Commit Graph

18 Commits

Author SHA1 Message Date
1ae43457ed lite_particles2d 2022-04-18 17:24:01 +02:00
4dd5a69dee port to EnTT v3.10.0 2022-04-15 16:37:53 +02:00
e0f503728d add glsl noise lib 2022-04-14 18:05:15 +02:00
631b9433c2 adding David Hoskins's hasing functions to shader builtins
https://www.shadertoy.com/view/4djSRW (hash without sine)
2022-04-02 16:12:20 +02:00
5e58a61c93 new bloom render tasks, setup util and hdr bloom code example 2022-03-28 14:22:46 +02:00
0408f771b7 fix builtins test vertex shader 2022-02-22 01:46:39 +01:00
4029dcd50c add builtin shaders 2022-02-21 00:42:18 +01:00
7a461111e1 change blur to allow output to a different buffer then input 2022-02-18 00:41:34 +01:00
12b0a90ad0 remove old transform and velocity components and replace with new decomposed components
focus on 2D for now
2022-01-09 18:32:59 +01:00
81043264d2 update to entt v3.9.0 2021-12-21 14:04:02 +01:00
edcecba2eb port everything over to organizer 2021-12-12 22:56:16 +01:00
0ad504e5d4 remove simple scene and disable most stuff that used it. TODO: replace with organizer 2021-12-11 23:21:09 +01:00
1248957a18 cleanup includes, primarily artifacts of the updatestrat refactor 2021-05-17 01:35:35 +02:00
efad254193 reworked the general update strategy interface 2021-05-16 16:48:58 +02:00
1d59003858 fix entt update 2020-12-29 19:22:36 +01:00
840b663d5e adopt engine stuff to new update strategy 2020-12-29 18:20:06 +01:00
3c3afb1fcc fix blur rendertask 2020-10-06 16:27:32 +02:00
e74154ccee initial import, >900commits predate this 2020-09-29 13:58:20 +02:00