mirror of
https://github.com/MadeOfJelly/MushMachine.git
synced 2025-06-20 03:36:37 +02:00
adopt engine stuff to new update strategy
This commit is contained in:
@ -3,6 +3,8 @@
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#include <imgui/imgui.h>
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#include <imgui_impl_sdl.h>
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#include <entt/core/hashed_string.hpp>
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#ifdef MM_OPENGL_3
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#include <imgui_impl_opengl3.h>
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#endif
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@ -102,12 +104,6 @@ bool ImGuiService::enable(Engine& engine) {
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return false;
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});
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_new_frame_handle = engine.addUpdate([this](Engine& e) { this->imgui_new_frame(e); });
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assert(!_new_frame_handle.expired());
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auto tmp_lock = _new_frame_handle.lock();
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tmp_lock->priority = 90; // after sdl events (100)
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tmp_lock->name = "imgui new frame";
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return true;
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}
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@ -115,8 +111,6 @@ void ImGuiService::disable(Engine& engine) {
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auto& sdl_ss = engine.getService<MM::Services::SDLService>();
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sdl_ss.removeEventHandler(_event_handle);
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engine.removeUpdate(_new_frame_handle);
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ImGui::EndFrame(); // making sure, does not work????
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#ifdef MM_OPENGL_3
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@ -126,6 +120,19 @@ void ImGuiService::disable(Engine& engine) {
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ImGui::DestroyContext();
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}
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std::vector<UpdateStrategies::UpdateCreationInfo> ImGuiService::registerUpdates(void) {
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return {
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{
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"ImGuiService::new_frame"_hs,
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"ImGuiService::new_frame",
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[this](Engine& e) { this->imgui_new_frame(e); },
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UpdateStrategies::update_phase_t::PRE,
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true,
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{"SDLService::events"_hs}
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}
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};
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}
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void ImGuiService::imgui_new_frame(Engine& engine) {
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ZoneScopedN("MM::Services::ImGuiService::imgui_new_frame");
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@ -12,7 +12,6 @@ namespace MM::Services {
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MM::Services::SDLService::EventHandlerHandle _event_handle = nullptr;
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// new frame needs to start AFTER the events have been processed (and obv bf rendt)
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MM::Engine::FunctionDataHandle _new_frame_handle;
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public:
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bool enable(Engine& engine) override;
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@ -20,6 +19,8 @@ namespace MM::Services {
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const char* name(void) override { return "ImGuiService"; }
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std::vector<UpdateStrategies::UpdateCreationInfo> registerUpdates(void) override;
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private:
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void imgui_new_frame(Engine& engine);
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};
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@ -179,8 +179,6 @@ namespace MM::Services {
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_entity_editor.registerComponent<MM::Components::OpenGL::Texture>("Texture");
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}
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_render_handle = engine.addUpdate([this](Engine& e){ this->renderImGui(e); });
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auto* sdl_ss = engine.tryService<MM::Services::SDLService>();
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if (sdl_ss) {
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_event_handle = sdl_ss->addEventHandler([this](const SDL_Event& e) -> bool {
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@ -197,11 +195,6 @@ namespace MM::Services {
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}
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void ImGuiSceneToolsService::disable(Engine& engine) {
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if (!_render_handle.expired()) {
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engine.removeUpdate(_render_handle);
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_render_handle.reset();
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}
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if (_event_handle) {
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auto* sdl_ss = engine.tryService<MM::Services::SDLService>();
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sdl_ss->removeEventHandler(_event_handle);
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@ -209,5 +202,14 @@ namespace MM::Services {
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}
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}
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std::vector<UpdateStrategies::UpdateCreationInfo> ImGuiSceneToolsService::registerUpdates(void) {
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return {
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{
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"ImGuiSceneToolsService::render"_hs,
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"ImGuiSceneToolsService::render",
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[this](Engine& e){ renderImGui(e); }
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}
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};
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}
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} // namespace MM::Services
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@ -32,7 +32,6 @@ namespace MM::Services {
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std::vector<MM::FileTextEditor> _text_editor_list;
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Engine::FunctionDataHandle _render_handle;
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MM::Services::SDLService::EventHandlerHandle _event_handle = nullptr;
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private:
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@ -47,6 +46,9 @@ namespace MM::Services {
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void disable(Engine& engine) override;
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const char* name(void) override { return "ImGuiSceneToolsService"; }
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std::vector<UpdateStrategies::UpdateCreationInfo> registerUpdates(void) override;
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};
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} // namespace MM::Services
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@ -12,8 +12,6 @@
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#include <mm/services/opengl_renderer.hpp>
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#include <mm/opengl/render_tasks/imgui.hpp>
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#include <mm/imgui/fps_overlay.hpp>
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#include <mm/services/scene_tools.hpp>
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static char* argv0;
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@ -39,6 +37,7 @@ TEST(imgui_scene_tools, it) {
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiService>());
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engine.addService<MM::Services::ImGuiSceneToolsService>();
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engine.getUpdateStrategy().depend("ImGuiSceneToolsService::render"_hs, "SimpleSceneService::scene_tick"_hs);
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auto& rs = engine.addService<MM::Services::OpenGLRenderer>();
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ASSERT_TRUE(engine.enableService<MM::Services::OpenGLRenderer>());
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@ -49,16 +48,7 @@ TEST(imgui_scene_tools, it) {
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//InitializeYojimbo();
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{
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MM::ImGuiSimpleFPSOverlay fps_overlay;
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engine.addUpdate([&](MM::Engine&) {
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fps_overlay.renderImGui();
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}
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);
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engine.run();
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}
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engine.run();
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// TODO: clear asset manager
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@ -2,6 +2,8 @@
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#include <mm/engine.hpp>
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#include <entt/core/hashed_string.hpp>
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// services
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#include <mm/services/sdl_service.hpp>
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#include <mm/services/filesystem.hpp>
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@ -25,7 +27,7 @@
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const char* argv0;
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class ImGuiSpeechy {
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class ImGuiSpeechy : public MM::Services::Service {
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private:
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SoLoud::Speech speech;
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SoLoud::Sfxr sfxr;
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@ -35,13 +37,34 @@ class ImGuiSpeechy {
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SoLoud::LofiFilter lofi;
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public:
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explicit ImGuiSpeechy(SoLoud::Soloud& sound) {
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const char* name(void) override { return "TestWindow"; }
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bool enable(MM::Engine& engine) override {
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auto& sound = engine.getService<MM::Services::SoundService>().engine;
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speech.setText("Test text. 1. 2. 3.");
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sfxr.loadPreset(SoLoud::Sfxr::COIN, 0);
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sound.setGlobalFilter(0, &lofi);
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sound.setGlobalFilter(1, &echo);
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sound.setGlobalFilter(2, &freeverb);
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return true;
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}
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void disable(MM::Engine&) override {}
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std::vector<MM::UpdateStrategies::UpdateCreationInfo> registerUpdates(void) override {
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return {{
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"testwindow"_hs,
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"testwindow",
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[this](MM::Engine& engine) {
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MM::ImGuiSoundInfo(engine);
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MM::ImGuiSoundPref(engine);
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renderImGui(engine);
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}
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}};
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}
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void renderImGui(MM::Engine& engine) {
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@ -129,19 +152,10 @@ TEST(imgui_sound, basic) {
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rs.addRenderTask<MM::OpenGL::RenderTasks::ImGuiRT>(engine);
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{
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ImGuiSpeechy speechy(sound.engine);
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engine.addService<ImGuiSpeechy>();
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ASSERT_TRUE(engine.enableService<ImGuiSpeechy>());
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engine.addUpdate([&](MM::Engine& engine) {
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MM::ImGuiSoundInfo(engine);
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MM::ImGuiSoundPref(engine);
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speechy.renderImGui(engine);
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}
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);
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engine.run();
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}
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engine.run();
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sdl_ss.destroyWindow();
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}
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@ -1,3 +1,4 @@
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#include <functional>
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#include <gtest/gtest.h>
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#include <mm/resource_manager.hpp>
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@ -21,6 +22,25 @@
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static char* argv0;
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class TemplateUpdateMainService : public MM::Services::Service {
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std::function<void(MM::Engine&)> _fn;
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public:
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explicit TemplateUpdateMainService(std::function<void(MM::Engine&)> fn) : _fn(fn) {}
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const char* name(void) override { return "TemplateUpdateMainService"; }
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bool enable(MM::Engine&) override { return true; }
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void disable(MM::Engine&) override {}
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std::vector<MM::UpdateStrategies::UpdateCreationInfo> registerUpdates(void) override {
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return {{
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"TemplateUpdateMainService::fn"_hs,
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"TemplateUpdateMainService::fn",
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_fn
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}};
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}
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};
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TEST(imgui_text_edit, it) {
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MM::Engine engine;
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@ -50,17 +70,11 @@ TEST(imgui_text_edit, it) {
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiSceneToolsService>());
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MM::ImGuiSimpleFPSOverlay fps_overlay;
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engine.addUpdate([&](MM::Engine&) {
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fps_overlay.renderImGui();
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}
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);
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MM::FileTextEditor fte{engine};
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engine.addUpdate([&](MM::Engine&) {
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fte.renderImGui();
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}
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);
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engine.addService<TemplateUpdateMainService>([](MM::Engine& e) {
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static MM::FileTextEditor fte{e};
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fte.renderImGui();
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});
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ASSERT_TRUE(engine.enableService<TemplateUpdateMainService>());
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engine.run();
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@ -98,26 +112,16 @@ TEST(imgui_text_edit, shader) {
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ASSERT_TRUE(engine.enableService<MM::Services::ImGuiSceneToolsService>());
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MM::ImGuiSimpleFPSOverlay fps_overlay;
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engine.addUpdate([&](MM::Engine&) {
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fps_overlay.renderImGui();
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}
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);
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//auto& rc = engine.getScene().ctx<MM::OpenGL::RenderController>();
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//rc.registerRenderer<MM::OpenGL::Renderers::QuadRenderer>();
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MM::FileTextEditor fte{engine};
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engine.addUpdate([&](MM::Engine&) {
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fte.renderImGui();
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}
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);
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MM::FileShaderEditor fse{engine};
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engine.addUpdate([&](MM::Engine&) {
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fse.renderImGui();
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}
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);
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engine.addService<TemplateUpdateMainService>([&](MM::Engine&) {
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fte.renderImGui();
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fse.renderImGui();
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});
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ASSERT_TRUE(engine.enableService<TemplateUpdateMainService>());
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fte.open("shader/quad_renderer/vert.glsl");
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fse.open("shader/quad_renderer/frag.glsl");
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@ -2,6 +2,8 @@
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#include <mm/engine.hpp>
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#include <entt/core/hashed_string.hpp>
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// services
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#include <mm/services/sdl_service.hpp>
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#include <mm/services/filesystem.hpp>
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@ -16,35 +18,6 @@
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const char* argv0;
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//class ImGuiSpeechy {
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//private:
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//SoLoud::Speech speech;
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//SoLoud::Sfxr sfxr;
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//public:
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//ImGuiSpeechy(void) {
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//speech.setText("Test text. 1. 2. 3.");
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//sfxr.loadPreset(SoLoud::Sfxr::COIN, 0);
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//}
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//void renderImGui(MM::Engine& engine) {
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//if (ImGui::Begin("Inputs")) {
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//auto& sound = *engine.tryGetService<MM::Services::SoundService>();
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//if (ImGui::Button("play sfx")) {
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//sound.engine.play(sfxr);
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//}
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////ImGui::Text("Active Voice Count: %d", sound.engine.getActiveVoiceCount());
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//if (ImGui::Button("Read")) {
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//sound.engine.play(speech);
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//}
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//}
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//ImGui::End();
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//}
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//};
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TEST(imgui_widgets, basic) {
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MM::Engine engine;
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@ -64,23 +37,35 @@ TEST(imgui_widgets, basic) {
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rs.addRenderTask<MM::OpenGL::RenderTasks::ImGuiRT>(engine);
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{
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//ImGuiSpeechy speechy;
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class TestWindow : public MM::Services::Service {
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public:
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const char* name(void) override { return "TestWindow"; }
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bool enable(MM::Engine&) override { return true; }
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void disable(MM::Engine&) override {}
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engine.addUpdate([&](MM::Engine&) {
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if (ImGui::Begin("test window")) {
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std::vector<MM::UpdateStrategies::UpdateCreationInfo> registerUpdates(void) override {
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return {{
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"testwindow"_hs,
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"testwindow",
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[](MM::Engine&) {
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if (ImGui::Begin("test window")) {
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static float knob_test = 0.f;
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MM::ImGuiWidgets::KnobFloat("knob1", &knob_test, 0.f, 1.f);
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ImGui::SameLine();
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MM::ImGuiWidgets::KnobFloat("knob2", &knob_test, 0.f, 1.f, 0.f, false);
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static float knob_test = 0.f;
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MM::ImGuiWidgets::KnobFloat("knob1", &knob_test, 0.f, 1.f);
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ImGui::SameLine();
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MM::ImGuiWidgets::KnobFloat("knob2", &knob_test, 0.f, 1.f, 0.f, false);
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}
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ImGui::End();
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}
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}};
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}
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ImGui::End();
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});
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};
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engine.run();
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}
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engine.addService<TestWindow>();
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ASSERT_TRUE(engine.enableService<TestWindow>());
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engine.run();
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sdl_ss.destroyWindow();
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}
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