Files
tomato/auto_tests/scenarios/framework/framework.h
Green Sky 9b36dd9d99 Squashed 'external/toxcore/c-toxcore/' changes from c9cdae001..9ed2fa80d
9ed2fa80d fix(toxav): remove extra copy of video frame on encode
de30cf3ad docs: Add new file kinds, that should be useful to all clients.
d5b5e879d fix(DHT): Correct node skipping logic timed out nodes.
30e71fe97 refactor: Generate event dispatch functions and add tox_events_dispatch.
8fdbb0b50 style: Format parameter lists in event handlers.
d00dee12b refactor: Add warning logs when losing chat invites.
b144e8db1 feat: Add a way to look up a file number by ID.
849281ea0 feat: Add a way to fetch groups by chat ID.
a2c177396 refactor: Harden event system and improve type safety.
8f5caa656 refactor: Add MessagePack string support to bin_pack.
34e8d5ad5 chore: Add GitHub CodeQL workflow and local Docker runner.
f7b068010 refactor: Add nullability annotations to event headers.
788abe651 refactor(toxav): Use system allocator for mutexes.
2e4b423eb refactor: Use specific typedefs for public API arrays.
2baf34775 docs(toxav): update idle iteration interval see 679444751876fa3882a717772918ebdc8f083354
2f87ac67b feat: Add Event Loop abstraction (Ev).
f8dfc38d8 test: Fix data race in ToxScenario virtual_clock.
38313921e test(TCP): Add regression test for TCP priority queue integrity.
f94a50d9a refactor(toxav): Replace mutable_mutex with dynamically allocated mutex.
ad054511e refactor: Internalize DHT structs and add debug helpers.
8b467cc96 fix: Prevent potential integer overflow in group chat handshake.
4962bdbb8 test: Improve TCP simulation and add tests
5f0227093 refactor: Allow nullable data in group chat handlers.
e97b18ea9 chore: Improve Windows Docker support.
b14943bbd refactor: Move Logger out of Messenger into Tox.
dd3136250 cleanup: Apply nullability qualifiers to C++ codebase.
1849f70fc refactor: Extract low-level networking code to net and os_network.
8fec75421 refactor: Delete tox_random, align on rng and os_random.
a03ae8051 refactor: Delete tox_memory, align on mem and os_memory.
4c88fed2c refactor: Use `std::` prefixes more consistently in C++ code.
72452f2ae test: Add some more tests for onion and shared key cache.
d5a51b09a cleanup: Use tox_attributes.h in tox_private.h and install it.
b6f5b9fc5 test: Add some benchmarks for various high level things.
8a8d02785 test(support): Introduce threaded Tox runner and simulation barrier
d68d1d095 perf(toxav): optimize audio and video intermediate buffers by keeping them around
REVERT: c9cdae001 fix(toxav): remove extra copy of video frame on encode

git-subtree-dir: external/toxcore/c-toxcore
git-subtree-split: 9ed2fa80d582c714d6bdde6a7648220a92cddff8
2026-02-01 14:26:52 +01:00

199 lines
5.3 KiB
C

#ifndef TOX_TEST_FRAMEWORK_H
#define TOX_TEST_FRAMEWORK_H
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include "../../check_compat.h"
#include "../../../toxcore/attributes.h"
#include "../../../toxcore/ccompat.h"
#include "../../../toxcore/tox.h"
#include "../../../toxcore/tox_dispatch.h"
// --- Constants ---
#define TOX_SCENARIO_TICK_MS 50
// --- Opaque Types ---
typedef struct ToxNode ToxNode;
typedef struct ToxScenario ToxScenario;
typedef enum {
TOX_SCENARIO_OK,
TOX_SCENARIO_RUNNING,
TOX_SCENARIO_DONE,
TOX_SCENARIO_ERROR,
TOX_SCENARIO_TIMEOUT
} ToxScenarioStatus;
/**
* A script function that defines the behavior of a node.
*/
typedef void tox_node_script_cb(ToxNode *self, void *ctx);
// --- Core API ---
ToxScenario *tox_scenario_new(int argc, char *const argv[], uint64_t timeout_ms);
void tox_scenario_free(ToxScenario *s);
/**
* Adds a node to the scenario and assigns it a script.
* @param ctx_size The size of the context struct to be mirrored (snapshot) at each tick.
*/
ToxNode *tox_scenario_add_node(ToxScenario *s, const char *alias, tox_node_script_cb *script, void *ctx, size_t ctx_size);
/**
* Extended version of add_node that accepts custom Tox_Options.
*/
ToxNode *tox_scenario_add_node_ex(ToxScenario *s, const char *alias, tox_node_script_cb *script, void *ctx, size_t ctx_size, const Tox_Options *options);
/**
* Returns a node by its index in the scenario.
*/
ToxNode *tox_scenario_get_node(ToxScenario *s, uint32_t index);
/**
* Runs the scenario until all nodes complete their scripts or timeout occurs.
*/
ToxScenarioStatus tox_scenario_run(ToxScenario *s);
// --- Logging API ---
/**
* Logs a message with the node's alias/index and current virtual time.
*/
void tox_node_log(ToxNode *node, const char *format, ...) GNU_PRINTF(2, 3);
/**
* Logs a message from the scenario runner with current virtual time.
*/
void tox_scenario_log(const ToxScenario *s, const char *format, ...) GNU_PRINTF(2, 3);
// --- Script API (Callable from within scripts) ---
/**
* Returns the underlying Tox instance.
*/
Tox *tox_node_get_tox(const ToxNode *node);
/**
* Returns the mirrored address of the node.
*/
void tox_node_get_address(const ToxNode *node, uint8_t *address);
/**
* Returns the scenario this node belongs to.
*/
ToxScenario *tox_node_get_scenario(const ToxNode *node);
/**
* Returns the alias of the node.
*/
const char *tox_node_get_alias(const ToxNode *node);
/**
* Returns the index of the node in the scenario.
*/
uint32_t tox_node_get_index(const ToxNode *node);
/**
* Returns the script context associated with this node.
*/
void *tox_node_get_script_ctx(const ToxNode *node);
/**
* Returns a read-only snapshot of a peer's context.
* The snapshot is updated at every tick.
*/
const void *tox_node_get_peer_ctx(const ToxNode *node);
/**
* Returns the event dispatcher associated with this node.
*/
Tox_Dispatch *tox_node_get_dispatch(const ToxNode *node);
/**
* Predicate helpers for common wait conditions.
*/
bool tox_node_is_self_connected(const ToxNode *node);
bool tox_node_is_friend_connected(const ToxNode *node, uint32_t friend_number);
Tox_Connection tox_node_get_connection_status(const ToxNode *node);
Tox_Connection tox_node_get_friend_connection_status(const ToxNode *node, uint32_t friend_number);
/**
* Conference helpers.
*/
uint32_t tox_node_get_conference_peer_count(const ToxNode *node, uint32_t conference_number);
/**
* Network simulation.
*/
void tox_node_set_offline(ToxNode *node, bool offline);
bool tox_node_is_offline(const ToxNode *node);
/**
* Returns true if the node has finished its script.
*/
bool tox_node_is_finished(const ToxNode *node);
/**
* High-level predicates for specific state changes.
*/
bool tox_node_friend_name_is(const ToxNode *node, uint32_t friend_number, const uint8_t *name, size_t length);
bool tox_node_friend_status_message_is(const ToxNode *node, uint32_t friend_number, const uint8_t *msg, size_t length);
bool tox_node_friend_typing_is(const ToxNode *node, uint32_t friend_number, bool is_typing);
/**
* Yields execution to the next tick.
*/
void tox_scenario_yield(ToxNode *self);
/**
* Returns the current virtual time in milliseconds.
*/
uint64_t tox_scenario_get_time(ToxScenario *s);
/**
* Returns true if the scenario is still running.
*/
bool tox_scenario_is_running(ToxNode *self);
/**
* Blocks until a condition is true. Polls every tick.
*/
#define WAIT_UNTIL(cond) do { while(!(cond) && tox_scenario_is_running(self)) { tox_scenario_yield(self); } } while(0)
/**
* Blocks until a specific event is observed.
*/
void tox_scenario_wait_for_event(ToxNode *self, Tox_Event_Type type);
#define WAIT_FOR_EVENT(type) tox_scenario_wait_for_event(self, type)
/**
* Synchronization barriers.
* Blocks until all active nodes have reached this barrier.
*/
void tox_scenario_barrier_wait(ToxNode *self);
/**
* High-level wait helpers.
*/
void tox_node_wait_for_self_connected(ToxNode *self);
void tox_node_wait_for_friend_connected(ToxNode *self, uint32_t friend_number);
// --- High-Level Helpers ---
void tox_node_bootstrap(ToxNode *a, ToxNode *b);
void tox_node_friend_add(ToxNode *a, ToxNode *b);
/**
* Reloads a node from its own savedata.
* This simulates a client restart.
*/
void tox_node_reload(ToxNode *node);
#endif // TOX_TEST_FRAMEWORK_H