Compare commits
1 Commits
tmp_tox_lo
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852f2a6343
Author | SHA1 | Date | |
---|---|---|---|
852f2a6343 |
1
.github/FUNDING.yml
vendored
@ -1 +0,0 @@
|
||||
github: Green-Sky
|
@ -23,6 +23,7 @@ jobs:
|
||||
- uses: nttld/setup-ndk@v1
|
||||
id: setup_ndk
|
||||
with:
|
||||
local-cache: true
|
||||
ndk-version: r21e
|
||||
- name: Build (Android.mk)
|
||||
if: ${{ matrix.platform.name == 'Android.mk' }}
|
43
.github/workflows/cd.yml
vendored
@ -1,43 +0,0 @@
|
||||
name: ContinuousDelivery
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
|
||||
env:
|
||||
BUILD_TYPE: Release
|
||||
|
||||
jobs:
|
||||
windows:
|
||||
timeout-minutes: 15
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||||
|
||||
runs-on: windows-latest
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||||
|
||||
steps:
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- uses: actions/checkout@v3
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||||
with:
|
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submodules: recursive
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||||
|
||||
- name: Install Dependencies
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||||
run: vcpkg install libsodium:x64-windows-static pthreads:x64-windows-static
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||||
|
||||
# setup vs env
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- uses: ilammy/msvc-dev-cmd@v1
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with:
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arch: amd64
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||||
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- name: Configure CMake
|
||||
run: cmake -G Ninja -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static
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||||
|
||||
- name: Build
|
||||
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4
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||||
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
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||||
name: ${{ github.event.repository.name }}-windows-msvc-x86_64
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||||
# TODO: do propper packing
|
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path: |
|
||||
${{github.workspace}}/build/bin/
|
||||
|
74
.github/workflows/ci.yml
vendored
@ -1,74 +0,0 @@
|
||||
name: ContinuousIntegration
|
||||
|
||||
on:
|
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push:
|
||||
branches: [ master ]
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
|
||||
env:
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BUILD_TYPE: Debug
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||||
|
||||
jobs:
|
||||
linux:
|
||||
timeout-minutes: 10
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
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submodules: recursive
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||||
|
||||
- name: Install Dependencies
|
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run: sudo apt update && sudo apt -y install libsodium-dev
|
||||
|
||||
- name: Configure CMake
|
||||
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
|
||||
|
||||
- name: Build
|
||||
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4
|
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|
||||
macos:
|
||||
timeout-minutes: 10
|
||||
|
||||
runs-on: macos-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Install Dependencies
|
||||
run: brew install libsodium
|
||||
|
||||
- name: Configure CMake
|
||||
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
|
||||
|
||||
- name: Build
|
||||
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4
|
||||
|
||||
windows:
|
||||
timeout-minutes: 10
|
||||
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Install Dependencies
|
||||
run: vcpkg install libsodium:x64-windows-static pthreads:x64-windows-static
|
||||
|
||||
# setup vs env
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
with:
|
||||
arch: amd64
|
||||
|
||||
- name: Configure CMake
|
||||
run: cmake -G Ninja -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static
|
||||
|
||||
- name: Build
|
||||
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j 4
|
||||
|
56
.github/workflows/cpactions.yml
vendored
Normal file
@ -0,0 +1,56 @@
|
||||
name: Build (C/P Actions)
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
freebsd:
|
||||
runs-on: ubuntu-latest
|
||||
name: '${{ matrix.platform.name }} ${{ matrix.platform.os-version }}'
|
||||
timeout-minutes: 30
|
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strategy:
|
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fail-fast: false
|
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matrix:
|
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platform:
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||||
- { name: FreeBSD, os: freebsd, os-version: 13.2, os-arch: x86-64, artifact: SDL-freebsd-x64,
|
||||
sdl-cmake-configure-arguments: '-DSDL_CHECK_REQUIRED_INCLUDES="/usr/local/include" -DSDL_CHECK_REQUIRED_LINK_OPTIONS="-L/usr/local/lib"',
|
||||
setup-cmd: 'sudo pkg update',
|
||||
install-cmd: 'sudo pkg install -y cmake ninja pkgconf libXcursor libXext libXinerama libXi libXfixes libXrandr libXScrnSaver libXxf86vm wayland wayland-protocols libxkbcommon mesa-libs libglvnd evdev-proto libinotify alsa-lib jackit pipewire pulseaudio sndio dbus zh-fcitx ibus libudev-devd',
|
||||
}
|
||||
- { name: NetBSD, os: netbsd, os-version: 9.3, os-arch: x86-64, artifact: SDL-netbsd-x64,
|
||||
sdl-cmake-configure-arguments: '',
|
||||
setup-cmd: 'export PATH="/usr/pkg/sbin:/usr/pkg/bin:/sbin:$PATH";export PKG_CONFIG_PATH="/usr/pkg/lib/pkgconfig";export PKG_PATH="https://cdn.netBSD.org/pub/pkgsrc/packages/NetBSD/$(uname -p)/$(uname -r|cut -f "1 2" -d.)/All/";echo "PKG_PATH=$PKG_PATH";echo "uname -a -> \"$(uname -a)\"";sudo -E sysctl -w security.pax.aslr.enabled=0;sudo -E sysctl -w security.pax.aslr.global=0;sudo -E pkgin clean;sudo -E pkgin update',
|
||||
install-cmd: 'sudo -E pkgin -y install cmake dbus pkgconf ninja-build pulseaudio libxkbcommon wayland wayland-protocols libinotify libusb1',
|
||||
}
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Build
|
||||
uses: cross-platform-actions/action@v0.21.1
|
||||
with:
|
||||
operating_system: ${{ matrix.platform.os }}
|
||||
architecture: ${{ matrix.platform.os-arch }}
|
||||
version: ${{ matrix.platform.os-version }}
|
||||
run: |
|
||||
${{ matrix.platform.setup-cmd }}
|
||||
${{ matrix.platform.install-cmd }}
|
||||
cmake -S . -B build -GNinja \
|
||||
-Wdeprecated -Wdev -Werror \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DSDL_WERROR=ON \
|
||||
${{ matrix.platform.sdl-cmake-configure-arguments }}
|
||||
cmake --build build/ --config Release --verbose
|
||||
cmake --build build/ --config Release --target package
|
||||
|
||||
cmake --build build/ --config Release --target clean
|
||||
rm -rf build/dist/_CPack_Packages
|
||||
rm -rf build/CMakeFiles
|
||||
rm -rf build/docs
|
||||
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
if-no-files-found: error
|
||||
name: ${{ matrix.platform.artifact }}
|
||||
path: build/dist/SDL3*
|
@ -43,6 +43,7 @@ jobs:
|
||||
${{ matrix.platform.msys-env }}-cc
|
||||
${{ matrix.platform.msys-env }}-cmake
|
||||
${{ matrix.platform.msys-env }}-ninja
|
||||
${{ matrix.platform.msys-env }}-perl
|
||||
${{ matrix.platform.msys-env }}-pkg-config
|
||||
${{ matrix.platform.msys-env }}-clang-tools-extra
|
||||
|
||||
@ -65,6 +66,8 @@ jobs:
|
||||
- name: Setup Macos dependencies
|
||||
if: runner.os == 'macOS'
|
||||
run: |
|
||||
export HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK=1
|
||||
brew update
|
||||
brew install \
|
||||
ninja \
|
||||
pkg-config \
|
||||
@ -73,12 +76,16 @@ jobs:
|
||||
- name: Setup Intel oneAPI
|
||||
if: matrix.platform.intel
|
||||
run: |
|
||||
# Setup oneAPI repo
|
||||
wget https://apt.repos.intel.com/intel-gpg-keys/GPG-PUB-KEY-INTEL-SW-PRODUCTS-2023.PUB
|
||||
sudo apt-key add GPG-PUB-KEY-INTEL-SW-PRODUCTS-2023.PUB
|
||||
sudo echo "deb https://apt.repos.intel.com/oneapi all main" | sudo tee /etc/apt/sources.list.d/oneAPI.list
|
||||
# Download the key to system keyring
|
||||
wget -O- https://apt.repos.intel.com/intel-gpg-keys/GPG-PUB-KEY-INTEL-SW-PRODUCTS.PUB \
|
||||
| gpg --dearmor | sudo tee /usr/share/keyrings/oneapi-archive-keyring.gpg > /dev/null
|
||||
|
||||
# Add signed entry to apt sources and configure the APT client to use Intel repository:
|
||||
echo "deb [signed-by=/usr/share/keyrings/oneapi-archive-keyring.gpg] https://apt.repos.intel.com/oneapi all main" | sudo tee /etc/apt/sources.list.d/oneAPI.list
|
||||
|
||||
# Update package list
|
||||
sudo apt-get update -y
|
||||
|
||||
|
||||
# Install oneAPI
|
||||
sudo apt-get install -y intel-oneapi-compiler-dpcpp-cpp-and-cpp-classic
|
||||
|
||||
@ -103,6 +110,7 @@ jobs:
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
${{ matrix.platform.cmake }}
|
||||
- name: Build (CMake)
|
||||
id: build
|
||||
run: |
|
||||
${{ matrix.platform.source_cmd }}
|
||||
cmake --build build/ --config Release --verbose --parallel
|
||||
@ -123,6 +131,7 @@ jobs:
|
||||
cmake --install build/ --config Release
|
||||
( cd cmake_prefix; find . ) | LC_ALL=C sort -u
|
||||
- name: Package (CPack)
|
||||
if: ${{ always() && steps.build.outcome == 'success' }}
|
||||
run: |
|
||||
cmake --build build/ --config Release --target package
|
||||
- name: Verify CMake configuration files
|
||||
@ -141,6 +150,7 @@ jobs:
|
||||
export PKG_CONFIG_PATH=$(echo "${{ github.workspace }}/cmake_prefix/lib/pkgconfig" | sed -e 's#\\#/#g')
|
||||
cmake/test/test_pkgconfig.sh
|
||||
- uses: actions/upload-artifact@v3
|
||||
if: ${{ always() && steps.build.outcome == 'success' }}
|
||||
with:
|
||||
if-no-files-found: error
|
||||
name: ${{ matrix.platform.artifact }}
|
@ -21,9 +21,9 @@ jobs:
|
||||
- { name: Windows static VCRT (x86), flags: -A Win32 -DSDL_FORCE_STATIC_VCRT=ON, artifact: 'SDL-VC-static-VCRT-x86' }
|
||||
- { name: Windows (clang-cl x64), flags: -T ClangCL -A x64, artifact: 'SDL-clang-cl-x64' }
|
||||
- { name: Windows (clang-cl x86), flags: -T ClangCL -A Win32, artifact: 'SDL-clang-cl-x86' }
|
||||
- { name: Windows (ARM), flags: -A ARM, artifact: 'SDL-VC-arm32' }
|
||||
- { name: Windows (ARM64), flags: -A ARM64, artifact: 'SDL-VC-arm64' }
|
||||
- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0", nowerror: true,
|
||||
- { name: Windows (ARM), flags: -A ARM, artifact: 'SDL-VC-arm32', notests: true }
|
||||
- { name: Windows (ARM64), flags: -A ARM64, artifact: 'SDL-VC-arm64', notests: true }
|
||||
- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0", nowerror: true, notests: true,
|
||||
project: VisualC-WinRT/SDL-UWP.sln, projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0', artifact: 'SDL-VC-UWP' }
|
||||
|
||||
steps:
|
||||
@ -36,12 +36,20 @@ jobs:
|
||||
srcdir = r"${{ github.workspace }}".replace("\\", "/")
|
||||
builddir = f"{ srcdir }/build"
|
||||
os.makedirs(builddir)
|
||||
cmakelists_txt = textwrap.dedent(f"""\
|
||||
# Always build .PDB symbol file
|
||||
set(CMAKE_POLICY_DEFAULT_CMP0141 "NEW" CACHE STRING "MSVC debug information format flags are selected by an abstraction")
|
||||
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "ProgramDatabase" CACHE STRING "MSVC debug information format")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "-DEBUG" CACHE STRING "Linker flags for executables")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "-DEBUG" CACHE STRING "Linker flag for shared libraries")
|
||||
cmake_minimum_required(VERSION 3.0...3.25)
|
||||
project(sdl_user)
|
||||
enable_testing()
|
||||
add_subdirectory("{ srcdir }" SDL)
|
||||
""")
|
||||
print(cmakelists_txt)
|
||||
with open(f"{ builddir }/CMakeLists.txt", "w") as f:
|
||||
f.write(textwrap.dedent(f"""\
|
||||
cmake_minimum_required(VERSION 3.0)
|
||||
project(sdl_user)
|
||||
add_subdirectory("{ srcdir }" SDL)
|
||||
"""))
|
||||
f.write(cmakelists_txt)
|
||||
- name: Configure (CMake)
|
||||
run: cmake -S build -B build `
|
||||
-Wdeprecated -Wdev -Werror `
|
||||
@ -53,12 +61,15 @@ jobs:
|
||||
-DSDL_VENDOR_INFO="Github Workflow" `
|
||||
-DSDL_DISABLE_INSTALL=OFF `
|
||||
-DSDL_DISABLE_INSTALL_CPACK=OFF `
|
||||
-DSDL_DISABLE_INSTALL_DOCS=OFF `
|
||||
${{ matrix.platform.flags }} `
|
||||
-DCMAKE_INSTALL_PREFIX=prefix
|
||||
- name: Build (CMake)
|
||||
run: cmake --build build/ --config Release --parallel
|
||||
id: build
|
||||
run: |
|
||||
cmake --build build/ --config Release --parallel
|
||||
- name: Run build-time tests
|
||||
if: "! contains(matrix.platform.name, 'ARM')"
|
||||
if: ${{ !matrix.platform.notests }}
|
||||
run: |
|
||||
$env:SDL_TESTS_QUICK=1
|
||||
ctest -VV --test-dir build/ -C Release -j2
|
||||
@ -67,6 +78,7 @@ jobs:
|
||||
echo "SDL3_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV
|
||||
cmake --install build/
|
||||
- name: Package (CPack)
|
||||
if: ${{ always() && steps.build.outcome == 'success' }}
|
||||
run: |
|
||||
cmake --build build/ --config Release --target PACKAGE
|
||||
- name: Verify CMake configuration files
|
||||
@ -83,6 +95,7 @@ jobs:
|
||||
if: ${{ matrix.platform.project != '' }}
|
||||
run: msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }}
|
||||
- uses: actions/upload-artifact@v3
|
||||
if: ${{ always() && steps.build.outcome == 'success' }}
|
||||
with:
|
||||
if-no-files-found: error
|
||||
name: ${{ matrix.platform.artifact }}
|
@ -17,15 +17,6 @@ jobs:
|
||||
apk update
|
||||
apk add cmake gmp mpc1 mpfr4 ninja pkgconf make git
|
||||
|
||||
# To be removed once ps2_drivers is part of PS2DEV
|
||||
- name: Install ps2_drivers lib
|
||||
run: |
|
||||
git clone https://github.com/fjtrujy/ps2_drivers.git
|
||||
cd ps2_drivers
|
||||
make -j $(getconf _NPROCESSORS_ONLN) clean
|
||||
make -j $(getconf _NPROCESSORS_ONLN)
|
||||
make -j $(getconf _NPROCESSORS_ONLN) install
|
||||
|
||||
- name: Configure (CMake)
|
||||
run: |
|
||||
cmake -S . -B build -G Ninja \
|
||||
@ -36,7 +27,7 @@ jobs:
|
||||
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
- name: Build (CMake)
|
||||
run: cmake --build build --config Release --verbose -- -j 1
|
||||
run: cmake --build build --config Release --verbose
|
||||
- name: Install (CMake)
|
||||
run: |
|
||||
set -eu
|
||||
@ -45,7 +36,7 @@ jobs:
|
||||
( cd cmake_prefix; find ) | LC_ALL=C sort -u
|
||||
- name: Package (CPack)
|
||||
run: |
|
||||
cmake --build build/ --config Release --target package -- -j 1
|
||||
cmake --build build/ --config Release --target package
|
||||
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
@ -55,7 +46,7 @@ jobs:
|
||||
-DTEST_SHARED=FALSE \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build cmake_config_build --verbose -- -j 1
|
||||
cmake --build cmake_config_build --verbose
|
||||
- name: Verify sdl3.pc
|
||||
run: |
|
||||
export CC=mips64r5900el-ps2-elf-gcc
|
@ -87,6 +87,11 @@ jobs:
|
||||
run: |
|
||||
cp -rv /vita/dependencies/* ${VITASDK}/arm-vita-eabi
|
||||
|
||||
- name: Fix vita.toolchain.cmake
|
||||
run: |
|
||||
# cache PKG_CONFIG_PATH
|
||||
sed -i -E 's/set\( PKG_CONFIG_EXECUTABLE "\$\{VITASDK}\/bin\/arm-vita-eabi-pkg-config" )/set( PKG_CONFIG_EXECUTABLE "${VITASDK}\/bin\/arm-vita-eabi-pkg-config" CACHE PATH "Path of pkg-config executable" )/' ${VITASDK}/share/vita.toolchain.cmake
|
||||
|
||||
- name: Configure (CMake)
|
||||
run: |
|
||||
cmake -S . -B build -G Ninja \
|
176
.gitignore
vendored
@ -1,26 +1,160 @@
|
||||
.vs/
|
||||
build/
|
||||
build-*/
|
||||
!build-scripts/
|
||||
buildbot/
|
||||
/VERSION.txt
|
||||
__pycache__
|
||||
|
||||
*.so
|
||||
*.so.*
|
||||
*.dll
|
||||
*.exe
|
||||
*.o
|
||||
*.swp
|
||||
~*
|
||||
*.obj
|
||||
*.res
|
||||
*.lib
|
||||
*.a
|
||||
*.la
|
||||
*.dSYM
|
||||
*,e1f
|
||||
*,ff8
|
||||
*.lnk
|
||||
*.err
|
||||
*.exp
|
||||
*.map
|
||||
*.orig
|
||||
*~
|
||||
.idea/
|
||||
cmake-build-debug/
|
||||
cmake-build-debugandtest/
|
||||
cmake-build-release/
|
||||
*.stackdump
|
||||
*.coredump
|
||||
compile_commands.json
|
||||
/build*
|
||||
/result*
|
||||
.clangd
|
||||
.cache
|
||||
*.swp
|
||||
*.tmp
|
||||
*.rej
|
||||
|
||||
.DS_Store
|
||||
.AppleDouble
|
||||
.LSOverride
|
||||
|
||||
CMakeLists.txt.user*
|
||||
# for CMake
|
||||
CMakeFiles/
|
||||
CMakeCache.txt
|
||||
cmake_install.cmake
|
||||
cmake_uninstall.cmake
|
||||
SDL3ConfigVersion.cmake
|
||||
.ninja_*
|
||||
*.ninja
|
||||
|
||||
*.tox
|
||||
imgui.ini
|
||||
# for CLion
|
||||
.idea
|
||||
cmake-build-*
|
||||
|
||||
# for Xcode
|
||||
*.mode1*
|
||||
*.perspective*
|
||||
*.pbxuser
|
||||
(^|/)build($|/)
|
||||
.DS_Store
|
||||
xcuserdata
|
||||
*.xcworkspace
|
||||
|
||||
# for Visual Studio Code
|
||||
.vscode/
|
||||
|
||||
# for Visual C++
|
||||
.vs
|
||||
Debug
|
||||
Release
|
||||
*.user
|
||||
*.ncb
|
||||
*.suo
|
||||
*.sdf
|
||||
VisualC/tests/gamepadmap/axis.bmp
|
||||
VisualC/tests/gamepadmap/button.bmp
|
||||
VisualC/tests/gamepadmap/gamepadmap.bmp
|
||||
VisualC/tests/gamepadmap/gamepadmap_back.bmp
|
||||
VisualC/tests/loopwave/sample.wav
|
||||
VisualC/tests/testautomation/*.bmp
|
||||
VisualC/tests/testgamepad/axis.bmp
|
||||
VisualC/tests/testgamepad/button.bmp
|
||||
VisualC/tests/testgamepad/gamepadmap.bmp
|
||||
VisualC/tests/testgamepad/gamepadmap_back.bmp
|
||||
VisualC/tests/testoverlay/moose.dat
|
||||
VisualC/tests/testrendertarget/icon.bmp
|
||||
VisualC/tests/testrendertarget/sample.bmp
|
||||
VisualC/tests/testscale/icon.bmp
|
||||
VisualC/tests/testscale/sample.bmp
|
||||
VisualC/tests/testsprite/icon.bmp
|
||||
VisualC/tests/testyuv/testyuv.bmp
|
||||
VisualC-GDK/**/Layout
|
||||
VisualC-GDK/shaders/*.h
|
||||
|
||||
# for Android
|
||||
android-project/local.properties
|
||||
android-project/.gradle/
|
||||
|
||||
test/checkkeys
|
||||
test/checkkeysthreads
|
||||
test/gamepadmap
|
||||
test/loopwave
|
||||
test/loopwavequeue
|
||||
test/testatomic
|
||||
test/testaudiocapture
|
||||
test/testaudiohotplug
|
||||
test/testaudioinfo
|
||||
test/testautomation
|
||||
test/testbounds
|
||||
test/testcustomcursor
|
||||
test/testdisplayinfo
|
||||
test/testdraw
|
||||
test/testdrawchessboard
|
||||
test/testdropfile
|
||||
test/testerror
|
||||
test/testevdev
|
||||
test/testfile
|
||||
test/testfilesystem
|
||||
test/testgamepad
|
||||
test/testgeometry
|
||||
test/testgesture
|
||||
test/testgl
|
||||
test/testgles
|
||||
test/testgles2
|
||||
test/testhaptic
|
||||
test/testhittesting
|
||||
test/testhotplug
|
||||
test/testiconv
|
||||
test/testime
|
||||
test/testintersections
|
||||
test/testjoystick
|
||||
test/testkeys
|
||||
test/testloadso
|
||||
test/testlocale
|
||||
test/testlock
|
||||
test/testmessage
|
||||
test/testmouse
|
||||
test/testmultiaudio
|
||||
test/testnative
|
||||
test/testoverlay
|
||||
test/testplatform
|
||||
test/testpower
|
||||
test/testqsort
|
||||
test/testrelative
|
||||
test/testrendercopyex
|
||||
test/testrendertarget
|
||||
test/testresample
|
||||
test/testrumble
|
||||
test/testscale
|
||||
test/testsem
|
||||
test/testsensor
|
||||
test/testshader
|
||||
test/testshape
|
||||
test/testsprite
|
||||
test/testspriteminimal
|
||||
test/teststreaming
|
||||
test/testsurround
|
||||
test/testthread
|
||||
test/testtimer
|
||||
test/testurl
|
||||
test/testver
|
||||
test/testviewport
|
||||
test/testvulkan
|
||||
test/testwm
|
||||
test/testyuv
|
||||
test/torturethread
|
||||
|
||||
# for Doxygen
|
||||
docs/output
|
||||
SDL.tag
|
||||
doxygen_warn.txt
|
||||
|
22
.gitmodules
vendored
@ -1,22 +0,0 @@
|
||||
[submodule "external/toxcore/c-toxcore/third_party/cmp"]
|
||||
path = external/toxcore/c-toxcore/third_party/cmp
|
||||
url = https://github.com/camgunz/cmp.git
|
||||
shallow = true
|
||||
[submodule "external/solanaceae_toxcore"]
|
||||
path = external/solanaceae_toxcore
|
||||
url = https://github.com/Green-Sky/solanaceae_toxcore.git
|
||||
[submodule "external/solanaceae_util"]
|
||||
path = external/solanaceae_util
|
||||
url = https://github.com/Green-Sky/solanaceae_util.git
|
||||
[submodule "external/solanaceae_contact"]
|
||||
path = external/solanaceae_contact
|
||||
url = https://github.com/Green-Sky/solanaceae_contact.git
|
||||
[submodule "external/solanaceae_message3"]
|
||||
path = external/solanaceae_message3
|
||||
url = https://github.com/Green-Sky/solanaceae_message3.git
|
||||
[submodule "external/solanaceae_tox"]
|
||||
path = external/solanaceae_tox
|
||||
url = https://github.com/Green-Sky/solanaceae_tox.git
|
||||
[submodule "external/solanaceae_plugin"]
|
||||
path = external/solanaceae_plugin
|
||||
url = https://github.com/Green-Sky/solanaceae_plugin.git
|
@ -24,6 +24,7 @@ LOCAL_SRC_FILES := \
|
||||
$(wildcard $(LOCAL_PATH)/src/audio/openslES/*.c) \
|
||||
$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
|
||||
$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
|
||||
$(wildcard $(LOCAL_PATH)/src/core/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/core/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \
|
@ -1,16 +1,16 @@
|
||||
|
||||
Bugs are now managed in the SDL issue tracker, here:
|
||||
|
||||
https://github.com/libsdl-org/SDL/issues
|
||||
|
||||
You may report bugs there, and search to see if a given issue has already
|
||||
been reported, discussed, and maybe even fixed.
|
||||
|
||||
|
||||
You may also find help at the SDL forums/mailing list:
|
||||
|
||||
https://discourse.libsdl.org/
|
||||
|
||||
Bug reports are welcome here, but we really appreciate if you use the issue
|
||||
tracker, as bugs discussed on the mailing list may be forgotten or missed.
|
||||
|
||||
|
||||
Bugs are now managed in the SDL issue tracker, here:
|
||||
|
||||
https://github.com/libsdl-org/SDL/issues
|
||||
|
||||
You may report bugs there, and search to see if a given issue has already
|
||||
been reported, discussed, and maybe even fixed.
|
||||
|
||||
|
||||
You may also find help at the SDL forums/mailing list:
|
||||
|
||||
https://discourse.libsdl.org/
|
||||
|
||||
Bug reports are welcome here, but we really appreciate if you use the issue
|
||||
tracker, as bugs discussed on the mailing list may be forgotten or missed.
|
||||
|
3535
CMakeLists.txt
34
CREDITS.md
Normal file
@ -0,0 +1,34 @@
|
||||
# Simple DirectMedia Layer CREDITS
|
||||
|
||||
Thanks to everyone who made this possible, including:
|
||||
|
||||
- Cliff Matthews, for giving me a reason to start this project. :) -- Executor rocks! *grin*
|
||||
- Ryan Gordon for helping everybody out and keeping the dream alive. :)
|
||||
- Gabriel Jacobo for his work on the Android port and generally helping out all around.
|
||||
- Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
|
||||
- Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
|
||||
- Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
|
||||
- Alfred Reynolds for the game controller API and general (in)sanity
|
||||
- Jørgen Tjernø¸ for numerous magical macOS fixes.
|
||||
- Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
|
||||
- Julian Winter for the SDL 2.0 website.
|
||||
- Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
|
||||
- Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
|
||||
- Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
|
||||
- Jim Grandpre for his work on multi-touch and gesture recognition during
|
||||
the Google Summer of Code 2010.
|
||||
- Edgar "bobbens" Simo for his force feedback API development during the
|
||||
Google Summer of Code 2008.
|
||||
- Aaron Wishnick for his work on audio resampling and pitch shifting during
|
||||
the Google Summer of Code 2008.
|
||||
- Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
|
||||
Google Summer of Code 2008.
|
||||
- Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
|
||||
- Everybody at Loki Software, Inc. for their great contributions!
|
||||
|
||||
And a big hand to everyone else who has contributed over the years.
|
||||
|
||||
THANKS! :)
|
||||
|
||||
-- Sam Lantinga <slouken@libsdl.org>
|
||||
|
64
INSTALL.md
Normal file
@ -0,0 +1,64 @@
|
||||
# To compile and install SDL:
|
||||
|
||||
## Windows with Visual Studio:
|
||||
|
||||
Read ./docs/README-visualc.md
|
||||
|
||||
## Windows building with mingw-w64 for x86:
|
||||
|
||||
Run: `cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-i686.cmake && cmake --build build && cmake --install build`
|
||||
|
||||
## Windows building with mingw-w64 for x64:
|
||||
|
||||
Run: `cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-x86_64.cmake && cmake --build build && cmake --install build`
|
||||
|
||||
## macOS with Xcode:
|
||||
|
||||
Read docs/README-macos.md
|
||||
|
||||
## macOS from the command line:
|
||||
|
||||
Run: `cmake -S . -B build && cmake --build build && cmake --install build`
|
||||
|
||||
## Linux and other UNIX systems:
|
||||
|
||||
Run: `cmake -S . -B build && cmake --build build && cmake --install build`
|
||||
|
||||
## Android:
|
||||
|
||||
Read docs/README-android.md
|
||||
|
||||
## iOS:
|
||||
|
||||
Read docs/README-ios.md
|
||||
|
||||
## Using CMake:
|
||||
|
||||
Read docs/README-cmake.md
|
||||
|
||||
# Example code
|
||||
|
||||
Look at the example programs in ./test, and check out the online
|
||||
documentation at https://wiki.libsdl.org/SDL3/
|
||||
|
||||
# Discussion
|
||||
|
||||
## Forums/mailing lists
|
||||
|
||||
Join the SDL developer discussions, sign up on
|
||||
|
||||
https://discourse.libsdl.org/
|
||||
|
||||
and go to the development forum
|
||||
|
||||
https://discourse.libsdl.org/c/sdl-development/6
|
||||
|
||||
Once you sign up, you can use the forum through the website, or as a mailing
|
||||
list from your email client.
|
||||
|
||||
## Announcement list
|
||||
|
||||
Sign up for the announcement list through the web interface:
|
||||
|
||||
https://www.libsdl.org/mailing-list.php
|
||||
|
@ -1,4 +1,4 @@
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
@ -1,13 +1,13 @@
|
||||
|
||||
Please distribute this file with the SDL runtime environment:
|
||||
|
||||
The Simple DirectMedia Layer (SDL for short) is a cross-platform library
|
||||
designed to make it easy to write multi-media software, such as games
|
||||
and emulators.
|
||||
|
||||
The Simple DirectMedia Layer library source code is available from:
|
||||
https://www.libsdl.org/
|
||||
|
||||
This library is distributed under the terms of the zlib license:
|
||||
http://www.zlib.net/zlib_license.html
|
||||
|
||||
|
||||
Please distribute this file with the SDL runtime environment:
|
||||
|
||||
The Simple DirectMedia Layer (SDL for short) is a cross-platform library
|
||||
designed to make it easy to write multi-media software, such as games
|
||||
and emulators.
|
||||
|
||||
The Simple DirectMedia Layer library source code is available from:
|
||||
https://www.libsdl.org/
|
||||
|
||||
This library is distributed under the terms of the zlib license:
|
||||
http://www.zlib.net/zlib_license.html
|
||||
|
18
README.md
@ -1,4 +1,18 @@
|
||||
# Tomato
|
||||
|
||||

|
||||
# Simple DirectMedia Layer (SDL) Version 3.0
|
||||
|
||||
https://www.libsdl.org/
|
||||
|
||||
Simple DirectMedia Layer is a cross-platform development library designed
|
||||
to provide low level access to audio, keyboard, mouse, joystick, and graphics
|
||||
hardware via OpenGL and Direct3D. It is used by video playback software,
|
||||
emulators, and popular games including Valve's award winning catalog
|
||||
and many Humble Bundle games.
|
||||
|
||||
More extensive documentation is available in the docs directory, starting
|
||||
with [README.md](docs/README.md). If you are migrating to SDL 3.0 from SDL 2.0,
|
||||
the changes are extensively documented in [README-migration.md](docs/README-migration.md).
|
||||
|
||||
Enjoy!
|
||||
|
||||
Sam Lantinga (slouken@libsdl.org)
|
||||
|
@ -11,6 +11,9 @@ EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testcontroller", "tests\testcontroller\testcontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgdk", "tests\testgdk\testgdk.vcxproj", "{1C9A3F71-35A5-4C56-B292-F4375B3C3649}"
|
||||
EndProject
|
@ -59,6 +59,7 @@
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
@ -129,7 +130,7 @@
|
||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
@ -169,6 +170,12 @@
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir)</Command>
|
||||
</PreBuildEvent>
|
||||
<PreBuildEvent>
|
||||
<Message>Building shader blobs (Xbox Series)</Message>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
|
||||
<Midl>
|
||||
@ -197,6 +204,12 @@
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir) one</Command>
|
||||
</PreBuildEvent>
|
||||
<PreBuildEvent>
|
||||
<Message>Building shader blobs (Xbox One)</Message>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
|
||||
<Midl>
|
||||
@ -214,7 +227,7 @@
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
@ -257,6 +270,12 @@
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir)</Command>
|
||||
</PreBuildEvent>
|
||||
<PreBuildEvent>
|
||||
<Message>Building shader blobs (Xbox Series)</Message>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
|
||||
<Midl>
|
||||
@ -286,6 +305,12 @@
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>$(SolutionDir)\shaders\buildshaders.bat $(SolutionDir) one</Command>
|
||||
</PreBuildEvent>
|
||||
<PreBuildEvent>
|
||||
<Message>Building shader blobs (Xbox One)</Message>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
|
||||
@ -329,6 +354,7 @@
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2ext.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2platform.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_khrplatform.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_pen.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_pixels.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_platform.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_platform_defines.h" />
|
||||
@ -340,11 +366,9 @@
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_rwops.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_shape.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_surface.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_system.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_syswm.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_assert.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_common.h" />
|
||||
@ -407,6 +431,7 @@
|
||||
<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_steam_virtual_gamepad.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
|
||||
<ClInclude Include="..\..\src\joystick\usb_ids.h" />
|
||||
<ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
|
||||
@ -417,6 +442,7 @@
|
||||
<ClInclude Include="..\..\src\libm\math_libm.h" />
|
||||
<ClInclude Include="..\..\src\libm\math_private.h" />
|
||||
<ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
|
||||
<ClInclude Include="..\..\src\main\SDL_main_callbacks.h" />
|
||||
<ClInclude Include="..\..\src\misc\SDL_sysurl.h" />
|
||||
<ClInclude Include="..\..\src\power\SDL_syspower.h" />
|
||||
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
|
||||
@ -455,6 +481,12 @@
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12_xbox.cpp">
|
||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
||||
@ -467,11 +499,15 @@
|
||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
||||
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
|
||||
<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
|
||||
<ClCompile Include="..\..\src\SDL_guid.c" />
|
||||
<ClInclude Include="..\..\src\SDL_hashtable.h" />
|
||||
<ClInclude Include="..\..\src\SDL_hints_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_internal.h" />
|
||||
<ClInclude Include="..\..\src\SDL_list.h" />
|
||||
<ClInclude Include="..\..\src\SDL_log_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_properties_c.h" />
|
||||
<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
|
||||
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
|
||||
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
|
||||
@ -517,12 +553,10 @@
|
||||
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
|
||||
@ -532,7 +566,6 @@
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
|
||||
@ -540,8 +573,6 @@
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
|
||||
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
|
||||
<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
|
||||
@ -557,6 +588,8 @@
|
||||
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
|
||||
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
|
||||
<ClCompile Include="..\..\src\core\SDL_runapp.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
||||
@ -581,11 +614,15 @@
|
||||
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_pen.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_quit.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_touch.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
|
||||
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
|
||||
<ClCompile Include="..\..\src\filesystem\gdk\SDL_sysfilesystem.c" />
|
||||
<ClCompile Include="..\..\src\filesystem\gdk\SDL_sysfilesystem.cpp">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
|
||||
@ -623,6 +660,7 @@
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
||||
@ -630,6 +668,7 @@
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
|
||||
<ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
|
||||
@ -699,6 +738,7 @@
|
||||
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
|
||||
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
|
||||
<ClCompile Include="..\..\src\render\SDL_render.c" />
|
||||
<ClCompile Include="..\..\src\render\SDL_render_unsupported.c" />
|
||||
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
|
||||
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
|
||||
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
|
||||
@ -712,8 +752,10 @@
|
||||
<ClCompile Include="..\..\src\SDL_assert.c" />
|
||||
<ClCompile Include="..\..\src\SDL_list.c" />
|
||||
<ClCompile Include="..\..\src\SDL_error.c" />
|
||||
<ClCompile Include="..\..\src\SDL_hashtable.c" />
|
||||
<ClCompile Include="..\..\src\SDL_hints.c" />
|
||||
<ClCompile Include="..\..\src\SDL_log.c" />
|
||||
<ClCompile Include="..\..\src\SDL_properties.c" />
|
||||
<ClCompile Include="..\..\src\SDL_utils.c" />
|
||||
<ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
|
||||
<ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
|
||||
@ -724,6 +766,9 @@
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_mslibc.c" />
|
||||
<MASM Condition="'$(Platform)'=='x64'" Include="..\..\src\stdlib\SDL_mslibc_x64.masm">
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
</MASM>
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
|
||||
@ -761,10 +806,11 @@
|
||||
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_rect.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_shape.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_surface.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_video.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_video_capture.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
|
||||
@ -776,7 +822,6 @@
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
|
||||
@ -787,5 +832,6 @@
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
436
VisualC-GDK/SDL/SDL.vcxproj.filters
Normal file
@ -0,0 +1,436 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\core\gdk\SDL_gdk.cpp" />
|
||||
<ClCompile Include="..\..\src\core\windows\pch.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\pch_cpp.cpp" />
|
||||
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12_xbox.cpp" />
|
||||
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxone.cpp" />
|
||||
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxseries.cpp" />
|
||||
<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
|
||||
<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
|
||||
<ClCompile Include="..\..\src\SDL_guid.c" />
|
||||
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
|
||||
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
|
||||
<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
|
||||
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
|
||||
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_audio.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_audioqueue.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_audioresample.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
|
||||
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
|
||||
<ClCompile Include="..\..\src\core\SDL_runapp.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
|
||||
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
|
||||
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_pen.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_quit.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_touch.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
|
||||
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
|
||||
<ClCompile Include="..\..\src\filesystem\gdk\SDL_sysfilesystem.cpp" />
|
||||
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
|
||||
<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
|
||||
<ClCompile Include="..\..\src\joystick\controller_type.c" />
|
||||
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
|
||||
<ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_windows_gaming_input.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
|
||||
<ClCompile Include="..\..\src\libm\e_atan2.c" />
|
||||
<ClCompile Include="..\..\src\libm\e_exp.c" />
|
||||
<ClCompile Include="..\..\src\libm\e_fmod.c" />
|
||||
<ClCompile Include="..\..\src\libm\e_log.c" />
|
||||
<ClCompile Include="..\..\src\libm\e_log10.c" />
|
||||
<ClCompile Include="..\..\src\libm\e_pow.c" />
|
||||
<ClCompile Include="..\..\src\libm\e_rem_pio2.c" />
|
||||
<ClCompile Include="..\..\src\libm\e_sqrt.c" />
|
||||
<ClCompile Include="..\..\src\libm\k_cos.c" />
|
||||
<ClCompile Include="..\..\src\libm\k_rem_pio2.c" />
|
||||
<ClCompile Include="..\..\src\libm\k_sin.c" />
|
||||
<ClCompile Include="..\..\src\libm\k_tan.c" />
|
||||
<ClCompile Include="..\..\src\libm\s_atan.c" />
|
||||
<ClCompile Include="..\..\src\libm\s_copysign.c" />
|
||||
<ClCompile Include="..\..\src\libm\s_cos.c" />
|
||||
<ClCompile Include="..\..\src\libm\s_fabs.c" />
|
||||
<ClCompile Include="..\..\src\libm\s_floor.c" />
|
||||
<ClCompile Include="..\..\src\libm\s_modf.c" />
|
||||
<ClCompile Include="..\..\src\libm\s_scalbn.c" />
|
||||
<ClCompile Include="..\..\src\libm\s_sin.c" />
|
||||
<ClCompile Include="..\..\src\libm\s_tan.c" />
|
||||
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
||||
<ClCompile Include="..\..\src\locale\SDL_locale.c" />
|
||||
<ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" />
|
||||
<ClCompile Include="..\..\src\misc\SDL_url.c" />
|
||||
<ClCompile Include="..\..\src\misc\windows\SDL_sysurl.c" />
|
||||
<ClCompile Include="..\..\src\power\SDL_power.c" />
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||||
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|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_fuchsia.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ggp.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ios.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_macos.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_metal.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_vi.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_wayland.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_win32.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xcb.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib.h" />
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_blit.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_clipboard_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_egl_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -4,3 +4,4 @@ find . -type f \( -name '*.bmp' -o -name '*.wav' -o -name '*.dat' \) -print -del
|
||||
find . -depth -type d \( -name Gaming.Desktop.x64 \) -exec rm -rv {} \;
|
||||
find . -depth -type d \( -name Gaming.Xbox.Scarlett.x64 \) -exec rm -rv {} \;
|
||||
find . -depth -type d \( -name Gaming.Xbox.XboxOne.x64 \) -exec rm -rv {} \;
|
||||
rm shaders/*.h
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 7.3 KiB After Width: | Height: | Size: 7.3 KiB |
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 6.4 KiB |
19
VisualC-GDK/shaders/D3D12_PixelShader_Colors.hlsl
Normal file
@ -0,0 +1,19 @@
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define ColorRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
"DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
"DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
"DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0)"
|
||||
|
||||
[RootSignature(ColorRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET0
|
||||
{
|
||||
return input.color;
|
||||
}
|
43
VisualC-GDK/shaders/D3D12_PixelShader_NV12_BT601.hlsl
Normal file
@ -0,0 +1,43 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureUV : register(t1);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define NVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(NVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
|
||||
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
|
||||
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
43
VisualC-GDK/shaders/D3D12_PixelShader_NV12_BT709.hlsl
Normal file
@ -0,0 +1,43 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureUV : register(t1);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define NVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(NVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
|
||||
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
|
||||
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
43
VisualC-GDK/shaders/D3D12_PixelShader_NV12_JPEG.hlsl
Normal file
@ -0,0 +1,43 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureUV : register(t1);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define NVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(NVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {0.0, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
|
||||
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
|
||||
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
43
VisualC-GDK/shaders/D3D12_PixelShader_NV21_BT601.hlsl
Normal file
@ -0,0 +1,43 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureUV : register(t1);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define NVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(NVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
|
||||
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
|
||||
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
43
VisualC-GDK/shaders/D3D12_PixelShader_NV21_BT709.hlsl
Normal file
@ -0,0 +1,43 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureUV : register(t1);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define NVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(NVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
|
||||
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
|
||||
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
43
VisualC-GDK/shaders/D3D12_PixelShader_NV21_JPEG.hlsl
Normal file
@ -0,0 +1,43 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureUV : register(t1);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define NVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(NVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {0.0, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
|
||||
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
|
||||
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
24
VisualC-GDK/shaders/D3D12_PixelShader_Textures.hlsl
Normal file
@ -0,0 +1,24 @@
|
||||
Texture2D theTexture : register(t0);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define TextureRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(TextureRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
return theTexture.Sample(theSampler, input.tex) * input.color;
|
||||
}
|
46
VisualC-GDK/shaders/D3D12_PixelShader_YUV_BT601.hlsl
Normal file
@ -0,0 +1,46 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureU : register(t1);
|
||||
Texture2D theTextureV : register(t2);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define YUVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(YUVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
|
||||
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
|
||||
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
|
||||
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
46
VisualC-GDK/shaders/D3D12_PixelShader_YUV_BT709.hlsl
Normal file
@ -0,0 +1,46 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureU : register(t1);
|
||||
Texture2D theTextureV : register(t2);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define YUVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(YUVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
|
||||
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
|
||||
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
|
||||
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
46
VisualC-GDK/shaders/D3D12_PixelShader_YUV_JPEG.hlsl
Normal file
@ -0,0 +1,46 @@
|
||||
Texture2D theTextureY : register(t0);
|
||||
Texture2D theTextureU : register(t1);
|
||||
Texture2D theTextureV : register(t2);
|
||||
SamplerState theSampler : register(s0);
|
||||
|
||||
struct PixelShaderInput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define YUVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(YUVRS)]
|
||||
float4 main(PixelShaderInput input) : SV_TARGET
|
||||
{
|
||||
const float3 offset = {0.0, -0.501960814, -0.501960814};
|
||||
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
|
||||
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
|
||||
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
|
||||
|
||||
float4 Output;
|
||||
|
||||
float3 yuv;
|
||||
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
|
||||
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
|
||||
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
|
||||
|
||||
yuv += offset;
|
||||
Output.r = dot(yuv, Rcoeff);
|
||||
Output.g = dot(yuv, Gcoeff);
|
||||
Output.b = dot(yuv, Bcoeff);
|
||||
Output.a = 1.0f;
|
||||
|
||||
return Output * input.color;
|
||||
}
|
95
VisualC-GDK/shaders/D3D12_VertexShader.hlsl
Normal file
@ -0,0 +1,95 @@
|
||||
#pragma pack_matrix( row_major )
|
||||
|
||||
struct VertexShaderConstants
|
||||
{
|
||||
matrix model;
|
||||
matrix projectionAndView;
|
||||
};
|
||||
ConstantBuffer<VertexShaderConstants> Constants : register(b0);
|
||||
|
||||
struct VertexShaderInput
|
||||
{
|
||||
float3 pos : POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
struct VertexShaderOutput
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float2 tex : TEXCOORD0;
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
#define ColorRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
"DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
"DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
"DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0)"
|
||||
|
||||
#define TextureRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
#define YUVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
#define NVRS \
|
||||
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
|
||||
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
|
||||
" DENY_HULL_SHADER_ROOT_ACCESS )," \
|
||||
"RootConstants(num32BitConstants=32, b0),"\
|
||||
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
|
||||
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
|
||||
|
||||
[RootSignature(ColorRS)]
|
||||
VertexShaderOutput mainColor(VertexShaderInput input)
|
||||
{
|
||||
VertexShaderOutput output;
|
||||
float4 pos = float4(input.pos, 1.0f);
|
||||
|
||||
// Transform the vertex position into projected space.
|
||||
pos = mul(pos, Constants.model);
|
||||
pos = mul(pos, Constants.projectionAndView);
|
||||
output.pos = pos;
|
||||
|
||||
// Pass through texture coordinates and color values without transformation
|
||||
output.tex = input.tex;
|
||||
output.color = input.color;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
[RootSignature(TextureRS)]
|
||||
VertexShaderOutput mainTexture(VertexShaderInput input)
|
||||
{
|
||||
return mainColor(input);
|
||||
}
|
||||
|
||||
[RootSignature(YUVRS)]
|
||||
VertexShaderOutput mainYUV(VertexShaderInput input)
|
||||
{
|
||||
return mainColor(input);
|
||||
}
|
||||
|
||||
[RootSignature(NVRS)]
|
||||
VertexShaderOutput mainNV(VertexShaderInput input)
|
||||
{
|
||||
return mainColor(input);
|
||||
}
|
35
VisualC-GDK/shaders/buildshaders.bat
Normal file
@ -0,0 +1,35 @@
|
||||
if %2.==one. goto setxboxone
|
||||
rem Xbox Series compile
|
||||
set XBOXDXC="%GameDKLatest%\GXDK\bin\Scarlett\DXC.exe"
|
||||
set SUFFIX=_Series.h
|
||||
goto startbuild
|
||||
|
||||
:setxboxone
|
||||
set XBOXDXC="%GameDKLatest%\GXDK\bin\XboxOne\DXC.exe"
|
||||
set SUFFIX=_One.h
|
||||
|
||||
:startbuild
|
||||
echo Building with %XBOXDXC%
|
||||
cd "%1\shaders"
|
||||
rem Root Signatures
|
||||
%XBOXDXC% -E ColorRS -T rootsig_1_1 -rootsig-define ColorRS -Fh D3D12_RootSig_Color%SUFFIX% -Vn D3D12_RootSig_Color D3D12_VertexShader.hlsl
|
||||
%XBOXDXC% -E TextureRS -T rootsig_1_1 -rootsig-define TextureRS -Fh D3D12_RootSig_Texture%SUFFIX% -Vn D3D12_RootSig_Texture D3D12_VertexShader.hlsl
|
||||
%XBOXDXC% -E YUVRS -T rootsig_1_1 -rootsig-define YUVRS -Fh D3D12_RootSig_YUV%SUFFIX% -Vn D3D12_RootSig_YUV D3D12_VertexShader.hlsl
|
||||
%XBOXDXC% -E NVRS -T rootsig_1_1 -rootsig-define NVRS -Fh D3D12_RootSig_NV%SUFFIX% -Vn D3D12_RootSig_NV D3D12_VertexShader.hlsl
|
||||
rem Vertex Shaders
|
||||
%XBOXDXC% -E mainColor -T vs_6_0 -Fh D3D12_VertexShader_Color%SUFFIX% -Vn D3D12_VertexShader_Color D3D12_VertexShader.hlsl
|
||||
%XBOXDXC% -E mainTexture -T vs_6_0 -Fh D3D12_VertexShader_Texture%SUFFIX% -Vn D3D12_VertexShader_Texture D3D12_VertexShader.hlsl
|
||||
%XBOXDXC% -E mainNV -T vs_6_0 -Fh D3D12_VertexShader_NV%SUFFIX% -Vn D3D12_VertexShader_NV D3D12_VertexShader.hlsl
|
||||
%XBOXDXC% -E mainYUV -T vs_6_0 -Fh D3D12_VertexShader_YUV%SUFFIX% -Vn D3D12_VertexShader_YUV D3D12_VertexShader.hlsl
|
||||
rem Pixel Shaders
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_Colors%SUFFIX% -Vn D3D12_PixelShader_Colors D3D12_PixelShader_Colors.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_BT601%SUFFIX% -Vn D3D12_PixelShader_NV12_BT601 D3D12_PixelShader_NV12_BT601.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_BT709%SUFFIX% -Vn D3D12_PixelShader_NV12_BT709 D3D12_PixelShader_NV12_BT709.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_JPEG%SUFFIX% -Vn D3D12_PixelShader_NV12_JPEG D3D12_PixelShader_NV12_JPEG.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_BT601%SUFFIX% -Vn D3D12_PixelShader_NV21_BT601 D3D12_PixelShader_NV21_BT601.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_BT709%SUFFIX% -Vn D3D12_PixelShader_NV21_BT709 D3D12_PixelShader_NV21_BT709.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_JPEG%SUFFIX% -Vn D3D12_PixelShader_NV21_JPEG D3D12_PixelShader_NV21_JPEG.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_Textures%SUFFIX% -Vn D3D12_PixelShader_Textures D3D12_PixelShader_Textures.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_BT601%SUFFIX% -Vn D3D12_PixelShader_YUV_BT601 D3D12_PixelShader_YUV_BT601.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_BT709%SUFFIX% -Vn D3D12_PixelShader_YUV_BT709 D3D12_PixelShader_YUV_BT709.hlsl
|
||||
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_JPEG%SUFFIX% -Vn D3D12_PixelShader_YUV_JPEG D3D12_PixelShader_YUV_JPEG.hlsl
|
@ -1,333 +1,339 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Gaming.Desktop.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Gaming.Desktop.x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Gaming.Desktop.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08305}</ProjectGuid>
|
||||
<RootNamespace>testcontroller</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
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|
||||
<Filter>logos</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="PackageLayout.xml" />
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
|
||||
<Filter>wingdk</Filter>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="logos">
|
||||
<UniqueIdentifier>{5e858cf0-6fba-498d-b33d-11c8ecbb79c7}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="xboxseries">
|
||||
<UniqueIdentifier>{5790a250-283e-4f51-8f28-6a977d3c7a6c}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="wingdk">
|
||||
<UniqueIdentifier>{a4d235e4-4017-4193-af62-ecb2ac249be4}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="xboxone">
|
||||
<UniqueIdentifier>{e704dcb9-c83c-4c94-a139-b0f3e3f428f2}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@ -53,23 +53,14 @@ static struct
|
||||
int soundpos; /* Current play position */
|
||||
} wave;
|
||||
|
||||
static SDL_AudioDeviceID device;
|
||||
|
||||
static void
|
||||
close_audio()
|
||||
{
|
||||
if (device != 0) {
|
||||
SDL_CloseAudioDevice(device);
|
||||
device = 0;
|
||||
}
|
||||
}
|
||||
static SDL_AudioStream *stream;
|
||||
|
||||
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
||||
static void
|
||||
quit(int rc)
|
||||
{
|
||||
SDL_free(sprites);
|
||||
close_audio();
|
||||
SDL_DestroyAudioStream(stream);
|
||||
SDL_free(wave.sound);
|
||||
SDLTest_CommonQuit(state);
|
||||
/* If rc is 0, just let main return normally rather than calling exit.
|
||||
@ -80,49 +71,13 @@ quit(int rc)
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
open_audio()
|
||||
static int fillerup(void)
|
||||
{
|
||||
/* Initialize fillerup() variables */
|
||||
device = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wave.spec, NULL, 0);
|
||||
if (!device) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
|
||||
SDL_free(wave.sound);
|
||||
quit(2);
|
||||
const int minimum = (wave.soundlen / SDL_AUDIO_FRAMESIZE(wave.spec)) / 2;
|
||||
if (SDL_GetAudioStreamQueued(stream) < minimum) {
|
||||
SDL_PutAudioStreamData(stream, wave.sound, wave.soundlen);
|
||||
}
|
||||
|
||||
/* Let the audio run */
|
||||
SDL_PlayAudioDevice(device);
|
||||
}
|
||||
|
||||
static void
|
||||
reopen_audio()
|
||||
{
|
||||
close_audio();
|
||||
open_audio();
|
||||
}
|
||||
|
||||
void SDLCALL
|
||||
fillerup(void *unused, Uint8 *stream, int len)
|
||||
{
|
||||
Uint8 *waveptr;
|
||||
int waveleft;
|
||||
|
||||
/* Set up the pointers */
|
||||
waveptr = wave.sound + wave.soundpos;
|
||||
waveleft = wave.soundlen - wave.soundpos;
|
||||
|
||||
/* Go! */
|
||||
while (waveleft <= len) {
|
||||
SDL_memcpy(stream, waveptr, waveleft);
|
||||
stream += waveleft;
|
||||
len -= waveleft;
|
||||
waveptr = wave.sound;
|
||||
waveleft = wave.soundlen;
|
||||
wave.soundpos = 0;
|
||||
}
|
||||
SDL_memcpy(stream, waveptr, len);
|
||||
wave.soundpos += len;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
@ -371,6 +326,7 @@ loop()
|
||||
}
|
||||
DrawSprites(state->renderers[i], sprites[i]);
|
||||
}
|
||||
fillerup();
|
||||
}
|
||||
|
||||
int
|
||||
@ -385,7 +341,7 @@ main(int argc, char *argv[])
|
||||
|
||||
/* Initialize test framework */
|
||||
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO);
|
||||
if (state == NULL) {
|
||||
if (!state) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -448,7 +404,7 @@ main(int argc, char *argv[])
|
||||
/* Create the windows, initialize the renderers, and load the textures */
|
||||
sprites =
|
||||
(SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
|
||||
if (sprites == NULL) {
|
||||
if (!sprites) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
|
||||
quit(2);
|
||||
}
|
||||
@ -463,19 +419,17 @@ main(int argc, char *argv[])
|
||||
|
||||
soundname = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
|
||||
|
||||
if (soundname == NULL) {
|
||||
if (!soundname) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
|
||||
quit(1);
|
||||
}
|
||||
|
||||
/* Load the wave file into memory */
|
||||
if (SDL_LoadWAV(soundname, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
|
||||
if (SDL_LoadWAV(soundname, &wave.spec, &wave.sound, &wave.soundlen) == -1) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", soundname, SDL_GetError());
|
||||
quit(1);
|
||||
}
|
||||
|
||||
wave.spec.callback = fillerup;
|
||||
|
||||
/* Show the list of available drivers */
|
||||
SDL_Log("Available audio drivers:");
|
||||
for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
|
||||
@ -484,7 +438,12 @@ main(int argc, char *argv[])
|
||||
|
||||
SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
|
||||
|
||||
open_audio();
|
||||
stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &wave.spec, NULL, NULL);
|
||||
if (!stream) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create audio stream: %s\n", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));
|
||||
|
||||
/* Main render loop */
|
||||
done = 0;
|
@ -139,7 +139,7 @@
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
@ -223,7 +223,7 @@
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
@ -346,7 +346,7 @@ copy "%(FullPath)" "$(OutDir)\"</Command>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
|
||||
<FileType>Document</FileType>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
@ -18,9 +18,6 @@
|
||||
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
|
||||
<Filter>logos</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
|
||||
<Filter>wingdk</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">
|
||||
<Filter>wingdk</Filter>
|
||||
</CopyFileToFolders>
|
||||
@ -35,6 +32,9 @@
|
||||
<Filter>logos</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="PackageLayout.xml" />
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
|
||||
<Filter>wingdk</Filter>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="logos">
|
@ -139,7 +139,7 @@
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
@ -223,7 +223,7 @@
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
@ -346,7 +346,7 @@ copy "%(FullPath)" "$(OutDir)\"</Command>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
|
||||
<FileType>Document</FileType>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
|
@ -18,9 +18,6 @@
|
||||
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
|
||||
<Filter>logos</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
|
||||
<Filter>wingdk</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
|
||||
<Filter>xboxseries</Filter>
|
||||
</CopyFileToFolders>
|
||||
@ -34,6 +31,9 @@
|
||||
<Filter>logos</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="PackageLayout.xml" />
|
||||
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
|
||||
<Filter>wingdk</Filter>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="logos">
|
@ -67,10 +67,12 @@
|
||||
<ClInclude Include="..\include\SDL3\SDL_mouse.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_mutex.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_opengles2.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_pen.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_pixels.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_platform.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_platform_defines.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_power.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_properties.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_quit.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_rect.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_render.h" />
|
||||
@ -78,27 +80,23 @@
|
||||
<ClInclude Include="..\include\SDL3\SDL_rwops.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_scancode.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_sensor.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_shape.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_stdinc.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_surface.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_system.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_syswm.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_thread.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_timer.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_touch.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_types.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_version.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_video.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_video_capture.h" />
|
||||
<ClInclude Include="..\src\audio\disk\SDL_diskaudio.h" />
|
||||
<ClInclude Include="..\src\audio\dummy\SDL_dummyaudio.h" />
|
||||
<ClInclude Include="..\src\audio\SDL_audiodev_c.h" />
|
||||
<ClInclude Include="..\src\audio\SDL_audio_c.h" />
|
||||
<ClInclude Include="..\src\audio\SDL_sysaudio.h" />
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
<ClInclude Include="..\src\audio\SDL_audioqueue.h" />
|
||||
<ClInclude Include="..\src\audio\SDL_audioresample.h" />
|
||||
>>>>>>> 644725478f4de0f074a6834e8423ac36dce3974f
|
||||
<ClInclude Include="..\src\audio\SDL_wave.h" />
|
||||
<ClInclude Include="..\src\audio\wasapi\SDL_wasapi.h" />
|
||||
<ClInclude Include="..\src\core\windows\SDL_directx.h" />
|
||||
@ -129,12 +127,14 @@
|
||||
<ClInclude Include="..\src\joystick\SDL_gamepad_c.h" />
|
||||
<ClInclude Include="..\src\joystick\SDL_gamepad_db.h" />
|
||||
<ClInclude Include="..\src\joystick\SDL_joystick_c.h" />
|
||||
<ClInclude Include="..\src\joystick\SDL_steam_virtual_gamepad.h" />
|
||||
<ClInclude Include="..\src\joystick\SDL_sysjoystick.h" />
|
||||
<ClInclude Include="..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
|
||||
<ClInclude Include="..\src\joystick\windows\SDL_dinputjoystick_c.h" />
|
||||
<ClInclude Include="..\src\joystick\windows\SDL_windowsjoystick_c.h" />
|
||||
<ClInclude Include="..\src\joystick\windows\SDL_xinputjoystick_c.h" />
|
||||
<ClInclude Include="..\src\locale\SDL_syslocale.h" />
|
||||
<ClInclude Include="..\src\main\SDL_main_callbacks.h" />
|
||||
<ClInclude Include="..\src\render\direct3d11\SDL_render_winrt.h" />
|
||||
<ClInclude Include="..\src\render\direct3d11\SDL_shaders_d3d11.h" />
|
||||
<ClInclude Include="..\src\render\opengles2\SDL_gles2funcs.h" />
|
||||
@ -152,16 +152,14 @@
|
||||
<ClInclude Include="..\src\render\software\SDL_rotate.h" />
|
||||
<ClInclude Include="..\src\render\software\SDL_triangle.h" />
|
||||
<ClInclude Include="..\src\SDL_assert_c.h" />
|
||||
<<<<<<< HEAD
|
||||
<ClInclude Include="..\src\SDL_dataqueue.h" />
|
||||
=======
|
||||
>>>>>>> 644725478f4de0f074a6834e8423ac36dce3974f
|
||||
<ClInclude Include="..\src\SDL_error_c.h" />
|
||||
<ClInclude Include="..\src\SDL_fatal.h" />
|
||||
<ClInclude Include="..\src\SDL_hashtable.h" />
|
||||
<ClInclude Include="..\src\SDL_hints_c.h" />
|
||||
<ClInclude Include="..\src\SDL_internal.h" />
|
||||
<ClInclude Include="..\src\SDL_list.h" />
|
||||
<ClInclude Include="..\src\SDL_log_c.h" />
|
||||
<ClInclude Include="..\src\SDL_properties_c.h" />
|
||||
<ClInclude Include="..\src\sensor\dummy\SDL_dummysensor.h" />
|
||||
<ClInclude Include="..\src\sensor\SDL_sensor_c.h" />
|
||||
<ClInclude Include="..\src\sensor\SDL_syssensor.h" />
|
||||
@ -182,8 +180,8 @@
|
||||
<ClInclude Include="..\src\video\SDL_pixels_c.h" />
|
||||
<ClInclude Include="..\src\video\SDL_rect_c.h" />
|
||||
<ClInclude Include="..\src\video\SDL_RLEaccel_c.h" />
|
||||
<ClInclude Include="..\src\video\SDL_shape_internals.h" />
|
||||
<ClInclude Include="..\src\video\SDL_sysvideo.h" />
|
||||
<ClInclude Include="..\src\video\SDL_sysvidocapture.h" />
|
||||
<ClInclude Include="..\src\video\SDL_yuv_c.h" />
|
||||
<ClInclude Include="..\src\video\winrt\SDL_winrtevents_c.h" />
|
||||
<ClInclude Include="..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
|
||||
@ -202,11 +200,8 @@
|
||||
<ClCompile Include="..\src\audio\SDL_audiocvt.c" />
|
||||
<ClCompile Include="..\src\audio\SDL_audiodev.c" />
|
||||
<ClCompile Include="..\src\audio\SDL_audiotypecvt.c" />
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
<ClCompile Include="..\src\audio\SDL_audioqueue.c" />
|
||||
<ClCompile Include="..\src\audio\SDL_audioresample.c" />
|
||||
>>>>>>> 644725478f4de0f074a6834e8423ac36dce3974f
|
||||
<ClCompile Include="..\src\audio\SDL_mixer.c" />
|
||||
<ClCompile Include="..\src\audio\SDL_wave.c" />
|
||||
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi.c" />
|
||||
@ -257,6 +252,8 @@
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\core\SDL_core_unsupported.c" />
|
||||
<ClCompile Include="..\src\core\SDL_runapp.c" />
|
||||
<ClCompile Include="..\src\core\windows\SDL_windows.c" />
|
||||
<ClCompile Include="..\src\core\windows\SDL_xinput.c" />
|
||||
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_common.cpp">
|
||||
@ -309,6 +306,7 @@
|
||||
<ClCompile Include="..\src\events\SDL_events.c" />
|
||||
<ClCompile Include="..\src\events\SDL_keyboard.c" />
|
||||
<ClCompile Include="..\src\events\SDL_mouse.c" />
|
||||
<ClCompile Include="..\src\events\SDL_pen.c" />
|
||||
<ClCompile Include="..\src\events\SDL_quit.c" />
|
||||
<ClCompile Include="..\src\events\SDL_touch.c" />
|
||||
<ClCompile Include="..\src\events\SDL_windowevents.c" />
|
||||
@ -334,6 +332,7 @@
|
||||
<ClCompile Include="..\src\joystick\controller_type.c" />
|
||||
<ClCompile Include="..\src\joystick\SDL_gamepad.c" />
|
||||
<ClCompile Include="..\src\joystick\SDL_joystick.c" />
|
||||
<ClCompile Include="..\src\joystick\SDL_steam_virtual_gamepad.c" />
|
||||
<ClCompile Include="..\src\joystick\virtual\SDL_virtualjoystick.c" />
|
||||
<ClCompile Include="..\src\joystick\windows\SDL_dinputjoystick.c" />
|
||||
<ClCompile Include="..\src\joystick\windows\SDL_windowsjoystick.c" />
|
||||
@ -342,6 +341,8 @@
|
||||
<ClCompile Include="..\src\loadso\windows\SDL_sysloadso.c" />
|
||||
<ClCompile Include="..\src\locale\SDL_locale.c" />
|
||||
<ClCompile Include="..\src\locale\winrt\SDL_syslocale.c" />
|
||||
<ClCompile Include="..\src\main\generic\SDL_sysmain_callbacks.c" />
|
||||
<ClCompile Include="..\src\main\SDL_main_callbacks.c" />
|
||||
<ClCompile Include="..\src\misc\SDL_url.c" />
|
||||
<ClCompile Include="..\src\misc\winrt\SDL_sysurl.cpp">
|
||||
<CompileAsWinRT>true</CompileAsWinRT>
|
||||
@ -390,6 +391,7 @@
|
||||
<ClCompile Include="..\src\render\opengles2\SDL_shaders_gles2.c" />
|
||||
<ClCompile Include="..\src\render\SDL_d3dmath.c" />
|
||||
<ClCompile Include="..\src\render\SDL_render.c" />
|
||||
<ClCompile Include="..\src\render\SDL_render_unsupported.c" />
|
||||
<ClCompile Include="..\src\render\SDL_yuv_sw.c" />
|
||||
<ClCompile Include="..\src\render\software\SDL_blendfillrect.c" />
|
||||
<ClCompile Include="..\src\render\software\SDL_blendline.c" />
|
||||
@ -401,15 +403,13 @@
|
||||
<ClCompile Include="..\src\render\software\SDL_triangle.c" />
|
||||
<ClCompile Include="..\src\SDL.c" />
|
||||
<ClCompile Include="..\src\SDL_assert.c" />
|
||||
<<<<<<< HEAD
|
||||
<ClCompile Include="..\src\SDL_dataqueue.c" />
|
||||
=======
|
||||
>>>>>>> 644725478f4de0f074a6834e8423ac36dce3974f
|
||||
<ClCompile Include="..\src\SDL_hashtable.c" />
|
||||
<ClCompile Include="..\src\SDL_list.c" />
|
||||
<ClCompile Include="..\src\SDL_error.c" />
|
||||
<ClCompile Include="..\src\SDL_guid.c" />
|
||||
<ClCompile Include="..\src\SDL_hints.c" />
|
||||
<ClCompile Include="..\src\SDL_log.c" />
|
||||
<ClCompile Include="..\src\SDL_properties.c" />
|
||||
<ClCompile Include="..\src\SDL_utils.c" />
|
||||
<ClCompile Include="..\src\sensor\dummy\SDL_dummysensor.c" />
|
||||
<ClCompile Include="..\src\sensor\SDL_sensor.c" />
|
||||
@ -419,6 +419,9 @@
|
||||
<ClCompile Include="..\src\stdlib\SDL_iconv.c" />
|
||||
<ClCompile Include="..\src\stdlib\SDL_malloc.c" />
|
||||
<ClCompile Include="..\src\stdlib\SDL_mslibc.c" />
|
||||
<MASM Condition="'$(Platform)'=='x64'" Include="..\src\stdlib\SDL_mslibc_x64.masm" >
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
</MASM>
|
||||
<ClCompile Include="..\src\stdlib\SDL_qsort.c" />
|
||||
<ClCompile Include="..\src\stdlib\SDL_stdlib.c" />
|
||||
<ClCompile Include="..\src\stdlib\SDL_string.c" />
|
||||
@ -517,10 +520,11 @@
|
||||
<ClCompile Include="..\src\video\SDL_pixels.c" />
|
||||
<ClCompile Include="..\src\video\SDL_rect.c" />
|
||||
<ClCompile Include="..\src\video\SDL_RLEaccel.c" />
|
||||
<ClCompile Include="..\src\video\SDL_shape.c" />
|
||||
<ClCompile Include="..\src\video\SDL_stretch.c" />
|
||||
<ClCompile Include="..\src\video\SDL_surface.c" />
|
||||
<ClCompile Include="..\src\video\SDL_video.c" />
|
||||
<ClCompile Include="..\src\video\SDL_video_capture.c" />
|
||||
<ClCompile Include="..\src\video\SDL_video_unsupported.c" />
|
||||
<ClCompile Include="..\src\video\SDL_yuv.c" />
|
||||
<ClCompile Include="..\src\video\winrt\SDL_winrtevents.cpp">
|
||||
<CompileAsWinRT>true</CompileAsWinRT>
|
||||
@ -673,6 +677,7 @@
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
@ -872,5 +877,6 @@
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -7,6 +7,12 @@
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{68e1b30b-19ed-4612-93e4-6260c5a979e5}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="main">
|
||||
<UniqueIdentifier>{00004a2523fc69c7128c60648c860000}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="main\generic">
|
||||
<UniqueIdentifier>{0000318d975e0a2867ab1d5727bf0000}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\include\SDL3\SDL_begin_code.h">
|
||||
@ -99,6 +105,9 @@
|
||||
<ClInclude Include="..\include\SDL3\SDL_opengles2.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL3\SDL_pen.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL3\SDL_pixels.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
@ -129,9 +138,6 @@
|
||||
<ClInclude Include="..\include\SDL3\SDL_scancode.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL3\SDL_shape.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL3\SDL_stdinc.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
@ -141,9 +147,6 @@
|
||||
<ClInclude Include="..\include\SDL3\SDL_system.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL3\SDL_syswm.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL3\SDL_thread.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
@ -162,6 +165,9 @@
|
||||
<ClInclude Include="..\include\SDL3\SDL_video.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL3\SDL_video_capture.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\joystick\SDL_gamepad_c.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
@ -183,15 +189,12 @@
|
||||
<ClInclude Include="..\src\audio\SDL_sysaudio.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
<ClInclude Include="..\src\audio\SDL_audioqueue.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\audio\SDL_audioresample.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
>>>>>>> 644725478f4de0f074a6834e8423ac36dce3974f
|
||||
<ClInclude Include="..\src\audio\SDL_wave.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
@ -258,6 +261,9 @@
|
||||
<ClInclude Include="..\src\joystick\SDL_joystick_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\joystick\SDL_steam_virtual_gamepad.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\joystick\SDL_sysjoystick.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
@ -273,6 +279,9 @@
|
||||
<ClInclude Include="..\src\joystick\windows\SDL_xinputjoystick_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\main\SDL_main_callbacks.h">
|
||||
<Filter>main</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\render\direct3d11\SDL_render_winrt.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
@ -327,6 +336,9 @@
|
||||
<ClInclude Include="..\src\SDL_fatal.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\SDL_hashtable.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\SDL_hints_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
@ -336,6 +348,9 @@
|
||||
<ClInclude Include="..\src\SDL_log_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\SDL_properties_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\locale\SDL_syslocale.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
@ -390,10 +405,10 @@
|
||||
<ClInclude Include="..\src\video\SDL_RLEaccel_c.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\video\SDL_shape_internals.h">
|
||||
<ClInclude Include="..\src\video\SDL_sysvideo.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\video\SDL_sysvideo.h">
|
||||
<ClInclude Include="..\src\video\SDL_sysvideocapture.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\video\winrt\SDL_winrtevents_c.h">
|
||||
@ -417,12 +432,6 @@
|
||||
<ClInclude Include="..\src\video\winrt\SDL_winrtgamebar_cpp.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<<<<<<< HEAD
|
||||
<ClInclude Include="..\src\SDL_dataqueue.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
=======
|
||||
>>>>>>> 644725478f4de0f074a6834e8423ac36dce3974f
|
||||
<ClInclude Include="..\src\SDL_list.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
@ -486,15 +495,12 @@
|
||||
<ClCompile Include="..\src\audio\SDL_audiotypecvt.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
<ClCompile Include="..\src\audio\SDL_audioqueue.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\audio\SDL_audioresample.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
>>>>>>> 644725478f4de0f074a6834e8423ac36dce3974f
|
||||
<ClCompile Include="..\src\audio\SDL_mixer.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
@ -504,6 +510,12 @@
|
||||
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\core\SDL_core_unsupported.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\core\SDL_runapp.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\core\windows\SDL_windows.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
@ -540,6 +552,9 @@
|
||||
<ClCompile Include="..\src\events\SDL_mouse.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\events\SDL_pen.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\events\SDL_quit.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
@ -573,6 +588,9 @@
|
||||
<ClCompile Include="..\src\joystick\SDL_joystick.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\joystick\SDL_steam_virtual_gamepad.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\joystick\virtual\SDL_virtualjoystick.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
@ -588,6 +606,12 @@
|
||||
<ClCompile Include="..\src\loadso\windows\SDL_sysloadso.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\main\generic\SDL_sysmain_callbacks.c">
|
||||
<Filter>main\generic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\main\SDL_main_callbacks.c">
|
||||
<Filter>main</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\power\SDL_power.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
@ -612,6 +636,9 @@
|
||||
<ClCompile Include="..\src\render\SDL_render.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\render\SDL_render_unsupported.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\render\SDL_yuv_sw.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
@ -651,12 +678,24 @@
|
||||
<ClCompile Include="..\src\SDL_guid.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\SDL_hashtable.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\SDL_hints.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\SDL_list.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\SDL_log.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\SDL_utils.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\SDL_properties.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\locale\SDL_locale.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
@ -768,9 +807,6 @@
|
||||
<ClCompile Include="..\src\video\SDL_RLEaccel.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_shape.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_stretch.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
@ -780,6 +816,12 @@
|
||||
<ClCompile Include="..\src\video\SDL_video.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_video_capture.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_video_unsupported.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\winrt\SDL_winrtevents.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
@ -807,18 +849,6 @@
|
||||
<ClCompile Include="..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<<<<<<< HEAD
|
||||
<ClCompile Include="..\src\SDL_dataqueue.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
=======
|
||||
>>>>>>> 644725478f4de0f074a6834e8423ac36dce3974f
|
||||
<ClCompile Include="..\src\SDL_list.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\SDL_utils.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\haptic\windows\SDL_dinputhaptic.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
@ -869,6 +899,9 @@
|
||||
<ClCompile Include="..\src\stdlib\SDL_mslibc.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<MASM Include="..\src\stdlib\SDL_mslibc_x64.masm">
|
||||
<Filter>stdlib</Filter>
|
||||
</MASM>
|
||||
<ClCompile Include="..\src\core\windows\pch.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 7.5 KiB After Width: | Height: | Size: 7.5 KiB |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
@ -1,284 +1,295 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
|
||||
EndProject
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|x64.Build.0 = Debug|x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Win32.Build.0 = Release|Win32
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|x64.ActiveCfg = Release|x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|x64.Build.0 = Release|x64
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|x64.Build.0 = Debug|x64
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Win32.Build.0 = Release|Win32
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|x64.ActiveCfg = Release|x64
|
||||
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|x64.Build.0 = Release|x64
|
||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Debug|x64.Build.0 = Debug|x64
|
||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|Win32.Build.0 = Release|Win32
|
||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|x64.ActiveCfg = Release|x64
|
||||
{55812185-D13C-4022-9C81-32E0F4A08305}.Release|x64.Build.0 = Release|x64
|
||||
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Debug|x64.Build.0 = Debug|x64
|
||||
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Release|Win32.Build.0 = Release|Win32
|
||||
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Release|x64.ActiveCfg = Release|x64
|
||||
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}.Release|x64.Build.0 = Release|x64
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|x64.Build.0 = Debug|x64
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.Build.0 = Release|Win32
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.ActiveCfg = Release|x64
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.Build.0 = Release|x64
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|x64.Build.0 = Debug|x64
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|Win32.Build.0 = Release|Win32
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|x64.ActiveCfg = Release|x64
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|x64.Build.0 = Release|x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|x64.Build.0 = Debug|x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Release|Win32.Build.0 = Release|Win32
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Release|x64.ActiveCfg = Release|x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Release|x64.Build.0 = Release|x64
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Debug|x64.Build.0 = Debug|x64
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|Win32.Build.0 = Release|Win32
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.ActiveCfg = Release|x64
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.Build.0 = Release|x64
|
||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|x64.Build.0 = Debug|x64
|
||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|Win32.Build.0 = Release|Win32
|
||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|x64.ActiveCfg = Release|x64
|
||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{26828762-C95D-4637-9CB1-7F0979523813} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{66B32F7E-5716-48D0-B5B9-D832FD052DD5} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{CAE4F1D0-314F-4B10-805B-0EFD670133A0} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{26932B24-EFC6-4E3A-B277-ED653DA37968} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{BFF40245-E9A6-4297-A425-A554E5D767E8} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{55812185-D13C-4022-9C81-32E0F4A08305} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
EndGlobalSection
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||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {C320C9F2-1A8F-41D7-B02B-6338F872BCAD}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
||||
EndProject
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic.vcxproj", "{66B32F7E-5716-48D0-B5B9-D832FD052DD5}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation.vcxproj", "{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}"
|
||||
EndProject
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw", "tests\testdraw\testdraw.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl", "tests\testgl\testgl.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay", "tests\testoverlay\testoverlay.vcxproj", "{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
|
||||
EndProject
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget.vcxproj", "{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}"
|
||||
EndProject
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrumble", "tests\testrumble\testrumble.vcxproj", "{BFF40245-E9A6-4297-A425-A554E5D767E8}"
|
||||
EndProject
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale.vcxproj", "{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape.vcxproj", "{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite", "tests\testsprite\testsprite.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testcontroller", "tests\testcontroller\testcontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles2\testgles2.vcxproj", "{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm", "tests\testwm\testwm.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testyuv", "tests\testyuv\testyuv.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C97635682}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsensor", "tests\testsensor\testsensor.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsurround", "tests\testsurround\testsurround.vcxproj", "{70B894A9-E306-49E8-ABC2-932A952A5E5F}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpen", "tests\testpen\testpen.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC1A3}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
|
||||
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.ActiveCfg = Debug|Win32
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@ -40,7 +40,7 @@ else()
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||||
endif()
|
||||
|
||||
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|
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@ -1,219 +1,219 @@
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