SetNextItemOpen()
ImGuiDataTypeStorage RefVal; // Not exposed yet, for ImGuiInputTextFlags_ParseEmptyAsRefVal
ImGuiCond OpenCond : 8;
ImGuiNextItemData() { memset(this, 0, sizeof(*this)); SelectionUserData = -1; }
inline void ClearFlags() { Flags = ImGuiNextItemDataFlags_None; ItemFlags = ImGuiItemFlags_None; } // Also cleared manually by ItemAdd()!
@ -1279,8 +1243,7 @@ struct ImGuiWindowStackData
{
ImGuiWindow* Window;
ImGuiLastItemData ParentLastItemDataBackup;
ImGuiStackSizes StackSizesOnBegin; // Store size of various stacks for asserting
bool DisabledOverrideReenable; // Non-child window override disabled flag
ImGuiStackSizes StackSizesOnBegin; // Store size of various stacks for asserting
};
struct ImGuiShrinkWidthItem
@ -1299,6 +1262,40 @@ struct ImGuiPtrOrIndex
ImGuiPtrOrIndex(int index) { Ptr = NULL; Index = index; }
};
//-----------------------------------------------------------------------------
// [SECTION] Data types support
//-----------------------------------------------------------------------------
struct ImGuiDataVarInfo
{
ImGuiDataType Type;
ImU32 Count; // 1+
ImU32 Offset; // Offset in parent structure
void* GetVarPtr(void* parent) const { return (void*)((unsigned char*)parent + Offset); }
};
struct ImGuiDataTypeTempStorage
{
ImU8 Data[8]; // Can fit any data up to ImGuiDataType_COUNT
};
// Type information associated to one ImGuiDataType. Retrieve with DataTypeGetInfo().
struct ImGuiDataTypeInfo
{
size_t Size; // Size in bytes
const char* Name; // Short descriptive name for the type, for debugging
const char* PrintFmt; // Default printf format for the type
const char* ScanFmt; // Default scanf format for the type
};
// Extend ImGuiDataType_
enum ImGuiDataTypePrivate_
{
ImGuiDataType_String = ImGuiDataType_COUNT + 1,
ImGuiDataType_Pointer,
ImGuiDataType_ID,
};
//-----------------------------------------------------------------------------
// [SECTION] Popup support
//-----------------------------------------------------------------------------
@ -1585,7 +1582,6 @@ enum ImGuiNavLayer
ImGuiNavLayer_COUNT
};
// Storage for navigation query/results
struct ImGuiNavItemData
{
ImGuiWindow* Window; // Init,Move // Best candidate window (result->ItemWindow->RootWindowForNav == request->Window)
@ -1602,7 +1598,6 @@ struct ImGuiNavItemData
void Clear() { Window = NULL; ID = FocusScopeId = 0; InFlags = 0; SelectionUserData = -1; DistBox = DistCenter = DistAxial = FLT_MAX; }
};
// Storage for PushFocusScope()
struct ImGuiFocusScopeData
{
ImGuiID ID;
@ -1968,11 +1963,10 @@ struct ImGuiContext
ImGuiID DebugHookIdInfo; // Will call core hooks: DebugHookIdInfo() from GetID functions, used by ID Stack Tool [next HoveredId/ActiveId to not pull in an extra cache-line]
ImGuiID HoveredId; // Hovered widget, filled during the frame
ImGuiID HoveredIdPreviousFrame;
float HoveredIdTimer; // Measure contiguous hovering time
float HoveredIdNotActiveTimer; // Measure contiguous hovering time where the item has not been active
bool HoveredIdAllowOverlap;
bool HoveredIdDisabled; // At least one widget passed the rect test, but has been discarded by disabled flag or popup inhibit. May be true even if HoveredId == 0.
bool ItemUnclipByLog; // Disable ItemAdd() clipping, essentially a memory-locality friendly copy of LogEnabled
float HoveredIdTimer; // Measure contiguous hovering time
float HoveredIdNotActiveTimer; // Measure contiguous hovering time where the item has not been active
ImGuiID ActiveId; // Active widget
ImGuiID ActiveIdIsAlive; // Active widget has been seen this frame (we can't use a bool as the ActiveId may change within the frame)
float ActiveIdTimer;
@ -2039,11 +2033,11 @@ struct ImGuiContext
ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusedWindow'
ImGuiID NavId; // Focused item for navigation
ImGuiID NavFocusScopeId; // Focused focus scope (e.g. selection code often wants to "clear other items" when landing on an item of the same scope)
ImVector<ImGuiFocusScopeData> NavFocusRoute; // Reversed copy focus scope stack for NavId (should contains NavFocusScopeId). This essentially follow the window->ParentWindowForFocusRoute chain.
ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && (IsKeyPressed(ImGuiKey_Space) || IsKeyDown(ImGuiKey_Enter) || IsKeyPressed(ImGuiKey_NavGamepadActivate)) ? NavId : 0, also set when calling ActivateItem()
ImGuiID NavActivateDownId; // ~~ IsKeyDown(ImGuiKey_Space) || IsKeyDown(ImGuiKey_Enter) || IsKeyDown(ImGuiKey_NavGamepadActivate) ? NavId : 0
ImGuiID NavActivatePressedId; // ~~ IsKeyPressed(ImGuiKey_Space) || IsKeyPressed(ImGuiKey_Enter) || IsKeyPressed(ImGuiKey_NavGamepadActivate) ? NavId : 0 (no repeat)
ImGuiActivateFlags NavActivateFlags;
ImVector<ImGuiFocusScopeData> NavFocusRoute; // Reversed copy focus scope stack for NavId (should contains NavFocusScopeId). This essentially follow the window->ParentWindowForFocusRoute chain.
ImGuiID NavHighlightActivatedId;
float NavHighlightActivatedTimer;
ImGuiID NavJustMovedToId; // Just navigated to this id (result of a successfully MoveRequest).
@ -2156,7 +2150,6 @@ struct ImGuiContext
ImGuiInputTextDeactivatedState InputTextDeactivatedState;
ImFont InputTextPasswordFont;
ImGuiID TempInputId; // Temporary text input when CTRL+clicking on a slider, etc.
ImGuiDataTypeStorage DataTypeZeroValue; // 0 for all data types
int BeginMenuDepth;
int BeginComboDepth;
ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets
@ -2169,14 +2162,13 @@ struct ImGuiContext
ImGuiComboPreviewData ComboPreviewData;
ImRect WindowResizeBorderExpectedRect; // Expected border rect, switch to relative edit if moving
bool WindowResizeRelativeMode;
short ScrollbarSeekMode; // 0: relative, -1/+1: prev/next page.
float ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage?
float SliderGrabClickOffset;
float SliderCurrentAccum; // Accumulated slider delta when using navigation controls.
bool SliderCurrentAccumDirty; // Has the accumulated slider delta changed since last time we tried to apply it?
bool DragCurrentAccumDirty;
float DragCurrentAccum; // Accumulator for dragging modification. Always high-precision, not rounded by end-user precision settings
float DragSpeedDefaultRatio; // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
float ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage?
float DisabledAlphaBackup; // Backup for style.Alpha for BeginDisabled()
short DisabledStackSize;
short LockMarkEdited;
@ -2281,7 +2273,6 @@ struct ImGuiContext
HoveredIdAllowOverlap = false;
HoveredIdDisabled = false;
HoveredIdTimer = HoveredIdNotActiveTimer = 0.0f;
ItemUnclipByLog = false;
ActiveId = 0;
ActiveIdIsAlive = 0;
ActiveIdTimer = 0.0f;
@ -2379,21 +2370,19 @@ struct ImGuiContext
MouseStationaryTimer = 0.0f;
TempInputId = 0;
memset(&DataTypeZeroValue, 0, sizeof(DataTypeZeroValue));
BeginMenuDepth = BeginComboDepth = 0;
ColorEditOptions = ImGuiColorEditFlags_DefaultOptions_;
ColorEditCurrentID = ColorEditSavedID = 0;
ColorEditSavedHue = ColorEditSavedSat = 0.0f;
ColorEditSavedColor = 0;
WindowResizeRelativeMode = false;
ScrollbarSeekMode = 0;
ScrollbarClickDeltaToGrabCenter = 0.0f;
SliderGrabClickOffset = 0.0f;
SliderCurrentAccum = 0.0f;
SliderCurrentAccumDirty = false;
DragCurrentAccumDirty = false;
DragCurrentAccum = 0.0f;
DragSpeedDefaultRatio = 1.0f / 100.0f;
ScrollbarClickDeltaToGrabCenter = 0.0f;
DisabledAlphaBackup = 0.0f;
DisabledStackSize = 0;
LockMarkEdited = 0;
@ -2518,14 +2507,12 @@ struct IMGUI_API ImGuiWindow
ImVec2 WindowPadding; // Window padding at the time of Begin().
float WindowRounding; // Window rounding at the time of Begin(). May be clamped lower to avoid rendering artifacts with title bar, menu bar etc.
float WindowBorderSize; // Window border size at the time of Begin().
float TitleBarHeight, MenuBarHeight;
float DecoOuterSizeX1, DecoOuterSizeY1; // Left/Up offsets. Sum of non-scrolling outer decorations (X1 generally == 0.0f. Y1 generally = TitleBarHeight + MenuBarHeight). Locked during Begin().
float DecoOuterSizeX2, DecoOuterSizeY2; // Right/Down offsets (X2 generally == ScrollbarSize.x, Y2 == ScrollbarSizes.y).
float DecoInnerSizeX1, DecoInnerSizeY1; // Applied AFTER/OVER InnerRect. Specialized for Tables as they use specialized form of clipping and frozen rows/columns are inside InnerRect (and not part of regular decoration sizes).
int NameBufLen; // Size of buffer storing Name. May be larger than strlen(Name)!
ImGuiID MoveId; // == window->GetID("#MOVE")
ImGuiID ChildId; // ID of corresponding item in parent window (for navigation to return from child window to parent window)
ImGuiID PopupId; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling)
ImVec2 Scroll;
ImVec2 ScrollMax;
ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change)
@ -2552,6 +2539,7 @@ struct IMGUI_API ImGuiWindow
short BeginOrderWithinParent; // Begin() order within immediate parent window, if we are a child window. Otherwise 0.
short BeginOrderWithinContext; // Begin() order within entire imgui context. This is mostly used for debugging submission order related issues.
short FocusOrder; // Order within WindowsFocusOrder[], altered when windows are focused.
ImGuiID PopupId; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling)
ImS8 AutoFitFramesX, AutoFitFramesY;
bool AutoFitOnlyGrows;
ImGuiDir AutoPosLastDirection;
@ -2620,8 +2608,10 @@ public:
// We don't use g.FontSize because the window may be != g.CurrentWindow.
ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
float CalcFontSize() const { ImGuiContext& g = *Ctx; float scale = g.FontBaseSize * FontWindowScale; if (ParentWindow) scale *= ParentWindow->FontWindowScale; return scale; }
ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight)); }
ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight; return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight); }
float TitleBarHeight() const { ImGuiContext& g = *Ctx; return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + g.Style.FramePadding.y * 2.0f; }
ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); }
float MenuBarHeight() const { ImGuiContext& g = *Ctx; return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + g.Style.FramePadding.y * 2.0f : 0.0f; }
ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); }
};
//-----------------------------------------------------------------------------
@ -3002,7 +2992,7 @@ namespace ImGui
{
// Windows
// We should always have a CurrentWindow in the stack (there is an implicit "Debug" window)
// If this ever crashes because g.CurrentWindow is NULL, it means that either:
// If this ever crash because g.CurrentWindow is NULL it means that either
// - ImGui::NewFrame() has never been called, which is illegal.
// - You are calling ImGui functions after ImGui::EndFrame()/ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal.
inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; }
@ -3134,8 +3124,6 @@ namespace ImGui
IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
IMGUI_API void PopItemFlag();
IMGUI_API const ImGuiDataVarInfo* GetStyleVarInfo(ImGuiStyleVar idx);
IMGUI_API void BeginDisabledOverrideReenable();
IMGUI_API void EndDisabledOverrideReenable();
// Logging/Capture
IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name.
@ -3462,7 +3450,7 @@ namespace ImGui
IMGUI_API const ImGuiDataTypeInfo* DataTypeGetInfo(ImGuiDataType data_type);
IMGUI_API int DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* p_data, const char* format);
IMGUI_API void DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, const void* arg_1, const void* arg_2);
IMGUI_API bool DataTypeApplyFromText(const char* buf, ImGuiDataType data_type, void* p_data, const char* format, void* p_data_when_empty = NULL);
IMGUI_API bool DataTypeApplyFromText(const char* buf, ImGuiDataType data_type, void* p_data, const char* format);
IMGUI_API int DataTypeCompare(ImGuiDataType data_type, const void* arg_1, const void* arg_2);
IMGUI_API bool DataTypeClamp(ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max);
@ -3473,7 +3461,6 @@ namespace ImGui
IMGUI_API bool TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min = NULL, const void* p_clamp_max = NULL);
inline bool TempInputIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.ActiveId == id && g.TempInputId == id); }
inline ImGuiInputTextState* GetInputTextState(ImGuiID id) { ImGuiContext& g = *GImGui; return (id != 0 && g.InputTextState.ID == id) ? &g.InputTextState : NULL; } // Get input text state if active
IMGUI_API void SetNextItemRefVal(ImGuiDataType data_type, void* p_data);
// Color
IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags);
@ -3505,7 +3492,6 @@ namespace ImGui
IMGUI_API void DebugDrawCursorPos(ImU32 col = IM_COL32(255, 0, 0, 255));
IMGUI_API void DebugDrawLineExtents(ImU32 col = IM_COL32(255, 0, 0, 255));
IMGUI_API void DebugDrawItemRect(ImU32 col = IM_COL32(255, 0, 0, 255));
IMGUI_API void DebugTextUnformattedWithLocateItem(const char* line_begin, const char* line_end);
IMGUI_API void DebugLocateItem(ImGuiID target_id); // Call sparingly: only 1 at the same time!
IMGUI_API void DebugLocateItemOnHover(ImGuiID target_id); // Only call on reaction to a mouse Hover: because only 1 at the same time!
IMGUI_API void DebugLocateItemResolveWithLastItem();

View File

@ -1,4 +1,4 @@
// dear imgui, v1.90.8
// dear imgui, v1.90.7
// (tables and columns code)
/*
@ -437,7 +437,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
// For non-scrolling tables, WorkRect == OuterRect == InnerRect.
// But at this point we do NOT have a correct value for .Max.y (unless a height has been explicitly passed in). It will only be updated in EndTable().
table->WorkRect = table->OuterRect = table->InnerRect = outer_rect;
table->HasScrollbarYPrev = table->HasScrollbarYCurr = false;
}
// Push a standardized ID for both child-using and not-child-using tables
@ -1491,13 +1490,9 @@ void ImGui::EndTable()
}
else if (temp_data->UserOuterSize.x <= 0.0f)
{
// Some references for this: #7651 + tests "table_reported_size", "table_reported_size_outer" equivalent Y block
// - Checking for ImGuiTableFlags_ScrollX/ScrollY flag makes us a frame ahead when disabling those flags.
// - FIXME-TABLE: Would make sense to pre-compute expected scrollbar visibility/sizes to generally save a frame of feedback.
const float inner_content_max_x = table->OuterRect.Min.x + table->ColumnsAutoFitWidth; // Slightly misleading name but used for code symmetry with inner_content_max_y
const float decoration_size = table->TempData->AngledHeadersExtraWidth + ((table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.x : 0.0f);
outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, inner_content_max_x + decoration_size - temp_data->UserOuterSize.x);
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, inner_content_max_x + decoration_size));
const float decoration_size = table->TempData->AngledHeadersExtraWidth + ((table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f);
outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - temp_data->UserOuterSize.x);
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth));
}
else
{
@ -1505,9 +1500,9 @@ void ImGui::EndTable()
}
if (temp_data->UserOuterSize.y <= 0.0f)
{
const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.y : 0.0f;
const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.y : 0.0f;
outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - temp_data->UserOuterSize.y);
outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, inner_content_max_y + decoration_size));
outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, inner_content_max_y));
}
else
{
@ -2800,7 +2795,7 @@ ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
static inline ImGuiSortDirection TableGetColumnAvailSortDirection(ImGuiTableColumn* column, int n)
{
IM_ASSERT(n < column->SortDirectionsAvailCount);
return (ImGuiSortDirection)((column->SortDirectionsAvailList >> (n << 1)) & 0x03);
return (column->SortDirectionsAvailList >> (n << 1)) & 0x03;
}
// Fix sort direction if currently set on a value which is unavailable (e.g. activating NoSortAscending/NoSortDescending)
@ -2954,7 +2949,7 @@ void ImGui::TableSortSpecsBuild(ImGuiTable* table)
sort_spec->ColumnUserID = column->UserID;
sort_spec->ColumnIndex = (ImGuiTableColumnIdx)column_n;
sort_spec->SortOrder = (ImGuiTableColumnIdx)column->SortOrder;
sort_spec->SortDirection = (ImGuiSortDirection)column->SortDirection;
sort_spec->SortDirection = column->SortDirection;
}
table->SortSpecs.Specs = sort_specs;

View File

@ -1,4 +1,4 @@
// dear imgui, v1.90.8
// dear imgui, v1.90.7
// (widgets code)
/*
@ -488,7 +488,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
// Default only reacts to left mouse button
if ((flags & ImGuiButtonFlags_MouseButtonMask_) == 0)
flags |= ImGuiButtonFlags_MouseButtonLeft;
flags |= ImGuiButtonFlags_MouseButtonDefault_;
// Default behavior requires click + release inside bounding box
if ((flags & ImGuiButtonFlags_PressedOnMask_) == 0)
@ -916,10 +916,10 @@ void ImGui::Scrollbar(ImGuiAxis axis)
if (!window->ScrollbarX)
rounding_corners |= ImDrawFlags_RoundCornersBottomRight;
}
float size_visible = window->InnerRect.Max[axis] - window->InnerRect.Min[axis];
float size_avail = window->InnerRect.Max[axis] - window->InnerRect.Min[axis];
float size_contents = window->ContentSize[axis] + window->WindowPadding[axis] * 2.0f;
ImS64 scroll = (ImS64)window->Scroll[axis];
ScrollbarEx(bb, id, axis, &scroll, (ImS64)size_visible, (ImS64)size_contents, rounding_corners);
ScrollbarEx(bb, id, axis, &scroll, (ImS64)size_avail, (ImS64)size_contents, rounding_corners);
window->Scroll[axis] = (float)scroll;
}
@ -929,7 +929,7 @@ void ImGui::Scrollbar(ImGuiAxis axis)
// - We store values as normalized ratio and in a form that allows the window content to change while we are holding on a scrollbar
// - We handle both horizontal and vertical scrollbars, which makes the terminology not ideal.
// Still, the code should probably be made simpler..
bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS64* p_scroll_v, ImS64 size_visible_v, ImS64 size_contents_v, ImDrawFlags flags)
bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS64* p_scroll_v, ImS64 size_avail_v, ImS64 size_contents_v, ImDrawFlags flags)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
@ -959,9 +959,9 @@ bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS6
// Calculate the height of our grabbable box. It generally represent the amount visible (vs the total scrollable amount)
// But we maintain a minimum size in pixel to allow for the user to still aim inside.
IM_ASSERT(ImMax(size_contents_v, size_visible_v) > 0.0f); // Adding this assert to check if the ImMax(XXX,1.0f) is still needed. PLEASE CONTACT ME if this triggers.
const ImS64 win_size_v = ImMax(ImMax(size_contents_v, size_visible_v), (ImS64)1);
const float grab_h_pixels = ImClamp(scrollbar_size_v * ((float)size_visible_v / (float)win_size_v), style.GrabMinSize, scrollbar_size_v);
IM_ASSERT(ImMax(size_contents_v, size_avail_v) > 0.0f); // Adding this assert to check if the ImMax(XXX,1.0f) is still needed. PLEASE CONTACT ME if this triggers.
const ImS64 win_size_v = ImMax(ImMax(size_contents_v, size_avail_v), (ImS64)1);
const float grab_h_pixels = ImClamp(scrollbar_size_v * ((float)size_avail_v / (float)win_size_v), style.GrabMinSize, scrollbar_size_v);
const float grab_h_norm = grab_h_pixels / scrollbar_size_v;
// Handle input right away. None of the code of Begin() is relying on scrolling position before calling Scrollbar().
@ -970,7 +970,7 @@ bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS6
ItemAdd(bb_frame, id, NULL, ImGuiItemFlags_NoNav);
ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_NoNavFocus);
const ImS64 scroll_max = ImMax((ImS64)1, size_contents_v - size_visible_v);
const ImS64 scroll_max = ImMax((ImS64)1, size_contents_v - size_avail_v);
float scroll_ratio = ImSaturate((float)*p_scroll_v / (float)scroll_max);
float grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v; // Grab position in normalized space
if (held && allow_interaction && grab_h_norm < 1.0f)
@ -981,39 +981,29 @@ bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS6
// Click position in scrollbar normalized space (0.0f->1.0f)
const float clicked_v_norm = ImSaturate((mouse_pos_v - scrollbar_pos_v) / scrollbar_size_v);
const int held_dir = (clicked_v_norm < grab_v_norm) ? -1 : (clicked_v_norm > grab_v_norm + grab_h_norm) ? +1 : 0;
bool seek_absolute = false;
if (g.ActiveIdIsJustActivated)
{
// On initial click calculate the distance between mouse and the center of the grab
g.ScrollbarSeekMode = (short)held_dir;
g.ScrollbarClickDeltaToGrabCenter = (g.ScrollbarSeekMode == 0.0f) ? clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f : 0.0f;
seek_absolute = (clicked_v_norm < grab_v_norm || clicked_v_norm > grab_v_norm + grab_h_norm);
if (seek_absolute)
g.ScrollbarClickDeltaToGrabCenter = 0.0f;
else
g.ScrollbarClickDeltaToGrabCenter = clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f;
}
// Apply scroll (p_scroll_v will generally point on one member of window->Scroll)
// It is ok to modify Scroll here because we are being called in Begin() after the calculation of ContentSize and before setting up our starting position
if (g.ScrollbarSeekMode == 0)
{
// Absolute seeking
const float scroll_v_norm = ImSaturate((clicked_v_norm - g.ScrollbarClickDeltaToGrabCenter - grab_h_norm * 0.5f) / (1.0f - grab_h_norm));
*p_scroll_v = (ImS64)(scroll_v_norm * scroll_max);
}
else
{
// Page by page
if (IsMouseClicked(ImGuiMouseButton_Left, ImGuiInputFlags_Repeat) && held_dir == g.ScrollbarSeekMode)
{
float page_dir = (g.ScrollbarSeekMode > 0.0f) ? +1.0f : -1.0f;
*p_scroll_v = ImClamp(*p_scroll_v + (ImS64)(page_dir * size_visible_v), (ImS64)0, scroll_max);
}
}
const float scroll_v_norm = ImSaturate((clicked_v_norm - g.ScrollbarClickDeltaToGrabCenter - grab_h_norm * 0.5f) / (1.0f - grab_h_norm));
*p_scroll_v = (ImS64)(scroll_v_norm * scroll_max);
// Update values for rendering
scroll_ratio = ImSaturate((float)*p_scroll_v / (float)scroll_max);
grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v;
// Update distance to grab now that we have seek'ed and saturated
//if (seek_absolute)
// g.ScrollbarClickDeltaToGrabCenter = clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f;
if (seek_absolute)
g.ScrollbarClickDeltaToGrabCenter = clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f;
}
// Render
@ -1952,30 +1942,28 @@ bool ImGui::Combo(const char* label, int* current_item, const char* (*getter)(vo
return false;
// Display items
// FIXME-OPT: Use clipper (but we need to disable it on the appearing frame to make sure our call to SetItemDefaultFocus() is processed)
bool value_changed = false;
ImGuiListClipper clipper;
clipper.Begin(items_count);
clipper.IncludeItemByIndex(*current_item);
while (clipper.Step())
for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
{
const char* item_text = getter(user_data, i);
if (item_text == NULL)
item_text = "*Unknown item*";
for (int i = 0; i < items_count; i++)
{
const char* item_text = getter(user_data, i);
if (item_text == NULL)
item_text = "*Unknown item*";
PushID(i);
const bool item_selected = (i == *current_item);
if (Selectable(item_text, item_selected) && *current_item != i)
{
value_changed = true;
*current_item = i;
}
if (item_selected)
SetItemDefaultFocus();
PopID();
PushID(i);
const bool item_selected = (i == *current_item);
if (Selectable(item_text, item_selected) && *current_item != i)
{
value_changed = true;
*current_item = i;
}
if (item_selected)
SetItemDefaultFocus();
PopID();
}
EndCombo();
if (value_changed)
MarkItemEdited(g.LastItemData.ID);
@ -2141,24 +2129,17 @@ void ImGui::DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, const
// User can input math operators (e.g. +100) to edit a numerical values.
// NB: This is _not_ a full expression evaluator. We should probably add one and replace this dumb mess..
bool ImGui::DataTypeApplyFromText(const char* buf, ImGuiDataType data_type, void* p_data, const char* format, void* p_data_when_empty)
bool ImGui::DataTypeApplyFromText(const char* buf, ImGuiDataType data_type, void* p_data, const char* format)
{
// Copy the value in an opaque buffer so we can compare at the end of the function if it changed at all.
const ImGuiDataTypeInfo* type_info = DataTypeGetInfo(data_type);
ImGuiDataTypeStorage data_backup;
memcpy(&data_backup, p_data, type_info->Size);
while (ImCharIsBlankA(*buf))
buf++;
if (!buf[0])
{
if (p_data_when_empty != NULL)
{
memcpy(p_data, p_data_when_empty, type_info->Size);
return memcmp(&data_backup, p_data, type_info->Size) != 0;
}
return false;
}
// Copy the value in an opaque buffer so we can compare at the end of the function if it changed at all.
const ImGuiDataTypeInfo* type_info = DataTypeGetInfo(data_type);
ImGuiDataTypeTempStorage data_backup;
memcpy(&data_backup, p_data, type_info->Size);
// Sanitize format
// - For float/double we have to ignore format with precision (e.g. "%.2f") because sscanf doesn't take them in, so force them into %f and %lf
@ -3478,11 +3459,11 @@ bool ImGui::TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImG
{
// Backup old value
size_t data_type_size = type_info->Size;
ImGuiDataTypeStorage data_backup;
ImGuiDataTypeTempStorage data_backup;
memcpy(&data_backup, p_data, data_type_size);
// Apply new value (or operations) then clamp
DataTypeApplyFromText(data_buf, data_type, p_data, format, NULL);
DataTypeApplyFromText(data_buf, data_type, p_data, format);
if (p_clamp_min || p_clamp_max)
{
if (p_clamp_min && p_clamp_max && DataTypeCompare(data_type, p_clamp_min, p_clamp_max) > 0)
@ -3498,13 +3479,6 @@ bool ImGui::TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImG
return value_changed;
}
void ImGui::SetNextItemRefVal(ImGuiDataType data_type, void* p_data)
{
ImGuiContext& g = *GImGui;
g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasRefVal;
memcpy(&g.NextItemData.RefVal, p_data, DataTypeGetInfo(data_type)->Size);
}
// Note: p_data, p_step, p_step_fast are _pointers_ to a memory address holding the data. For an Input widget, p_step and p_step_fast are optional.
// Read code of e.g. InputFloat(), InputInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly.
bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_step, const void* p_step_fast, const char* format, ImGuiInputTextFlags flags)
@ -3519,13 +3493,8 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
if (format == NULL)
format = DataTypeGetInfo(data_type)->PrintFmt;
void* p_data_default = (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasRefVal) ? &g.NextItemData.RefVal : &g.DataTypeZeroValue;
char buf[64];
if ((flags & ImGuiInputTextFlags_DisplayEmptyRefVal) && DataTypeCompare(data_type, p_data, p_data_default) == 0)
buf[0] = 0;
else
DataTypeFormatString(buf, IM_ARRAYSIZE(buf), data_type, p_data, format);
DataTypeFormatString(buf, IM_ARRAYSIZE(buf), data_type, p_data, format);
flags |= ImGuiInputTextFlags_AutoSelectAll | (ImGuiInputTextFlags)ImGuiInputTextFlags_NoMarkEdited; // We call MarkItemEdited() ourselves by comparing the actual data rather than the string.
flags |= (ImGuiInputTextFlags)ImGuiInputTextFlags_LocalizeDecimalPoint;
@ -3534,7 +3503,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
if (p_step == NULL)
{
if (InputText(label, buf, IM_ARRAYSIZE(buf), flags))
value_changed = DataTypeApplyFromText(buf, data_type, p_data, format, (flags & ImGuiInputTextFlags_ParseEmptyRefVal) ? p_data_default : NULL);
value_changed = DataTypeApplyFromText(buf, data_type, p_data, format);
}
else
{
@ -3544,7 +3513,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
PushID(label);
SetNextItemWidth(ImMax(1.0f, CalcItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2));
if (InputText("", buf, IM_ARRAYSIZE(buf), flags)) // PushId(label) + "" gives us the expected ID from outside point of view
value_changed = DataTypeApplyFromText(buf, data_type, p_data, format, (flags & ImGuiInputTextFlags_ParseEmptyRefVal) ? p_data_default : NULL);
value_changed = DataTypeApplyFromText(buf, data_type, p_data, format);
IMGUI_TEST_ENGINE_ITEM_INFO(g.LastItemData.ID, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Inputable);
// Step buttons
@ -6516,7 +6485,7 @@ void ImGui::SetNextItemOpen(bool is_open, ImGuiCond cond)
return;
g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasOpen;
g.NextItemData.OpenVal = is_open;
g.NextItemData.OpenCond = (ImU8)(cond ? cond : ImGuiCond_Always);
g.NextItemData.OpenCond = cond ? cond : ImGuiCond_Always;
}
// CollapsingHeader returns true when opened but do not indent nor push into the ID stack (because of the ImGuiTreeNodeFlags_NoTreePushOnOpen flag).
@ -7032,7 +7001,6 @@ bool ImGui::ListBox(const char* label, int* current_item, const char* (*getter)(
bool value_changed = false;
ImGuiListClipper clipper;
clipper.Begin(items_count, GetTextLineHeightWithSpacing()); // We know exactly our line height here so we pass it as a minor optimization, but generally you don't need to.
clipper.IncludeItemByIndex(*current_item);
while (clipper.Step())
for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
{
@ -7551,7 +7519,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
// Menu inside an horizontal menu bar
// Selectable extend their highlight by half ItemSpacing in each direction.
// For ChildMenu, the popup position will be overwritten by the call to FindBestWindowPosForPopup() in Begin()
popup_pos = ImVec2(pos.x - 1.0f - IM_TRUNC(style.ItemSpacing.x * 0.5f), pos.y - style.FramePadding.y + window->MenuBarHeight);
popup_pos = ImVec2(pos.x - 1.0f - IM_TRUNC(style.ItemSpacing.x * 0.5f), pos.y - style.FramePadding.y + window->MenuBarHeight());
window->DC.CursorPos.x += IM_TRUNC(style.ItemSpacing.x * 0.5f);
PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
float w = label_size.x;
@ -8317,7 +8285,7 @@ ImGuiTabItem* ImGui::TabBarFindTabByOrder(ImGuiTabBar* tab_bar, int order)
ImGuiTabItem* ImGui::TabBarGetCurrentTab(ImGuiTabBar* tab_bar)
{
if (tab_bar->LastTabItemIdx < 0 || tab_bar->LastTabItemIdx >= tab_bar->Tabs.Size)
if (tab_bar->LastTabItemIdx <= 0 || tab_bar->LastTabItemIdx >= tab_bar->Tabs.Size)
return NULL;
return &tab_bar->Tabs[tab_bar->LastTabItemIdx];
}

View File

@ -1,13 +0,0 @@
cmake_minimum_required(VERSION 3.16...3.24 FATAL_ERROR)
include(FetchContent)
if (NOT TARGET nlohmann_json::nlohmann_json)
FetchContent_Declare(json
URL https://github.com/nlohmann/json/releases/download/v3.11.3/json.tar.xz
URL_HASH SHA256=d6c65aca6b1ed68e7a182f4757257b107ae403032760ed6ef121c9d55e81757d
EXCLUDE_FROM_ALL
)
FetchContent_MakeAvailable(json)
endif()

View File

@ -6,7 +6,6 @@ if (NOT TARGET SDL3::SDL3)
set(SDL_SHARED OFF CACHE INTERNAL "")
set(SDL_STATIC ON CACHE INTERNAL "")
#TODO: pic ?
set(SDL_DISABLE_ANDROID_JAR OFF CACHE INTERNAL "")
FetchContent_Declare(SDL3
GIT_REPOSITORY https://github.com/libsdl-org/SDL
@ -16,10 +15,7 @@ if (NOT TARGET SDL3::SDL3)
# made changes that break imgui release 1.90.6
#GIT_TAG 1103294d33f47ab4c697bb22a9cf27c79c658630 # tip 15-05-2024
#GIT_TAG aacafd62336363077470f678b6217214b3b49473 # tip 28-05-2024
#GIT_TAG 5fa9432b7d1c1722de93e1ab46e7a9569a47071e # tip 27-05-2024 - before changes made breaking sdl_image
#GIT_TAG 9651ca59187c16079846918483c40d6b5c2f454c # tip 09-06-2024
GIT_TAG 657c0135b1ff1685afa1bad63b0417d92f4bcb46 # tip 09-06-2024
GIT_TAG 5fa9432b7d1c1722de93e1ab46e7a9569a47071e # tip 27-05-2024 - before changes made breaking sdl_image
FIND_PACKAGE_ARGS # for the future
)
FetchContent_MakeAvailable(SDL3)

View File

@ -17,8 +17,7 @@ if (NOT TARGET SDL3_image::SDL3_image)
# waiting on the imgui pr to get merged so i can update sdl <.<
#GIT_TAG a45d6e5b84ccc0f3faae6ba7d561709ed600eee7 # tip last check
#GIT_TAG a34ccf16f961e6d5a480045eb650fc3dddb4bfaa # tip 14-05-2024
#GIT_TAG 2fc5310a9a2700fc856663200f94edebeb5e554a # tip 28-05-2024
GIT_TAG 8eff782fa33d795c9ea1ac42dbe7e17cc9874c78 # tip 09-06-2024
GIT_TAG 2fc5310a9a2700fc856663200f94edebeb5e554a # tip 28-05-2024
FIND_PACKAGE_ARGS # for the future
)
FetchContent_MakeAvailable(SDL3_image)

24
flake.lock generated
View File

@ -20,16 +20,16 @@
},
"nixpkgs": {
"locked": {
"lastModified": 1718111384,
"narHash": "sha256-7tSst0S5FOmcgvNtfy6cjZX5w8CabCVAfAeCkhY4OVg=",
"lastModified": 1713189761,
"narHash": "sha256-MPp1dBhlY066IeBo+EPGEUN+s+aSUA+LWkvnzKh+rts=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "a508a44af0c1b1b57785c34d8b54783536273eeb",
"rev": "ff44be4d8ff33f797ff3e3f87153d4f3b6a85ffb",
"type": "github"
},
"original": {
"owner": "NixOS",
"ref": "release-24.05",
"ref": "release-23.11",
"repo": "nixpkgs",
"type": "github"
}
@ -63,34 +63,34 @@
"sdl3": {
"flake": false,
"locked": {
"lastModified": 1718035458,
"narHash": "sha256-PGt/GfYUuT7u8UjIU4wvIJhBIMG+wq/fYasSW/4Y00k=",
"lastModified": 1716778470,
"narHash": "sha256-/esw8XkLIR7/2HLXaCfsOsEy+Idf6XGsnWGC5yXJipk=",
"owner": "libsdl-org",
"repo": "SDL",
"rev": "657c0135b1ff1685afa1bad63b0417d92f4bcb46",
"rev": "5fa9432b7d1c1722de93e1ab46e7a9569a47071e",
"type": "github"
},
"original": {
"owner": "libsdl-org",
"repo": "SDL",
"rev": "657c0135b1ff1685afa1bad63b0417d92f4bcb46",
"rev": "5fa9432b7d1c1722de93e1ab46e7a9569a47071e",
"type": "github"
}
},
"sdl3_image": {
"flake": false,
"locked": {
"lastModified": 1717528558,
"narHash": "sha256-VS5GMxcJgmghmck1FoGJmrt94ubtBr9eGQUmYEMoUZQ=",
"lastModified": 1716394356,
"narHash": "sha256-dQ4x7ZbQodOs4PQU90evoa870abC/u0uaVLEqU1nB8k=",
"owner": "libsdl-org",
"repo": "SDL_image",
"rev": "8eff782fa33d795c9ea1ac42dbe7e17cc9874c78",
"rev": "2fc5310a9a2700fc856663200f94edebeb5e554a",
"type": "github"
},
"original": {
"owner": "libsdl-org",
"repo": "SDL_image",
"rev": "8eff782fa33d795c9ea1ac42dbe7e17cc9874c78",
"rev": "2fc5310a9a2700fc856663200f94edebeb5e554a",
"type": "github"
}
},

View File

@ -4,18 +4,18 @@
# append '.?submodules=1' to the nix commands.
inputs = {
nixpkgs.url = "github:NixOS/nixpkgs/release-24.05";
nixpkgs.url = "github:NixOS/nixpkgs/release-23.11";
flake-utils.url = "github:numtide/flake-utils";
nlohmann-json = {
url = "github:nlohmann/json/v3.11.3"; # TODO: read version from file
flake = false;
};
sdl3 = {
url = "github:libsdl-org/SDL/657c0135b1ff1685afa1bad63b0417d92f4bcb46"; # keep in sync this cmake
url = "github:libsdl-org/SDL/5fa9432b7d1c1722de93e1ab46e7a9569a47071e"; # keep in sync this cmake
flake = false;
};
sdl3_image = {
url = "github:libsdl-org/SDL_image/8eff782fa33d795c9ea1ac42dbe7e17cc9874c78";
url = "github:libsdl-org/SDL_image/2fc5310a9a2700fc856663200f94edebeb5e554a";
flake = false;
};
};
@ -25,7 +25,6 @@
let
pkgs = import nixpkgs { inherit system; };
stdenv = (pkgs.stdenvAdapters.keepDebugInfo pkgs.stdenv);
#stdenv = (pkgs.stdenvAdapters.withCFlags [ "-march=x86-64-v3" ] (pkgs.stdenvAdapters.keepDebugInfo pkgs.stdenv));
in {
#packages.default = pkgs.stdenv.mkDerivation {
packages.default = stdenv.mkDerivation {
@ -75,6 +74,8 @@
#(libsodium.override { stdenv = pkgs.pkgsStatic.stdenv; })
#pkgsStatic.libsodium
libsodium
libopus
libvpx
] ++ self.packages.${system}.default.dlopenBuildInputs;
cmakeFlags = [

View File

@ -1,24 +1,11 @@
cmake_minimum_required(VERSION 3.9...3.24 FATAL_ERROR)
cmake_minimum_required(VERSION 3.9 FATAL_ERROR)
########################################
if (TOMATO_MAIN_SO)
add_library(tomato MODULE)
target_compile_definitions(tomato PUBLIC TOMATO_MAIN_SO)
else()
add_executable(tomato)
endif()
target_sources(tomato PUBLIC
add_executable(tomato
./main.cpp
./icon.rc
./sys_check.hpp
./sys_check.cpp
./json_to_config.hpp
./json_to_config.cpp
./screen.hpp
./start_screen.hpp
./start_screen.cpp
@ -29,6 +16,9 @@ target_sources(tomato PUBLIC
./tox_client.cpp
./auto_dirty.hpp
./auto_dirty.cpp
./tox_private_impl.hpp
./tox_av.hpp
./tox_av.cpp
./theme.hpp
@ -76,6 +66,10 @@ target_sources(tomato PUBLIC
./chat_gui/settings_window.hpp
./chat_gui/settings_window.cpp
./imgui_entt_entity_editor.hpp
./object_store_ui.hpp
./object_store_ui.cpp
./tox_ui_utils.hpp
./tox_ui_utils.cpp
@ -87,6 +81,14 @@ target_sources(tomato PUBLIC
./chat_gui4.hpp
./chat_gui4.cpp
./content/content.hpp
./content/frame_stream2.hpp
./content/sdl_video_frame_stream2.hpp
./content/sdl_video_frame_stream2.cpp
./content/audio_stream.hpp
./content/sdl_audio_frame_stream2.hpp
./content/sdl_audio_frame_stream2.cpp
)
target_compile_features(tomato PUBLIC cxx_std_17)

View File

@ -151,7 +151,8 @@ void SendImagePopup::sendMemory(
}
// copy paste data to memory
original_data = {data, data+data_size};
original_data.clear();
original_data.insert(original_data.begin(), data, data+data_size);
if (!load()) {
std::cerr << "SIP: failed to load image from memory\n";

237
src/content/SPSCQueue.h Normal file
View File

@ -0,0 +1,237 @@
/*
Copyright (c) 2020 Erik Rigtorp <erik@rigtorp.se>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#pragma once
#include <atomic>
#include <cassert>
#include <cstddef>
#include <memory> // std::allocator
#include <new> // std::hardware_destructive_interference_size
#include <stdexcept>
#include <type_traits> // std::enable_if, std::is_*_constructible
#ifdef __has_cpp_attribute
#if __has_cpp_attribute(nodiscard)
#define RIGTORP_NODISCARD [[nodiscard]]
#endif
#endif
#ifndef RIGTORP_NODISCARD
#define RIGTORP_NODISCARD
#endif
namespace rigtorp {
template <typename T, typename Allocator = std::allocator<T>> class SPSCQueue {
#if defined(__cpp_if_constexpr) && defined(__cpp_lib_void_t)
template <typename Alloc2, typename = void>
struct has_allocate_at_least : std::false_type {};
template <typename Alloc2>
struct has_allocate_at_least<
Alloc2, std::void_t<typename Alloc2::value_type,
decltype(std::declval<Alloc2 &>().allocate_at_least(
size_t{}))>> : std::true_type {};
#endif
public:
explicit SPSCQueue(const size_t capacity,
const Allocator &allocator = Allocator())
: capacity_(capacity), allocator_(allocator) {
// The queue needs at least one element
if (capacity_ < 1) {
capacity_ = 1;
}
capacity_++; // Needs one slack element
// Prevent overflowing size_t
if (capacity_ > SIZE_MAX - 2 * kPadding) {
capacity_ = SIZE_MAX - 2 * kPadding;
}
#if defined(__cpp_if_constexpr) && defined(__cpp_lib_void_t)
if constexpr (has_allocate_at_least<Allocator>::value) {
auto res = allocator_.allocate_at_least(capacity_ + 2 * kPadding);
slots_ = res.ptr;
capacity_ = res.count - 2 * kPadding;
} else {
slots_ = std::allocator_traits<Allocator>::allocate(
allocator_, capacity_ + 2 * kPadding);
}
#else
slots_ = std::allocator_traits<Allocator>::allocate(
allocator_, capacity_ + 2 * kPadding);
#endif
static_assert(alignof(SPSCQueue<T>) == kCacheLineSize, "");
static_assert(sizeof(SPSCQueue<T>) >= 3 * kCacheLineSize, "");
assert(reinterpret_cast<char *>(&readIdx_) -
reinterpret_cast<char *>(&writeIdx_) >=
static_cast<std::ptrdiff_t>(kCacheLineSize));
}
~SPSCQueue() {
while (front()) {
pop();
}
std::allocator_traits<Allocator>::deallocate(allocator_, slots_,
capacity_ + 2 * kPadding);
}
// non-copyable and non-movable
SPSCQueue(const SPSCQueue &) = delete;
SPSCQueue &operator=(const SPSCQueue &) = delete;
template <typename... Args>
void emplace(Args &&...args) noexcept(
std::is_nothrow_constructible<T, Args &&...>::value) {
static_assert(std::is_constructible<T, Args &&...>::value,
"T must be constructible with Args&&...");
auto const writeIdx = writeIdx_.load(std::memory_order_relaxed);
auto nextWriteIdx = writeIdx + 1;
if (nextWriteIdx == capacity_) {
nextWriteIdx = 0;
}
while (nextWriteIdx == readIdxCache_) {
readIdxCache_ = readIdx_.load(std::memory_order_acquire);
}
new (&slots_[writeIdx + kPadding]) T(std::forward<Args>(args)...);
writeIdx_.store(nextWriteIdx, std::memory_order_release);
}
template <typename... Args>
RIGTORP_NODISCARD bool try_emplace(Args &&...args) noexcept(
std::is_nothrow_constructible<T, Args &&...>::value) {
static_assert(std::is_constructible<T, Args &&...>::value,
"T must be constructible with Args&&...");
auto const writeIdx = writeIdx_.load(std::memory_order_relaxed);
auto nextWriteIdx = writeIdx + 1;
if (nextWriteIdx == capacity_) {
nextWriteIdx = 0;
}
if (nextWriteIdx == readIdxCache_) {
readIdxCache_ = readIdx_.load(std::memory_order_acquire);
if (nextWriteIdx == readIdxCache_) {
return false;
}
}
new (&slots_[writeIdx + kPadding]) T(std::forward<Args>(args)...);
writeIdx_.store(nextWriteIdx, std::memory_order_release);
return true;
}
void push(const T &v) noexcept(std::is_nothrow_copy_constructible<T>::value) {
static_assert(std::is_copy_constructible<T>::value,
"T must be copy constructible");
emplace(v);
}
template <typename P, typename = typename std::enable_if<
std::is_constructible<T, P &&>::value>::type>
void push(P &&v) noexcept(std::is_nothrow_constructible<T, P &&>::value) {
emplace(std::forward<P>(v));
}
RIGTORP_NODISCARD bool
try_push(const T &v) noexcept(std::is_nothrow_copy_constructible<T>::value) {
static_assert(std::is_copy_constructible<T>::value,
"T must be copy constructible");
return try_emplace(v);
}
template <typename P, typename = typename std::enable_if<
std::is_constructible<T, P &&>::value>::type>
RIGTORP_NODISCARD bool
try_push(P &&v) noexcept(std::is_nothrow_constructible<T, P &&>::value) {
return try_emplace(std::forward<P>(v));
}
RIGTORP_NODISCARD T *front() noexcept {
auto const readIdx = readIdx_.load(std::memory_order_relaxed);
if (readIdx == writeIdxCache_) {
writeIdxCache_ = writeIdx_.load(std::memory_order_acquire);
if (writeIdxCache_ == readIdx) {
return nullptr;
}
}
return &slots_[readIdx + kPadding];
}
void pop() noexcept {
static_assert(std::is_nothrow_destructible<T>::value,
"T must be nothrow destructible");
auto const readIdx = readIdx_.load(std::memory_order_relaxed);
assert(writeIdx_.load(std::memory_order_acquire) != readIdx &&
"Can only call pop() after front() has returned a non-nullptr");
slots_[readIdx + kPadding].~T();
auto nextReadIdx = readIdx + 1;
if (nextReadIdx == capacity_) {
nextReadIdx = 0;
}
readIdx_.store(nextReadIdx, std::memory_order_release);
}
RIGTORP_NODISCARD size_t size() const noexcept {
std::ptrdiff_t diff = writeIdx_.load(std::memory_order_acquire) -
readIdx_.load(std::memory_order_acquire);
if (diff < 0) {
diff += capacity_;
}
return static_cast<size_t>(diff);
}
RIGTORP_NODISCARD bool empty() const noexcept {
return writeIdx_.load(std::memory_order_acquire) ==
readIdx_.load(std::memory_order_acquire);
}
RIGTORP_NODISCARD size_t capacity() const noexcept { return capacity_ - 1; }
private:
#ifdef __cpp_lib_hardware_interference_size
static constexpr size_t kCacheLineSize =
std::hardware_destructive_interference_size;
#else
static constexpr size_t kCacheLineSize = 64;
#endif
// Padding to avoid false sharing between slots_ and adjacent allocations
static constexpr size_t kPadding = (kCacheLineSize - 1) / sizeof(T) + 1;
private:
size_t capacity_;
T *slots_;
#if defined(__has_cpp_attribute) && __has_cpp_attribute(no_unique_address)
Allocator allocator_ [[no_unique_address]];
#else
Allocator allocator_;
#endif
// Align to cache line size in order to avoid false sharing
// readIdxCache_ and writeIdxCache_ is used to reduce the amount of cache
// coherency traffic
alignas(kCacheLineSize) std::atomic<size_t> writeIdx_ = {0};
alignas(kCacheLineSize) size_t readIdxCache_ = 0;
alignas(kCacheLineSize) std::atomic<size_t> readIdx_ = {0};
alignas(kCacheLineSize) size_t writeIdxCache_ = 0;
};
} // namespace rigtorp

View File

@ -0,0 +1,69 @@
#pragma once
#include "./frame_stream2.hpp"
#include <solanaceae/util/span.hpp>
#include <cstdint>
#include <variant>
#include <vector>
// raw audio
// channels make samples interleaved,
// planar channels are not supported
struct AudioFrame {
// sequence number, to detect gaps
uint32_t seq {0};
// TODO: maybe use ts instead to discard old?
// since buffer size is variable, some timestamp would be needed to estimate the lost time
// samples per second
uint32_t sample_rate {48'000};
size_t channels {0};
std::variant<
std::vector<int16_t>, // S16, platform endianess
Span<int16_t>, // non owning variant, for direct consumption
std::vector<float>, // f32
Span<float> // non owning variant, for direct consumption
> buffer;
// helpers
bool isS16(void) const {
return
std::holds_alternative<std::vector<int16_t>>(buffer) ||
std::holds_alternative<Span<int16_t>>(buffer)
;
}
bool isF32(void) const {
return
std::holds_alternative<std::vector<float>>(buffer) ||
std::holds_alternative<Span<float>>(buffer)
;
}
template<typename T>
Span<T> getSpan(void) const {
static_assert(std::is_same_v<int16_t, T> || std::is_same_v<float, T>);
if constexpr (std::is_same_v<int16_t, T>) {
assert(isS16());
if (std::holds_alternative<std::vector<int16_t>>(buffer)) {
return Span<int16_t>{std::get<std::vector<int16_t>>(buffer)};
} else {
return std::get<Span<int16_t>>(buffer);
}
} else if constexpr (std::is_same_v<float, T>) {
assert(isF32());
if (std::holds_alternative<std::vector<float>>(buffer)) {
return Span<float>{std::get<std::vector<float>>(buffer)};
} else {
return std::get<Span<float>>(buffer);
}
}
return {};
}
};
using AudioFrameStream2I = FrameStream2I<AudioFrame>;

49
src/content/content.hpp Normal file
View File

@ -0,0 +1,49 @@
#pragma once
#include <entt/container/dense_set.hpp>
#include <solanaceae/object_store/object_store.hpp>
#include <solanaceae/contact/contact_model3.hpp>
#include <solanaceae/message3/registry_message_model.hpp>
#include <solanaceae/file/file2.hpp>
namespace Content1::Components {
// TODO: design it as a tree?
// or something
struct TagFile {};
struct TagAudioStream {};
struct TagVideoStream {};
struct TimingTiedTo {
entt::dense_set<ObjectHandle> ties;
};
// the associated messages, if any
// useful if you want to update progress on the message
struct Messages {
std::vector<Message3Handle> messages;
};
// ?
struct SuspectedParticipants {
entt::dense_set<Contact3> participants;
};
struct ReadHeadHint {
// points to the first byte we want
// this is just a hint, that can be set from outside
// to guide the sequential "piece picker" strategy
// the strategy *should* set this to the first byte we dont yet have
uint64_t offset_into_file {0u};
};
} // Content::Components
// TODO: i have no idea
struct RawFile2ReadFromContentFactoryI {
virtual std::shared_ptr<File2I> open(ObjectHandle h) = 0;
};

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@ -0,0 +1,132 @@
#pragma once
#include <cstdint>
#include <memory>
#include <optional>
#include <vector>
#include <mutex>
#include "./SPSCQueue.h"
// Frames ofen consist of:
// - seq id // incremental sequential id, gaps in ids can be used to detect loss
// - data // the frame data
// eg:
//struct ExampleFrame {
//int64_t seq_id {0};
//std::vector<uint8_t> data;
//};
template<typename FrameType>
struct FrameStream2I {
virtual ~FrameStream2I(void) {}
// get number of available frames
[[nodiscard]] virtual int32_t size(void) = 0;
// get next frame
// TODO: optional instead?
// data sharing? -> no, data is copied for each fsr, if concurency supported
[[nodiscard]] virtual std::optional<FrameType> pop(void) = 0;
// returns true if there are readers (or we dont know)
virtual bool push(const FrameType& value) = 0;
};
// needs count frames queue size
// having ~1-2sec buffer size is often sufficent
template<typename FrameType>
struct QueuedFrameStream2 : public FrameStream2I<FrameType> {
using frame_type = FrameType;
rigtorp::SPSCQueue<FrameType> _queue;
// discard values if queue full
// will block if not lossy and full on push
const bool _lossy {true};
explicit QueuedFrameStream2(size_t queue_size, bool lossy = true) : _queue(queue_size), _lossy(lossy) {}
int32_t size(void) override {
return _queue.size();
}
std::optional<FrameType> pop(void) override {
auto* ret_ptr = _queue.front();
if (ret_ptr == nullptr) {
return std::nullopt;
}
// move away
FrameType ret = std::move(*ret_ptr);
_queue.pop();
return ret;
}
bool push(const FrameType& value) override {
if (_lossy) {
[[maybe_unused]] auto _ = _queue.try_emplace(value);
// TODO: maybe return ?
} else {
_queue.push(value);
}
return true;
}
};
// implements a stream that pops or pushes to all sub streams
// you need to mind the direction you intend it to use
// release all streams before destructing! // TODO: improve lifetime here, maybe some shared semaphore?
template<typename FrameType, typename SubStreamType = QueuedFrameStream2<FrameType>>
struct FrameStream2MultiStream : public FrameStream2I<FrameType> {
using sub_stream_type_t = SubStreamType;
// pointer stability
std::vector<std::unique_ptr<SubStreamType>> _sub_streams;
std::mutex _sub_stream_lock; // accessing the _sub_streams array needs to be exclusive
// a simple lock here is ok, since this tends to be a rare operation,
// except for the push, which is always on the same thread
// TODO: forward args instead
SubStreamType* aquireSubStream(size_t queue_size = 10, bool lossy = true) {
std::lock_guard lg{_sub_stream_lock};
return _sub_streams.emplace_back(std::make_unique<SubStreamType>(queue_size, lossy)).get();
}
void releaseSubStream(SubStreamType* sub) {
std::lock_guard lg{_sub_stream_lock};
for (auto it = _sub_streams.begin(); it != _sub_streams.end(); it++) {
if (it->get() == sub) {
_sub_streams.erase(it);
break;
}
}
}
// stream interface
int32_t size(void) override {
// TODO: return something sensible?
return -1;
}
std::optional<FrameType> pop(void) override {
assert(false && "this logic is very frame type specific, provide an impl");
return std::nullopt;
}
// returns true if there are readers
bool push(const FrameType& value) override {
std::lock_guard lg{_sub_stream_lock};
bool have_readers{false};
for (auto& it : _sub_streams) {
[[maybe_unused]] auto _ = it->push(value);
have_readers = true; // even if queue full, we still continue believing in them
// maybe consider push return value?
}
return have_readers;
}
};

View File

@ -0,0 +1,170 @@
#include "./sdl_audio_frame_stream2.hpp"
#include <iostream>
#include <vector>
SDLAudioInputDeviceDefault::SDLAudioInputDeviceDefault(void) : _stream{nullptr, &SDL_DestroyAudioStream} {
constexpr SDL_AudioSpec spec = { SDL_AUDIO_S16, 1, 48000 };
_stream = {
SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_CAPTURE, &spec, nullptr, nullptr),
&SDL_DestroyAudioStream
};
if (!static_cast<bool>(_stream)) {
std::cerr << "SDL open audio device failed!\n";
}
const auto audio_device_id = SDL_GetAudioStreamDevice(_stream.get());
SDL_ResumeAudioDevice(audio_device_id);
static constexpr size_t buffer_size {512*2}; // in samples
const auto interval_ms {(buffer_size * 1000) / spec.freq};
_thread = std::thread([this, interval_ms, spec](void) {
while (!_thread_should_quit) {
//static std::vector<int16_t> buffer(buffer_size);
static AudioFrame tmp_frame {
0, // TODO: seq
spec.freq, spec.channels,
std::vector<int16_t>(buffer_size)
};
auto& buffer = std::get<std::vector<int16_t>>(tmp_frame.buffer);
buffer.resize(buffer_size);
const auto read_bytes = SDL_GetAudioStreamData(
_stream.get(),
buffer.data(),
buffer.size()*sizeof(int16_t)
);
//if (read_bytes != 0) {
//std::cerr << "read " << read_bytes << "/" << buffer.size()*sizeof(int16_t) << " audio bytes\n";
//}
// no new frame yet, or error
if (read_bytes <= 0) {
// only sleep 1/5, we expected a frame
std::this_thread::sleep_for(std::chrono::milliseconds(int64_t(interval_ms/5)));
continue;
}
buffer.resize(read_bytes/sizeof(int16_t)); // this might be costly?
bool someone_listening {false};
someone_listening = push(tmp_frame);
if (someone_listening) {
// double the interval on acquire
std::this_thread::sleep_for(std::chrono::milliseconds(int64_t(interval_ms/2)));
} else {
std::cerr << "i guess no one is listening\n";
// we just sleep 32x as long, bc no one is listening
// with the hardcoded settings, this is ~320ms
// TODO: just hardcode something like 500ms?
// TODO: suspend
std::this_thread::sleep_for(std::chrono::milliseconds(int64_t(interval_ms*32)));
}
}
});
}
SDLAudioInputDeviceDefault::~SDLAudioInputDeviceDefault(void) {
// TODO: pause audio device?
_thread_should_quit = true;
_thread.join();
// TODO: what to do if readers are still present?
}
int32_t SDLAudioOutputDeviceDefaultInstance::size(void) {
return -1;
}
std::optional<AudioFrame> SDLAudioOutputDeviceDefaultInstance::pop(void) {
assert(false);
// this is an output device, there is no data to pop
return std::nullopt;
}
bool SDLAudioOutputDeviceDefaultInstance::push(const AudioFrame& value) {
if (!static_cast<bool>(_stream)) {
return false;
}
// verify here the fame has the same sample type, channel count and sample freq
// if something changed, we need to either use a temporary stream, just for conversion, or reopen _stream with the new params
// because of data temporality, the second options looks like a better candidate
if (
value.sample_rate != _last_sample_rate ||
value.channels != _last_channels ||
(value.isF32() && _last_format != SDL_AUDIO_F32) ||
(value.isS16() && _last_format != SDL_AUDIO_S16)
) {
const auto device_id = SDL_GetAudioStreamDevice(_stream.get());
SDL_FlushAudioStream(_stream.get());
const SDL_AudioSpec spec = {
static_cast<SDL_AudioFormat>((value.isF32() ? SDL_AUDIO_F32 : SDL_AUDIO_S16)),
static_cast<int>(value.channels),
static_cast<int>(value.sample_rate)
};
_stream = {
SDL_OpenAudioDeviceStream(device_id, &spec, nullptr, nullptr),
&SDL_DestroyAudioStream
};
}
// HACK
assert(value.isS16());
auto data = value.getSpan<int16_t>();
if (data.size == 0) {
std::cerr << "empty audio frame??\n";
}
if (SDL_PutAudioStreamData(_stream.get(), data.ptr, data.size * sizeof(int16_t)) < 0) {
std::cerr << "put data error\n";
return false; // return true?
}
_last_sample_rate = value.sample_rate;
_last_channels = value.channels;
_last_format = value.isF32() ? SDL_AUDIO_F32 : SDL_AUDIO_S16;
return true;
}
SDLAudioOutputDeviceDefaultInstance::SDLAudioOutputDeviceDefaultInstance(void) : _stream(nullptr, nullptr) {
}
SDLAudioOutputDeviceDefaultInstance::SDLAudioOutputDeviceDefaultInstance(SDLAudioOutputDeviceDefaultInstance&& other) : _stream(std::move(other._stream)) {
}
SDLAudioOutputDeviceDefaultInstance::~SDLAudioOutputDeviceDefaultInstance(void) {
}
SDLAudioOutputDeviceDefaultInstance SDLAudioOutputDeviceDefaultFactory::create(void) {
SDLAudioOutputDeviceDefaultInstance new_instance;
constexpr SDL_AudioSpec spec = { SDL_AUDIO_S16, 1, 48000 };
new_instance._stream = {
SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &spec, nullptr, nullptr),
&SDL_DestroyAudioStream
};
new_instance._last_sample_rate = spec.freq;
new_instance._last_channels = spec.channels;
new_instance._last_format = spec.format;
if (!static_cast<bool>(new_instance._stream)) {
std::cerr << "SDL open audio device failed!\n";
}
const auto audio_device_id = SDL_GetAudioStreamDevice(new_instance._stream.get());
SDL_ResumeAudioDevice(audio_device_id);
return new_instance;
}

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@ -0,0 +1,61 @@
#pragma once
#include "./frame_stream2.hpp"
#include "./audio_stream.hpp"
#include <SDL3/SDL.h>
#include <cstdint>
#include <variant>
#include <vector>
#include <thread>
// we dont have to multicast ourself, because sdl streams and virtual devices already do this, but we do it anyway
using AudioFrameStream2MultiStream = FrameStream2MultiStream<AudioFrame>;
using AudioFrameStream2 = AudioFrameStream2MultiStream::sub_stream_type_t; // just use the default for now
// object components?
// source
struct SDLAudioInputDeviceDefault : protected AudioFrameStream2MultiStream {
std::unique_ptr<SDL_AudioStream, decltype(&SDL_DestroyAudioStream)> _stream;
std::atomic<bool> _thread_should_quit {false};
std::thread _thread;
// construct source and start thread
// TODO: optimize so the thread is not always running
SDLAudioInputDeviceDefault(void);
// stops the thread and closes the device?
~SDLAudioInputDeviceDefault(void);
using AudioFrameStream2MultiStream::aquireSubStream;
using AudioFrameStream2MultiStream::releaseSubStream;
};
// sink
struct SDLAudioOutputDeviceDefaultInstance : protected AudioFrameStream2I {
std::unique_ptr<SDL_AudioStream, decltype(&SDL_DestroyAudioStream)> _stream;
uint32_t _last_sample_rate {48'000};
size_t _last_channels {0};
SDL_AudioFormat _last_format {0};
SDLAudioOutputDeviceDefaultInstance(void);
SDLAudioOutputDeviceDefaultInstance(SDLAudioOutputDeviceDefaultInstance&& other);
~SDLAudioOutputDeviceDefaultInstance(void);
int32_t size(void) override;
std::optional<AudioFrame> pop(void) override;
bool push(const AudioFrame& value) override;
};
// constructs entirely new streams, since sdl handles sync and mixing for us (or should)
struct SDLAudioOutputDeviceDefaultFactory {
// TODO: pause device?
SDLAudioOutputDeviceDefaultInstance create(void);
};

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@ -0,0 +1,142 @@
#include "./sdl_video_frame_stream2.hpp"
#include <chrono>
#include <cstdint>
#include <iostream>
#include <memory>
#include <thread>
SDLVideoCameraContent::SDLVideoCameraContent(void) {
int devcount {0};
SDL_CameraDeviceID *devices = SDL_GetCameraDevices(&devcount);
std::cout << "SDL Camera Driver: " << SDL_GetCurrentCameraDriver() << "\n";
if (devices == nullptr || devcount < 1) {
throw int(1); // TODO: proper exception?
}
std::cout << "### found cameras:\n";
for (int i = 0; i < devcount; i++) {
const SDL_CameraDeviceID device = devices[i];
char *name = SDL_GetCameraDeviceName(device);
std::cout << " - Camera #" << i << ": " << name << "\n";
SDL_free(name);
int speccount {0};
SDL_CameraSpec* specs = SDL_GetCameraDeviceSupportedFormats(device, &speccount);
if (specs == nullptr) {
std::cout << " - no supported spec\n";
} else {
for (int spec_i = 0; spec_i < speccount; spec_i++) {
std::cout << " - " << specs[spec_i].width << "x" << specs[spec_i].height << "@" << float(specs[spec_i].interval_denominator)/specs[spec_i].interval_numerator << " " << SDL_GetPixelFormatName(specs[spec_i].format) << "\n";
}
SDL_free(specs);
}
}
{
SDL_CameraSpec spec {
// FORCE a diffrent pixel format
SDL_PIXELFORMAT_RGBA8888,
//1280, 720,
//640, 360,
640, 480,
1, 30
};
_camera = {
SDL_OpenCameraDevice(devices[0], &spec),
&SDL_CloseCamera
};
}
SDL_free(devices);
if (!static_cast<bool>(_camera)) {
throw int(2);
}
SDL_CameraSpec spec;
float interval {0.1f};
if (SDL_GetCameraFormat(_camera.get(), &spec) < 0) {
// meh
} else {
// interval
interval = float(spec.interval_numerator)/float(spec.interval_denominator);
std::cout << "camera interval: " << interval*1000 << "ms\n";
auto* format_name = SDL_GetPixelFormatName(spec.format);
std::cout << "camera format: " << format_name << "\n";
}
_thread = std::thread([this, interval](void) {
while (!_thread_should_quit) {
Uint64 timestampNS = 0;
SDL_Surface* sdl_frame_next = SDL_AcquireCameraFrame(_camera.get(), &timestampNS);
// no new frame yet, or error
if (sdl_frame_next == nullptr) {
// only sleep 1/10, we expected a frame
std::this_thread::sleep_for(std::chrono::milliseconds(int64_t(interval*1000 / 10)));
continue;
}
#if 0
{ // test copy to trigger bug
SDL_Surface* test_surf = SDL_CreateSurface(
sdl_frame_next->w,
sdl_frame_next->h,
SDL_PIXELFORMAT_RGBA8888
);
assert(test_surf != nullptr);
SDL_BlitSurface(sdl_frame_next, nullptr, test_surf, nullptr);
SDL_DestroySurface(test_surf);
}
#endif
bool someone_listening {false};
{
SDLVideoFrame new_frame_non_owning {
timestampNS,
sdl_frame_next
};
// creates surface copies
someone_listening = push(new_frame_non_owning);
}
SDL_ReleaseCameraFrame(_camera.get(), sdl_frame_next);
if (someone_listening) {
// double the interval on acquire
std::this_thread::sleep_for(std::chrono::milliseconds(int64_t(interval*1000*0.5)));
} else {
std::cerr << "i guess no one is listening\n";
// we just sleep 4x as long, bc no one is listening
std::this_thread::sleep_for(std::chrono::milliseconds(int64_t(interval*1000*4)));
}
}
});
}
SDLVideoCameraContent::~SDLVideoCameraContent(void) {
_thread_should_quit = true;
_thread.join();
// TODO: what to do if readers are still present?
// HACK: sdl is buggy and freezes otherwise. it is likely still possible, but rare to freeze here
// flush unused frames
#if 1
while (true) {
SDL_Surface* sdl_frame_next = SDL_AcquireCameraFrame(_camera.get(), nullptr);
if (sdl_frame_next != nullptr) {
SDL_ReleaseCameraFrame(_camera.get(), sdl_frame_next);
} else {
break;
}
}
#endif
}

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@ -0,0 +1,65 @@
#pragma once
#include "./frame_stream2.hpp"
#include <SDL3/SDL.h>
#include <cstdint>
#include <thread>
inline void nopSurfaceDestructor(SDL_Surface*) {}
// this is very sdl specific
struct SDLVideoFrame {
// TODO: sequence numbering?
uint64_t timestampNS {0};
std::unique_ptr<SDL_Surface, decltype(&SDL_DestroySurface)> surface {nullptr, &SDL_DestroySurface};
// special non-owning constructor?
SDLVideoFrame(
uint64_t ts,
SDL_Surface* surf
) {
timestampNS = ts;
surface = {surf, &nopSurfaceDestructor};
}
// copy
SDLVideoFrame(const SDLVideoFrame& other) {
timestampNS = other.timestampNS;
if (static_cast<bool>(other.surface)) {
surface = {
SDL_CreateSurface(
other.surface->w,
other.surface->h,
SDL_PIXELFORMAT_RGBA8888 // meh
),
&SDL_DestroySurface
};
SDL_BlitSurface(other.surface.get(), nullptr, surface.get(), nullptr);
}
}
SDLVideoFrame& operator=(const SDLVideoFrame& other) = delete;
};
using SDLVideoFrameStream2MultiStream = FrameStream2MultiStream<SDLVideoFrame>;
using SDLVideoFrameStream2 = SDLVideoFrameStream2MultiStream::sub_stream_type_t; // just use the default for now
struct SDLVideoCameraContent : protected SDLVideoFrameStream2MultiStream {
// meh, empty default
std::unique_ptr<SDL_Camera, decltype(&SDL_CloseCamera)> _camera {nullptr, &SDL_CloseCamera};
std::atomic<bool> _thread_should_quit {false};
std::thread _thread;
// construct source and start thread
// TODO: optimize so the thread is not always running
SDLVideoCameraContent(void);
// stops the thread and closes the camera
~SDLVideoCameraContent(void);
// make only some of writer public
using SDLVideoFrameStream2MultiStream::aquireSubStream;
using SDLVideoFrameStream2MultiStream::releaseSubStream;
};

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@ -0,0 +1,15 @@
#pragma once
#include <solanaceae/util/span.hpp>
// most media that can be counted as "stream" comes in packets/frames/messages
// so this class provides an interface for ideal async fetching of frames
struct RawFrameStreamReaderI {
// return the number of ready frames in cache
// returns -1 if unknown
virtual int64_t have(void) = 0;
// get next frame, empty if none
virtual ByteSpan getNext(void) = 0;
};

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@ -0,0 +1,39 @@
#include "./stream_reader_sdl_audio.hpp"
SDLAudioFrameStreamReader::SDLAudioFrameStreamReader(int32_t buffer_size) : _buffer_size(buffer_size), _stream{nullptr, &SDL_DestroyAudioStream} {
_buffer.resize(_buffer_size);
const SDL_AudioSpec spec = { SDL_AUDIO_S16, 1, 48000 };
_stream = {
SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_CAPTURE, &spec, nullptr, nullptr),
&SDL_DestroyAudioStream
};
}
Span<int16_t> SDLAudioFrameStreamReader::getNextAudioFrame(void) {
const int32_t needed_bytes = (_buffer.size() - _remaining_size) * sizeof(int16_t);
const auto read_bytes = SDL_GetAudioStreamData(_stream.get(), _buffer.data()+_remaining_size, needed_bytes);
if (read_bytes < 0) {
// error
return {};
}
if (read_bytes < needed_bytes) {
// HACK: we are just assuming here that sdl never gives us half a sample!
_remaining_size += read_bytes / sizeof(int16_t);
return {};
}
_remaining_size = 0;
return Span<int16_t>{_buffer};
}
int64_t SDLAudioFrameStreamReader::have(void) {
return -1;
}
ByteSpan SDLAudioFrameStreamReader::getNext(void) {
auto next_frame_span = getNextAudioFrame();
return ByteSpan{reinterpret_cast<const uint8_t*>(next_frame_span.ptr), next_frame_span.size};
}

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@ -0,0 +1,31 @@
#pragma once
#include "./stream_reader.hpp"
#include <SDL3/SDL.h>
#include <cstdint>
#include <cstdio>
#include <memory>
struct SDLAudioFrameStreamReader : public RawFrameStreamReaderI {
// count samples per buffer
const int32_t _buffer_size {1024};
std::vector<int16_t> _buffer;
size_t _remaining_size {0}; // data still in buffer, that was remaining from last call and not enough to fill a full frame
// meh, empty default
std::unique_ptr<SDL_AudioStream, decltype(&SDL_DestroyAudioStream)> _stream;
// buffer_size in number of samples
SDLAudioFrameStreamReader(int32_t buffer_size = 1024);
// data owned by StreamReader, overwritten by next call to getNext*()
Span<int16_t> getNextAudioFrame(void);
public: // interface
int64_t have(void) override;
ByteSpan getNext(void) override;
};

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@ -0,0 +1,84 @@
#include "./stream_reader_sdl_video.hpp"
#include <iostream>
SDLVideoFrameStreamReader::SDLVideoFrameStreamReader() : _camera{nullptr, &SDL_CloseCamera}, _surface{nullptr, &SDL_DestroySurface} {
// enumerate
int devcount = 0;
SDL_CameraDeviceID *devices = SDL_GetCameraDevices(&devcount);
if (devices == nullptr || devcount < 1) {
throw int(1); // TODO: proper exception?
}
std::cout << "### found cameras:\n";
for (int i = 0; i < devcount; i++) {
const SDL_CameraDeviceID device = devices[i];
char *name = SDL_GetCameraDeviceName(device);
std::cout << " - Camera #" << i << ": " << name << "\n";
SDL_free(name);
}
_camera = {
SDL_OpenCameraDevice(devices[0], nullptr),
&SDL_CloseCamera
};
if (!static_cast<bool>(_camera)) {
throw int(2);
}
SDL_CameraSpec spec;
if (SDL_GetCameraFormat(_camera.get(), &spec) < 0) {
// meh
} else {
// interval
float interval = float(spec.interval_numerator)/float(spec.interval_denominator);
std::cout << "camera interval: " << interval*1000 << "ms\n";
}
}
SDLVideoFrameStreamReader::VideoFrame SDLVideoFrameStreamReader::getNextVideoFrameRGBA(void) {
if (!static_cast<bool>(_camera)) {
return {};
}
Uint64 timestampNS = 0;
SDL_Surface* frame_next = SDL_AcquireCameraFrame(_camera.get(), &timestampNS);
// no new frame yet, or error
if (frame_next == nullptr) {
//std::cout << "failed acquiring frame\n";
return {};
}
// TODO: investigate zero copy
_surface = {
SDL_ConvertSurfaceFormat(frame_next, SDL_PIXELFORMAT_RGBA8888),
&SDL_DestroySurface
};
SDL_ReleaseCameraFrame(_camera.get(), frame_next);
SDL_LockSurface(_surface.get());
return {
_surface->w,
_surface->h,
timestampNS,
{
reinterpret_cast<const uint8_t*>(_surface->pixels),
uint64_t(_surface->w*_surface->h*4) // rgba
}
};
}
int64_t SDLVideoFrameStreamReader::have(void) {
return -1;
}
ByteSpan SDLVideoFrameStreamReader::getNext(void) {
return {};
}

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@ -0,0 +1,34 @@
#pragma once
#include "./stream_reader.hpp"
#include <SDL3/SDL.h>
#include <cstdint>
#include <cstdio>
#include <memory>
struct SDLVideoFrameStreamReader : public RawFrameStreamReaderI {
// meh, empty default
std::unique_ptr<SDL_Camera, decltype(&SDL_CloseCamera)> _camera;
std::unique_ptr<SDL_Surface, decltype(&SDL_DestroySurface)> _surface;
SDLVideoFrameStreamReader(void);
struct VideoFrame {
int32_t width {0};
int32_t height {0};
uint64_t timestampNS {0};
ByteSpan data;
};
// data owned by StreamReader, overwritten by next call to getNext*()
VideoFrame getNextVideoFrameRGBA(void);
public: // interface
int64_t have(void) override;
ByteSpan getNext(void) override;
};

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@ -27,6 +27,8 @@ struct ImageLoaderI {
// only positive values are valid
ImageResult crop(int32_t c_x, int32_t c_y, int32_t c_w, int32_t c_h) const;
// TODO: scale
};
virtual ImageResult loadFromMemoryRGBA(const uint8_t* data, uint64_t data_size) = 0;
};

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@ -41,7 +41,7 @@ ImageLoaderQOI::ImageResult ImageLoaderQOI::loadFromMemoryRGBA(const uint8_t* da
auto& new_frame = res.frames.emplace_back();
new_frame.ms = 0;
new_frame.data = {img_data, img_data+(desc.width*desc.height*4)};
new_frame.data.insert(new_frame.data.cbegin(), img_data, img_data+(desc.width*desc.height*4));
free(img_data);
return res;

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@ -47,7 +47,7 @@ ImageLoaderSDLBMP::ImageResult ImageLoaderSDLBMP::loadFromMemoryRGBA(const uint8
auto& new_frame = res.frames.emplace_back();
new_frame.ms = 0;
new_frame.data = {(const uint8_t*)conv_surf->pixels, ((const uint8_t*)conv_surf->pixels) + (surf->w*surf->h*4)};
new_frame.data.insert(new_frame.data.cbegin(), (const uint8_t*)conv_surf->pixels, ((const uint8_t*)conv_surf->pixels) + (surf->w*surf->h*4));
SDL_UnlockSurface(conv_surf);
SDL_DestroySurface(conv_surf);

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@ -99,7 +99,7 @@ ImageLoaderSDLImage::ImageResult ImageLoaderSDLImage::loadFromMemoryRGBA(const u
auto& new_frame = res.frames.emplace_back();
new_frame.ms = anim->delays[i];
new_frame.data = {(const uint8_t*)conv_surf->pixels, ((const uint8_t*)conv_surf->pixels) + (anim->w*anim->h*4)};
new_frame.data.insert(new_frame.data.cbegin(), (const uint8_t*)conv_surf->pixels, ((const uint8_t*)conv_surf->pixels) + (anim->w*anim->h*4));
SDL_UnlockSurface(conv_surf);
SDL_DestroySurface(conv_surf);

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@ -41,7 +41,7 @@ ImageLoaderSTB::ImageResult ImageLoaderSTB::loadFromMemoryRGBA(const uint8_t* da
for (int i = 0; i < z; i++) {
auto& new_frame = res.frames.emplace_back();
new_frame.ms = delays[i];
new_frame.data = {img_data + (i*stride), img_data + ((i+1)*stride)};
new_frame.data.insert(new_frame.data.cbegin(), img_data + (i*stride), img_data + ((i+1)*stride));
}
stbi_image_free(delays); // hope this is right
@ -62,7 +62,7 @@ ImageLoaderSTB::ImageResult ImageLoaderSTB::loadFromMemoryRGBA(const uint8_t* da
auto& new_frame = res.frames.emplace_back();
new_frame.ms = 0;
new_frame.data = {img_data, img_data+(x*y*4)};
new_frame.data.insert(new_frame.data.cbegin(), img_data, img_data+(x*y*4));
stbi_image_free(img_data);
return res;

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@ -78,7 +78,7 @@ ImageLoaderWebP::ImageResult ImageLoaderWebP::loadFromMemoryRGBA(const uint8_t*
auto& new_frame = res.frames.emplace_back();
new_frame.ms = timestamp-prev_timestamp;
prev_timestamp = timestamp;
new_frame.data = {buf, buf+(res.width*res.height*4)};
new_frame.data.insert(new_frame.data.end(), buf, buf+(res.width*res.height*4));
}
assert(anim_info.frame_count == res.frames.size());

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@ -0,0 +1,319 @@
// for the license, see the end of the file
#pragma once
#include "entt/entity/fwd.hpp"
#include <map>
#include <set>
#include <functional>
#include <string>
#include <entt/entt.hpp>
#include <imgui.h>
#ifndef MM_IEEE_ASSERT
#define MM_IEEE_ASSERT(x) assert(x)
#endif
#define MM_IEEE_IMGUI_PAYLOAD_TYPE_ENTITY "MM_IEEE_ENTITY"
#ifndef MM_IEEE_ENTITY_WIDGET
#define MM_IEEE_ENTITY_WIDGET ::MM::EntityWidget
#endif
namespace MM {
template <class EntityType>
inline void EntityWidget(EntityType& e, entt::basic_registry<EntityType>& reg, bool dropTarget = false)
{
ImGui::PushID(static_cast<int>(entt::to_integral(e)));
if (reg.valid(e)) {
ImGui::Text("ID: %d", entt::to_integral(e));
} else {
ImGui::Text("Invalid Entity");
}
if (reg.valid(e)) {
if (ImGui::BeginDragDropSource(ImGuiDragDropFlags_SourceAllowNullID)) {
ImGui::SetDragDropPayload(MM_IEEE_IMGUI_PAYLOAD_TYPE_ENTITY, &e, sizeof(e));
ImGui::Text("ID: %d", entt::to_integral(e));
ImGui::EndDragDropSource();
}
}
if (dropTarget && ImGui::BeginDragDropTarget()) {
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(MM_IEEE_IMGUI_PAYLOAD_TYPE_ENTITY)) {
e = *(EntityType*)payload->Data;
}
ImGui::EndDragDropTarget();
}
ImGui::PopID();
}
template <class Component, class EntityType>
void ComponentEditorWidget([[maybe_unused]] entt::basic_registry<EntityType>& registry, [[maybe_unused]] EntityType entity) {}
template <class Component, class EntityType>
void ComponentAddAction(entt::basic_registry<EntityType>& registry, EntityType entity)
{
registry.template emplace<Component>(entity);
}
template <class Component, class EntityType>
void ComponentRemoveAction(entt::basic_registry<EntityType>& registry, EntityType entity)
{
registry.template remove<Component>(entity);
}
template <class EntityType>
class EntityEditor {
public:
using Registry = entt::basic_registry<EntityType>;
using ComponentTypeID = entt::id_type;
struct ComponentInfo {
using Callback = std::function<void(Registry&, EntityType)>;
std::string name;
Callback widget, create, destroy;
};
bool show_window = true;
private:
std::map<ComponentTypeID, ComponentInfo> component_infos;
bool entityHasComponent(Registry& registry, EntityType& entity, ComponentTypeID type_id)
{
const auto* storage_ptr = registry.storage(type_id);
return storage_ptr != nullptr && storage_ptr->contains(entity);
}
public:
template <class Component>
ComponentInfo& registerComponent(const ComponentInfo& component_info)
{
auto index = entt::type_hash<Component>::value();
auto insert_info = component_infos.insert_or_assign(index, component_info);
MM_IEEE_ASSERT(insert_info.second);
return std::get<ComponentInfo>(*insert_info.first);
}
template <class Component>
ComponentInfo& registerComponent(const std::string& name, typename ComponentInfo::Callback widget)
{
return registerComponent<Component>(ComponentInfo{
name,
widget,
ComponentAddAction<Component, EntityType>,
ComponentRemoveAction<Component, EntityType>,
});
}
template <class Component>
ComponentInfo& registerComponent(const std::string& name)
{
return registerComponent<Component>(name, ComponentEditorWidget<Component, EntityType>);
}
void renderEditor(Registry& registry, EntityType& e)
{
ImGui::TextUnformatted("Editing:");
ImGui::SameLine();
MM_IEEE_ENTITY_WIDGET(e, registry, true);
if (ImGui::Button("New")) {
e = registry.create();
}
if (registry.valid(e)) {
ImGui::SameLine();
if (ImGui::Button("Clone")) {
auto old_e = e;
e = registry.create();
// create a copy of an entity component by component
for (auto &&curr: registry.storage()) {
if (auto &storage = curr.second; storage.contains(old_e)) {
// TODO: do something with the return value. returns false on failure.
storage.push(e, storage.value(old_e));
}
}
}
ImGui::SameLine();
ImGui::Dummy({10, 0}); // space destroy a bit, to not accidentally click it
ImGui::SameLine();
// red button
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.65f, 0.15f, 0.15f, 1.f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.8f, 0.3f, 0.3f, 1.f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(1.f, 0.2f, 0.2f, 1.f));
if (ImGui::Button("Destroy")) {
registry.destroy(e);
e = entt::null;
}
ImGui::PopStyleColor(3);
}
ImGui::Separator();
if (registry.valid(e)) {
ImGui::PushID(static_cast<int>(entt::to_integral(e)));
std::map<ComponentTypeID, ComponentInfo> has_not;
for (auto& [component_type_id, ci] : component_infos) {
if (entityHasComponent(registry, e, component_type_id)) {
ImGui::PushID(component_type_id);
if (ImGui::Button("-")) {
ci.destroy(registry, e);
ImGui::PopID();
continue; // early out to prevent access to deleted data
} else {
ImGui::SameLine();
}
if (ImGui::CollapsingHeader(ci.name.c_str())) {
ImGui::Indent(30.f);
ImGui::PushID("Widget");
ci.widget(registry, e);
ImGui::PopID();
ImGui::Unindent(30.f);
}
ImGui::PopID();
} else {
has_not[component_type_id] = ci;
}
}
if (!has_not.empty()) {
if (ImGui::Button("+ Add Component")) {
ImGui::OpenPopup("Add Component");
}
if (ImGui::BeginPopup("Add Component")) {
ImGui::TextUnformatted("Available:");
ImGui::Separator();
for (auto& [component_type_id, ci] : has_not) {
ImGui::PushID(component_type_id);
if (ImGui::Selectable(ci.name.c_str())) {
ci.create(registry, e);
}
ImGui::PopID();
}
ImGui::EndPopup();
}
}
ImGui::PopID();
}
}
void renderEntityList(Registry& registry, std::set<ComponentTypeID>& comp_list)
{
ImGui::Text("Components Filter:");
ImGui::SameLine();
if (ImGui::SmallButton("clear")) {
comp_list.clear();
}
ImGui::Indent();
for (const auto& [component_type_id, ci] : component_infos) {
bool is_in_list = comp_list.count(component_type_id);
bool active = is_in_list;
ImGui::Checkbox(ci.name.c_str(), &active);
if (is_in_list && !active) { // remove
comp_list.erase(component_type_id);
} else if (!is_in_list && active) { // add
comp_list.emplace(component_type_id);
}
}
ImGui::Unindent();
ImGui::Separator();
if (comp_list.empty()) {
ImGui::Text("Orphans:");
for (EntityType e : registry.template storage<EntityType>()) {
if (registry.orphan(e)) {
MM_IEEE_ENTITY_WIDGET(e, registry, false);
}
}
} else {
entt::basic_runtime_view<entt::basic_sparse_set<EntityType>> view{};
for (const auto type : comp_list) {
auto* storage_ptr = registry.storage(type);
if (storage_ptr != nullptr) {
view.iterate(*storage_ptr);
}
}
// TODO: add support for exclude
ImGui::Text("%lu Entities Matching:", view.size_hint());
if (ImGui::BeginChild("entity list")) {
for (auto e : view) {
MM_IEEE_ENTITY_WIDGET(e, registry, false);
}
}
ImGui::EndChild();
}
}
// displays both, editor and list
// uses static internally, use only as a quick way to get going!
void renderSimpleCombo(Registry& registry, EntityType& e)
{
if (show_window) {
ImGui::SetNextWindowSize(ImVec2(550, 400), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Entity Editor", &show_window)) {
if (ImGui::BeginChild("list", {200, 0}, true)) {
static std::set<ComponentTypeID> comp_list;
renderEntityList(registry, comp_list);
}
ImGui::EndChild();
ImGui::SameLine();
if (ImGui::BeginChild("editor")) {
renderEditor(registry, e);
}
ImGui::EndChild();
}
ImGui::End();
}
}
};
} // MM
// MIT License
// Copyright (c) 2019-2022 Erik Scholz
// Copyright (c) 2020 Gnik Droy
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.

View File

@ -1,67 +0,0 @@
#include "./json_to_config.hpp"
#include <solanaceae/util/simple_config_model.hpp>
#include <nlohmann/json.hpp>
#include <iostream>
bool load_json_into_config(const nlohmann::ordered_json& config_json, SimpleConfigModel& conf) {
if (!config_json.is_object()) {
std::cerr << "TOMATO error: config file is not an json object!!!\n";
return false;
}
for (const auto& [mod, cats] : config_json.items()) {
for (const auto& [cat, cat_v] : cats.items()) {
if (cat_v.is_object()) {
if (cat_v.contains("default")) {
const auto& value = cat_v["default"];
if (value.is_string()) {
conf.set(mod, cat, value.get_ref<const std::string&>());
} else if (value.is_boolean()) {
conf.set(mod, cat, value.get_ref<const bool&>());
} else if (value.is_number_float()) {
conf.set(mod, cat, value.get_ref<const double&>());
} else if (value.is_number_integer()) {
conf.set(mod, cat, value.get_ref<const int64_t&>());
} else {
std::cerr << "JSON error: wrong value type in " << mod << "::" << cat << " = " << value << "\n";
return false;
}
}
if (cat_v.contains("entries")) {
for (const auto& [ent, ent_v] : cat_v["entries"].items()) {
if (ent_v.is_string()) {
conf.set(mod, cat, ent, ent_v.get_ref<const std::string&>());
} else if (ent_v.is_boolean()) {
conf.set(mod, cat, ent, ent_v.get_ref<const bool&>());
} else if (ent_v.is_number_float()) {
conf.set(mod, cat, ent, ent_v.get_ref<const double&>());
} else if (ent_v.is_number_integer()) {
conf.set(mod, cat, ent, ent_v.get_ref<const int64_t&>());
} else {
std::cerr << "JSON error: wrong value type in " << mod << "::" << cat << "::" << ent << " = " << ent_v << "\n";
return false;
}
}
}
} else {
if (cat_v.is_string()) {
conf.set(mod, cat, cat_v.get_ref<const std::string&>());
} else if (cat_v.is_boolean()) {
conf.set(mod, cat, cat_v.get_ref<const bool&>());
} else if (cat_v.is_number_float()) {
conf.set(mod, cat, cat_v.get_ref<const double&>());
} else if (cat_v.is_number_integer()) {
conf.set(mod, cat, cat_v.get_ref<const int64_t&>());
} else {
std::cerr << "JSON error: wrong value type in " << mod << "::" << cat << " = " << cat_v << "\n";
return false;
}
}
}
}
return true;
}

View File

@ -1,9 +0,0 @@
#pragma once
#include <nlohmann/json_fwd.hpp>
// fwd
struct SimpleConfigModel;
bool load_json_into_config(const nlohmann::ordered_json& config_json, SimpleConfigModel& conf);

View File

@ -8,37 +8,20 @@
#include "./theme.hpp"
#include "./chat_gui/theme.hpp"
#include "./sys_check.hpp"
#include "./start_screen.hpp"
#include "./content/sdl_audio_frame_stream2.hpp"
#include "./content/sdl_video_frame_stream2.hpp"
#include <filesystem>
#include <memory>
#include <iostream>
#include <string_view>
#include <thread>
#include <chrono>
int main(int argc, char** argv) {
// better args
std::vector<std::string_view> args;
for (int i = 0; i < argc; i++) {
args.push_back(argv[i]);
}
runSysCheck();
#ifdef __ANDROID__
// change current working dir to internal storage
std::filesystem::current_path(SDL_AndroidGetInternalStoragePath());
#endif
// setup hints
#ifndef __ANDROID__
if (SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1") != SDL_TRUE) {
std::cerr << "Failed to set '" << SDL_HINT_VIDEO_ALLOW_SCREENSAVER << "' to 1\n";
}
#endif
auto last_time_render = std::chrono::steady_clock::now();
auto last_time_tick = std::chrono::steady_clock::now();
@ -70,19 +53,56 @@ int main(int argc, char** argv) {
}
SDL_SetRenderVSync(renderer.get(), SDL_RENDERER_VSYNC_ADAPTIVE);
std::cout << "SDL Renderer: " << SDL_GetRendererName(renderer.get()) << "\n";
{
SDL_RendererInfo ri;
if (SDL_GetRendererInfo(renderer.get(), &ri) == 0) {
std::cout << "SDL Renderer: " << ri.name << "\n";
}
}
// optionally init audio and camera
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
std::cerr << "SDL_Init AUDIO failed (" << SDL_GetError() << ")\n";
} else if (false) {
SDLAudioInputDeviceDefault aidd;
auto* reader = aidd.aquireSubStream();
auto writer = SDLAudioOutputDeviceDefaultFactory{}.create();
for (size_t i = 0; i < 20; i++) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
auto new_frame_opt = reader->pop();
if (new_frame_opt.has_value()) {
std::cout << "audio frame was seq:" << new_frame_opt.value().seq << " sr:" << new_frame_opt.value().sample_rate << " " << (new_frame_opt.value().isS16()?"S16":"F32") << " l:" << (new_frame_opt.value().isS16()?new_frame_opt.value().getSpan<int16_t>().size:new_frame_opt.value().getSpan<float>().size) << "\n";
writer.push(new_frame_opt.value());
} else {
std::cout << "no audio frame\n";
}
}
aidd.releaseSubStream(reader);
}
if (SDL_Init(SDL_INIT_CAMERA) < 0) {
std::cerr << "SDL_Init CAMERA failed (" << SDL_GetError() << ")\n";
} else if (false) { // HACK
std::cerr << "CAMERA initialized\n";
SDLVideoCameraContent vcc;
auto* reader = vcc.aquireSubStream();
for (size_t i = 0; i < 20; i++) {
std::this_thread::sleep_for(std::chrono::milliseconds(50));
auto new_frame_opt = reader->pop();
if (new_frame_opt.has_value()) {
std::cout << "video frame was " << new_frame_opt.value().surface->w << "x" << new_frame_opt.value().surface->h << " " << new_frame_opt.value().timestampNS << "ns\n";
}
}
vcc.releaseSubStream(reader);
}
std::cout << "after sdl video stuffery\n";
IMGUI_CHECKVERSION();
ImGui::CreateContext();
// TODO: test android behaviour
float display_scale = SDL_GetWindowDisplayScale(window.get());
if (display_scale < 0.001f) {
// error?
display_scale = 1.f;
}
ImGui::GetStyle().ScaleAllSizes(display_scale);
Theme theme;
if (SDL_GetSystemTheme() == SDL_SYSTEM_THEME_LIGHT) {
ImGui::StyleColorsLight();
@ -93,13 +113,29 @@ int main(int argc, char** argv) {
theme = getDefaultThemeDark();
}
{
ImGui::GetIO().Fonts->ClearFonts();
ImFontConfig fontcfg;
// upsampling to int looks almost ok
const float font_size_scale = 1.3f;
const float font_oversample = 4.f;
// default font is pixel perfect at 13
fontcfg.SizePixels = 13.f * font_size_scale;
fontcfg.RasterizerDensity = font_oversample/font_size_scale;
// normally density would be set to dpi scale of the display
ImGui::GetIO().Fonts->AddFontDefault(&fontcfg);
ImGui::GetIO().Fonts->Build();
}
ImGui_ImplSDL3_InitForSDLRenderer(window.get(), renderer.get());
ImGui_ImplSDLRenderer3_Init(renderer.get());
std::unique_ptr<Screen> screen = std::make_unique<StartScreen>(args, renderer.get(), theme);
std::unique_ptr<Screen> screen = std::make_unique<StartScreen>(renderer.get(), theme);
bool is_background = false;
bool quit = false;
while (!quit) {
auto new_time = std::chrono::steady_clock::now();
@ -124,10 +160,6 @@ int main(int argc, char** argv) {
if (event.type == SDL_EVENT_QUIT) {
quit = true;
break;
} else if (event.type == SDL_EVENT_WILL_ENTER_BACKGROUND) {
is_background = true;
} else if (event.type == SDL_EVENT_DID_ENTER_FOREGROUND) {
is_background = false;
}
if (screen->handleEvent(event)) {
@ -140,10 +172,6 @@ int main(int argc, char** argv) {
break;
}
if (is_background) {
render = false;
}
// can do both in the same loop
if (render) {
ImGui_ImplSDLRenderer3_NewFrame();

View File

@ -12,15 +12,15 @@
#include <memory>
#include <cmath>
MainScreen::MainScreen(SimpleConfigModel&& conf_, SDL_Renderer* renderer_, Theme& theme_, std::string save_path, std::string save_password, std::string new_username, std::vector<std::string> plugins) :
MainScreen::MainScreen(SDL_Renderer* renderer_, Theme& theme_, std::string save_path, std::string save_password, std::string new_username, std::vector<std::string> plugins) :
renderer(renderer_),
conf(std::move(conf_)),
rmm(cr),
msnj{cr, {}, {}},
mts(rmm),
tc(save_path, save_password),
tpi(tc.getTox()),
ad(tc),
tav(tc.getTox()),
tcm(cr, tc, tc),
tmm(rmm, cr, tcm, tc, tc),
ttm(rmm, cr, tcm, tc, tc),
@ -35,6 +35,7 @@ MainScreen::MainScreen(SimpleConfigModel&& conf_, SDL_Renderer* renderer_, Theme
msg_tc(mil, sdlrtu),
cg(conf, rmm, cr, sdlrtu, contact_tc, msg_tc, theme),
sw(conf),
osui(os),
tuiu(tc, conf),
tdch(tpi)
{
@ -69,6 +70,7 @@ MainScreen::MainScreen(SimpleConfigModel&& conf_, SDL_Renderer* renderer_, Theme
g_provideInstance<ToxI>("ToxI", "host", &tc);
g_provideInstance<ToxPrivateI>("ToxPrivateI", "host", &tpi);
g_provideInstance<ToxEventProviderI>("ToxEventProviderI", "host", &tc);
g_provideInstance<ToxAV>("ToxAV", "host", &tav);
g_provideInstance<ToxContactModel2>("ToxContactModel2", "host", &tcm);
// TODO: pm?
@ -192,10 +194,7 @@ bool MainScreen::handleEvent(SDL_Event& e) {
e.type == SDL_EVENT_MOUSE_WHEEL ||
e.type == SDL_EVENT_MOUSE_BUTTON_DOWN ||
e.type == SDL_EVENT_MOUSE_BUTTON_UP ||
e.type == SDL_EVENT_FINGER_DOWN ||
e.type == SDL_EVENT_FINGER_UP ||
e.type == SDL_EVENT_TEXT_INPUT ||
e.type == SDL_EVENT_TEXT_EDITING ||
e.type == SDL_EVENT_KEY_DOWN ||
e.type == SDL_EVENT_KEY_UP ||
e.type == SDL_EVENT_WINDOW_MOUSE_ENTER ||
@ -248,6 +247,7 @@ Screen* MainScreen::render(float time_delta, bool&) {
const float cg_interval = cg.render(time_delta); // render
sw.render(); // render
osui.render();
tuiu.render(); // render
tdch.render(); // render

View File

@ -11,6 +11,7 @@
#include <solanaceae/plugin/plugin_manager.hpp>
#include <solanaceae/toxcore/tox_event_logger.hpp>
#include "./tox_private_impl.hpp"
#include "./tox_av.hpp"
#include <solanaceae/tox_contacts/tox_contact_model2.hpp>
#include <solanaceae/tox_messages/tox_message_manager.hpp>
@ -29,6 +30,7 @@
#include "./chat_gui4.hpp"
#include "./chat_gui/settings_window.hpp"
#include "./object_store_ui.hpp"
#include "./tox_ui_utils.hpp"
#include "./tox_dht_cap_histo.hpp"
#include "./tox_friend_faux_offline_messaging.hpp"
@ -57,6 +59,7 @@ struct MainScreen final : public Screen {
ToxClient tc;
ToxPrivateImpl tpi;
AutoDirty ad;
ToxAV tav;
ToxContactModel2 tcm;
ToxMessageManager tmm;
ToxTransferManager ttm;
@ -77,6 +80,7 @@ struct MainScreen final : public Screen {
ChatGui4 cg;
SettingsWindow sw;
ObjectStoreUI osui;
ToxUIUtils tuiu;
ToxDHTCapHisto tdch;
@ -91,7 +95,7 @@ struct MainScreen final : public Screen {
uint64_t _window_hidden_ts {0};
float _time_since_event {0.f};
MainScreen(SimpleConfigModel&& conf_, SDL_Renderer* renderer_, Theme& theme_, std::string save_path, std::string save_password, std::string new_username, std::vector<std::string> plugins);
MainScreen(SDL_Renderer* renderer_, Theme& theme_, std::string save_path, std::string save_password, std::string new_username, std::vector<std::string> plugins);
~MainScreen(void);
bool handleEvent(SDL_Event& e) override;

42
src/object_store_ui.cpp Normal file
View File

@ -0,0 +1,42 @@
#include "./object_store_ui.hpp"
#include <solanaceae/object_store/meta_components.hpp>
#include <imgui/imgui.h>
#include <solanaceae/message3/components.hpp>
ObjectStoreUI::ObjectStoreUI(
ObjectStore2& os
) : _os(os) {
_ee.show_window = false;
_ee.registerComponent<ObjectStore::Components::ID>("ID");
_ee.registerComponent<ObjectStore::Components::DataCompressionType>("DataCompressionType");
_ee.registerComponent<Message::Components::Transfer::FileInfo>("Transfer::FileInfo");
_ee.registerComponent<Message::Components::Transfer::FileInfoLocal>("Transfer::FileInfoLocal");
}
void ObjectStoreUI::render(void) {
{ // main window menubar injection
// assumes the window "tomato" was rendered already by cg
if (ImGui::Begin("tomato")) {
if (ImGui::BeginMenuBar()) {
ImGui::Separator();
if (ImGui::BeginMenu("ObjectStore")) {
if (ImGui::MenuItem("Inspector")) {
_ee.show_window = true;
}
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
}
ImGui::End();
}
static Object selected_ent {entt::null};
_ee.renderSimpleCombo(_os.registry(), selected_ent);
}

19
src/object_store_ui.hpp Normal file
View File

@ -0,0 +1,19 @@
#pragma once
#include <solanaceae/object_store/object_store.hpp>
#include "./imgui_entt_entity_editor.hpp"
class ObjectStoreUI {
ObjectStore2& _os;
MM::EntityEditor<Object> _ee;
public:
ObjectStoreUI(
ObjectStore2& os
);
void render(void);
};

View File

@ -31,11 +31,6 @@ uint64_t SDLRendererTextureUploader::uploadRGBA(const uint8_t* data, uint32_t wi
// TODO: error reporting
SDL_UpdateTexture(tex, nullptr, surf->pixels, surf->pitch);
SDL_BlendMode surf_blend_mode = SDL_BLENDMODE_NONE;
if (SDL_GetSurfaceBlendMode(surf, &surf_blend_mode) == 0) {
SDL_SetTextureBlendMode(tex, surf_blend_mode);
}
if (filter == NEAREST) {
SDL_SetTextureScaleMode(tex, SDL_SCALEMODE_NEAREST);
} else if (filter == LINEAR) {

View File

@ -2,135 +2,14 @@
#include "./main_screen.hpp"
#include "./json_to_config.hpp"
#include <nlohmann/json.hpp>
#include <imgui/imgui.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include <cctype>
#include <memory>
#include <filesystem>
#include <fstream>
StartScreen::StartScreen(const std::vector<std::string_view>& args, SDL_Renderer* renderer, Theme& theme) : _renderer(renderer), _theme(theme) {
for (size_t ai = 1; ai < args.size(); ai++) {
if (args.at(ai) == "--config" || args.at(ai) == "-c") {
if (args.size() == ai+1) {
std::cerr << "TOMATO error: argument '" << args.at(ai) << "' missing parameter!\n";
break;
}
ai++;
const auto& config_path = args.at(ai);
auto config_file = std::ifstream(static_cast<std::string>(config_path));
if (!config_file.is_open()) {
std::cerr << "TOMATO error: failed to open config file '" << config_path << "'\n";
break;
}
auto config_json = nlohmann::ordered_json::parse(config_file);
if (!load_json_into_config(config_json, _conf)) {
std::cerr << "TOMATO error in config json, exiting...\n";
break;
}
} else if (args.at(ai) == "--plugin" || args.at(ai) == "-p") {
if (args.size() == ai+1) {
std::cerr << "TOMATO error: argument '" << args.at(ai) << "' missing parameter!\n";
break;
}
ai++;
const auto& plugin_path = args.at(ai);
// TODO: check for dups
queued_plugin_paths.push_back(static_cast<std::string>(plugin_path));
} else {
std::cerr << "TOMATO error: unknown cli arg: '" << args.at(ai) << "'\n";
}
}
float display_scale = SDL_GetWindowDisplayScale(SDL_GetRenderWindow(renderer));
if (display_scale < 0.001f) {
// error?
display_scale = 1.f;
}
{
auto* font_atlas = ImGui::GetIO().Fonts;
font_atlas->ClearFonts();
// for now we also always merge
//bool has_font {false};
ImFontGlyphRangesBuilder glyphbld;
ImVector<ImWchar> glyph_ranges;
{ // build ranges
glyphbld.AddRanges(font_atlas->GetGlyphRangesDefault());
glyphbld.AddRanges(font_atlas->GetGlyphRangesGreek());
glyphbld.AddRanges(font_atlas->GetGlyphRangesCyrillic());
glyphbld.AddRanges(font_atlas->GetGlyphRangesChineseSimplifiedCommon()); // contains CJK
glyphbld.AddText(""); // somehow missing
// popular emojies
glyphbld.AddText(u8"😂❤️🤣👍😭🙏😘🥰😍😊🎉😁💕🥺😅🔥☺️🤦♥️🤷🙄😆🤗😉🎂🤔👏🙂😳🥳😎👌💜😔💪✨💖👀😋😏😢👉💗😩💯🌹💞🎈💙😃😡💐😜🙈🤞😄🤤🙌🤪❣️😀💋💀👇💔😌💓🤩🙃😬😱😴🤭😐🌞😒😇🌸😈🎶✌️🎊🥵😞💚☀️🖤💰😚👑🎁💥🙋☹️😑🥴👈💩✅👋🤮😤🤢🌟❗😥🌈💛😝😫😲🖕‼️🔴🌻🤯💃👊🤬🏃😕👁️⚡☕🍀💦⭐🦋🤨🌺😹🤘🌷💝💤🤝🐰😓💘🍻😟😣🧐😠🤠😻🌙😛🤙🙊");
if (const auto sv_opt = _conf.get_string("ImGuiFonts", "atlas_extra_text"); sv_opt.has_value) {
glyphbld.AddText(sv_opt.s.start, sv_opt.s.start+sv_opt.s.extend);
}
glyphbld.BuildRanges(&glyph_ranges);
}
ImFontConfig fontcfg;
//fontcfg.SizePixels = 16.f*display_scale;
fontcfg.SizePixels = _conf.get_int("ImGuiFonts", "size").value_or(13) * display_scale;
fontcfg.RasterizerDensity = 1.f;
fontcfg.OversampleH = 2;
fontcfg.OversampleV = 1;
fontcfg.MergeMode = false;
for (const auto [font_path, should_load] : _conf.entries_bool("ImGuiFonts", "fonts")) {
if (!should_load) {
continue;
}
std::cout << "Font: loading '" << font_path << "'\n";
const auto* resulting_font = font_atlas->AddFontFromFileTTF(
font_path.c_str(),
_conf.get_int("ImGuiFonts", "size", font_path).value_or(0) * display_scale,
&fontcfg,
&(glyph_ranges[0])
);
if (resulting_font != nullptr) {
//has_font = true;
fontcfg.MergeMode = true;
} else {
std::cerr << "Font: failed to load '" << "path" << "' !\n";
}
}
// always append the default as a fallback (merge in)
{
#if 0
ImFontConfig fontcfg;
// upsampling to int looks almost ok
//const float font_size_scale = 1.3f * display_scale;
const float font_size_scale = 1.0f * display_scale;
const float font_oversample = 4.f;
// default font is pixel perfect at 13
fontcfg.SizePixels = 13.f * font_size_scale;
fontcfg.RasterizerDensity = font_oversample/font_size_scale;
// normally density would be set to dpi scale of the display
fontcfg.MergeMode = has_font;
#endif
font_atlas->AddFontDefault(&fontcfg);
}
font_atlas->Build();
}
StartScreen::StartScreen(SDL_Renderer* renderer, Theme& theme) : _renderer(renderer), _theme(theme) {
}
Screen* StartScreen::render(float, bool&) {
@ -264,8 +143,7 @@ Screen* StartScreen::render(float, bool&) {
}
} else {
if (ImGui::Button("load", {60, 25})) {
auto new_screen = std::make_unique<MainScreen>(std::move(_conf), _renderer, _theme, _tox_profile_path, _password, _user_name, queued_plugin_paths);
auto new_screen = std::make_unique<MainScreen>(_renderer, _theme, _tox_profile_path, _password, _user_name, queued_plugin_paths);
return new_screen.release();
}
}

View File

@ -5,8 +5,6 @@
#include "./chat_gui/theme.hpp"
#include "./chat_gui/file_selector.hpp"
#include <solanaceae/util/simple_config_model.hpp>
#include <vector>
#include <string>
@ -18,7 +16,6 @@ extern "C" {
struct StartScreen final : public Screen {
SDL_Renderer* _renderer;
Theme& _theme;
SimpleConfigModel _conf;
FileSelector _fss;
bool _new_save {false};
@ -31,7 +28,7 @@ struct StartScreen final : public Screen {
std::vector<std::string> queued_plugin_paths;
StartScreen(void) = delete;
StartScreen(const std::vector<std::string_view>& args, SDL_Renderer* renderer, Theme& theme);
StartScreen(SDL_Renderer* renderer, Theme& theme);
~StartScreen(void) = default;
// return nullptr if not next

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@ -1,49 +0,0 @@
#include "./sys_check.hpp"
// use message boxes to notify the user of system failure
#include <SDL3/SDL.h>
#include <cstdlib>
#if defined(_WIN32) || defined(WIN32)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
typedef LONG NTSTATUS, *PNTSTATUS;
#define STATUS_SUCCESS (0x00000000)
void runSysCheck(void) {
NTSTATUS(WINAPI *RtlGetVersion)(LPOSVERSIONINFOEXW);
OSVERSIONINFOEXW osInfo;
HMODULE lib = GetModuleHandleW(L"ntdll.dll");
if (lib) {
*(FARPROC*)&RtlGetVersion = GetProcAddress(lib, "RtlGetVersion");
if (NULL != RtlGetVersion) {
osInfo.dwOSVersionInfoSize = sizeof(osInfo);
RtlGetVersion(&osInfo);
// check
if (
osInfo.dwBuildNumber >= 26000 // canary versions of 11 24H2 included
) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Unsupported System", "Your version of windows is too new and endangers the privacy of all involved.", nullptr);
exit(0);
}
}
}
}
#else
void runSysCheck(void) {
// do nothing
}
#endif

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@ -1,4 +0,0 @@
#pragma once
// perform system checks and potentially terminate
void runSysCheck(void);

82
src/tox_av.cpp Normal file
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@ -0,0 +1,82 @@
#include "./tox_av.hpp"
#include <cassert>
// https://almogfx.bandcamp.com/track/crushed-w-cassade
ToxAV::ToxAV(Tox* tox) : _tox(tox) {
Toxav_Err_New err_new {TOXAV_ERR_NEW_OK};
_tox_av = toxav_new(_tox, &err_new);
// TODO: throw
assert(err_new == TOXAV_ERR_NEW_OK);
}
ToxAV::~ToxAV(void) {
toxav_kill(_tox_av);
}
uint32_t ToxAV::toxavIterationInterval(void) const {
return toxav_iteration_interval(_tox_av);
}
void ToxAV::toxavIterate(void) {
toxav_iterate(_tox_av);
}
uint32_t ToxAV::toxavAudioIterationInterval(void) const {
return toxav_audio_iteration_interval(_tox_av);
}
void ToxAV::toxavAudioIterate(void) {
toxav_audio_iterate(_tox_av);
}
uint32_t ToxAV::toxavVideoIterationInterval(void) const {
return toxav_video_iteration_interval(_tox_av);
}
void ToxAV::toxavVideoIterate(void) {
toxav_video_iterate(_tox_av);
}
Toxav_Err_Call ToxAV::toxavCall(uint32_t friend_number, uint32_t audio_bit_rate, uint32_t video_bit_rate) {
Toxav_Err_Call err {TOXAV_ERR_CALL_OK};
toxav_call(_tox_av, friend_number, audio_bit_rate, video_bit_rate, &err);
return err;
}
Toxav_Err_Answer ToxAV::toxavAnswer(uint32_t friend_number, uint32_t audio_bit_rate, uint32_t video_bit_rate) {
Toxav_Err_Answer err {TOXAV_ERR_ANSWER_OK};
toxav_answer(_tox_av, friend_number, audio_bit_rate, video_bit_rate, &err);
return err;
}
Toxav_Err_Call_Control ToxAV::toxavCallControl(uint32_t friend_number, Toxav_Call_Control control) {
Toxav_Err_Call_Control err {TOXAV_ERR_CALL_CONTROL_OK};
toxav_call_control(_tox_av, friend_number, control, &err);
return err;
}
Toxav_Err_Send_Frame ToxAV::toxavAudioSendFrame(uint32_t friend_number, const int16_t pcm[], size_t sample_count, uint8_t channels, uint32_t sampling_rate) {
Toxav_Err_Send_Frame err {TOXAV_ERR_SEND_FRAME_OK};
toxav_audio_send_frame(_tox_av, friend_number, pcm, sample_count, channels, sampling_rate, &err);
return err;
}
Toxav_Err_Bit_Rate_Set ToxAV::toxavAudioSetBitRate(uint32_t friend_number, uint32_t bit_rate) {
Toxav_Err_Bit_Rate_Set err {TOXAV_ERR_BIT_RATE_SET_OK};
toxav_audio_set_bit_rate(_tox_av, friend_number, bit_rate, &err);
return err;
}
Toxav_Err_Send_Frame ToxAV::toxavVideoSendFrame(uint32_t friend_number, uint16_t width, uint16_t height, const uint8_t y[], const uint8_t u[], const uint8_t v[]) {
Toxav_Err_Send_Frame err {TOXAV_ERR_SEND_FRAME_OK};
toxav_video_send_frame(_tox_av, friend_number, width, height, y, u, v, &err);
return err;
}
Toxav_Err_Bit_Rate_Set ToxAV::toxavVideoSetBitRate(uint32_t friend_number, uint32_t bit_rate) {
Toxav_Err_Bit_Rate_Set err {TOXAV_ERR_BIT_RATE_SET_OK};
toxav_video_set_bit_rate(_tox_av, friend_number, bit_rate, &err);
return err;
}

37
src/tox_av.hpp Normal file
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@ -0,0 +1,37 @@
#pragma once
#include <tox/toxav.h>
struct ToxAV {
Tox* _tox = nullptr;
ToxAV* _tox_av = nullptr;
ToxAV(Tox* tox);
virtual ~ToxAV(void);
// interface
uint32_t toxavIterationInterval(void) const;
void toxavIterate(void);
uint32_t toxavAudioIterationInterval(void) const;
void toxavAudioIterate(void);
uint32_t toxavVideoIterationInterval(void) const;
void toxavVideoIterate(void);
Toxav_Err_Call toxavCall(uint32_t friend_number, uint32_t audio_bit_rate, uint32_t video_bit_rate);
Toxav_Err_Answer toxavAnswer(uint32_t friend_number, uint32_t audio_bit_rate, uint32_t video_bit_rate);
Toxav_Err_Call_Control toxavCallControl(uint32_t friend_number, Toxav_Call_Control control);
Toxav_Err_Send_Frame toxavAudioSendFrame(uint32_t friend_number, const int16_t pcm[], size_t sample_count, uint8_t channels, uint32_t sampling_rate);
Toxav_Err_Bit_Rate_Set toxavAudioSetBitRate(uint32_t friend_number, uint32_t bit_rate);
Toxav_Err_Send_Frame toxavVideoSendFrame(uint32_t friend_number, uint16_t width, uint16_t height, const uint8_t y[/*! height * width */], const uint8_t u[/*! height/2 * width/2 */], const uint8_t v[/*! height/2 * width/2 */]);
Toxav_Err_Bit_Rate_Set toxavVideoSetBitRate(uint32_t friend_number, uint32_t bit_rate);
//int32_t toxav_add_av_groupchat(Tox *tox, toxav_audio_data_cb *audio_callback, void *userdata);
//int32_t toxav_join_av_groupchat(Tox *tox, uint32_t friendnumber, const uint8_t data[], uint16_t length, toxav_audio_data_cb *audio_callback, void *userdata);
//int32_t toxav_group_send_audio(Tox *tox, uint32_t groupnumber, const int16_t pcm[], uint32_t samples, uint8_t channels, uint32_t sample_rate);
//int32_t toxav_groupchat_enable_av(Tox *tox, uint32_t groupnumber, toxav_audio_data_cb *audio_callback, void *userdata);
//int32_t toxav_groupchat_disable_av(Tox *tox, uint32_t groupnumber);
//bool toxav_groupchat_av_enabled(Tox *tox, uint32_t groupnumber);
};

View File

@ -80,7 +80,43 @@ ToxClient::ToxClient(std::string_view save_path, std::string_view save_password)
// no callbacks, use events
tox_events_init(_tox);
runBootstrap();
// dht bootstrap
{
struct DHT_node {
const char *ip;
uint16_t port;
const char key_hex[TOX_PUBLIC_KEY_SIZE*2 + 1]; // 1 for null terminator
unsigned char key_bin[TOX_PUBLIC_KEY_SIZE];
};
DHT_node nodes[] =
{
// TODO: more/diff nodes
// you can change or add your own bs and tcprelays here, ideally closer to you
//{"tox.plastiras.org", 33445, "8E8B63299B3D520FB377FE5100E65E3322F7AE5B20A0ACED2981769FC5B43725", {}}, // LU tha14
{"104.244.74.69", 443, "8E8B63299B3D520FB377FE5100E65E3322F7AE5B20A0ACED2981769FC5B43725", {}}, // LU tha14
{"104.244.74.69", 33445, "8E8B63299B3D520FB377FE5100E65E3322F7AE5B20A0ACED2981769FC5B43725", {}}, // LU tha14
//{"tox2.plastiras.org", 33445, "B6626D386BE7E3ACA107B46F48A5C4D522D29281750D44A0CBA6A2721E79C951", {}}, // DE tha14
//{"tox4.plastiras.org", 33445, "836D1DA2BE12FE0E669334E437BE3FB02806F1528C2B2782113E0910C7711409", {}}, // MD tha14
{"37.221.66.161", 443, "836D1DA2BE12FE0E669334E437BE3FB02806F1528C2B2782113E0910C7711409", {}}, // MD tha14
{"37.221.66.161", 33445, "836D1DA2BE12FE0E669334E437BE3FB02806F1528C2B2782113E0910C7711409", {}}, // MD tha14
};
for (size_t i = 0; i < sizeof(nodes)/sizeof(DHT_node); i ++) {
sodium_hex2bin(
nodes[i].key_bin, sizeof(nodes[i].key_bin),
nodes[i].key_hex, sizeof(nodes[i].key_hex)-1,
NULL, NULL, NULL
);
tox_bootstrap(_tox, nodes[i].ip, nodes[i].port, nodes[i].key_bin, NULL);
// TODO: use extra tcp option to avoid error msgs
// ... this is hardcore
tox_add_tcp_relay(_tox, nodes[i].ip, nodes[i].port, nodes[i].key_bin, NULL);
}
}
}
ToxClient::~ToxClient(void) {
@ -110,44 +146,6 @@ bool ToxClient::iterate(float time_delta) {
return true;
}
void ToxClient::runBootstrap(void) {
// TODO: extend and read from json?
// TODO: seperate out relays
struct DHT_node {
const char *ip;
uint16_t port;
const char key_hex[TOX_PUBLIC_KEY_SIZE*2 + 1]; // 1 for null terminator
unsigned char key_bin[TOX_PUBLIC_KEY_SIZE];
};
DHT_node nodes[] {
// TODO: more/diff nodes
// you can change or add your own bs and tcprelays here, ideally closer to you
//{"tox.plastiras.org", 33445, "8E8B63299B3D520FB377FE5100E65E3322F7AE5B20A0ACED2981769FC5B43725", {}}, // LU tha14
{"104.244.74.69", 443, "8E8B63299B3D520FB377FE5100E65E3322F7AE5B20A0ACED2981769FC5B43725", {}}, // LU tha14
{"104.244.74.69", 33445, "8E8B63299B3D520FB377FE5100E65E3322F7AE5B20A0ACED2981769FC5B43725", {}}, // LU tha14
//{"tox2.plastiras.org", 33445, "B6626D386BE7E3ACA107B46F48A5C4D522D29281750D44A0CBA6A2721E79C951", {}}, // DE tha14
//{"tox4.plastiras.org", 33445, "836D1DA2BE12FE0E669334E437BE3FB02806F1528C2B2782113E0910C7711409", {}}, // MD tha14
{"37.221.66.161", 443, "836D1DA2BE12FE0E669334E437BE3FB02806F1528C2B2782113E0910C7711409", {}}, // MD tha14
{"37.221.66.161", 33445, "836D1DA2BE12FE0E669334E437BE3FB02806F1528C2B2782113E0910C7711409", {}}, // MD tha14
};
for (size_t i = 0; i < sizeof(nodes)/sizeof(DHT_node); i++) {
sodium_hex2bin(
nodes[i].key_bin, sizeof(nodes[i].key_bin),
nodes[i].key_hex, sizeof(nodes[i].key_hex)-1,
NULL, NULL, NULL
);
tox_bootstrap(_tox, nodes[i].ip, nodes[i].port, nodes[i].key_bin, NULL);
// TODO: use extra tcp option to avoid error msgs
// ... this is hardcore
tox_add_tcp_relay(_tox, nodes[i].ip, nodes[i].port, nodes[i].key_bin, NULL);
}
}
void ToxClient::subscribeRaw(std::function<void(const Tox_Events*)> fn) {
_subscriber_raw = fn;
}

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@ -41,8 +41,6 @@ class ToxClient : public ToxDefaultImpl, public ToxEventProviderBase {
void setToxProfilePath(const std::string& new_path) { _tox_profile_path = new_path; }
void setSelfName(std::string_view new_name) { _self_name = new_name; toxSelfSetName(new_name); }
void runBootstrap(void);
public: // raw events
void subscribeRaw(std::function<void(const Tox_Events*)> fn);

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@ -1,9 +1,8 @@
#include "./tox_ui_utils.hpp"
#include "./tox_client.hpp"
#include <tox/tox.h>
#include <solanaceae/toxcore/tox_interface.hpp>
#include <solanaceae/util/utils.hpp>
#include <solanaceae/util/config_model.hpp>
@ -12,9 +11,9 @@
#include <imgui/misc/cpp/imgui_stdlib.h>
ToxUIUtils::ToxUIUtils(
ToxClient& tc,
ToxI& t,
ConfigModelI& conf
) : _tc(tc), _conf(conf) {
) : _t(t), _conf(conf) {
}
void ToxUIUtils::render(void) {
@ -32,13 +31,6 @@ void ToxUIUtils::render(void) {
if (ImGui::MenuItem("join Group by ID (ngc)")) {
_show_add_group_window = true;
}
ImGui::SeparatorText("DHT");
if (ImGui::MenuItem("rerun bootstrap")) {
_tc.runBootstrap();
}
ImGui::EndMenu();
}
ImGui::EndMenuBar();
@ -59,7 +51,7 @@ void ToxUIUtils::render(void) {
static Tox_Err_Friend_Add err = Tox_Err_Friend_Add::TOX_ERR_FRIEND_ADD_OK;
if (ImGui::Button("add")) {
// TODO: add string_view variant to utils
auto [_, err_r] = _tc.toxFriendAdd(hex2bin(std::string{tox_id}), message);
auto [_, err_r] = _t.toxFriendAdd(hex2bin(std::string{tox_id}), message);
err = err_r;
}
if (err != Tox_Err_Friend_Add::TOX_ERR_FRIEND_ADD_OK) {
@ -86,7 +78,7 @@ void ToxUIUtils::render(void) {
static Tox_Err_Group_Join err = Tox_Err_Group_Join::TOX_ERR_GROUP_JOIN_OK;
if (ImGui::Button("join")) {
auto [_, err_r] = _tc.toxGroupJoin(
auto [_, err_r] = _t.toxGroupJoin(
hex2bin(std::string{chat_id}), // TODO: add string_view variant to utils
self_name,
password

View File

@ -1,18 +1,18 @@
#pragma once
class ToxClient;
struct ToxI;
struct ConfigModelI;
class ToxUIUtils {
bool _show_add_friend_window {false};
bool _show_add_group_window {false};
ToxClient& _tc;
ToxI& _t;
ConfigModelI& _conf;
public:
ToxUIUtils(
ToxClient& tc,
ToxI& t,
ConfigModelI& conf
);