9ed2fa80d fix(toxav): remove extra copy of video frame on encode de30cf3ad docs: Add new file kinds, that should be useful to all clients. d5b5e879d fix(DHT): Correct node skipping logic timed out nodes. 30e71fe97 refactor: Generate event dispatch functions and add tox_events_dispatch. 8fdbb0b50 style: Format parameter lists in event handlers. d00dee12b refactor: Add warning logs when losing chat invites. b144e8db1 feat: Add a way to look up a file number by ID. 849281ea0 feat: Add a way to fetch groups by chat ID. a2c177396 refactor: Harden event system and improve type safety. 8f5caa656 refactor: Add MessagePack string support to bin_pack. 34e8d5ad5 chore: Add GitHub CodeQL workflow and local Docker runner. f7b068010 refactor: Add nullability annotations to event headers. 788abe651 refactor(toxav): Use system allocator for mutexes. 2e4b423eb refactor: Use specific typedefs for public API arrays. 2baf34775 docs(toxav): update idle iteration interval see 679444751876fa3882a717772918ebdc8f083354 2f87ac67b feat: Add Event Loop abstraction (Ev). f8dfc38d8 test: Fix data race in ToxScenario virtual_clock. 38313921e test(TCP): Add regression test for TCP priority queue integrity. f94a50d9a refactor(toxav): Replace mutable_mutex with dynamically allocated mutex. ad054511e refactor: Internalize DHT structs and add debug helpers. 8b467cc96 fix: Prevent potential integer overflow in group chat handshake. 4962bdbb8 test: Improve TCP simulation and add tests 5f0227093 refactor: Allow nullable data in group chat handlers. e97b18ea9 chore: Improve Windows Docker support. b14943bbd refactor: Move Logger out of Messenger into Tox. dd3136250 cleanup: Apply nullability qualifiers to C++ codebase. 1849f70fc refactor: Extract low-level networking code to net and os_network. 8fec75421 refactor: Delete tox_random, align on rng and os_random. a03ae8051 refactor: Delete tox_memory, align on mem and os_memory. 4c88fed2c refactor: Use `std::` prefixes more consistently in C++ code. 72452f2ae test: Add some more tests for onion and shared key cache. d5a51b09a cleanup: Use tox_attributes.h in tox_private.h and install it. b6f5b9fc5 test: Add some benchmarks for various high level things. 8a8d02785 test(support): Introduce threaded Tox runner and simulation barrier d68d1d095 perf(toxav): optimize audio and video intermediate buffers by keeping them around REVERT: c9cdae001 fix(toxav): remove extra copy of video frame on encode git-subtree-dir: external/toxcore/c-toxcore git-subtree-split: 9ed2fa80d582c714d6bdde6a7648220a92cddff8
199 lines
5.3 KiB
C
199 lines
5.3 KiB
C
#ifndef TOX_TEST_FRAMEWORK_H
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#define TOX_TEST_FRAMEWORK_H
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "../../check_compat.h"
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#include "../../../toxcore/attributes.h"
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#include "../../../toxcore/ccompat.h"
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#include "../../../toxcore/tox.h"
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#include "../../../toxcore/tox_dispatch.h"
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// --- Constants ---
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#define TOX_SCENARIO_TICK_MS 50
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// --- Opaque Types ---
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typedef struct ToxNode ToxNode;
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typedef struct ToxScenario ToxScenario;
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typedef enum {
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TOX_SCENARIO_OK,
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TOX_SCENARIO_RUNNING,
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TOX_SCENARIO_DONE,
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TOX_SCENARIO_ERROR,
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TOX_SCENARIO_TIMEOUT
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} ToxScenarioStatus;
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/**
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* A script function that defines the behavior of a node.
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*/
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typedef void tox_node_script_cb(ToxNode *self, void *ctx);
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// --- Core API ---
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ToxScenario *tox_scenario_new(int argc, char *const argv[], uint64_t timeout_ms);
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void tox_scenario_free(ToxScenario *s);
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/**
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* Adds a node to the scenario and assigns it a script.
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* @param ctx_size The size of the context struct to be mirrored (snapshot) at each tick.
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*/
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ToxNode *tox_scenario_add_node(ToxScenario *s, const char *alias, tox_node_script_cb *script, void *ctx, size_t ctx_size);
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/**
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* Extended version of add_node that accepts custom Tox_Options.
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*/
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ToxNode *tox_scenario_add_node_ex(ToxScenario *s, const char *alias, tox_node_script_cb *script, void *ctx, size_t ctx_size, const Tox_Options *options);
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/**
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* Returns a node by its index in the scenario.
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*/
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ToxNode *tox_scenario_get_node(ToxScenario *s, uint32_t index);
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/**
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* Runs the scenario until all nodes complete their scripts or timeout occurs.
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*/
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ToxScenarioStatus tox_scenario_run(ToxScenario *s);
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// --- Logging API ---
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/**
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* Logs a message with the node's alias/index and current virtual time.
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*/
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void tox_node_log(ToxNode *node, const char *format, ...) GNU_PRINTF(2, 3);
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/**
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* Logs a message from the scenario runner with current virtual time.
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*/
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void tox_scenario_log(const ToxScenario *s, const char *format, ...) GNU_PRINTF(2, 3);
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// --- Script API (Callable from within scripts) ---
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/**
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* Returns the underlying Tox instance.
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*/
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Tox *tox_node_get_tox(const ToxNode *node);
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/**
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* Returns the mirrored address of the node.
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*/
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void tox_node_get_address(const ToxNode *node, uint8_t *address);
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/**
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* Returns the scenario this node belongs to.
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*/
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ToxScenario *tox_node_get_scenario(const ToxNode *node);
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/**
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* Returns the alias of the node.
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*/
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const char *tox_node_get_alias(const ToxNode *node);
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/**
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* Returns the index of the node in the scenario.
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*/
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uint32_t tox_node_get_index(const ToxNode *node);
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/**
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* Returns the script context associated with this node.
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*/
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void *tox_node_get_script_ctx(const ToxNode *node);
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/**
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* Returns a read-only snapshot of a peer's context.
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* The snapshot is updated at every tick.
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*/
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const void *tox_node_get_peer_ctx(const ToxNode *node);
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/**
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* Returns the event dispatcher associated with this node.
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*/
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Tox_Dispatch *tox_node_get_dispatch(const ToxNode *node);
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/**
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* Predicate helpers for common wait conditions.
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*/
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bool tox_node_is_self_connected(const ToxNode *node);
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bool tox_node_is_friend_connected(const ToxNode *node, uint32_t friend_number);
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Tox_Connection tox_node_get_connection_status(const ToxNode *node);
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Tox_Connection tox_node_get_friend_connection_status(const ToxNode *node, uint32_t friend_number);
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/**
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* Conference helpers.
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*/
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uint32_t tox_node_get_conference_peer_count(const ToxNode *node, uint32_t conference_number);
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/**
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* Network simulation.
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*/
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void tox_node_set_offline(ToxNode *node, bool offline);
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bool tox_node_is_offline(const ToxNode *node);
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/**
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* Returns true if the node has finished its script.
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*/
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bool tox_node_is_finished(const ToxNode *node);
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/**
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* High-level predicates for specific state changes.
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*/
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bool tox_node_friend_name_is(const ToxNode *node, uint32_t friend_number, const uint8_t *name, size_t length);
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bool tox_node_friend_status_message_is(const ToxNode *node, uint32_t friend_number, const uint8_t *msg, size_t length);
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bool tox_node_friend_typing_is(const ToxNode *node, uint32_t friend_number, bool is_typing);
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/**
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* Yields execution to the next tick.
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*/
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void tox_scenario_yield(ToxNode *self);
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/**
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* Returns the current virtual time in milliseconds.
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*/
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uint64_t tox_scenario_get_time(ToxScenario *s);
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/**
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* Returns true if the scenario is still running.
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*/
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bool tox_scenario_is_running(ToxNode *self);
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/**
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* Blocks until a condition is true. Polls every tick.
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*/
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#define WAIT_UNTIL(cond) do { while(!(cond) && tox_scenario_is_running(self)) { tox_scenario_yield(self); } } while(0)
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/**
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* Blocks until a specific event is observed.
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*/
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void tox_scenario_wait_for_event(ToxNode *self, Tox_Event_Type type);
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#define WAIT_FOR_EVENT(type) tox_scenario_wait_for_event(self, type)
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/**
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* Synchronization barriers.
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* Blocks until all active nodes have reached this barrier.
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*/
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void tox_scenario_barrier_wait(ToxNode *self);
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/**
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* High-level wait helpers.
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*/
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void tox_node_wait_for_self_connected(ToxNode *self);
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void tox_node_wait_for_friend_connected(ToxNode *self, uint32_t friend_number);
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// --- High-Level Helpers ---
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void tox_node_bootstrap(ToxNode *a, ToxNode *b);
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void tox_node_friend_add(ToxNode *a, ToxNode *b);
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/**
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* Reloads a node from its own savedata.
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* This simulates a client restart.
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*/
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void tox_node_reload(ToxNode *node);
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#endif // TOX_TEST_FRAMEWORK_H
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